What fixes would you want to see in one of the updates?
246 replies, posted
[QUOTE=DainBramageStudios;23777207]good god yes[/QUOTE]
Do you mean that
I admit the wrangler does seem a tad OP at times but really I don't think it needs a nerf, not just yet
Especially not one that makes it offline whenever you're not Wrangling
[QUOTE=Omolong;23777806]Dynamic Backpack size - The amount of pages you have increase as you get items (Less than 50 - 1 page, 50-99 - 2 pages, 100-149 - 3 pages etc).[/QUOTE]
This I would love
[QUOTE=Omolong;23777806]Dynamic Backpack size - The amount of pages you have increase as you get items (Less than 50 - 1 page, 50-99 - 2 pages, 100-149 - 3 pages etc).[/QUOTE]
why do you need that
[QUOTE=Kowalski;23777655]- Fixed missing French translations. ([I]Yup, they translated the Sniper Vs Spy update, including domination lines and everything, but since the Medic update, all the other files are in English only. :saddowns:[/I] )[/QUOTE]
the french dubbers suck ass
the spy makes me cringe so hard
and let's not talk about the heavy okay
[QUOTE=NeoDement;23777926]why do you need that[/QUOTE]
For when we have lots of weapons and hats.
Also, allows you to have 100s of dupes.
[code]-Backpack (and bucket, when he finishes them) icons replaced with Shugo's
-NeoDement's killicons implemented (all of them)
-Skin fixes for the Sola Topi and BLU pickup van implemented
(etc. etc. fixes made by people)
-Missing LOD models for the Engineer update added
-snipped from popular (one guy) request-
-Backburner's secondary fire now fires 'dragon flame', a sharper version of the normal flamethrower flame with a slightly longer range and mildly increased damage, which consumes ammo at twice the rate of the normal flame. The crits-from-behind has been carried onto this, the flame is now usual. (Only implementing this to slightly buff the Backburner)[/code]
[QUOTE=AntonFTW;23774725]- Scotsman Skullcutter now has a taunt.
- Changed Grenade Launcher model to have 4 slots instead of 6 slots.
- Changed Engineer's pistol back to the viewmodel instead of worldmodel.
- Sandvich no longer triggers the cooldown when eaten.
- Replaced the old übercharge texture with one that works better with the non-beta models.
- Fixed Jarate not working properly on HWM Models.
- Changed the class icons in the HUD to look like recent models instead of beta models.
- [b]TF2 Bots:[/b]
- Snipers no longer randomly stand near spawn aiming at the wall.
- Bots now work in CTF maps.[/QUOTE]
Very much all of this.
AND
-Fixed Bombcart not having the outline with certain video settings.
[QUOTE=PjaNoo^;23777438][B]MULTICORE-SUPPORT[/B]
/caps[/QUOTE]
Don't we already have that?
[QUOTE=Jamsponge;23778105][code]-Backpack (and bucket, when he finishes them) icons replaced with Shugo's
-NeoDement's killicons implemented (all of them)
-Skin fixes for the Sola Topi and BLU pickup van implemented
(etc. etc. fixes made by people)
-Missing LOD models for the Engineer update added
-Anyone who contributed a fix implemented in the game in this or any following or previous updates gets a new hat- The Fixer's Fancy (a top hat with a wrench sticking out of it/some other idea)
-Backburner's secondary fire now fires 'dragon flame', a sharper version of the normal flamethrower flame with a slightly longer range and mildly increased damage, which consumes ammo at twice the rate of the normal flame. The crits-from-behind has been carried onto this, the flame is now usual. (Only implementing this to slightly buff the Backburner)[/code][/QUOTE]
No more "Do that to get a hat" hats.
[QUOTE=Seshoho Cian;23778188]
-Fixed Bombcart not having the outline with certain video settings.[/QUOTE]
I can't even see the cart through walls when I have antialiasing off. :saddowns:
[QUOTE=Simski;23772350]
Team Fortress 2
- Dominations:
- Dominations are now only triggered by a direct kill on the victim, to avoid that assists prevent the domination lines from being spoken. - DISAGREE
- Added new domination lines for Pyro. - GOOD!
- Added new domination lines for Medic. - OH GOD, PLEASE
- Item tuning:
- Sandwich cooldown has been reduced to 5 seconds when consumed rather than dropped. - AWESOME
- Gunboats now prevents fall damage. - AGREE
- Changes to the Direct Hit:
- The Direct Hit now mini-crit when hitting an enemy at maximum range. - DEFINE MAXIMUM RANGE
- The Direct Hit splash damage now deals 25% more knockback. - MAYBE
- Added team colors to the Fire Axe. - AGREE
- Added a new taunt for Pyro's Flaregun. - MEH
- Added new voice-lines for the Dalakoh's bar. - AGREE
- Fixed blood effect on bleeding player to be less severe. - MAKE THE BURNING EFFECT TO BE MORE AGGRESSIVE INSTEAD
- Added gib effect on telefrag kills. - GOOD
- Added NeoDement's new taunt to the Skullcutter. - YES PLEASE
- Added Daimao's fix to the Shooter's Sola Topi - MEH
[/QUOTE]
Comments on allcaps inside the quote.
[QUOTE=Rong;23778323]Don't we already have that?[/QUOTE]
Yes, but it's pretty buggy.
[QUOTE=KirjiroSenzuki;23774569][CODE]-You can now do a front flip with the Gunboats equipped by pushing Right-Click when you rocket jump[/CODE][/QUOTE]
This would be cool, but really, what would be the point?
- Fixed bombcart outline not being visible with anti-aliasing
- Added NeoDement's Skullcutter taunt (happy?)
I myself want the taunt, but it'd make me lol so hard if Valve put a sarcastic response in the update notes every now and again.
[QUOTE=milkandcooki;23773968]Last time I checked, fireaxes are supposed to be red.[/QUOTE]
Last time I checked, it was illegal to use piss as a weapon in warfare.
In other words, TF2 is not realistic so stop using that as an excuse. Pyro could easily paint his axe blue.
Off to MDLdecompiler with that axe!
Nerf the wrangler in some way
The wrangler is FINE.
- The Pain Train now gives 10% increased movement speed while holding the Intelligence
- The Ambassador now deals 10% less damage (was 20%)
I wonder how Tf2 would be like if people that wants to nerf everything controlled it.
[QUOTE=Chekko;23780030]I wonder how Tf2 would be like if people that wants to nerf everything controlled it.[/QUOTE]
It would probably be NERF.
[QUOTE=Keychain;23779656]Last time I checked, it was illegal to use piss as a weapon in warfare.
In other words, TF2 is not realistic so stop using that as an excuse. Pyro could easily paint his axe blue.[/QUOTE]
Um, last time I checked, not everyone has followed the rules warfare.
Why the hell would pyro need any new lines ever
-Added pyro's new random line: "stphh mffhin wfh mh wphnh"
Translation: stop messing with my weapons
[QUOTE=Alaskan Wolf;23774827]There are skins for that on FPSbanana I believe, Simski. I know that's not the point of the thread, but this seems to be more of a personal issue on your part. No one else seems to want that, me included.[/QUOTE]
I don't use skins, except for items I hate entirely; I hate having items appear invisible when joining sure servers. Also, I simply don't see why the fire axe should be an exception to the color set, the only other red items I remember seeing on blu team are the bloodstained items, not even the Fireman helmet is red.
[QUOTE=Recurracy;23779859]Off to MDLdecompiler with that axe![/QUOTE]
Lemme know how that goes, loads of people have wanted one for ages.
Team Fortress 2
Bots
-Updated bots
-Bots can now play any map
-Bots can now take random waypoints on Arena mode
-Spy bots now work properly
-Medics does not deploy Ubers unless enemies are close and patience taking damage
-Medics will deploy their ubers if the medic getting damaged
Weapons
-Added unique taunts for all weapons currently without unique taunts
-Sandwich cooldown is only for throwing, not eating
Maps
-Added more gamemodes into official Valve maps (Arena_2fort or pl_doublecross for example)
Bugs/exploits
-Fixed various building exploits
[del]Gamemode
-Added new gamemodes "Team Deathmatch" (Arena without control point) and "Demolition" (Plant the bomb)[/del] Horrible, horrible ideas. I shudder even imagining what these gamemodes would be like.
Training
-Added all classes to training mode
General
-Added unused voice lines
-Added medic domination lines
-Added the song from Meet the Sniper
My take on Chekko's stuff
[editline]11:20AM[/editline]
[QUOTE=BobbyHill;23773332][code]
- Huntsmans Hit Box Fixed [B]ok[/B]
- Added a after bonk effect that gives the player 5 seconds of mini-crits [B]Why? This makes Bonk overpowered and takes away CaC's unique ability, making it useless.[/B]
- Players who have Natasha equipped have 5% reduced speed [B]That's just dumb.[/B]
- Bots added to all maps [B]ok[/B]
- Spies can cloak with the dead ringer but contains the same speed as the regular watch [B]How can a watch contain speed? But if you're talking about cloak duration, that's a horrible idea that makes the DR vastly more powerful than the default cloak[/B]
- Removed cooldown effect from the sandvich [B]ok[/B]
- Bots can now have unlockable weapons. [B]ok[/B]
- Added the gunboats to the demoman [B]You obviously haven't thought this out at all.[/B]
- Source Filmmaker released. Access it in the main menu [B]ok[/B]
- New Gamemode. Deathmatch: No objective. The first team to get the high score wins. [B]Stupid, stupid, stupid![/B]
[/code][/QUOTE]
I think Team Deathmatch should be added
[QUOTE=The mouse;23781722]I think Team Deathmatch should be added[/QUOTE]
Arena?
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