[QUOTE=Blackbird88;29145228]This makes the map seem so fresh. It shows how much is desert overused.[/QUOTE]
It brings [I]fresh air[/I] into the Dustbowl.
[QUOTE=Skunkrocker;29123610]...why are you showing us these pictures?[/QUOTE]
uh dino didn't think i was competent to judge it or something
your stone scale seems off - much bigger than it is in other maps and perhaps used for a different application than they were intended for
especially visible in this shot:
[url]http://cloud.steampowered.com/ugc/594682414784012374/70358041DD24BDDC46BCE9276E2498BC32B95CFA/[/url]
the large slabs of stone on the walls and the rocks on the sewer seem blown up and not very appropriate - unless you're going for a medieval style, I wouldn't shy away from the concrete textures (and if you are, I'd go look at what textures are used for large walls in medieval maps)
[QUOTE=TheJoey;29133790]
If I was even more serious about the development of this map into something special and even more unique, I'd ask someone to create a really big tree, and a tiny version of that tree for the skybox. Some weird goal of "SAVE THE TREE." I'm not quite at that point yet.[/QUOTE]
No promises, but this seems like a fun project I might take up. I'm thinking a huge abnormally tall tree with a treehouse (as brought up) with tons of antennae sticking out to justify its position as the focal point of the base
LUSHbowl? I bet the demoman will be all over this.
I love everything except the cobblestone. It gives the map more of a medieval theme, but I expect a more modern theme to this map, like in Sawmill or Mountain Lab.
[QUOTE=Blackbird88;29145228]This makes the map seem so fresh. It shows how much is desert overused.[/QUOTE]
This was the first desert map...
[QUOTE=NeoDement;29183408]This was the first desert map...[/QUOTE]
Eh I know it's just most map makers usually make desert map than any other theme.
[QUOTE=Contrails;29181289]
the large slabs of stone on the walls and the rocks on the sewer seem blown up and not very appropriate - unless you're going for a medieval style, I wouldn't shy away from the concrete textures (and if you are, I'd go look at what textures are used for large walls in medieval maps)
No promises, but this seems like a fun project I might take up. I'm thinking a huge abnormally tall tree with a treehouse (as brought up) with tons of antennae sticking out to justify its position as the focal point of the base[/QUOTE]
Actually those are the same exact models for rocks that are found there, except I used the skins found in props_forest/. And about the tree, that would be pretty kickin' rad for the final release of the map.
EDIT: about the rocks, it's possible the lighting (shadows and environment lighting imitating sawmill's) might make it look that way. Shadows are harsher and more solid compared to most maps, which makes a lot of jagged models like rocks and boulders look kind of strange.
Got to get some work done today. Adding more logging related objects throughout the map, swapping out more mining tools for logging tools, and took Dechande's advice and got rid of a lot of the medieval stuff that no longer makes sense. Most of those changes have not been screenshotted yet.
As for the screenshots... These are not entirely complete so take them as physical in-game "mockups", and let me know what you think of these changes
[b][url=http://cloud.steampowered.com/ugc/595808857597710594/9279A2D3C62F6D9F138C6F0C9A1BA77D83DDDBC8/]One[/url]
[url=http://cloud.steampowered.com/ugc/595808857598948403/9B942FD22B1389D7959E7B249E155FC4E52602C4/]Two[/url][/b]
In before questions and comments referring to the metal arm jutting out of a window after I said it was an incomplete mockup.
EDIT: also yeah i decided to get rid of the rocket and try out the nucleus machine. maybe it's like the GENESIS device and created all this plantlife and change in weather??? :iiam:
Nice. I don't really see anything I dislike with those screenshots.
Its... beautiful
Very nice map man.
It actually took me some time to figure out what points those were.
This is brilliant, I really want this.
u removed the rocket and it still looks good!
I don't have any constructive ideas to say since I'm not a map maker myself.
and the visual changes u made so far are pretty good IMO.
do want that to be released soon.
The video is very odd, because you didn't POOTDATPENCER.
Oh, and the map is very nice.
Love it. Please feed us a beta asap!
That looks very pretty. Well done!
I'm still seeing an abundance of cobblestone, which is now [I]very[/I] conflicting with the map, as there is no medieval prop or map effect for it to be with, being largely used in medieval maps as well.
[QUOTE=Pocket Medic;29353081]I'm still seeing an abundance of cobblestone, which is now [I]very[/I] conflicting with the map, as there is no medieval prop or map effect for it to be with, being largely used in medieval maps as well.[/QUOTE]
I've been in the process of toning it down outside where it is very obviously medieval cobblestone. However, considering there is cobblestone in some of the snow maps (I think the texture winter\cobblestone was included when viaduct was released, but I forget where it's used), I'm confident it won't be bothersome and out of place in places where the lighting allows it to blend well with other materials such as cave dirt and rock walls.
First BLU spawn looks like an improvised shelter the team made before assaulting RED's base. Dustbowl version looks like an abandoned mine they've been rebuilding with all the tools lying around. Your version looks like a completely nature-origined cave. I like it.
[url]http://steamcommunity.com/id/thejoey01/screenshots/?filter=app_440[/url]
Added new shots, i changed the cobblestone texture and now, as you can see from comparisons, i'm getting rid of that texture above ground (or not in caves/tunnels), slowly finding good replacements. Please tell me what you think.
(top six screenshots with scout hud is newest)
if you havent played portal 2 please dont venture outside the team fortress 2 screenshots, for there are portal 2 spoiler shots there.
[img_thumb]http://cloud.steampowered.com/ugc/594683394300739956/20251EF88244EC0E53F5AB42927BB356E73753AC/[/img_thumb]
The floor of the lit room (with the health kit) looks bad, but everything else looks great.
[QUOTE=Baboo00;29362920][img_thumb]http://cloud.steampowered.com/ugc/594683394300739956/20251EF88244EC0E53F5AB42927BB356E73753AC/[/img_thumb]
The floor of the lit room (with the health kit) looks bad, but everything else looks great.[/QUOTE]
bloody hell i thought i replaced all that bad cobble flooring, don't know why i didn't notice that. thanks!
[QUOTE=Psychopath12;29108789]Provided that this is only a facelift to the design and not a redesign of the map's layout, the stage won't be any more enjoyable as far as gameplay is concerned (unless your computer really dislikes weather effects). If a facelift does make it instantly enjoyable to you, you're either exaggerating your appreciation for the artistic liberty he is taking or you focus [i]way[/i] too much on art in comparison to structure.
People will play better if they like how the map they're playing on looks.
I find it aestheticially pleasing as well, but it won't change my opinion on how playing on the map feels unless he did redesign the structure as well as the art.[/QUOTE]
[QUOTE=AeroSinthetic;29368860][/QUOTE]
And?
[QUOTE=AeroSinthetic;29368860]words[/QUOTE]
i'm just asking if it looks nice. i figure somebody would appreciate the new look and maybe play on it. or at least look at it.
i'm not asking you to play it and have a totally different experience with it or manage servers that have 24/7 "lushbowl rotation" or anything. i'm not submitting it to valve, i'm not saying it's a new map, i'm not saying it's anything more than a retexture of dustbowl with particles
think of it as one big three dimensional painting. if you think it looks like garbage, or you think it looks like a whole new map, then i'll appreciate you at least checking it out and having an opinion. if you're expecting a whole new gameplay experience or putting it down because it won't give you one, then you're missing the point entirely.
I think it's great because it completely changes the map for me.
Honestly, if I played this map, I'd get lost for a few seconds. That's how new it looks to me, even if it is just some texture changes.
[QUOTE=HyperTails;29388453]I think it's great because it completely changes the map for me.
Honestly, if I played this map, I'd get lost for a few seconds. That's how new it looks to me, even if it is just some texture changes.[/QUOTE]
Why can I agree only once?
[QUOTE=HyperTails;29388453]I think it's great because it completely changes the map for me.
Honestly, if I played this map, I'd get lost for a few seconds. That's how new it looks to me, even if it is just some texture changes.[/QUOTE]
Yeah it's like with these inverted maps. Even though they are "same" you still get lost :v:
[QUOTE=Blackbird88;29397501]Yeah it's like with these inverted maps. Even though they are "same" you still get lost :v:[/QUOTE]
This is just hypothesizing, but I believe that these minor modifications give you better map knowledge, even on the original map. It's the same concept as playing a song with a different rhythm: it seems new, so your hippocampus is engaged and you learn the map whether or not you already know it.
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