• What fixes would you want to see in one of the updates?
    246 replies, posted
Gimme back my sandvich, valve.
[QUOTE=HyperTH;23961547]Gimme back my sandvich, valve.[/QUOTE] Heavy picnics next to the resupply locker are no fun
Fix melee weapons making bullet holes
[QUOTE=MRTW113;23968249]Heavy picnics next to the resupply locker are no fun[/QUOTE] What's the fun of having a picnic if you can't bring it outside :( [editline]10:28PM[/editline] On topic [code]- Changes to the Backburner - The 100% hits from behind have been altered to register the same as a Backstab - Added new Compression Suction secondary attack[/code] Because the 100% crit angle we have now is extremely small, and way too situational, it's simply not something you can count on very well. Also, I think the Backburner should have a secondary attack. I think it should have the opposite of the Compression Blast, a Compression Suction. The compression suction would suck enemies, ammo, and projectiles towards the Pyro. Sucking enemies towards you would help get enemies to pointblank of your flamethrower where it deals the most damage, it would help preventing enemies from escaping, and you could use it to pick up fallen weapons from a distance. It would also suck enemy projectiles, which would be a small buff but a big nerf. If you suck a projectile from a certain distance, you can make it change it's course away from where it was aimed, but if you stand to close you will draw the projectile direct at yourself. [editline]10:29PM[/editline] I think it should be able to extinguish too, that would make Backburner Pyros be a lot less hated :v:
[CODE]Flamethrower has been adjusted - Flamethrower now does 10% more fire damage - Flamethrower afterburn now does 4 damage, but now lasts 8 seconds Shiv has been adjusted - Shiv now does -25% damage - Shiv bleed has been reduced to 5 seconds Gunboats have been adjusted - Gunboats now block 40% rocket jump damage - Gunboats now have 20% blast damage resistance - Gunboats now have 15% fire damage resistance Backburner has been adjusted - Backburner now had +10% damage instead of +15% to cope with the new Flamethrower changes - Backburner now heals 1 HP on hit, but now mini-crits on enemy backs and has 6 seconds of afterburn Sandvich has been adjusted - Sandvich now has a 5 second regen, but still has 15 second regen when thrown Dalokohs bar has been adjusted - Dalokohs bar now heals 150HP - Dalokohs bar no longer allows you to be overhealed when eaten for 30 seconds - Dalokohs bar now gives +100 maximum hp for 30 seconds when eaten - Dalokohs bar can now be thrown - Dalokohs bar heals 35% of a teammates HP when thrown - Dalokohs bar increases a teammates max HP by 50 when thrown[/CODE]
[QUOTE=Simski;23968513]What's the fun of having a picnic if you can't bring it outside :( [editline]10:28PM[/editline] On topic [code]- Changes to the Backburner - The 100% hits from behind have been altered to register the same as a Backstab - Added new Compression Suction secondary attack[/code] Because the 100% crit angle we have now is extremely small, and way too situational, it's simply not something you can count on very well. Also, I think the Backburner should have a secondary attack. I think it should have the opposite of the Compression Blast, a Compression Suction. The compression suction would suck enemies, ammo, and projectiles towards the Pyro. Sucking enemies towards you would help get enemies to pointblank of your flamethrower where it deals the most damage, it would help preventing enemies from escaping, and you could use it to pick up fallen weapons from a distance. It would also suck enemy projectiles, which would be a small buff but a big nerf. If you suck a projectile from a certain distance, you can make it change it's course away from where it was aimed, but if you stand to close you will draw the projectile direct at yourself. [editline]10:29PM[/editline] I think it should be able to extinguish too, that would make Backburner Pyros be a lot less hated :v:[/QUOTE] Now that you mention it, I really want a mouse2 CB jump for the pyro in general
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