What fixes would you want to see in one of the updates?
246 replies, posted
[QUOTE=NuckChorris;23813606][CODE]
KGB now gives a 5% speed boost when active
[/CODE][/QUOTE]
A KGB buff?
[I]Really? [/I]
Though I do agree Scout needs more ammo in his pistol. Engineer has several clips worth more than the Scout does. I'm guessing this is because Engie has more ammo available to him and stuff, but still, it'd be cooler if both classes had the same amount of ammo in their alike guns.
It's like making the Demo's Pain Train swing faster than the Soldier's. That just wouldn't be fair, at all.
[editline]02:29AM[/editline]
[code]Dalokah's Bar now gives 10% faster running speed after each bite.[/code]
[code][U]Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:[/U]
[U][B]Gameplay[/B][/U]
[I]-Sandvich reverted back to release stats.
-Sandman reverted back to release stats.
-Gunboats reverted back to release stats.
-All unlockable weapons now have their respective LOD model settings.
-Lowered drop rate (Was raised during Engineer Update to promote crafting.)
-Added new Pain Train taunt for the Demoman.
-Added new Demoman voice lines for melee weapons.
-Added new Heavy voice lines to be associated with the Dalokahs Bar.[/I][/code]
Well, after putting together my ideas, along with the ones I agree with in this thread, this is my final result:
[code]
Team Fortress 2
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Domination/Sounds
- Added domination lines for the Medic.
- Added domination lines for the Pyro.
- Added gibberish lines for Demoman. (Play from getting kills with Bottle.)
- Added "There can be only one!" line for Demoman. (Plays from getting kills with Eyelander.)
- Demoman no longer calls his other melee weapons "his bottle of scrumpy."
- Added new domination lines for the Heavy.
- Added "Sniper!" commands.
- Added new lines for when the Heavy eats a Dalokah's Bar.
- Added several unused sounds. (Melee dares, etc)
- Added "Follow me, Doc" sounds to the classes that were missing it.
- Added new sounds for thanking while being healed by a dispenser.
- You can no longer obtain a domination or revenge with an assist kill.
- Added the music from "Meet the Sniper" to the main menu.
- Each class now has unique responses to being Jarate'd.
Weapon Functions
- Reduced Sandvich and Dalokah's cooldown to 5 seconds.
- Sandvich/Dalokah's now regenerates in 20 seconds after being thrown.
- Dalokah's Bar can now be dropped for teammates to pick up, gives less health than Sandvich.
- Dalokah's Bar now gives 10% running speed for 10 seconds.
- Gunboats now reduce damage taken from falling.
- Gunboats now allow you to survive the Equalizer taunt kill again.
- Direct Hit now mini-crits when hitting an enemy at a great distance. (Across ctf_doublecross's bridge.)
- The Equalizer no longer randomly crits.
- The Pain Train now gives 10% running speed while carrying the Intelligence.
- Added new taunt to the Pyro's flaregun.
- Added new taunt to the Demoman's Pain Train.
- Added taunt to Jarate.
- Bonk! Atomic Punch is no longer effected by any kind of knockback unless the Scout jumps/is already in the air.
- Scout's Pistol now has 48 rounds instead of 36.
- The Sandman now has a -1 capture rate instead of -15 health.
- The Pyro's flamethrower/backburner now has to damage foes for 1 second before they become ignited.
- The Pyro's airblast now berids of Jarate effect.
- The Homewrecker now unsaps both sides of a teleporter.
- Jarate and Flaregun shots pass through allies.
- The Razorback now adds 25 HP to the wearer, but only as long as he is wearing it.
- Switched Ubersaw and Bonesaw taunts.
- The Frontier Justice's revenge crits are now limited to 15.
- The Scottish Resistance's sticky grenades now have 15% wider explosive radius than normal stickies.
Visual Changes
- Updated the HUD icons to appear more up-to-date, rather than the original beta designs.
- The Engineer's Pistol no longer uses the world model for the view model.
- Added different colored particle crumb effects to Heavy eating a Dalokah's Bar.
- Fixed Scottish Resistance and Buff Banner not having proper crit effects.
- The Heavy's viewmodel fists are now colored to match the world model.
- Updated the Sniper's view model hands to match his world model hands.
- The Tribalman's Shiv now has a corrected view model.
- The Stickylauncher is now two-handed in first person.
- Added visible rockets to the Direct Hit's reload.
- The Pain Train now has unique animations for both Demo and Soldier.
- The Grenade Launcher's slots now rotate upon reloading.
- Added teamcoloring to the Pyro's Fire Axe.
- Added teamcoloring to the Pyro's fire.
- Added teamcoloring to the Ambassador's grip.
- The Ambassador now has a bullet hole in its model.
- The Ambassador now has a proper reload animation.
- The Scotsman's Stovepipe now has a teamcolored band to distinguish it from the Ghastly Gibus.
- The Pyro's Beanie's propeller now rotates when the Pyro is shooting his flamethrower.
- Added jigglebones to the Tough Guy's Toque.
- Fixed clipping issues on Glengarry Bonnet, Sola Topi, and Professional's Panama.
- Spies who are disguised will still display their proper headgear (excluding Camera Beard) to anyone on the Spy's team.
- HUD now displays what hat you are wearing in-game.
Community
- Added NeoDement's taunt to the Scotsman's Skullcutter.
- Added Neodement's killicons for some weapons.
- Added Shugo's backpack icons.
- Added Daimao's fix to the Sola Topi.
Crafting
- Tokens can no longer be crafted together into metal.
- Crafting tokens are now created by the press of a button, but players cannot have more than one of each type of token. (Hat, Misc, Weapon, and Class)
- Players can no longer craft hats with misc items, and vise-versa. Instead, crafting 2 hats will promise a hat, and 2 misc items will promise a misc item.
- Demoman's stickylaunchers/chargin' targe are now considered secondary, while the grenade launcher is primary.
Other
- Added the Trading System.
- All classes now have their own training levels.
- Added dynamic backpack sizes.
- Bots are now compatible with all gamemodes, and all official maps.
- Bots now randomly generate between weapons and wearables. (Can be adjusted, or turned off)
- Added Polycount items, along with one bonus item for each class that did not have a winning Polycount entry.
- Changed the "Misc 2" slot to "Medal" slot. Players can now equip a medal with a misc item.
- Added an option for removing crit electric particles.
- Overall general optimizing to maps and the engine.
[/code]
Any objections with decent reasoning?
[QUOTE=Keychain;23815264]Though I do agree Scout needs more ammo in his pistol. Engineer has several clips worth more than the Scout does. I'm guessing this is because Engie has more ammo available to him and stuff, but still, it'd be cooler if both classes had the same amount of ammo in their alike guns.
It's like making the Demo's Pain Train swing faster than the Soldier's. That just wouldn't be fair, at all.[/QUOTE]
He could need a slight ammo buff, but I don't see think he should have as much as Engineer. The pistol is much more useful go Scout's hands, and therefor I think his ammo being limited balances it a bit. It also makes sense that Engineer with his toolbox and tool belt can carry more ammo with him than the scrawny Scout.
[QUOTE=Keychain;23817472]Well, after putting together my ideas, along with the ones I agree with in this thread, this is my final result:
Any objections with decent reasoning?[/QUOTE]
I can add 2 things.
Fixed Scottish Resistance world model.
Fixed Blu pickup truck.
[QUOTE=Keychain;23817472][code]- Added "Sniper!" commands.[/code][/QUOTE]
I'm sorry, but I don't see the logic in this. When are you every going to announce that there's a sniper around? With the spy, it makes sense because he can cloak and disguise, so you can warn your team by playing the spy voice command, but sniper? I'd rather much have a "You're Welcome" voice command.
[QUOTE=pureparanoid;23821135]I'm sorry, but I don't see the logic in this. When are you every going to announce that there's a sniper around? With the spy, it makes sense because he can cloak and disguise, so you can warn your team by playing the spy voice command, but sniper? I'd rather much have a "You're Welcome" voice command.[/QUOTE]
I still want my "Sorry" voice command, it'd be more useful than "Sniper" IMO.
[QUOTE=Keychain;23817472]Well, after putting together my ideas, along with the ones I agree with in this thread, this is my final result:
[code]
Team Fortress 2
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Domination/Sounds
- Added domination lines for the Medic.
- Added domination lines for the Pyro.
- Added gibberish lines for Demoman. (Play from getting kills with Bottle.)
- Added "There can be only one!" line for Demoman. (Plays from getting kills with Eyelander.)
- Demoman no longer calls his other melee weapons "his bottle of scrumpy."
- Added new domination lines for the Heavy.
- Added "Sniper!" commands.
- Added new lines for when the Heavy eats a Dalokah's Bar.
- Added several unused sounds. (Melee dares, etc)
- Added "Follow me, Doc" sounds to the classes that were missing it.
- Added new sounds for thanking while being healed by a dispenser.
- You can no longer obtain a domination or revenge with an assist kill.
- Added the music from "Meet the Sniper" to the main menu.
- Each class now has unique responses to being Jarate'd.
Weapon Functions
- Reduced Sandvich and Dalokah's cooldown to 5 seconds.
- Sandvich/Dalokah's now regenerates in 20 seconds after being thrown.
- Dalokah's Bar can now be dropped for teammates to pick up, gives less health than Sandvich.
- Dalokah's Bar now gives 10% running speed for 10 seconds.
- Gunboats now reduce damage taken from falling.
- Gunboats now allow you to survive the Equalizer taunt kill again.
- Direct Hit now mini-crits when hitting an enemy at a great distance. (Across ctf_doublecross's bridge.)
- The Equalizer no longer randomly crits.
- The Pain Train now gives 10% running speed while carrying the Intelligence.
- Added new taunt to the Pyro's flaregun.
- Added new taunt to the Demoman's Pain Train.
- Added taunt to Jarate.
- Bonk! Atomic Punch is no longer effected by any kind of knockback unless the Scout jumps/is already in the air.
- Scout's Pistol now has 48 rounds instead of 36.
- The Sandman now has a -1 capture rate instead of -15 health.
- The Pyro's flamethrower/backburner now has to damage foes for 1 second before they become ignited.
- The Pyro's airblast now berids of Jarate effect.
- The Homewrecker now unsaps both sides of a teleporter.
- Jarate and Flaregun shots pass through allies.
- The Razorback now adds 25 HP to the wearer, but only as long as he is wearing it.
- Switched Ubersaw and Bonesaw taunts.
- The Frontier Justice's revenge crits are now limited to 15.
- The Scottish Resistance's sticky grenades now have 15% wider explosive radius than normal stickies.
Visual Changes
- Updated the HUD icons to appear more up-to-date, rather than the original beta designs.
- The Engineer's Pistol no longer uses the world model for the view model.
- Added different colored particle crumb effects to Heavy eating a Dalokah's Bar.
- Fixed Scottish Resistance and Buff Banner not having proper crit effects.
- The Heavy's viewmodel fists are now colored to match the world model.
- Updated the Sniper's view model hands to match his world model hands.
- The Tribalman's Shiv now has a corrected view model.
- The Stickylauncher is now two-handed in first person.
- Added visible rockets to the Direct Hit's reload.
- The Pain Train now has unique animations for both Demo and Soldier.
- The Grenade Launcher's slots now rotate upon reloading.
- Added teamcoloring to the Pyro's Fire Axe.
- Added teamcoloring to the Pyro's fire.
- Added teamcoloring to the Ambassador's grip.
- The Ambassador now has a bullet hole in its model.
- The Ambassador now has a proper reload animation.
- The Scotsman's Stovepipe now has a teamcolored band to distinguish it from the Ghastly Gibus.
- The Pyro's Beanie's propeller now rotates when the Pyro is shooting his flamethrower.
- Added jigglebones to the Tough Guy's Toque.
- Fixed clipping issues on Glengarry Bonnet, Sola Topi, and Professional's Panama.
- Spies who are disguised will still display their proper headgear (excluding Camera Beard) to anyone on the Spy's team.
- HUD now displays what hat you are wearing in-game.
Community
- Added NeoDement's taunt to the Scotsman's Skullcutter.
- Added Neodement's killicons for some weapons.
- Added Shugo's backpack icons.
- Added Daimao's fix to the Sola Topi.
Crafting
- Tokens can no longer be crafted together into metal.
- Crafting tokens are now created by the press of a button, but players cannot have more than one of each type of token. (Hat, Misc, Weapon, and Class)
- Players can no longer craft hats with misc items, and vise-versa. Instead, crafting 2 hats will promise a hat, and 2 misc items will promise a misc item.
- Demoman's stickylaunchers/chargin' targe are now considered secondary, while the grenade launcher is primary.
Other
- Added the Trading System.
- All classes now have their own training levels.
- Added dynamic backpack sizes.
- Bots are now compatible with all gamemodes, and all official maps.
- Bots now randomly generate between weapons and wearables. (Can be adjusted, or turned off)
- Added Polycount items, along with one bonus item for each class that did not have a winning Polycount entry.
- Changed the "Misc 2" slot to "Medal" slot. Players can now equip a medal with a misc item.
- Added an option for removing crit electric particles.
- Overall general optimizing to maps and the engine.
[/code]
Any objections with decent reasoning?[/QUOTE]
I think
"- The Ambassador now deals 10% less damage (was 20%)"
could be reasonal enough to be added to it.
I want to be able to play online again, I havn't since a mini patch after the Engie update, don't know why, I just constantly get disconnected and sometimes I never connect.
[QUOTE=cyclocius;23822833]I want to be able to play online again, I havn't since a mini patch after the Engie update, don't know why, I just constantly get disconnected and sometimes I never connect.[/QUOTE]
[IMG]http://www.facepunch.com/image.php?u=198628&dateline=1278282484[/IMG]
Since the last mini patch, I run at 20 FPS...
- Fixed the Pain Train flipping when doing the taunt with the Soldier.
[QUOTE=Happyfaic;23821246]I still want my "Sorry" voice command, it'd be more useful than "Sniper" IMO.[/QUOTE]
I disagree.
What the hell kinda use would we have for "sorry" when there is no such thing as friendly fire?
I think a "Sniper" command would be very useful.
He's the class you'll like the Spy will be hard to notice, but very deadly if you ignore them. Warning teammates would be very useful both for general usage, but especially for Medics.
[editline]04:11PM[/editline]
Anyway... new ideas :3
[code]
- Bonk now gives 15% faster run speed on usage.[/code]
The whole premise behind Bonk was that it was an energy drink that would make the Scout run so fast that he could dodge bullets, it makes no sense that he doesn't actually run faster when he's using it.
If this was added, Bonk would be a pure sidegrade.
[code]- Changes to the Wrangler
- Decreased the damage reduction on the Wrangler shield.
- The shield now deactivates when the Engineer switches from his Wrangler rather than after the Sentry have become active automatic again.[/code]
The Wrangler is a very cool weapon, and everything about it aside from the shield is fine.
The amount of damage the shield reduces is ridiculous, to "just kill the Engineer instead of the sentry" is not reasonable when the Engineer is safely guarded behind the Sentry that tanks every incoming damage.
The sentry "downtime" when the Engineer switches from the Wrangler is barely a downside either since the Shield remains active during the downtime.
[code]- Changes to the Dalakoh's Bar
- The Dalakoh's Bar now heals 120HP on use (was 60hp)
- The Dalakoh overheal no longer decay over time[/code]
This would make the Dalakoh a more viable sidegrade.
It would deal slightly less than half of the 300HP the Sandwich replenishes, but it would have the 50HP overheal to make up for it.
[QUOTE=Keychain;23817472]Well, after putting together my ideas, along with the ones I agree with in this thread, this is my final result:
[code]
Team Fortress 2
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Domination/Sounds
- Added domination lines for the Medic.
- Added domination lines for the Pyro.
- Added gibberish lines for Demoman. (Play from getting kills with Bottle.)
- Added "There can be only one!" line for Demoman. (Plays from getting kills with Eyelander.)
- Demoman no longer calls his other melee weapons "his bottle of scrumpy."
- Added new domination lines for the Heavy.
- Added "Sniper!" commands.
- Added new lines for when the Heavy eats a Dalokah's Bar.
- Added several unused sounds. (Melee dares, etc)
- Added "Follow me, Doc" sounds to the classes that were missing it.
- Added new sounds for thanking while being healed by a dispenser.
- You can no longer obtain a domination or revenge with an assist kill.
- Added the music from "Meet the Sniper" to the main menu.
- Each class now has unique responses to being Jarate'd.
Weapon Functions
- Reduced Sandvich and Dalokah's cooldown to 5 seconds.
- Sandvich/Dalokah's now regenerates in 20 seconds after being thrown.
- Dalokah's Bar can now be dropped for teammates to pick up, gives less health than Sandvich.
- Dalokah's Bar now gives 10% running speed for 10 seconds.
- Gunboats now reduce damage taken from falling.
- Gunboats now allow you to survive the Equalizer taunt kill again.
- Direct Hit now mini-crits when hitting an enemy at a great distance. (Across ctf_doublecross's bridge.)
- The Equalizer no longer randomly crits.
- The Pain Train now gives 10% running speed while carrying the Intelligence.
- Added new taunt to the Pyro's flaregun.
- Added new taunt to the Demoman's Pain Train.
- Added taunt to Jarate.
- Bonk! Atomic Punch is no longer effected by any kind of knockback unless the Scout jumps/is already in the air.
- Scout's Pistol now has 48 rounds instead of 36.
- The Sandman now has a -1 capture rate instead of -15 health.
- The Pyro's flamethrower/backburner now has to damage foes for 1 second before they become ignited.
- The Pyro's airblast now berids of Jarate effect.
- The Homewrecker now unsaps both sides of a teleporter.
- Jarate and Flaregun shots pass through allies.
- The Razorback now adds 25 HP to the wearer, but only as long as he is wearing it.
- Switched Ubersaw and Bonesaw taunts.
- The Frontier Justice's revenge crits are now limited to 15.
- The Scottish Resistance's sticky grenades now have 15% wider explosive radius than normal stickies.
Visual Changes
- Updated the HUD icons to appear more up-to-date, rather than the original beta designs.
- The Engineer's Pistol no longer uses the world model for the view model.
- Added different colored particle crumb effects to Heavy eating a Dalokah's Bar.
- Fixed Scottish Resistance and Buff Banner not having proper crit effects.
- The Heavy's viewmodel fists are now colored to match the world model.
- Updated the Sniper's view model hands to match his world model hands.
- The Tribalman's Shiv now has a corrected view model.
- The Stickylauncher is now two-handed in first person.
- Added visible rockets to the Direct Hit's reload.
- The Pain Train now has unique animations for both Demo and Soldier.
- The Grenade Launcher's slots now rotate upon reloading.
- Added teamcoloring to the Pyro's Fire Axe.
- Added teamcoloring to the Pyro's fire.
- Added teamcoloring to the Ambassador's grip.
- The Ambassador now has a bullet hole in its model.
- The Ambassador now has a proper reload animation.
- The Scotsman's Stovepipe now has a teamcolored band to distinguish it from the Ghastly Gibus.
- The Pyro's Beanie's propeller now rotates when the Pyro is shooting his flamethrower.
- Added jigglebones to the Tough Guy's Toque.
- Fixed clipping issues on Glengarry Bonnet, Sola Topi, and Professional's Panama.
- Spies who are disguised will still display their proper headgear (excluding Camera Beard) to anyone on the Spy's team.
- HUD now displays what hat you are wearing in-game.
Community
- Added NeoDement's taunt to the Scotsman's Skullcutter.
- Added Neodement's killicons for some weapons.
- Added Shugo's backpack icons.
- Added Daimao's fix to the Sola Topi.
Crafting
- Tokens can no longer be crafted together into metal.
- Crafting tokens are now created by the press of a button, but players cannot have more than one of each type of token. (Hat, Misc, Weapon, and Class)
- Players can no longer craft hats with misc items, and vise-versa. Instead, crafting 2 hats will promise a hat, and 2 misc items will promise a misc item.
- Demoman's stickylaunchers/chargin' targe are now considered secondary, while the grenade launcher is primary.
Other
- Added the Trading System.
- All classes now have their own training levels.
- Added dynamic backpack sizes.
- Bots are now compatible with all gamemodes, and all official maps.
- Bots now randomly generate between weapons and wearables. (Can be adjusted, or turned off)
- Added Polycount items, along with one bonus item for each class that did not have a winning Polycount entry.
- Changed the "Misc 2" slot to "Medal" slot. Players can now equip a medal with a misc item.
- Added an option for removing crit electric particles.
- Overall general optimizing to maps and the engine.
[/code]
Any objections with decent reasoning?[/QUOTE]
I'd add:
[code]
- "Equipment locker" world object now updated from Beta.
- Buff Banner & Bugle now critglow correctly
- "Ammo crate" world object now updated from Beta.
- Pipebomb Launcher now has the correct number of grenade slots.
- Added Shugo's updated bucket icons
- Added BLU bucket icons
[/code]
Other than that, seems fine. Not sure the Ambassador needs a BLU handle though.
[code]- Added a Server-side option to disable unlockable weapons
- Added a server-side option to disable hats[/code]
Note that it says [i]"server-side"[/i], not [i]"for every server in TF2"[/i].
No need to be hating on the people that want this.
I just wish I could join a server where I could play original TF2, but unlike the 360/ps3 version... with bug/exploit fixes and more maps to choose from.
I think hats should be a different option though.
They do after all not effect gameplay, so it would be up to the server owners to decide if they wanted to play original TF2 with or without them.
It would also allow some server owners to have the game with unlockables, but without people obsessing over hats in their servers.
Items would still be dropped in these servers, they would just not be usable while on that server.
Valve added some time ago the item whitelist server-side,why everyone still wants a command to disable items if they could just use that.
Meh.
[QUOTE=Keychain;23817472]Well, after putting together my ideas, along with the ones I agree with in this thread, this is my final result:
[code]
Team Fortress 2
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Domination/Sounds
- Added domination lines for the Medic.
- Added domination lines for the Pyro.
- Added gibberish lines for Demoman. (Play from getting kills with Bottle.)
- Added "There can be only one!" line for Demoman. (Plays from getting kills with Eyelander.)
- Demoman no longer calls his other melee weapons "his bottle of scrumpy."
- Added new domination lines for the Heavy.
- Added "Sniper!" commands.
- Added new lines for when the Heavy eats a Dalokah's Bar.
- Added several unused sounds. (Melee dares, etc)
- Added "Follow me, Doc" sounds to the classes that were missing it.
- Added new sounds for thanking while being healed by a dispenser.
- You can no longer obtain a domination or revenge with an assist kill.
- Added the music from "Meet the Sniper" to the main menu.
- Each class now has unique responses to being Jarate'd.
Weapon Functions
- Reduced Sandvich and Dalokah's cooldown to 5 seconds.
- Sandvich/Dalokah's now regenerates in 20 seconds after being thrown.
- Dalokah's Bar can now be dropped for teammates to pick up, gives less health than Sandvich.
- Dalokah's Bar now gives 10% running speed for 10 seconds.
- Gunboats now reduce damage taken from falling.
- Gunboats now allow you to survive the Equalizer taunt kill again.
- Direct Hit now mini-crits when hitting an enemy at a great distance. (Across ctf_doublecross's bridge.)
- The Equalizer no longer randomly crits.
- The Pain Train now gives 10% running speed while carrying the Intelligence.
- Added new taunt to the Pyro's flaregun.
- Added new taunt to the Demoman's Pain Train.
- Added taunt to Jarate.
- Bonk! Atomic Punch is no longer effected by any kind of knockback unless the Scout jumps/is already in the air.
- Scout's Pistol now has 48 rounds instead of 36.
- The Sandman now has a -1 capture rate instead of -15 health.
- The Pyro's flamethrower/backburner now has to damage foes for 1 second before they become ignited.
- The Pyro's airblast now berids of Jarate effect.
- The Homewrecker now unsaps both sides of a teleporter.
- Jarate and Flaregun shots pass through allies.
- The Razorback now adds 25 HP to the wearer, but only as long as he is wearing it.
- Switched Ubersaw and Bonesaw taunts.
- The Frontier Justice's revenge crits are now limited to 15.
- The Scottish Resistance's sticky grenades now have 15% wider explosive radius than normal stickies.
Visual Changes
- Updated the HUD icons to appear more up-to-date, rather than the original beta designs.
- The Engineer's Pistol no longer uses the world model for the view model.
- Added different colored particle crumb effects to Heavy eating a Dalokah's Bar.
- Fixed Scottish Resistance and Buff Banner not having proper crit effects.
- The Heavy's viewmodel fists are now colored to match the world model.
- Updated the Sniper's view model hands to match his world model hands.
- The Tribalman's Shiv now has a corrected view model.
- The Stickylauncher is now two-handed in first person.
- Added visible rockets to the Direct Hit's reload.
- The Pain Train now has unique animations for both Demo and Soldier.
- The Grenade Launcher's slots now rotate upon reloading.
- Added teamcoloring to the Pyro's Fire Axe.
- Added teamcoloring to the Pyro's fire.
- Added teamcoloring to the Ambassador's grip.
- The Ambassador now has a bullet hole in its model.
- The Ambassador now has a proper reload animation.
- The Scotsman's Stovepipe now has a teamcolored band to distinguish it from the Ghastly Gibus.
- The Pyro's Beanie's propeller now rotates when the Pyro is shooting his flamethrower.
- Added jigglebones to the Tough Guy's Toque.
- Fixed clipping issues on Glengarry Bonnet, Sola Topi, and Professional's Panama.
- Spies who are disguised will still display their proper headgear (excluding Camera Beard) to anyone on the Spy's team.
- HUD now displays what hat you are wearing in-game.
Community
- Added NeoDement's taunt to the Scotsman's Skullcutter.
- Added Neodement's killicons for some weapons.
- Added Shugo's backpack icons.
- Added Daimao's fix to the Sola Topi.
Crafting
- Tokens can no longer be crafted together into metal.
- Crafting tokens are now created by the press of a button, but players cannot have more than one of each type of token. (Hat, Misc, Weapon, and Class)
- Players can no longer craft hats with misc items, and vise-versa. Instead, crafting 2 hats will promise a hat, and 2 misc items will promise a misc item.
- Demoman's stickylaunchers/chargin' targe are now considered secondary, while the grenade launcher is primary.
Other
- Added the Trading System.
- All classes now have their own training levels.
- Added dynamic backpack sizes.
- Bots are now compatible with all gamemodes, and all official maps.
- Bots now randomly generate between weapons and wearables. (Can be adjusted, or turned off)
- Added Polycount items, along with one bonus item for each class that did not have a winning Polycount entry.
- Changed the "Misc 2" slot to "Medal" slot. Players can now equip a medal with a misc item.
- Added an option for removing crit electric particles.
- Overall general optimizing to maps and the engine.
[/code]
Any objections with decent reasoning?[/QUOTE]
I think it would be pretty hard to get every single voice actor bac to record the lines though. Everything else is execllent
[QUOTE=pureparanoid;23821135]I'm sorry, but I don't see the logic in this. When are you every going to announce that there's a sniper around? With the spy, it makes sense because he can cloak and disguise, so you can warn your team by playing the spy voice command, but sniper? I'd rather much have a "You're Welcome" voice command.[/QUOTE]
Are you retarded?
You're not announcing that there's a Sniper 'around.' You're announcing that there's one far away and is a huge threat to the team. A Sniper can do a lot more damage then a Spy can if he's any good.
I really do not know why you would have Source Filmmaker in the Main Menu, don't you people think it's a bit better to have it as a SEPERATE tool so it is in the Tools tab to prevent alt-tabbing and such? But the Übercharge fix is good, prevents overlapping on a pyros masks eyes and doesn't leave even a thing after the beta not to mention it fixes glowing UNDER the red heavies eyes.
At least we should hope the Source Filmmaker also supports Video Compressors like XviD-MPEG4 Codec etc. just like the Source Recorder.
What is most annoying is that the Team Fortress 2 maps use the same texture names as the Half Life 2 ones which is actually a GMod problem, I sent Robin Walker a texture pack and said I made it. This pack will make TF2 textures seperate from HL2 to fix conflicting, this must show up in the updates:
[CODE]Maps
- Fixed textures in maps conflicting with Half Life 2 textures (thanks to someone named Fox and his texture pack with TF2 textures with new names)[/CODE]
[QUOTE=Keychain;23825878]Are you retarded?
You're not announcing that there's a Sniper 'around.' You're announcing that there's one far away and is a huge threat to the team. A Sniper can do a lot more damage then a Spy can if he's any good.[/QUOTE]
It's gonna be just like Sentry Ahead, almost nobody's gonna use it,
[QUOTE]- Gunboats now prevents fall damage.[/QUOTE]
That makes less sense than the explosion damage reduction, how can metal padding counter fall damage?
[QUOTE=latin_geek;23847252]That makes less sense than the explosion damage reduction, how can metal padding counter fall damage?[/QUOTE]
If we follow your logic...
How can carrying a sword/a wooden bat make you more weak?
How can an axe with metal around it do more critical damage to enemies on fire, but not on enemies that are not on fire?
How can throwing a jar of piss at an enemy make him weaker to damage?
etc. etc.
[QUOTE=plack213;23847674]
How can throwing a jar of piss at an enemy make him weaker to damage?
[/QUOTE]
This kind of makes sense. When you get shot, you bleed, and then the piss from jarate goes into your viens and poisons your blood.
[QUOTE=Ond kaja;23847794]This kind of makes sense. When you get shot, you bleed, and then the piss from jarate goes into your viens and poisons your blood.[/QUOTE]
Fire? Explosions?
[QUOTE=plack213;23847674]If we follow your logic...
How can carrying a sword make you more weak?
[/QUOTE]
A secret curse of doom, of curse. :buddy:
[editline]05:19PM[/editline]
Oh God, accidental spelling mistake pun.
[QUOTE=Ond kaja;23847794]This kind of makes sense. When you get shot, you bleed, and then the piss from jarate goes into your viens and poisons your blood.[/QUOTE]
Wouldn't that mean a DOT rather than a Mini-Crit?
[QUOTE=Happyfaic;23844803]It's gonna be just like Sentry Ahead, almost nobody's gonna use it,[/QUOTE]
I see Sentry Ahead used all the time. Play more TF2.
[QUOTE=Simski;23824158]I disagree.
What the hell kinda use would we have for "sorry" when there is no such thing as friendly fire?[/QUOTE]
Well, this one time I was defending the sewers at 2Fort and a friendly Demoman came badly injured, he was at around 10 health while I was just at around 150, and I had to make him wait a minute just let him heal, so I opened the team chat and said "Sorry.".
It will obviously be more used than Go Left and Go Right. >.>;
Go left and Go Right is dumb. In comp play they have vent, pubs have mics and general "fuck you, i'm going my own way".
-bots are compatible with all gamemodes. (if there is no objective (I.E the mariokart map, it isnt exactly arena.) The bots just fight.)
[QUOTE=little.sparrow;23852518]-Added a pathfinding AI of sorts to bots, so bots can be used on any map, hooray![/QUOTE]
umm
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