• Major Update Speculation XXX: cp_orange_x3 confirmed!
    5,003 replies, posted
[QUOTE=GuntMyFries;49438248]I think it's no coincidence that right after Overwatch's big announcement in 2014 and TF2's decline from EOTL that right afterwards they quickly released Mannpower, a beta quickly-put together mode involving fast paced gameplay and grappling to walls. Animations from March 2015 even show there was supposed to be wall clinging for the grapple at one point, at least for Sniper.[/QUOTE] According to the competitive TF2 players who visited Valve early last year to talk about matchmaking Valve had been working on Mannpower internally for some time before they shipped it with the Christmas update. I personally think they weren't necessarily planning on shipping it (at least they weren't planning on shipping it in that Christmas update) but felt they had to do something after the negative reaction to the End of the Line update and didn't really have anything else ready to go. I also don't think it's a coincidence Valve really kicked things into high gear with TF2 updates in 2015 after 2013 and 2014 were pretty disappointing years. I think the combination of Overwatch and the disappointment in EotL caused them to realize they needed to step up their game, since TF2 is a big cash cow for Valve and they didn't want the playerbase to decrease. I wouldn't be surprised if matchmaking was also part of the response to Overwatch and wanting to see the TF2 playerbase increase.
Didn't the hardcore yet relatable gamer Grant "b4bu" Vincent say comp is coming early 2016? I dont want another dead 6 months
[QUOTE=Oizen;49433242]I can't remember the last time we've had a real update before June. The past few years TF2 has been almot entirely dead January through may.[/QUOTE] [QUOTE=Mifil;49433707]2014 feb:strongbox crates 2015 mar:taunt workshop 2015 --:maps workshop[/QUOTE] "Real update" None of that stuff even effects the game. [QUOTE=Fluury;49438714]Didn't the hardcore yet relatable gamer Grant "b4bu" Vincent say comp is coming early 2016? I dont want another dead 6 months[/QUOTE] I really doubt it'll be soon. This is valve we're talking about. From what Grant showed off of matchmaking in his stream, most of it was just ripped out of MVM's queue and pretty much nothing is really done.
[QUOTE=Oizen;49438926] I really doubt it'll be soon. This is valve we're talking about. From what Grant showed off of matchmaking in his stream, most of it was just ripped out of MVM's queue and pretty much nothing is really done.[/QUOTE] From what he said in the stream it sounds like Valve was pretty much ready to go with the early public matchmaking but were waiting until after the holidays because most Valve employees weren't going to be in the office.
[QUOTE=Oizen;49438926]"Real update" None of that stuff even effects the game. I really doubt it'll be soon. This is valve we're talking about. From what Grant showed off of matchmaking in his stream, most of it was just ripped out of MVM's queue and pretty much nothing is really done.[/QUOTE] It depends on your definition of "real update".
[QUOTE=Woozlez;49438061]Added in the most recent update: models/vgui/round_end_score_wall_spytech.mdl HolySnickerPuffs mentioned it [URL="http://tf2maps.net/threads/team-fortress-2-update-released.26730/#post-355102"]in a tf2maps.net thread[/URL], so I took another screenshot of it.[/QUOTE] i feel like this is the competitive score screen that you'll get at the end of the match it it'll look something like this [img]https://my.mixtape.moe/serwli.jpg[/img] sorry for the 5 seconds in mspaint skills
[QUOTE=e_k_M;49439619]i feel like this is the competitive score screen that you'll get at the end of the match it it'll look something like this [img]https://my.mixtape.moe/serwli.jpg[/img] sorry for the 5 seconds in mspaint skills[/QUOTE] What about Highlander?
[QUOTE=Fluury;49439651]What about Highlander?[/QUOTE] Based on what B4nny said during his stream it sounds like matchmaking is going to start as 6s only.
It looks like it's just a recolor of the alarm wall in Meet the Spy.
[QUOTE=ComodoreBluth;49439698]Based on what B4nny said during his stream it sounds like matchmaking is going to start as 6s only.[/QUOTE] There goes any chance of me playing it :(
[QUOTE=Fluury;49439651]What about Highlander?[/QUOTE] Hah, what's highlander? That's not 6v6
This might sound incredebly dumb, but why does the 6v6 teams normally contain 2 soldiers, 2 scouts, a medic and a demo? Is that the metagame or does the rules force it?
[QUOTE=Makzu;49440244]This might sound incredebly dumb, but why does the 6v6 teams normally contain 2 soldiers, 2 scouts, a medic and a demo? Is that the metagame or does the rules force it?[/QUOTE] Meta. Learn more on the comp wiki. Part-wise rules, I guess? Demo is limited to 1, same goes for med.
[QUOTE=Enterim;49439955]It looks like it's just a recolor of the alarm wall in Meet the Spy.[/QUOTE] and that's an issue why?
It's not an issue. I'm glad to see some continuity, actually. Maybe recolor was the wrong word. re: 6s team composition, 2 medics and 2 demos would both have too great synergy together and slow the game drastically (medics never dying due to always having overheal or a backup uber and double-layered sticky traps respectively), and soldiers and scouts are fun to fly around with but aren't too overpowered from synergy. You gotta remember that comp tf2 initially grew out of quake-style arena deathmatch shooters where fast play and literally flying around the map are prioritized.
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They're starting with 6s and 4v4, but then they'll work on Highlander. Highlander is just too much work to do for testing right now, probably because of the extra maps (extra rules) and extra player
Where did anyone say they're going to do 4v4? B4nny's stream was 4v4 because Valve was on holiday and couldn't fix 6s, so they put it on 4s.
[QUOTE=Makzu;49440244]This might sound incredebly dumb, but why does the 6v6 teams normally contain 2 soldiers, 2 scouts, a medic and a demo? Is that the metagame or does the rules force it?[/QUOTE] [QUOTE=mphayes97;49379477] the reason that the 6v6 metagame exists is because a. demo can stickyjump b. soldier can rocketjump c. scout is fast and d. you need a medic or you're screwed if the other team runs a medic the other classes are not fast/don't have movement options. your "main" or "generalist" classes are the ones most played because they have movement options and can deal high damage very fast. the other "offclasses" are "specialists" because they are only viable in certain scenarios. [/QUOTE] The class restrictions for ESEA 6v6 are: 2 Scouts 2 Soldiers 2 Pyros 1 Demoman 1 Heavy 1 Engineer 1 Medic 2 Snipers 2 Spy
I personally think that if they aren't going to do class restrictions or make this class based there isn't much of a reason to do Highlander (the foundation of which is class limitations) and they might as well just do 12v12. As it stands now, it seems that all Valve wants from Matchmaking is putting players of similar skill together (despite the fact skill disparities across classes exist for most people). Matchmaking probably isn't intended to supplant or kill off community pickup games, it's just intended to, as b4nny said, "bridge the gap between casual and competitive." The only problem with using this system (which is similar to most other FPS games on the market that [B]aren't[/B] class based) is that, again, TF2 is a class based game where, unlike a class game such as Battlefield, there is a very large disparity in the gameplay of the classes that likewise leads to a large disparity for most players abilities with them. I feel like this is yet another case of Valve taking a system that works in other games (namely CS) and using it here expecting it to work despite how drastically different this game is and plays. Unless Valve does skill level by class and allows you to queue up as a certain class I don't have high hopes for matchmaking being some big revival for TF2. More than likely it'll just be a feature welcomed by most pub players for a more equal skill experience (that they could have once gotten anyway if community servers weren't killed off by Valve).
[t]http://i.imgur.com/2lwVdtP.png[/t] This would match the panel you guys posted, notice the "player_1_kills" and all other vars being undocumented, yet self-explanatory. Has this been in the game for a while? Haven't seen it posted anywhere yet. To see this for yourself, open the game's tf_misc_dir.vpk, go to resource and extract modevents.res. (I needed this today, and I bumped into this on the way down to other events) EDIT: Actually FML since this is called "arena".
[QUOTE=Woozlez;49438061]Added in the most recent update: models/vgui/round_end_score_wall_spytech.mdl [IMG]http://i.imgur.com/MYYzaeJ.jpg[/IMG] HolySnickerPuffs mentioned it [URL="http://tf2maps.net/threads/team-fortress-2-update-released.26730/#post-355102"]in a tf2maps.net thread[/URL], so I took another screenshot of it.[/QUOTE] I'm so glad I've finally done something important.
[QUOTE=quake84;49441580][t]http://i.imgur.com/2lwVdtP.png[/t] This would match the panel you guys posted, notice the "player_1_kills" and all other vars being undocumented, yet self-explanatory. Has this been in the game for a while? Haven't seen it posted anywhere yet. To see this for yourself, open the game's tf_misc_dir.vpk, go to resource and extract modevents.res. (I needed this today, and I bumped into this on the way down to other events)[/QUOTE] It looks like there will definitely be additional UI models on top of this, as there is "panel_style" - that "byte" should be a value that corresponds to the model/skin (Blue vs Red version of this model as well perhaps on top of Highlander vs 6s). I think there's the possibility for Arena being reintroduced as a competitive gamemode. I don't know how well it will take, but it's interesting! Also, it is pretty funny that they have red_score and blue_score mislabelled with the comments there. :v:
[QUOTE=Captain Chalky;49440620]The slots could also be for weapons. In a competitive game with a clear objective (that isn't deathmatch), nobody cares about something as mundane as points or kills, or at least, you shouldn't care. And if they are for weapons it could even be a drafting screen for pre-game.[/QUOTE] the model is called "round_end_score_wall_spytech.mdl" so i dont think it'll show weapons
No one understands HL is a logistical nightmare to matchmake for. MvM matches 6 players. 6s matches 12 (already twice as much players), HL requires 18. There's gonna have to be a ton of players wanting to join HL games, or else expect wait times in decades. HL also has a problem with class limits. You are going to have to find people that want to play unpopular HL classes such as Engineer, etc. Otherwise it's a no-go since HL requires all 9 classes, on both teams no less.
[QUOTE=Snowshoe;49446296]No one understands HL is a logistical nightmare to matchmake for. MvM matches 6 players. 6s matches 12 (already twice as much players), HL requires 18. There's gonna have to be a ton of players wanting to join HL games, or else expect wait times in decades. HL also has a problem with class limits. You are going to have to find people that want to play unpopular HL classes such as Engineer, etc. Otherwise it's a no-go since HL requires all 9 classes, on both teams no less.[/QUOTE] Yeah that sounds difficult. I can't imagine something like being Heavy for an entire fight, personally. I'd imagine some people feel the same about other classes. But HL is the most interesting competitive matchup to me since it involves all the classes at the same time.
Also, contrary to what some others might think, 6s has more classes than Scout/Soldier/Demoman/Medic. Heavy, Sniper, Spy, and Pyro are commonly offclassed (especially at final points).
I think 4s are also up for debate even though there is a set meta of Soldier/Demo/Medic/Scout, I've heard stories of teams going Engi/Heavy/Pyro/Demo or something along those lines and doing just fine [QUOTE=kariko;49446396]Yeah that sounds difficult. I can't imagine something like being Heavy for an entire fight, personally. I'd imagine some people feel the same about other classes. But HL is the most interesting competitive matchup to me since it involves all the classes at the same time.[/QUOTE] As someone who mains Heavy I'd say the same about Sniper or Demo, really it just boils down to the class you know best and the one you don't mind playing for extended amounts of time. It also helps to look up guides or practice in live/current comp
What maps are played in competetive? I always thought they played only 5cp maps in lobbies, is that true?
5cp, Payload, and KotH are the most common maps for comp, A/D is rare and only a select few maps and CTF isn't even brought up
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