• Major Update Speculation XXX: cp_orange_x3 confirmed!
    5,003 replies, posted
Everyone should be aware by now that anything TF2 related will always be delayed. That's how it's been for the past few updates. That's how it's going to be for the future ones as well.
My hopes and dreams have been killed, well that didn't last long.:cry:
-snip I cant count-
[QUOTE=Sniber;49739810]My hopes and dreams have been killed, well that didn't last long.:cry:[/QUOTE] Did you think it'd happen over the weekend? Really?
[QUOTE=Jetamo;49741354]Did you think it'd happen over the weekend? Really?[/QUOTE] I think he is talking about how he wished [B]Matchmaking[/B] would be relased on [B]Valentine's Day.[/B] That was the entire joke all along :v:
[QUOTE=HiddenShadow;49739218]Roses are red Violets are blu Where's that update Valve? Now what did you do?[/QUOTE] And the comic :cry:?
[+3.00 GTM] IMO update will be on wednesday, since drop system always refreshes on thursday(you start getting free weapons for idling and "no hat drops at all") -snip-
I don't know about the rest of you but I'm really not too fussed about the matchmaking beta hype. I don't see them adding any new maps, comics or weapons for it. Those are the things I look forward to in any given update. If anything it wil just mean that the games people usually play in valve servers will be a little bit more even.
[QUOTE=Damoman;49742653]I don't know about the rest of you but I'm really not too fussed about the matchmaking beta hype. I don't see them adding any new maps, comics or weapons for it. Those are the things I look forward to in any given update. If anything it wil just mean that the games people usually play in valve servers will be a little bit more even.[/QUOTE] Personally, I have doubts that the beta/comp matchmaking will "revitalize" TF2 as many people are expecting/hoping. But hey, no harm in trying.
I just realized that it's pretty unlikely that I'll get in to the Beta. Just because of the size of the Steam Group. I wonder how they'll choose Beta participants.
What I'm hoping for out of this update is the removal of pure from Valve servers, and having them put on the competitive servers instead. Main reason I quit TF2 is because it's so damn uggo and I need my mods to enjoy it (sounds dumb, but whatever). All my favourite community servers are long dead [sp]RIP Halolz[/sp]
[QUOTE=Jetamo;49742669]Personally, I have doubts that the beta/comp matchmaking will "revitalize" TF2 as many people are expecting/hoping. But hey, no harm in trying.[/QUOTE] I fear that the 6s type of matchmaking they are going to be doing is going to be too different from normal TF2 for most players and a big portion of the matchmaking community is going to be full of toxic people who get angry if you don't follow the standard 6s team composition.
[QUOTE=ComodoreBluth;49744021]I fear that the 6s type of matchmaking they are going to be doing is going to be too different from normal TF2 for most players and a big portion of the matchmaking community is going to be full of toxic people who get angry if you don't follow the standard 6s team composition.[/QUOTE] This is all but a given, just look at other games with an established meta.
If anything, competitive matchmaking with no limits will inspire people who have not played comp to find different strategies to beat the meta. There are people (much like myself) who greatly dislike the mentality of 'play like this or lose'. I only hope that people get creative with how they play 6v6 matchmaking. Who knows, there could be really neat stuff (that isn't 5 demos and a medic lol) that's locked behind class limits in UGC. I for one look forward to seeing if any new things come around.
[QUOTE=Saikyo;49744053]If anything, competitive matchmaking with no limits will inspire people who have not played comp to find different strategies to beat the meta. There are people (much like myself) who greatly dislike the mentality of 'play like this or lose'. I only hope that people get creative with how they play 6v6 matchmaking. Who knows, there could be really neat stuff (that isn't 5 demos and a medic lol) that's locked behind class limits in UGC. I for one look forward to seeing if any new things come around.[/QUOTE] Class limits exist in competitive because things have been tried already. Back in the early days when competitive TF2 was still in its infancy, players were arbitrarily trying out different house rules just to find something that stuck. Things settled on a 6-man team because that was a reasonable amount of comms to manage, each player felt essential to the team's makeup, and there were enough players for significant plays to exist. Class limits were introduced as a means of curbing any of the abusive tactics that could surface from such a low team roster size. Things were tried out in all sorts of permutations. Stuff like 2 medics was just as oppressive to deal with as 2 demomen, their impact was so huge that they were limited to 1 with the rest of the classes without any limits to them. The rest of the team makeups were formed through just what classes had good power, mobility, and utility. Which is why the bread and butter class makeup consists of 2 scouts and 2 soldiers. These limitations were put in place specifically because they were already tested, quite literally, years ago. If the matchmaking system has nothing remotely resembling it, expect to see players go through the exact same trials and tribulations that were already experienced in 2007 and 2008. The only sensible limit I can imagine being imposed that doesn't seem arbitrary at a surface level but still "official" enough would be a limit of 1 on each class, which would open up the 6-man roster for 2 specialty off-classes in place of the generalists. It's not going to "beat the meta," if anything it'd be people scrambling to find team compositions that get close enough to its effectiveness. It'd be a trimmed down highlander with 3 classes missing but with the flexibility for players to swap over in dire straights.
[QUOTE=Psychopath12;49744283]Class limits exist in competitive because things have been tried already. Back in the early days when competitive TF2 was still in its infancy, players were arbitrarily trying out different house rules just to find something that stuck. Things settled on a 6-man team because that was a reasonable amount of comms to manage, each player felt essential to the team's makeup, and there were enough players for significant plays to exist. Class limits were introduced as a means of curbing any of the abusive tactics that could surface from such a low team roster size. Things were tried out in all sorts of permutations. Stuff like 2 medics was just as oppressive to deal with as 2 demomen, their impact was so huge that they were limited to 1 with the rest of the classes without any limits to them. The rest of the team makeups were formed through just what classes had good power, mobility, and utility. Which is why the bread and butter class makeup consists of 2 scouts and 2 soldiers. These limitations were put in place specifically because they were already tested, quite literally, years ago. If the matchmaking system has nothing remotely resembling it, expect to see players go through the exact same trials and tribulations that were already experienced in 2007 and 2008. The only sensible limit I can imagine being imposed that doesn't seem arbitrary at a surface level but still "official" enough would be a limit of 1 on each class, which would open up the 6-man roster for 2 specialty off-classes in place of the generalists. It's not going to "beat the meta," if anything it'd be people scrambling to find team compositions that get close enough to its effectiveness. It'd be a trimmed down highlander with 3 classes missing but with the flexibility for players to swap over in dire straights.[/QUOTE] The game has changed considerably since 2008, frankly. I realize that the meta will not change whatsoever, but honestly I feel that it's a good thing. It's going to add a bit of diversity to something that has stayed relatively stagnant for years.
You can see what 6s looks like with no weapon bans here: [url]https://www.youtube.com/watch?v=b38GtNijJrE[/url] It's not very pretty. It's so reactive (I wonder if they're running a heavy or gunslinger engie to mid? better run spy!) that there's no real strategy to it. Nobody bothers to count uber or numbers advantage before starting a push because hey, they could be using Vita-Saw or Quick-Fix or could be Dead-Ringing. In regular 6s, you painstakingly develop advantages and execute off them; having a medic know when to back out, when scouts should rush in and clean up frags, when demos should blow up their traps, when soldiers should bomb in, when a sniper/spy pick class should be sent in to break up a stalemate, all of these are based on proper reactions to reasonably predictable scenarios. In Valve's Game, as they called it, it's just an uncoordinated DM struggle with little teamplay. It wasn't as fun to watch as I thought it would be, and it doesn't look very fun to play at a high level.
[QUOTE=Damoman;49742653]I don't know about the rest of you but I'm really not too fussed about the matchmaking beta hype. I don't see them adding any new maps, comics or weapons for it. Those are the things I look forward to in any given update. If anything it wil just mean that the games people usually play in valve servers will be a little bit more even.[/QUOTE] If it uses MvM lobby code, then all the downsides are going to come with it (less servers after a dota update, impossible to use during an item downtime, ect)
You think they'll introduce skill-based Quickplay and at some point even encourage players to visit Community Servers?
Couldn't they add a vote or checkbox option before starting a match that enforces standard weapon/class limits?
I'd like they restrict attack classes (scout, solly and pyro) to 2, and defence & support ones to 1. That would make sense without starting again from 0 to test what's the most enjoyable way to play the game with 6 players. [editline]15th February 2016[/editline] Oh and: [url]https://twitter.com/mattr0d/status/699247798701727746[/url]
[QUOTE=cirlo;49746123] [editline]15th February 2016[/editline] Oh and: [url]https://twitter.com/mattr0d/status/699247798701727746[/url][/QUOTE] What is that even supposed to mean EDIT : [IMG]http://puu.sh/n8Tv5/ded1ff56f2.png[/IMG] God damnit
My only hope for this matchmaking is that we could play Highlander and also that they're putting a badge that tracks your victory or rank like the duel one. That would be neat.
[QUOTE=Fluury;49746160] [IMG]http://puu.sh/n8Tv5/ded1ff56f2.png[/IMG] God damnit[/QUOTE] As far as I know you can use those to summon satan. early Halloween update! :v:
I don't understand that wording. By end of times, he means that's the day when something will happen, or when people will be disappointed because of their hype?
Is anyone [i]really[/i] hyped for matchmaking? It'd be a nice addition, but I'm not sure if I'm super excited for it.
[QUOTE=Erfly;49747100]Is anyone [i]really[/i] hyped for matchmaking? It'd be a nice addition, but I'm not sure if I'm super excited for it.[/QUOTE] try to not be really hyped, something will go wrong at launch matter what, this is valve.
im pretty hyped for it
[img]http://i.imgur.com/Ffy17tN.png[/img] Remember the gamer matrix, you guys. [sp]Couldn't find the TF2 version of this, sadly.[/sp]
[QUOTE=Enterim;49745277][B]In Valve's Game, as they called it, it's just an uncoordinated DM struggle with little teamplay.[/B][/QUOTE] Sounds ideal to me.
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