• What fixes would you want to see in one of the updates?
    246 replies, posted
[b]Team Fortress 2[/b] [b]Bot Fixes[/b] -Added Unlocks to be randomized/toggled -Added more realistic responses to spies -Bots are now available on all official maps [b]Weapon fixes[/b] -Gave the grenade launcher 4 slots -Fixed Ambassador -Gave toggle-able left/right viewmodels -Fixed sniper's viewmodels -added Jarate, scotsman's skullcutter, toolbox, wrangler, bonk, and sapper taunts -Added the ability to switch taunts for weapons -Removed recharge for sandvich, replaced with a recharge rate for dropped sandviches [b]New Gamemode[/b] [u]Free For All[/u] -All classes have Black coloured clothing/weapons -Last player alive wins [b]General Updates[/b] -Added captions for all supported languages with all dialog -Added training for all classes [b]Trading[/b] -Added Trading -Added custom trading screen in backpack -Metal cannot be traded I did good?
[QUOTE=Lemonator;23773365]Stop[/QUOTE] It could work. But ill remove it [editline]06:19AM[/editline] [QUOTE=Ian;23773367][b]Team Fortress 2[/b] [b]Bot Fixes[/b] -Added Unlocks to be randomized/toggled -Added more realistic responses to spies -Bots are now available on all official maps [b]Weapon fixes[/b] -Gave the grenade launcher 4 slots -Fixed Ambassador -Gave toggle-able left/right viewmodels -Fixed sniper's viewmodels -added Jarate, scotsman's skullcutter, toolbox, wrangler, bonk, and sapper taunts -Removed recharge for sandvich, replaced with a recharge rate for dropped sandviches [b]General Updates[/b] -Added captions for all supported languages with all dialog -Added training for all classes [b]Trading[/b] -Added Trading -Added custom trading screen in backpack -Metal cannot be traded I did good?[/QUOTE] These are good. the ones i removed like the game mode aren't
[B][URL="http://www.facepunch.com/showthread.php?t=945877"]http://www.facepunch.com/showthread.php?t=945877 Everything in There [Highlight]EVERYTHING[/highlight][/URL][/B]
[QUOTE=Ehanced_AI;23773433][B][URL="http://www.facepunch.com/showthread.php?t=945877"]http://www.facepunch.com/showthread.php?t=945877 Everything in There [Highlight]EVERYTHING[/highlight][/URL][/B][/QUOTE] But people are wanting them to be official.
[QUOTE=plack213;23773295]That could be actually fun to play in TF2.[/QUOTE] Yeah it would. I miss the demopack from TFC.
I didn't see anything about having them be official though, just said "What fixes would you like to be in one of the updates" So I just assumed any fixes are allowed, so I just thought of that thread. Rate Bad Reading if that WAS somewhere
[QUOTE=Keychain;23772538]why it's silly for the blu pyro to have a red weapon[/QUOTE] Last time I checked, fireaxes are supposed to be red.
[quote] - Changes to the Direct Hit: - The Direct Hit now mini-crit when hitting an enemy at maximum range. - The Direct Hit splash damage now deals 25% more knockback. [/quote] The direct hit definitely does not need a buff.
[CODE]-You can now do a front flip with the Gunboats equipped by pushing Right-Click when you rocket jump[/CODE]
[QUOTE=Ehanced_AI;23773433][B][URL="http://www.facepunch.com/showthread.php?t=945877"]http://www.facepunch.com/showthread.php?t=945877 Everything in There [Highlight]EVERYTHING[/highlight][/URL][/B][/QUOTE] Absolutely this!
[QUOTE=Skunkrocker;23772619]Wait, what? EDIT: Before I get banned for a "why reply", I just want to point out that my comment makes sense because that suggestion doesn't. Even if the Pyro had new domination lines, [b]would you be able to tell the difference?[/b] The Pyro doesn't even have class specific Spy lines... it's all "Hmmm Hmmer Mm meh Mhy!"[/QUOTE] Because even though he is almost completely unintelligable, his lines do end up feeling repeatative after a while. I'm sure that someone as creative as Valve would find a way to make his voice lines amusing.
A daily cap instead of a weekly one!
- Scotsman Skullcutter now has a taunt. - Changed Grenade Launcher model to have 4 slots instead of 6 slots. - Changed Engineer's pistol back to the viewmodel instead of worldmodel. - Sandvich no longer triggers the cooldown when eaten. - Replaced the old übercharge texture with one that works better with the non-beta models. - Fixed Jarate not working properly on HWM Models. - Changed the class icons in the HUD to look like recent models instead of beta models. - [b]TF2 Bots:[/b] - Snipers no longer randomly stand near spawn aiming at the wall. - Bots now work in CTF maps.
I feel that because there is a blue version of the brigade helmet, having a blue version of the fire axe would ce justified. I have to go now though, I'm at work and is currently writing this with my cellphone.
There are skins for that on FPSbanana I believe, Simski. I know that's not the point of the thread, but this seems to be more of a personal issue on your part. No one else seems to want that, me included.
Pretty much everything in the fixes thread alongside adding domination lines and implimenting melee dares
Fix the hole in the roof of BLU spawn on Upward. -_-'
I think a few fixes maybe invisible walls on some of the older maps what with engys now being able to build in the most obscure places even to the case when you get a death cam on them there pretty much out the map
[code] Team Fortress 2 Bots -Updated bots -Bots can now play all official maps -Bots can now take random waypoints on Arena mode -Medics will deploy their ubers if the medic getting damaged Weapons -Added taunts for Jarate, Scotsman's Skullcutter, Pain Train, Sapper, and Bonk! -Added unused Melee Dare lines -Added Shugo's backpack icons -Added NeoDement's kill icons -Added Polycount Pack weapons -Added unused Hat on Heart taunt for Soldier -Added unused Bottle tauntkill -Added Equalizer tauntkill lines -Added missing bullet hole for Ambassador -Fixed Grenade Launcher having 6 slots instead of 4 slots -Fixed Grenade Launcher slots not revolving -Fixed Bottle lines being played with Eyelander kills -Fixed Scottish Resistance viewmodel -Fixed Scottish Resistance and Buff Banner not having correct crit effect -Fixed the heads of enemies not being covered in Jarate when using HWM models -Fixed the Demoman holding Sticky Launcher with one hand in viewmodel -Fixed Fists viewmodel to match up with the worldmodel -Fixed Sniper viewmodel to match up with the worldmodel -Sandvich cooldown timer now only applies to throwing the Sandvich -Gunboats now prevent fall damage -Direct Hit now does 10% extra damage as opposed to 25% Dominations -Added new domination lines for Medic -Added new domination lines for Heavy Bugs/exploits -Fixed an exploit of building behind enemy base on Upward Training -Added all classes to training mode -Added training maps TR_Walkway, TR_Goldrush, TR_2fort, and TR_Hydro General -Added unused lines -Updated HUD to use new class icons -Fixed Uber textures -Updated captions -Added jigglebones to Tough Guy's Toque -Fixed issues with burning effect on Red team -Added TF2 logo as toolbar icon as opposed to TFC logo [/code]
- Pyros can no longer shoot flames through setup walls - Scouts can no longer shoot stunballs through setup walls and other surfaces - Added a 25 HP bonus to the Razorback (lasts as long as it's not broken by a Spy) - The Fireaxe now causes the hit enemy to bleed for 4 seconds - The Bonesaw now generates 2.5% Übercharge automatically every 10 seconds - Bleeding can now be stopped by picking up a Medkit or a Sandvich - Changed the textures of Übered players, gibs and HUDs - Added many fixes what used to be skins, such as: • 4-slotted Grenade Launcher • 2 handed Sticky Launcher • No glove in right hand Sniper viewmodel • And a lot more - Fixed some hats having fire texture on DirectX 8 - Optimized particles for performance boost - Looking at big areas no longer slow performance
-Optimize game engine to resolve FPS drops.
[QUOTE=milkandcooki;23773968]Last time I checked, fireaxes are supposed to be red.[/QUOTE] There should be a skin you would think by now. Actually, let me check. Anyone know if that FPSBanana trojan thing was fixed or was it a hoax in the first place?
[QUOTE=plack213;23776626]- The Bonesaw now generates 2.5% Übercharge automatically every 10 seconds[/QUOTE] good god yes
[code] - Dominations / Revenges aren't triggered by Assists (apart from medic) - Slight Natascha nerf - Minigun takes longer to spin up - If you use the wrangler you MUST control your sentry or it will be offline - No more goddamn unlocks [/code]
[QUOTE=Kentz;23777306][code] - Dominations / Revenges aren't triggered by Assists (apart from medic) [/code][/QUOTE] Fucking this. When I'm dominating another sniper or something and he gets a body hit that doesn't kill me, then a Pyro comes and kills me and it screws up my domination. :argh:
[B]MULTICORE-SUPPORT[/B] /caps
- Fixed missing French translations. ([I]Yup, they translated the Sniper Vs Spy update, including domination lines and everything, but since the Medic update, all the other files are in English only. :saddowns:[/I] ) - Added Melee Dare when switching to melee weapons. - Buff the Dalokohs. ([I]Speed bonus or maybe no cooldown, cause it's the most useless items in the game.[/I]) - Added new hats for Valve's game owner. ([I]Portal, Dod:S, CSS:S... Aww come on, we all love hats.[/I])
Most of the stuff here is just hurpdurp I suck at/kills me to often so buff/nerf it. Or the same stuff over and over. Although there are sone really good ideas here hidden in the repeats and buff/beef crap
Dynamic Backpack size - The amount of pages you have increase as you get items (Less than 50 - 1 page, 50-99 - 2 pages, 100-149 - 3 pages etc).
[QUOTE=Kentz;23777306][code] - Dominations / Revenges aren't triggered by Assists (apart from medic) - Slight Natascha nerf - Minigun takes longer to spin up - If you use the wrangler you MUST control your sentry or it will be offline - No more goddamn unlocks [/code][/QUOTE] Why are you bitching so much about stuff that is just perfectly fine? The Natascha doesn't need a nerf and so does the Wrangler.
Sorry, you need to Log In to post a reply to this thread.