Major Update Speculation XXX: cp_orange_x3 confirmed!
5,003 replies, posted
To be honest as long as the kid playing TF2 isn't annoying/mature or doesn't have a mic i don't care. Though i wonder why the hell their parents even give them a mic in the first place.
[QUOTE=Fluury;49467243]I wonder if they will ever buff Engie's stock Pistol, it's very weak compared to the Wrangler/ShortC and only has a real use when used with the Widowmaker or Panic attack.
And dont tell me "But then it would buff the Scout's pistol, too!" - They are already different, Scout has 36 Secondary ammo, while the engie has 200.[/QUOTE]
reserve ammo does not change the fact that it's a shared weapon at all.
[QUOTE=Mifil;49467027]If another WAR us really happening,I would love to see Valve announcing another propaganda contest and yet another rivalization where whoever team's kill counter is higher, they win a specific weapon that is not a reskin(could be revolver,will work perfectly fine for Spy vs Engie rivalization).[/QUOTE]
It would have to be a weapon both the Engineer and Spy would use and that sounds a bit tricky to come up with ideas.
(AFAIK the prize for the WAR update was the Gunboats, which would have also worked for the Demo)
[QUOTE=Hell-met;49467480]reserve ammo does not change the fact that it's a shared weapon at all.[/QUOTE]
Well, what is your suggestion of making the pistol for engie more viable, then?
[QUOTE=Fluury;49467639]Well, what is your suggestion of making the pistol for engie more viable, then?[/QUOTE]
It's very viable for revengineers/widowmaker users, so... none?
I don't think buffing the Engie's Pistol in terms of increasing its damage output, especially long-range, is a good idea...
The class was designed with the idea that it has limited firepower outside his Sentry range, and his primary form of self-defense/DM lies in a short-range shotgun that ain't any good at a distance. The Pistol in itself is enough for chip damage at longer ranges imo, and i've seen Engies with good aim utilize it quite well when running Gunslinger or being an aggresive Jag ninjaneer.
If an Engie wants to really whittle down people's health at longer ranges, he has to equip the Wrangler and sacrifice the independent tracking/awareness of his Sentry for the capability of long-range fire. He's also exposing himself and generally tying himself to the Sentry's vicinity and its sightlines. That's the trade-off.
In short, I really wouldn't like to see the Engie's Pistol buffed in a way where he can spam it for good/accurate dps at chokepoints or other mid-to-long distance situations, independently of his Sentry and outside its range. The Pomson, even though it's no really that good in its current state (and even though people have generally disliked the drains more) is kind of a similarly dumb concept for an Engie primary in that regard aswell, because at longer ranges and on maps with narrow tunnels/bad chokes, it's essentially used for spamming its giant fridge-sized projectile/particle mass at chokes and stuff. Isn't really OP, but getting hit for 40+ damage as I round a corner by an unavoidable giant projectile from an engie across the map just doesn't befit the class's design imo.
To put it shortly, if the Engie's Pistol really has to be buffed, or if the Tf2 Team were ever to come up with a new pistol unlock for him, I'd much rather see a Pistol that acts like a Rescue Ranger Lite - you know, repairs and/or upgrades from a distance without having to have the RR equipped. Just less efficient or synergetic with a Wrangler.
Or something else that allows a pistol secondary to double as a maintenance tool for his buildings, but not being a super-turtling tool.
I dont know, really.
The Wrangler is just way too powerful to give up for fart-damage, and if you have a team backing you up you wont need a pistol anyways.
[QUOTE=Symwck;49467052]Imagine the propaganda contest now that we have SFM available to us[/QUOTE]
Some people would use Gmod anyway because sfm 2oo hard
[t]http://i.imgur.com/CCQyKNZ.jpg[/t]
[QUOTE=Pyraax;49467854]Some people would use Gmod anyway because sfm 2oo hard
[t]http://i.imgur.com/CCQyKNZ.jpg[/t][/QUOTE]
Oh come now, there's nothing wrong with Gmod.
I swear to god if those "placeholder" rank names don't change Im gonna think that potted plant was fired and the csgo team is just developing tf2 now...
I used to make fun of TF:go people.
And I want my crates back dammit!
Edit:
Introducing the WAR update campaign.
3 new community maps, some payed contracts, spy/engie exclusive skins!! :-D
[QUOTE=Firetornado;49468032]I swear to god if those "placeholder" rank names don't change Im gonna think that potted plant was fired and the csgo team is just developing tf2 now...
[/QUOTE]
From what I've read from people who visit Valve the TF2 team and the CSGO team are in the same room so I would imagine they often work together.
While it isn't a hugely powerful weapon on its own, the Pistol for the Engineer I find is a perfect way of supplementing an aggressive mini-sentry position. As annoying as we all find them, a mini can lock down an area or successfully deter an uncoordinated attack very well, using the Pistol to soften up an enemy while they are focused on your mini, or vice versa, trying to dodge the enemy as they come at you, with the mini plugging away at them.
Having 200 reserve ammo almost guarantees you will never run out of a way to defend yourself relaibly and accurately at close to mid-range if your mini goes down, or if you are using the Rescue Ranger with the standard sentry at any level, but also ensures that you aren't a team-leveling threat just flailing around on the front lines by yourself.
Also, having the Pistol out to conceal your Revenge Crits can make enemies more foolhardy in their approach, only to eat 3 shots of 180 damage buckshot. Sometimes I truly do feel cheap for doing this, considering the enemy has no real way of determining what primary you run with Engie at a glance, never mind knowing you have a potential 540 damage on hand in a single clip.
As it stands, I prefer using it with most Engie loadouts since the (much needed) Wrangler nerf came into place. Reliable for support fire, or heckling a Medic to pop early before reaching your nest, it truly is a diverse weapon for a support class with an endless ammo cache.
On a more speculative note, I'm struggling to think what they could give the Engineer that is a killing weapon in its own right, that doesn't make the Pistol completely obsolete, or as Stric mentions in an above post, lends itself to intense turtling.
On a less serious note, I would perhaps like the idea of an actual 'Showdown' of revolvers, just between Engineers only, like a 'Showdown at High Noon' taunt (which is the weapon's own taunt) that must be accepted by both parties, and results in a countdown to a quickdraw event.
I think the CS:GO team works on TF2 during the free time.
Honestly, even though it's clear that the current TF2 Team's adopted a new policy regarding update monetization, decorated skins, cases, item tiers etc., there's enough time inbetween a campaign every 6 months to release a few series of old-school crates containing the stranges we're still missing, as well as some strange part re-releases imo.
The next campaign, if they stick to the schedule from previous years, isn't likely to come before June/July, why not fill that (likely) 6-month void of content and tap into more Key sales by releasing some more Munitions Crate series?
Do you think valve cares anymore?
I just feel pessimistic, especially after Gabe debunked the arg via email and the fact that the biggest team at valve is VR.
[QUOTE=Fluury;49467243]I wonder if they will ever buff Engie's stock Pistol, it's very weak compared to the Wrangler/ShortC and only has a real use when used with the Widowmaker or Panic attack.
And dont tell me "But then it would buff the Scout's pistol, too!" - They are already different, Scout has 36 Secondary ammo, while the engie has 200.[/QUOTE]
[I]what[/I]
The Engineer's pistol is godlike for chipping away at people outside of shotgun range (like annoying Scouts who are doing the same thing to your buildings). If you really can't kill them with it, use it to get them mad so they follow you into your sentry's range.
And it's on the same level as (or significantly stronger than) the Short Circuit and Wrangler, because it does damage, and they do not. I almost never give up my pistol.
[QUOTE=Stric_Matic;49468157]Honestly, even though it's clear that the current TF2 Team's adopted a new policy regarding update monetization, decorated skins, cases, item tiers etc., there's enough time inbetween a campaign every 6 months to release a few series of old-school crates containing the stranges we're still missing, as well as some strange part re-releases imo.
The next campaign, if they stick to the schedule from previous years, isn't likely to come before June/July, why not fill that (likely) 6-month void of content and tap into more Key sales by releasing some more Munitions Crate series?[/QUOTE]
I miss crates desperately. The last crate, #92, which came out in March had a whopping [B]11 [/B]new strange weapons and 1 rereleased weapon. I think we're going to get fewer crates with more in them to make up for the lack of original style crates inbetween campaigns.
If I had to guess why we didn't get any in late 2015, it's because the Invasion and Scream Fortress crates had come out and they wanted people to focus on them.
[QUOTE=Fluury;49467243]I wonder if they will ever buff Engie's stock Pistol, it's very weak compared to the Wrangler/ShortC and only has a real use when used with the Widowmaker or Panic attack.
And dont tell me "But then it would buff the Scout's pistol, too!" - They are already different, Scout has 36 Secondary ammo, while the engie has 200.[/QUOTE]
I wonder if they will ever buff your aim.
Stock pistol is the best secondary for engie 95% of the time, especially if you're using the rescue ranger (which is arguably the best engie primary).
I'll play with the Pistol later today, but there must be a reason why all "advanced" engies I see constantly use the Wrangler and why in almost every Highlander Match which is not Iron I put my eyes into have 0 Engie Pistol play.
In Pubs even Shotgun Heavy has his place, but against people who know what they are doing?
[QUOTE=Fluury;49469066]I'll play with the Pistol later today, but there must be a reason why all "advanced" engies I see constantly use the Wrangler and why in almost every Highlander Match which is not Iron I put my eyes into have 0 Engie Pistol play.
In Pubs even Shotgun Heavy has his place, but against people who know what they are doing?[/QUOTE]
In competitive, an Engineer is going to run the Wrangler 95% of the time because he's not going to be fighting people unless you're playing KOTH or Payload offense. Same with the Rescue Ranger.
Utility beats damage when teams are that coordinated. See the Crusader's Crossbow, Razorback and Sandvich, etc.
[QUOTE=Fluury;49469066]I'll play with the Pistol later today, but there must be a reason why all "advanced" engies I see constantly use the Wrangler and why in almost every Highlander Match which is not Iron I put my eyes into have 0 Engie Pistol play.
In Pubs even Shotgun Heavy has his place, but against people who know what they are doing?[/QUOTE]
Being able to cover the sentry's blind spots without needing to do it yourself or rely on a callout and hope a teammate mops up whomever is bothering the gun.
The ability to force the enemy team to spend 3 times as much ammo to take the gun down when they uber in.
Sentry jumping.
The option to fire a sentry rocket at the ground to scatter any planted stickies away from it.
Having a bit more time to safely haul it away with the Rescue Ranger.
It's not that far of a reach to understand why the thing is considered more useful.
In highlander, there are [i]other[/i] classes that specialize in damage. Only the Engineer offers the buildings' utility to the team, so anything that keeps those running and running well is going to be far more frequently-used.
Before the wrangler's nerf where you only repair the gun a tiny bit through the shield, RR + wrangler was definitely the way to go in competitive play. I can't find the video, but there was this highlander clip where an engy used the RR and wrangler to keep his sentry alive through an entire uber while a heavy just sat there shooting his gun. Since you can't do that anymore, choosing between the wrangler and pistol is more up to personal preference. Would you rather use your sentry gun as a slightly more powerful pistol, or would you rather just use your own pistol and let your sentry do its thing?
SFM can produce much higher quality images than Gmod can for half the effort.
the last time I tried to use SFM I got 2 fps
[QUOTE=Blackavar;49469416]the last time I tried to use SFM I got 2 fps[/QUOTE]
i get about 10fps, but just right-click and turn off the progressive refinement/ao settings until you need to render. usually boosts me up another 15fps while I pose
[QUOTE=ElderLolz;49469309]SFM is free and not too complicated to learn. By now you should replace GMOD with SFM for wallpapers.[/QUOTE]
I'd rather not, I'm too used to Gmod.
[QUOTE=gigazelle;49469194]Before the wrangler's nerf where you only repair the gun a tiny bit through the shield, RR + wrangler was definitely the way to go in competitive play. I can't find the video, but there was this highlander clip where an engy used the RR and wrangler to keep his sentry alive through an entire uber while a heavy just sat there shooting his gun. Since you can't do that anymore, choosing between the wrangler and pistol is more up to personal preference. Would you rather use your sentry gun as a slightly more powerful pistol, or would you rather just use your own pistol and let your sentry do its thing?[/QUOTE]
Search"sigafoo save" in youtube - he started the phenomenon.
I'm sure we'll hear about war shortly after Tough Break
[QUOTE=Zeos;49470554]I'm sure we'll hear about war shortly after Tough Break[/QUOTE]
At a guess, the "war" could be the big mid-year update this year.
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