• What fixes would you want to see in one of the updates?
    246 replies, posted
[QUOTE=Mexican;23786397]someone on SPUF suggested pyro sing songs that have to do with the characters like if he dominated a scout he'd sing a few lines of "take me out to the ball game" and since they're widely known you'd be able to tell what it is just by the notes[/QUOTE] Perhaps, or perhaps not. I personally think that sounds a bit... lame. I would like to hear him humming the "Da na naa naaaa" domination music though.
[QUOTE=Simski;23786468]Perhaps, or perhaps not. I personally think that sounds a bit... lame. I would like to hear him humming the "Da na naa naaaa" domination music though.[/QUOTE] I think that domination music singing would be awesome. I also think that each of the melee weapons should have several different songs associated with them.
Current Red Pyro. [img]http://i96.photobucket.com/albums/l189/Simski_2006/RedPyro.png?t=1280786065[/img] Current Blu Pyro. [img]http://i96.photobucket.com/albums/l189/Simski_2006/BluePyro.png?t=1280786101[/img] How awesome the current Fire Axe will never look in the hands of Blu Pyro [img]http://i96.photobucket.com/albums/l189/Simski_2006/BlueAxePyro.png?t=1280786130[/img] :sigh:
When speculating I'd like to see the correct cloak setting for the various spy watches, and I'd like to see the sniper sight dot line up to where he's aiming.
Since my last post got so many dumbs, I have an idea for the scout which will most likely get more dumbs. -Added Scout Pegasus boots --While Capturing/Defencing a Point OR Pushing/Defending the Cart OR Carrying intelligence... -----+2 Health regen every second -----10% less damage taken from bullets -----15% less damage given when using scattergun -----+25% more damage given when using the melee I think it would be useful for scouts who focus more on playing the objective, but utterly useless for flanking scouts.
Medics don't need to use the domination system. They're a pure support class.
[QUOTE=Simski;23787024]Current Red Pyro. [img_thumb]http://i96.photobucket.com/albums/l189/Simski_2006/RedPyro.png?t=1280786065[/img_thumb] Current Blu Pyro. [img_thumb]http://i96.photobucket.com/albums/l189/Simski_2006/BluePyro.png?t=1280786101[/img_thumb] How awesome the current Fire Axe will never look in the hands of Blu Pyro [img_thumb]http://i96.photobucket.com/albums/l189/Simski_2006/BlueAxePyro.png?t=1280786130[/img_thumb] :sigh:[/QUOTE] I absolutely concur to this.
A blue fireaxe just feels so wrong to me
[QUOTE=NeoDement;23789374]A blue fireaxe just feels so wrong to me[/QUOTE] This. It looks good, but weird at the same time.
You'd get used to it. Fireaxe is rarely used these days.
[QUOTE=Simski;23787024]Current Red Pyro. [img]http://i96.photobucket.com/albums/l189/Simski_2006/RedPyro.png?t=1280786065[/img] Current Blu Pyro. [img]http://i96.photobucket.com/albums/l189/Simski_2006/BluePyro.png?t=1280786101[/img] How awesome the current Fire Axe will never look in the hands of Blu Pyro [img]http://i96.photobucket.com/albums/l189/Simski_2006/BlueAxePyro.png?t=1280786130[/img] :sigh:[/QUOTE] The blue fire ax seems a bit odd, but adding the team color does make it a bit more fitting. I wouldn't mind if this was added at all though, seals in the look, hardly see the fire ax anyway. I'd like to see the drop bug patched though. It really is annoying to find a bunch of items you already own, even though I think it stopped for me after finding an actual drop.
[QUOTE=Keychain;23790141]You'd get used to it. Fireaxe is rarely used these days.[/QUOTE] Your logic for including the fix is that we'd barely see it? That doesn't work. [editline]02:00AM[/editline] Not that I'd mind it included, it just personally looks a little strange to me.
[QUOTE=Happyfaic;23772899][code]-Moved spawn barriers up to the tunnels in Dustbowl and Goldrush stages 2/3 -The Sniper Rifle can no longer fire for 2 seconds after scoping in (this may be a pretty bad idea but it'd make snipers waaaaay less annoying) -Snipers now only get 1 Jarate per life (this may also be a pretty bad idea) [/code][/QUOTE] Last two are horrible ideas. First one is impossible. During goldrush round 1, you have the the red spawn. Then when you go to round 2, that same spawn is used by blue. The only difference is a set of fences that spawn to the sides of it.
Dying in spawnroom now causes an instant respawn. Hats now show up on HUD icon. Natacsha now only slows when 25% of bullets hit. Natacsha now slows relative to class speed.
[QUOTE=GamerKiwi;23790756]Dying in spawnroom now causes an instant respawn. [b]ok[/b] Hats now show up on HUD icon. [b]cool[/b] Nata[highlight]c[/highlight]sha now only slows when 25% of bullets hit. [b]nah[/b] Nata[highlight]c[/highlight]sha now slows relative to class speed. [b]not needed[/b][/QUOTE] It's natasha, okay? Also, natasha is [b]fine[/b].
[QUOTE=NeoDement;23790547]Your logic for including the fix is that we'd barely see it? That doesn't work.[/QUOTE] That's not even close to what I said. My logic is that you will get used to this fix you would find odd. The fact the fireaxe isn't used much was just an additional bit of information. I personally do use it and would like it to be corrected.
It's really annoying to be slowed to a crawl from a Natasha heavy from far away. You'll hardly notice a change with the first fix unless you're attacking from far away.
[QUOTE=GamerKiwi;23791304]It's really annoying to be slowed to a crawl from a Natasha heavy from far away. You'll hardly notice a change with the first fix unless you're attacking from far away.[/QUOTE] Then it would be instead -Natasha's slow down is now according to the distance from the target. Example: & = Heavy / ? = Target / - = Distance &---? = Slow down at 100% &---------? = Slow down at 50% &------------------? = Slow down at 10%
[QUOTE=iRunner;23791427]Then it would be instead -Natasha's slow down is now according to the distance from the target. Example: & = Heavy / ? = Target / - = Distance &---? = Slow down at 100% &---------? = Slow down at 50% &------------------? = Slow down at 10%[/QUOTE] That is how it is now. The slow down is only in effect when you get hit by a pellet. When you are far away, you have less of a chance to get hit by one. Thus you you will get hit fewer times.
[QUOTE=General Omega;23791664]That is how it is now. The slow down is only in effect when you get hit by a pellet. When you are far away, you have less of a chance to get hit by one. Thus you you will get hit fewer times.[/QUOTE] Actually is not, right now it does the same slowdown according to the bullets that hit the target, the way i meant is not according to the bullets that hit, it's according to the distance of the target.
[QUOTE=Keychain;23791296]That's not even close to what I said. My logic is that you will get used to this fix you would find odd. The fact the fireaxe isn't used much was just an additional bit of information. I personally do use it and would like it to be corrected.[/QUOTE] I use it too. I find it a lot more fun to use than the axextinguisher, and on red team it looks a lot cooler. [editline]10:19AM[/editline] [QUOTE=NeoDement;23790547]Your logic for including the fix is that we'd barely see it? That doesn't work.[/QUOTE] I think what she means is that if you're one of the people that feels that it looks strange, you probably will get used to it pretty quickly. Since you won't be seeing it that often anyway (considering the popularity of the axextinguisher).
[QUOTE=iRunner;23791173]It's natasha, okay?[/QUOTE] No, it's not. It's Natascha.
I'm crossing my fingers for the "melee dare" responses to make a comeback
[QUOTE=Cheesedragon;23797768]I'm crossing my fingers for the "melee dare" responses to make a comeback[/QUOTE] They already brought back the 'follow me, doc' clips, I'm betting those'll come back in the next few updates. Well, hoping they'll come back, at least.
-Added Trading system -Removed item levels
-Added bullseye icon above player that you are dominating (like that above player that is dominating you) :v:
[QUOTE=Simski;23796500]I use it too. I find it a lot more fun to use than the axextinguisher, and on red team it looks a lot cooler. [editline]10:19AM[/editline] I think what she means is that if you're one of the people that feels that it looks strange, you probably will get used to it pretty quickly. Since you won't be seeing it that often anyway (considering the popularity of the axextinguisher).[/QUOTE] So why bother "fixing" it, it will just become less distinct.
[QUOTE=NeoDement;23798950]So why bother "fixing" it, it will just become less distinct.[/QUOTE] Why bother fix anything that most people won't notice? Why bother fixing that the Grenade Launcher has 6 barrels but only 4 slots, why bother adding jiggle-bones to hats, why bother fixing that the Soldier doesn't put any rockets in his Rocket Launcher when he reloads? The answer is simple, because it makes the game look better, and it makes the players enjoy the game more. I don't like that the Fire Axe is distinct for the Blu Pyro, because it is distinct in a bad way. I would much rather have it be consistent, rather than sticking out like an elephant in a chicken coop.
Because the 6 slots thing is a genuine error, Because there's no such thing as a blue fireaxe. Though with the addition of the blue firehelm I think I might just give up and agree with you.
A fix to the clipping issues on some hats.
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