• [VS Saxton Hale Map Release] vsh_Hakurei_Shrine_v3
    53 replies, posted
The only problem is the sentry jumping engies that camp on the arch. Really painfull to watch.
[QUOTE=TehBlueOne;30159701]Actually I'd like to see the earth palace as a playable map, but getting references for it would be impossible. Also, pooshlmer is dead.[/QUOTE] Well, there are the textures in Satori's stage which gives a good idea of the place's ambience, and the rest can be deduced from what the palace looks like in most fan work. However, there was a time when each time I had a new idea for a specific Gensokyo location, I would start a map for it. This produced a bunch of "already cool but still unfinished maps" -koth_HighlyResponsivetoPrayers (which was originally an idea from a nameless fairy of Pooshlmer) -koth_Kourindou (over 50% finished, maybe to be released in summer. May end up as a Saxton Hale map too) -plr_Netherworld (I already put lots of work in that one, but the map is just... not playable for now) and... I think that sums it up. It would be great if I could get at least these one finished. I didn't know that pooshlmer was dead, well, I guess so since my thread wasn't 404 already. In that sense, I guess I can thank that Cowboy Bebop fan :P [QUOTE=Streecer;30165609]The only problem is the sentry jumping engies that camp on the arch. Really painfull to watch.[/QUOTE] Wait WHAT!? Never saw it happenning myself. Well, I'll put that on the changelog for v4. To put a func_nobuild up there.
The cel shading style remembers me of Samurai Jack.
[QUOTE=EFG;30148688]Can I throw stuff in the donation box?[/QUOTE] Reimu will be glad.
[QUOTE=Piscow Piscow;30166570]The cel shading style remembers me of Samurai Jack.[/QUOTE] And now Deity needs to make Samurai Jack maps. :v:
I've been thinking of making a couple of VSH maps myself, but from what I've seen this is very good. Nice job!
[url=http://www.youtube.com/watch?v=up3Hllap4cg]OH MY GOD!![/url]
[QUOTE=MrParalegal;30117267]If only Saxton Hale wasn't so boring after 3 rounds.[/QUOTE] I played 1 round of Saxton and after that i haven't played it again lol.. I think the normal gamemodes are just fine, and all the more fun.
[QUOTE=Gekkosan;30179360]I played 1 round of Saxton and after that i haven't played it again lol..[/QUOTE] As I agree that the normal game modes are fun too, making your judgment on Versus Saxton Hale after a single round is ridiculous. Well, I mean, it's as if I said "I once played the first round of Dustbowl and after that I never played TF2 again". Not only it means that you just saw a single map, but also you can question if the guy playing as Hale this time was worth it. Not to mention the other bosses and the fun to play as one of them.
Saxton Hale? More like THREE ENGINEERS, A PYRO, AND A FAN SCOUT SIT IN A CORNER HAVE FUN
I've broken through an entire team camping on top of the shipping containers of granary including two wrangled sentries before. As long as you time it right, the team scatters almost immediately.
[QUOTE=CharlesMan;30196262]SIT IN A CORNER HAVE FUN[/QUOTE] That is precisely what people developing maps for Saxton Hale are the most caring for. My map isn't just artsy (if you want an artsy map, look at arena_hakurei_shrine_v1, three times more trees, perfect for model posing in gmod) I've spent a lot of time before officially releasing the map making tests on a populated server, until I've reach a balance of the map that has no spot that are 100% safe from Hale (Unlike in _v2a) without giving an overwhelming disadvantage to the mercenaries. TL;DR There are no "corners" in my map.
Funnily enough I kill the mercs at a different pace depending on what character I am. Horsemann>Hale>Vagineer>Christian Brutal Sniper As a Horsemann I slaughter everyone in 3 minutes, as CBS I die 50% of the time. No idea why.
Great but I seem to be lacking a few models to run this. :/ Is it custom ones or is it just that I lack them?
What do you mean? I included the custom models in the bsp and no one had any problem seeing them until now :P What problem do you have exactly?
[QUOTE=KwiggALT;30105600]This should have been included in the shogun update[/QUOTE] Valve wouldn't be able to do such a thing because the map contains content from a different developer's game series. Assuming the referenced material is copyrighted, they'd have to deal with an indie developer who I don't think has ever officially released anything outside of Japan, and would also be the first developer that the TF2 team would have to deal with, indie or otherwise, who has nothing to do with steam. Either that or they'd have to take out anything that references it, and they might not know what exactly is copyright infringing and what isn't. And the hats they could make if the actually did get that guy's approval... :froggonk:
so...many...hats...they could make if they chose to work with "that guy", girl hats only though.
[QUOTE=Deity Link;30255704]so...many...hats...they could make if they chose to work with "that guy", girl hats only though.[/QUOTE] Well, just look at that the Touhou Fortress team managed to make for hats.
[QUOTE=Deity Link;30254633]What do you mean? I included the custom models in the bsp and no one had any problem seeing them until now :P What problem do you have exactly?[/QUOTE] I'll post some screenshots. Mostly missing models inside the shrine.
Any chance of this being converted to a koth map? Also, If one of you were to submit a version of , let's say, Suwako's hat, I bet you could get away with it while Valve not knowing the reference. The only bad thing would be if this guy sees it [img]http://img807.imageshack.us/img807/2096/captureca.png[/img] and even then there's still a chance he might not get it either, and "That Guy" knowing since I doubt TF2 is popular in japan. I just want to see how the antijapan idiots at SPUF will react. I really don't care if a hat actually is created and submitted.
[QUOTE=Z4b3r;30265431]Any chance of this being converted to a koth map?[/QUOTE] Not really, koth doesn't suit the map at all. Also, even TF2 has its own threads on 2ch. Don't underestimate the japanese. I advertised my SDM map there once, I got welcomed with a good "die you foreigner".
[QUOTE=Deity Link;30271713]Not really, koth doesn't suit the map at all. Also, even TF2 has its own threads on 2ch. Don't underestimate the japanese. I advertised my SDM map there once, I got welcomed with a good "die you foreigner".[/QUOTE] link, i wanna see what they talk about.
Actually they have many different threads, even one for trades, [url=http://yuzuru.2ch.net/test/read.cgi/gamef/1306820132/901-1000]but here is their main thread[/url].
[QUOTE=Deity Link;30272606]Actually they have many different threads, even one for trades, [url=http://yuzuru.2ch.net/test/read.cgi/gamef/1306820132/901-1000]but here is their main thread[/url].[/QUOTE] can't comprehend shit captain
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