• Major Update Speculation XXX: cp_orange_x3 confirmed!
    5,003 replies, posted
[QUOTE=Cpt. Cakes;49845687] [t]http://i.imgur.com/f67q1Nf.jpg[/t][/QUOTE] Holy shit. Source 2 must handle them so easily.
[QUOTE=TwoYearLurker;49845764]alright, but seriously, what is the jack even supposed to be in capture the flag, the flag is called the intelligence instead, because you're stealing top secret files from your enemies. in payload, the moving control point is called the payload instead, because you're delivering an explosive to the enemy base to blow it up. even in robot destruction, the points are called power cores instead, because you're gathering them to power up a reactor. in pass time, the ball is called the jack instead, because ??? what even is a jack? it's nothing. it's just an ugly green spikeball with some parts attached to it. either just call it a ball or replace it with something actually meaningful, because as it stands now, calling it a "jack" instead is completely meaningless and doesn't add anything.[/QUOTE] I'd go further to question why Passtime needs to exist.
[QUOTE=Oizen;49846093]I'd go further to question why Passtime needs to exist.[/QUOTE]that's like asking "why do games at all exist"; for entertainment
I KNEW I should have given into temptation and bought an exercisor.
lots of loyalty for a TF_Competitive_Rank_6
[B]Paysus[/B] just found inspect animations for The: Force a Nature Gunslinger Bonk Atomic Punch Sandvich & All Class for Heavy, Scout, & Engineer Soon, Everything will be Inspectable
[QUOTE=G=4//\/\3!2;49846293][B]Paysus[/B] just found inspect animations for The: Force a Nature Gunslinger Bonk Atomic Punch & All Class for Scout and Engineer Soon, Everything will be Inspectable[/QUOTE] Even hats?
[QUOTE=G=4//\/\3!2;49846293][B]Paysus[/B] just found inspect animations for The: Force a Nature Gunslinger Bonk Atomic Punch & All Class for Scout and Engineer Soon, Everything will be Inspectable[/QUOTE] It would make a lot of sense for the original class update weapons to become rewards for a contract - that being back when silhouettes for these things still mattered.
It seems like they want festive weapons to be 'inspectable'
It'll make you look like a [i]jack[/i]-ass
[QUOTE=G=4//\/\3!2;49846293][B]Paysus[/B] just found inspect animations for The: Force a Nature Gunslinger Bonk Atomic Punch Sandvich & All Class for Heavy, Scout, & Engineer Soon, Everything will be Inspectable[/QUOTE] Can we see the animations?
making inspects for all just confirms even reskins took too much effort so now it's just plain "skins". RIP thousands of workshop weapons
The new crusaders crossbow sound does not work with festive ones only the healing sound works
Makes sense, CS:GO allows you to inspect every weapon.
[QUOTE=Dookas;49846533]Can we see the animations?[/QUOTE] Paysus couldn't make any videos so heres some images [t]http://i.imgur.com/3lKYPm9.jpg[/t] [t]http://i.imgur.com/qf2tZLR.jpg[/t] [t]http://i.imgur.com/X4Cf9a6.jpg[/t] [t]http://i.imgur.com/sifXn4H.jpg[/t] [t]http://i.imgur.com/gwrgypG.jpg[/t] [t]http://i.imgur.com/oMXFjTR.jpg[/t]
Found a "Stress Test" image. Location: materials/vgui/beta_stress.vtf in tf2_textures_dir.vpk [t]http://i.imgur.com/h1KDgIT.png[/t]
[QUOTE=Hell-met;49846629]making inspects for all just confirms even reskins took too much effort so now it's just plain "skins". [B]RIP thousands of workshop weapons[/B][/QUOTE] Not exactly. We could see more Invasion-style skins.
[QUOTE=G=4//\/\3!2;49846706][t]http://i.imgur.com/3lKYPm9.jpg[/t] [t]http://i.imgur.com/X4Cf9a6.jpg[/t][/QUOTE] I wonder if these two mean Australiums will be inspectable too, and include the Golden Frying Pan.
[QUOTE=G=4//\/\3!2;49846706]Paysus couldn't make any videos so heres some images [t]http://i.imgur.com/3lKYPm9.jpg[/t] [t]http://i.imgur.com/qf2tZLR.jpg[/t] [t]http://i.imgur.com/X4Cf9a6.jpg[/t] [t]http://i.imgur.com/sifXn4H.jpg[/t] [t]http://i.imgur.com/gwrgypG.jpg[/t] [t]http://i.imgur.com/oMXFjTR.jpg[/t][/QUOTE] Oooo, that Gunslinger one, I hope it gets officially added soon cause I'd love to inspect mine!
I hope that eventually, every weapon will be able to be inspected, regardless if it has a skin on it or not. In CS:GO, I enjoy inspecting my stuff when I'm running around outside of combat.
[QUOTE=Jetamo;49846806]Not exactly. We could see more Invasion-style skins.[/QUOTE] In some ways I'd prefer those style of reskins over full new weapons but also I am looking for something new to try. So maybe they could do the new model reskins like once a month or maybe bi-monthly with a new wep like once a year (of course by once an/a X it's like a pack of 2 or 3). Honestly in some ways I wish valve would just do monthly updates that add new model reskins or cosmetics. I picture they can't be too hard to add and besides confusion why not do it
The last hit does not activate with dead ringing
[QUOTE=Hell-met;49846629]making inspects for all just confirms even reskins took too much effort so now it's just plain "skins". RIP thousands of workshop weapons[/QUOTE] I don't know why Valve permits people to even bother uploading weapon models to the workshop. They rather conspicuously abandoned developing new weapons. Heck, even standard cosmetics are sparsely implemented. Garish weapon skins are the future.
[QUOTE=Lord Exor;49846916]I don't know why Valve permits people to even bother uploading weapon models to the workshop. They rather conspicuously abandoned developing new weapons.[/QUOTE] Loose Cannon, Back Scatter, Air Strike and Base Jumper are proof they [I]DO[/I] add community made weapons with statistics. Understandably they do take time for the right reasons, but at a very slow and lazy pace.
Best part about the update. [video=youtube;yMzD5hZ_MR0]https://www.youtube.com/watch?v=yMzD5hZ_MR0[/video]
I wonder if they'll ever make the fists skinable, Skinable gloves could be cool. Or skinable nails :excited: Also didn't valve say they would make Decorated weapons paintable or "Dyeable"
MvM now automatically forces a canteen on you like mannpower/halloween, incase anyone missed it. (or care)
We're working on a mandatory update for TF2. The notes for the update are below. We should have it ready soon. -Eric ======================= - Fixed player ready status display issue when playing in lobby-based matchmaking modes (i.e. Mann vs. Machine) - Fixed a crash in the matchmaking search screen when right-clicking - Fixed new Crusaders Crossbow sounds not working on the Festive Crusader's Crossbow - Fixed missing Crusader's Crossbow crit sound - Fixed health/ammo cabinet sound regression - Removed unintended changes to cp_foundry - Updated the Summer Shades so they can be traded - Update last Hit sounds - Added several options (located in Adv. Options on the main menu) - Fixed custom sounds not working in sv_pure servers - Fixed not hearing the Last Hit sound for Spies using the Dead Ringer _______________________________________________ hlds_announce mailing list [email]hlds_announce@list.valvesoftware.com[/email] [url]https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce[/url]
Interesting they have the patch notes first. Will this be the norm going forward?
[QUOTE=Hell-met;49847254]MvM now automatically forces a canteen on you like mannpower/halloween, incase anyone missed it. (or care)[/QUOTE] so the achievement that gives you a canteen is now completely useless? also, it forces canteens on robots too
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