Major Update Speculation V31: Gamechanging Edition
5,003 replies, posted
[QUOTE=BlindSniper17;50229746]Would it be worth it to ask for a small handful of Arena maps to join the Alternative playlist? Maps made for Arena like Watchtower and the two others could be a good addition to test the grounds. Although, as I'm typing this, I think I recall Valve adding that one Arena map from Invasion. Still, though, a regular Arena map as an addition would be cool. I really like Watchtower and it's such an underrated map.[/QUOTE]
I think it'd be better for arena to have it's own rotation and the servers to be only 16 players max, that way nobody has to sit out rounds (since the default team sizes for Arena is 8v8) and the alternative rotation isn't flooded with tons of arena maps. There are enough of them for their own rotation quite honestly, and I don't think it'd hurt to include all of them. Dying and having to wait out isn't what turns players away so much as sitting out whole rounds because the server has a higher playercount than the mode generally allows.
[QUOTE=Lord Exor;50229778]The man who delivered the source code to Valve should be rewarded for his diligence. Perhaps a nice Valve Rocket Launcher would do?[/QUOTE]
Get good, become a cheater's lament
[QUOTE=BlindSniper17;50229746]Would it be worth it to ask for a small handful of Arena maps to join the Alternative playlist? Maps made for Arena like Watchtower and the two others could be a good addition to test the grounds. Although, as I'm typing this, I think I recall Valve adding that one Arena map from Invasion. Still, though, a regular Arena map as an addition would be cool. I really like Watchtower and it's such an underrated map.[/QUOTE]
I really miss playing Arena maps. I'm curious why Valve haven't put them on official rotation.
I feel like i want to hug whole tf2 community right now
Thank God nobody heard my idiotic laugh when i saw post about ban wave
So for how long had the lmao box been undetectable? I've never heard about it until today to be honest
[QUOTE=WhyNott;50230350]So for how long had the lmao box been undetectable? I've never heard about it until today to be honest[/QUOTE]
Long, long years.
Like 4 or 5.
Since the 2013, I believe.
I don't remember encountering lmaobox users in earlier years.
I wonder if there was more cheating in tf2 after its release ? Was VAC very useful by the past?
[QUOTE=ApertureXS200;50230736]I wonder if there was more cheating in tf2 after its release ? Was VAC very useful by the past?[/QUOTE]
The big difference is that pre-Uber update, people exclusively played on community servers, and the ones worth a damn, with established communities, used SMAC (SourceMod Anti-Cheat), which used to be a regularly-updated community-made anti-cheat plugin mod that banned instantly instead of with weeks of delay.
Even more importantly, the well-managed servers had active admins and server owners that either played regularly or were quickly contacted if an obvious or suspected cheater joined the server (most were blatantly obvious back then). They'd usually get permabanned from the server/community without an afterthought, and though I'm sure there were mistakes made, the people doing the banning on the servers I used to frequent were mature folks with years of experience running servers and/or playing competitive.
The game also wasn't free, so any delayed VAC ban due to a free cheat was a costly thing for a player, and getting banned forever from the more reknowned/respected server communities that people used to wait in line to get into on evenings was a pretty big thing - if you liked the prospect of playing against experienced, mostly mature folks.
So the combination of the game not being free, and playing on a few favorited community servers that had both SMAC as an instant-ban-upon-detection method and admins that kicked or permabanned people if they were cheating or obnoxious made sure you'd very rarely encounter a hacker and have to endure them for more than a few minutes at most.
I'm sure it wasn't perfect (there were rare false detections from SMAC that had to be appealed to the admins to unban a player) and that there were certainly paid, advanced cheats that occasionally went undetected by SMAC and server admins, but sticking to well-managed servers with proper communities of experienced regulars made sure hacking was something that you never really had to deal with.
None of the whole having to depend on the cheater's own team of random, mute, uncoordinated children to actually votekick them, or ''just find another random Valve server'' solutions, or the pyrrhic comfort that someone will get banned a month later by a delayed VAC banwave and simply make another free account.
It's not that hacking is [I] that [/I]common in Valve servers nowadays, but in the days of well-managed community servers you'd be pretty much free of them, and you'd never have to give them the satisfaction of leaving servers or giving up trying to convince idiots on the other team to actually bother votekicking them.
Glad to see the whole situation happening. LMAObox was pure cancer. It surprised me that many UGC players used premium one. :speechless:
Speaking of which, wouldn't it be the perfect time for Cheater's Lament redestribution?
Apparently the list is 16,000 and counting on the going on VACation
16,000 person? It's like half the number of people playing the game now (75 000 player)
[QUOTE=ApertureXS200;50231405]16,000 person? It's like half the number of people playing the game now (75 000 player)[/QUOTE]
Wouldn't half of 75k players be 37,5k players, though? 16k is 2,75k less than the quarter of the number you mentioned.
[QUOTE=Demo-the-man;50231422]Wouldn't half of 75k players be 37,5k players, though? 16k is 2,75k less than the quarter of the number you mentioned.[/QUOTE]
I didn't know how i could say it. Thanks for correcting me anyway. This is still a big number for tf2.
I imagine most of those users wouldn't be active or are alts.
Can they be too inactive tho? As far as I understand it, people had to use the newly recognised hacks in the ~past month to get caught. And many of them must have believed that it's undetectable over time, and start to use it on their mains.
:snip:
[QUOTE=LZoleee;50231595]Can they be too inactive tho? As far as I understand it, people had to use the newly recognised hacks in the ~past month to get caught. And many of them must have believed that it's undetectable over time, and start to use it on their mains.[/QUOTE]
Wouldn't you have to launch the game after the hack was made detectable in order for VAC to detect it?
[QUOTE=Mort Stroodle;50231977]Wouldn't you have to launch the game after the hack was made detectable in order for VAC to detect it?[/QUOTE]
apparently someone who hadnt hacked in a year or a year and a half got vac'd
Anyone else find it a bit unfair that Pills suffer no damage fall off so it's always 100? I don't feel like someone deserved a kill on me whne I was across the map and they got a luck pill land on me
[QUOTE=ikes;50232027]apparently someone who hadnt hacked in a year or a year and a half got vac'd[/QUOTE]
Well there can still be residual files like registry stuff that will get detected even after you uninstall the hack iirc, but you still actually have to launch the game in order for it to get detected.
[QUOTE=Dookas;50232247]Anyone else find it a bit unfair that Pills suffer no damage fall off so it's always 100? I don't feel like someone deserved a kill on me whne I was across the map and they got a luck pill land on me[/QUOTE]
a bit. but they're terribly easy to miss with. For every pipe landed, I'd wager there are ~10-20 misses.
If pipes had fall-off, GL would seriously compete with revolver as to which is the worst primary.
Hunts is alot worse in that regard. Shit design to use and be used on. Hit a wall 8 times until you get that 360 hit.
Why couldn't they have... ya know... [I]slight[/I] falloff? Maybe even make it semi-exponential, so that at close and medium ranges it's almost nothing, but at the longest ranges it starts to take a big hit?
[QUOTE=G. Verloren;50232427]Why couldn't they have... ya know... [I]slight[/I] falloff? Maybe even make it semi-exponential, so that at close and medium ranges it's almost nothing, but at the longest ranges it starts to take a big hit?[/QUOTE]
Then non-random calculated shots would be dumped too
EDIT: FFS from all the weapons that we have GL is the last thing that should be touched, if it should be touched at all, don't start that
EDIT2: One guy claims that he is still able to hack, but maybe he is just trying to calm his ass down and put old recording to his video:
[QUOTE][video=youtube;P9HVy0rQrwM]https://www.youtube.com/watch?v=P9HVy0rQrwM[/video][/QUOTE]
[QUOTE=Hell-met;50232394]a bit. but they're terribly easy to miss with. For every pipe landed, I'd wager there are ~10-20 misses.
If pipes had fall-off, GL would seriously compete with revolver as to which is the worst primary.
Hunts is alot worse in that regard. Shit design to use and be used on. Hit a wall 8 times until you get that 360 hit.[/QUOTE]
the revolver is bad? I always felt pretty cheated when a spy missed a backstab on me so he instead got two free 60-damage shots on me to kill with a decently accurate weapon.
[QUOTE=ikes;50232734]the revolver is bad?[/QUOTE]
I wouldn't consider the Revolver to be on par with the Scattergun, Rocket Launcher, Flame Thrower, Grenade Launcher, Minigun, Shotgun or Sniper Rifle.
The Syringe Gun is also pretty damn good with proper aim. The Revolver itself is a decent weapon, but it obviously can't compare to the above.
[QUOTE=ikes;50232734]the revolver is bad? I always felt pretty cheated when a spy missed a backstab on me so he instead got two free 60-damage shots on me to kill with a decently accurate weapon.[/QUOTE]
its spread is downright scandalous. a gun that wants to hit whenever it feels like it is not cool, especially when you already have to provide some big effort on your end.
just one more reason to use ambassador forever with its innate reduced spread
[QUOTE=ikes;50232734]the revolver is bad? I always felt pretty cheated when a spy missed a backstab on me so he instead got two free 60-damage shots on me to kill with a decently accurate weapon.[/QUOTE]
It's not useless. But don't go around thinking you can take on groups of enemies with it alone.
Back when you could do infinite crits through Diamond back. Which most people put on Enforcer since it was a direct upgrade. It was still pretty easy to deal with spies utilizing that bug.
[QUOTE=kos8bit;50232592]
EDIT2: One guy claims that he is still able to hack, but maybe he is just trying to calm his ass down and put old recording to his video (how do i make player smaller in the post?):
[/QUOTE]
VAC still works like before, it won't hand out bans immediately even if it catches onto something. Your guy might be marked for death already.
[QUOTE=The Duke;50232748]I wouldn't consider the Revolver to be on par with the Scattergun, Rocket Launcher, Flame Thrower, Grenade Launcher, Minigun, Shotgun or Sniper Rifle.
The Syringe Gun is also pretty damn good with proper aim. The Revolver itself is a decent weapon, but it obviously can't compare to the above.[/QUOTE]
i mean it's surely not as good but it still feels kinda dumb on a class that can instakill anyone at a moment's notice merely by being behind them. It's overboard.
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