Major Update Speculation XXX: cp_orange_x3 confirmed!
5,003 replies, posted
Remember when MvM hit and all the effort we did into looking at certain props and messages and stuff came to fruition? Wasn't that just [i]amazing[/i]??
[QUOTE=ElderLolz;49433177]Never[/QUOTE]
[QUOTE=Oizen;49433242]I can't remember the last time we've had a real update before June.
The past few years TF2 has been almot entirely dead January through may.[/QUOTE]
I'm thinking it will mostly be Iron Gauntlet MVM content (besides maybe a Valve map or two since they seem to be working on MVM content based on code/bot updates) so the update would mostly be community made not Valve made.
I do agree that a mostly Valve made big update in the first half of the year is very very unlikely.
Happy 2016!
Now for 6 months of NOTHING
[QUOTE=Oizen;49433242]I can't remember the last time we've had a real update before June.
The past few years TF2 has been almot entirely dead January through may.[/QUOTE]
2014 feb:strongbox crates
2015 mar:taunt workshop
2015 --:maps workshop
One other prediction: I don't think TF2 will be ported to Source 2 in 2016 but I think they will release a new Source 2 version of Hammer for TF2 so people have an easier time making maps for TF2.
Not exactly a wild prediction, but I too expect some form of Beta MM in the spring, with it going official and out of beta in the autumn at the earliest.
2 major Campaign updates, one in June/July, the other at the end of the year. Scream Fortress will again be a community-driven thing, while Smissmass 2016 is again only a small event that's part of a larger Campaign update.
Asteroid will be officially finished and shipped in the next campaign, Cactus Canyon I just don't know at this point, maybe Pass Time gets done as well.
I really hope the TF2 Team ship at least one more batch of 'old' crates, containing the remaining missing Strange weapons (QBL, Iron Bomber, Panic Attack, Back Scatter, Tide Turner, Base Jumper, maybe a non-festive S. Sandwich etc.) and a lot of Strange Parts re-released, because their prices and the shortage of them on the market are getting silly.
Hopefully they let us wipe the Festivized attribute soon now that the holidays are over.
Already seen big skin trades get cancelled just cause the buyer didn't want the skin festivized like the seller had already made. Would be rather strange if Valve would let the resells dwindle just cause of a single attribute one may favor over another. As it is it's almost impossible to get good condition Strange Assassin/Elite skins and it's even harder to get them unfestivized now.
[QUOTE=ComodoreBluth;49433840]One other prediction: I don't think TF2 will be ported to Source 2 in 2016 but I think they will release a new Source 2 version of Hammer for TF2 so people have an easier time making maps for TF2.[/QUOTE]
didnt they confirm tf2 is never getting source 2 ever
[QUOTE=poptart TF2;49433987]didnt they confirm tf2 is never getting source 2 ever[/QUOTE]
Not exactly. They said they didn't have any plans to port it the time that question was answered. Depending on what happens after Matchmaking is added the possibility of a port could be more probable.
If they port TF2 to source 2 they probably arent gonna port hats and cosmetics and all that shit so that the game runs better and so that it wont take 7 years to port it
But why would they even want to port TF2 to Source 2. What would be the difference for us, normal users? None, probably.
[QUOTE=Cpt. Cakes;49434032]If they port TF2 to source 2 they probably arent gonna port hats and cosmetics and all that shit so that the game runs better and so that it wont take 7 years to port it[/QUOTE]
Considering that cosmetics and weapons drive the trading economy, which in turn drives the steam market, and themselves have a tremendous impact on what TF2 earns, I strongly doubt that they'll wipe everyone's inventories. That would be a perfect way to piss off the people who put money into the game. And unless they radically change the character models, cosmetics should continue to work, so it won't be a case of rebuilding everything from scratch. Probably just updates to fix shader issues (assuming they change materials), etc.
[QUOTE=Knurr;49434077]But why would they even want to port TF2 to Source 2. What would be the difference for us, normal users? None, probably.[/QUOTE]
The newer versions of source run noticeably better for one thing. So built in optimization could be reason enough.
I wouldn't hold my breath on it happening anytime soon though.
I think the lack of content packs in 2015 (seriously, first time since 2010 there were none all year) is why the first 6 months was so unbearably lacking. That, and the decision to stop shipping new series of Munitions crates, likely in preparation for Gun Mettle and cases. Valve's openness to shipping loads of community content (which certainly has pros qnd cons) makes me think we can expect content in Q1 and/or Q2 2016.
I believe we'll get maybe 2 or 3 new Killstreak/Strangifier crates this year, but the Contract cases are going to be the new norm.
What I was thinking is that they would put up a new version of TF2 on steam so anybody who still wants to trade can still go on the old TF2 and do it, not wiping any inventories.
Is anybody having a strange sound bug where spies uncloaking right behind your back won't play any sound effect?
It doesn't matter if it is a dead ringer or an invis watch, I've died so many times to that I must not be the only person to experience this.
EDIT:
oh my god how did i manage to post to a wrong thread twice in a row?
[QUOTE=Cpt. Cakes;49434032]If they port TF2 to source 2 they probably arent gonna port hats and cosmetics and all that shit so that the game runs better and so that it wont take 7 years to port it[/QUOTE]
They ported all of the Dota 2 cosmetics to Source 2 and it didn't take 7 years.
You know they can automate that stuff, right?
You guys think Overwatch and other upcoming class based shooters are gonna make tf2 have more updates in competition?
[QUOTE=butters757;49436169]They ported all of the Dota 2 cosmetics to Source 2 and it didn't take 7 years.
You know they can automate that stuff, right?[/QUOTE]
The reason they don't for TF2 though is because Dota 2 was designed to have many content updates and easy upgradeability with coding created around that idea.
TF2 is held together by basically virtual duct-tape and would probably cause a ton of problems to even semi-automate a transition to Source 2.
[QUOTE=Symwck;49436179]You guys think Overwatch and other upcoming class based shooters are gonna make tf2 have more updates in competition?[/QUOTE]
You're a bit too late there, m80. Brink already killed TF2 back in '11.
Though, jokes aside, 2011 [I]was[/I] (coincidentally???) pretty much the most active year in TF2 history. Who knows, maybe we'll have a renaissance (or at least a Da Vinci Update).
[QUOTE=Symwck;49436179]You guys think Overwatch and other upcoming class based shooters are gonna make tf2 have more updates in competition?[/QUOTE]
Correct me if I'm wrong, but because of how they handled the "beta" (aka. giving near full release to streamers for that free advertising), it seems like there are FAR LESS people who actually care about it now. Also with the game flow and overload on particle effects, it really turned quite a lot of people (including me) off from the game.
[QUOTE=pepetoads;49436318]Correct me if I'm wrong, but because of how they handled the "beta" (aka. giving near full release to streamers for that free advertising), it seems like there are FAR LESS people who actually care about it now. Also with the game flow and overload on particle effects, it really turned quite a lot of people (including me) off from the game.[/QUOTE]
It's more to do with the facts that; Overwatch's beta went on break for most of December and the price model (aka buy-to-play) turned a few people off.
I feel like TF3 could happen in another decade. Maybe.
[QUOTE=Symwck;49436179]You guys think Overwatch and other upcoming class based shooters are gonna make tf2 have more updates in competition?[/QUOTE]
Overwatch and TF2 aren't even comparable products. Why do people keep saying this?
[QUOTE=Steel & Iron;49436540]Overwatch and TF2 aren't even comparable products. Why do people keep saying this?[/QUOTE]
They're both cartoonish shooters and have an emphasis on teamwork which are incredibly broad reasons and much more games do the same.
A lot of first knee-jerk reactions from people were to call it a TF2 clone based on around 5 minutes of footage.
[QUOTE=Symwck;49436179]You guys think Overwatch and other upcoming class based shooters are gonna make tf2 have more updates in competition?[/QUOTE]
Not with that $40 price tag
[QUOTE=Jetamo;49436491]It's more to do with the facts that; Overwatch's beta went on break for most of December and the price model (aka buy-to-play) turned a few people off.[/QUOTE]
Did the opposite for me, ill gladly pay 40$ to play without having to carry the 5 twelve year old sniper and spies who have never played an fps before. Tf2 can keep the f2p kiddos with no desire to work as a team or improve at the game
[editline]2nd January 2016[/editline]
[QUOTE=Steel & Iron;49436540]Overwatch and TF2 aren't even comparable products. Why do people keep saying this?[/QUOTE]
As someone who has actually played overwatch, Tf2 is the closest game to overwatch that exists right now. They are still very different, and honestly you could tell that the blizzard devs behind it learned from alot of tf2s mistakes, no random crits, emphasizing team coordination, no characters being directly worse than others, no stealth based characters, multiple healers and supports, no ctf, visual healthpack timers, outlines for healing classes, better counter play options, less annoying knockback and stun mechanics, I could honestly ramble about this all day so im gonna stop there but my point being that tf2 is really the only game that can be effectively compared to Overwatch, and while they are both great games, you can really tell that Overwatch has taken advantage of the advancements in game design in the past 8 to 9 years since tf2s release in addition to learning from what does and does not work in shooters.
I know this means nothing, but I have a gut feeling that there will be a contract/skin update next year where the main selling point are community made skins
feel like they'd put some sort of special skin importer in the game, and make a blog post CALLING ALL SKIN MAKERS to post their stuff on the workshop
feels like it'd be a really good opportunity for Valve to do less work and have the community do more
Added in the most recent update:
models/vgui/round_end_score_wall_spytech.mdl
[IMG]http://i.imgur.com/MYYzaeJ.jpg[/IMG]
HolySnickerPuffs mentioned it [URL="http://tf2maps.net/threads/team-fortress-2-update-released.26730/#post-355102"]in a tf2maps.net thread[/URL], so I took another screenshot of it.
[QUOTE=Symwck;49436179]You guys think Overwatch and other upcoming class based shooters are gonna make tf2 have more updates in competition?[/QUOTE]
I think it's no coincidence that right after Overwatch's big announcement in 2014 and TF2's decline from EOTL that right afterwards they quickly released Mannpower, a beta quickly-put together mode involving fast paced gameplay and grappling to walls. Animations from March 2015 even show there was supposed to be wall clinging for the grapple at one point, at least for Sniper.
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