What fixes would you want to see in one of the updates?
246 replies, posted
[QUOTE=NeoDement;23800942]Because there's no such thing as a blue fireaxe. Though with the addition of the blue firehelm I think I might just give up and agree with you.[/QUOTE]
Thank you :3:
I realize that a blue Fire Axe "doesn't make sense".
However I personally believe that TF2 is built more around what looks good rather than what makes sense.
It would not at all surprise me if Blu team had their own custom manufactured blue Fire Axes simply to keep everything color coded for their team.
[QUOTE=Inspecter;23800994]A fix to the clipping issues on some hats.[/QUOTE]
Mainly Sola Topi.
That thing clips into half the Sniper's head when he plays the "humiliation" animation. :geno:
[editline]07:05PM[/editline]
I have one so I'll take a pic for you all.
[QUOTE=Rong;23798573]-Added Trading system
-Removed item levels[/QUOTE]
What's the point of removing item levels? There's nothing good or bad about them.
[QUOTE=Keychain;23783701]Personally, I think they should give BLU Pyros their own flame color as well. It doesn't necessarily have to be blue (although that is my preferred choice of color) it can also be a lighter or darker shade of red than that of the RED Pyro's.[/QUOTE]
I'm using [url=http://www.fpsbanana.com/sprites/2502]this one[/url]. Looks pretty good.
[QUOTE=Combyne;23806269]I'm using [url=http://www.fpsbanana.com/sprites/2502]this one[/url]. Looks pretty good.[/QUOTE]
That's the one I was using. I don't know what happened to it, though, I don't remember deleting it.
[CODE]
Weapons
Afterburn now does 1 extra point of damage
Sandman now stuns like it used to but it still no longer stuns ubers
Sandman now has -1 capture rate and -10% fire resistance instead of -15 hp
Sandman can now stun if the ball hits a player after hitting a wall, but hitting more than 1 wall will not stun
Shiv now does -35% damage and 5 seconds of bleed
Tweaked the pistol
-Scout now has 48 reserve ammo for the pistol(was 36)
-Increased the pistol's base damage by 2
-Increased the pistol's accuracy by 5%
Gunslinger now mini-crits on second punch
Brought back the old Ubersaw violin taunt
Natascha no longer slows enemies who are farther away than 2.5x the flamethrower's range
KGB now gives a 5% speed boost when active
Gunboats now reduce 65% rocket jump damage
Tweaked the Force-a-Nature a bit
-the Force-a-Nature now does -15% damage
-the Force-a-Nature's knockback has been reduced a small bit
-the Force-a-Nature now has a wider spread[/CODE]
Your Sandman stuff is RIDICULOUS, the rest is bad too.
Well some of it's okay, I'd like a Gunslinger second hit minicrit (the crit is so rarely seen) and I really did prefer the old Ubersaw taunt (just give the Stab taunt to a new melee weapon, I'm sure somebody submitted one). The Gunboats one is a step in the right direction but really it should just be reverted. The Natascha one feels like it would ruin the point of the weapon too much.
The pistol buff ain't really that bad :v:
Pistol's real powerful as-is.
Melee hits being absorbed by teammates.
Cost me a few lives already.
Try it, spawn two bots at the same position, have them melee, then stand infront of them. You will never get hit.
Well, the part i agree is about the ammo and accuracy
[QUOTE=Hell-met;23813809]Melee hits being absorbed by teammates.
Cost me a few lives already.
Try it, spawn two bots at the same position, have them melee, then stand infront of them. You will never get hit.[/QUOTE]
Oh yeah that is the absolute most frustrating thing on the entire game.
[code]
- Huntsmans Hit Box Fixed
- Bots added to all maps
- Removed cooldown effect from the sandvich
- Bots can now have unlockable weapons.
- Source Filmmaker released. Access it in the main menu
- Added Trading
[/code]
Here is a somewhat better version from my other one
I want Demoman to use his "gibberish" lines, either at random times, or after drinking from the bottle.
[QUOTE=Stizzles;23814149]I want Demoman to use his "gibberish" lines, either at random times, or after drinking from the bottle.[/QUOTE]
Drunk happens when he drinks his bottle. But his gibberish lines are sometimes in Jeer and Cheer voice commands.
-Added Civilian Classes back.
That is all.
[QUOTE=BobbyHill;23814024][code]
- Reduced cap speed for scout to 1 (Was 2)
[/code][/QUOTE]
How the hell is that a good idea? One of his uses is to capture points quickly.
[QUOTE=Rong;23814265]How the hell is that a good idea? One of his uses is to capture points quickly.[/QUOTE]
Which makes him overpowered. And harder to save the point as a heavy cause the point gets captured fast
I hope the fix the Foul territory achievement.
Its the only achievement that I need now.
[QUOTE=BobbyHill;23814400]Which makes him overpowered. And harder to save the point as a heavy cause the point gets captured fast[/QUOTE]
:geno:
Bobby shut up, the whole point of the scout is to cap stuff faster.
[QUOTE=Soul-Chicken;23814477]Bobby shut up, the whole point of the scout is to cap stuff faster.[/QUOTE]
Dangit Bobby!
:P
[QUOTE=vander97;23814456]:geno:[/QUOTE]
Let me make it clearer. Lets say your team is trying to keep the enemies away from the spawn. Now a scout gets out of there and gets to the cap point. Now its harder for the defending team to kill him cause the attackers will kill them. Making the scout cap the point.
[editline]01:41AM[/editline]
[QUOTE=Soul-Chicken;23814477]Bobby shut up, the whole point of the scout is to cap stuff faster.[/QUOTE]
Fine but its my opinion. I have freedom to speak right?
[editline]01:42AM[/editline]
i took it out. Now lets continue this thread.
Not really a fix but I'd like to see working/pre-ready bots on all Valve maps.
[QUOTE=BobbyHill;23814499]
Fine but its my opinion. I have freedom to speak right?
.[/QUOTE]
Not when the logic you gave is so dense.
[QUOTE=LasGunz;23814787]Not really a fix but I'd like to see working/pre-ready bots on all Valve maps.[/QUOTE]
Heck yea!
I'm no scientist, but I don't want to print out a list of commands to make the bots actually PLAY.
I got the bots to battle against each other in 2fort and that's about it.
[QUOTE=Keychain;23806267][img]http://i33.tinypic.com/2rhpoq1.jpg[/img]
Pretty annoying.[/QUOTE]
Same thing happens to the Panama except the Panama clips more.
[QUOTE=Stizzles;23814149]I want Demoman to use his "gibberish" lines, either at random times, or after drinking from the bottle.[/QUOTE]
[url]http://www.fpsbanana.com/sounds/12195[/url]
[QUOTE=General Omega;23790706]Last two are horrible ideas.
First one is impossible. During goldrush round 1, you have the the red spawn. Then when you go to round 2, that same spawn is used by blue. The only difference is a set of fences that spawn to the sides of it.[/QUOTE]
I meant spawn barriers as in the enemies-can't-pass barriers, not the fences.
And I know the last two are horrible ideas. :downs:
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