• Major Update Speculation XXX: cp_orange_x3 confirmed!
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what's wrong with the GL model
[QUOTE=Hell-met;49474065]what's wrong with the GL model[/QUOTE] 6 barrels 4 shots (never bugged me personally but still inconsistent)
[QUOTE=Punchy;49474073]6 barrels 4 shots (never bugged me personally but still inconsistent)[/QUOTE] To be fair, it started out with 6 shots. Oh, how unfair that was.
oh okay i hope they add 4 barrels to the RL soon
[QUOTE=Hell-met;49474065]what's wrong with the GL model[/QUOTE] It has six slots on the model when it only has four in game. Also Demo reloads all the grenades into one chamber but that one is less noticeable.
[QUOTE=Punchy;49474073]6 barrels 4 shots (never bugged me personally but still inconsistent)[/QUOTE] Ehhh Demo's a drunk he probably just forgot he had the other 2 barrels
[QUOTE=Dookas;49474141]Ehhh Demo's a drunk he probably just forgot he had the other 2 barrels[/QUOTE] Demoman is so drunk that he forgot that loch n load only has 2 barrels
Demoman is so drunk he forgot he isn't a medieval knight.
Tf2 team is so drunk it forgot medieval mode
More like they forgot about new stranges
A strange Quickie would be the dream, as long as they dont cheat us out like the AWP and make it a rare. But hey, the Bison was just as rare and is only worth a key, so maybe that one's inflation was just due to interest, even if it was rarer than the others.
TF2 team got so drunk they forgot about Rd_Asteroid and pl_cactuscanyon.
[QUOTE=Cufflux;49474694]Tf2 team is so drunk it forgot medieval mode[/QUOTE] that's funny, I drink [I]to[/I] forget medieval mode
[QUOTE=EmilyVasquez;49474741]TF2 team got so drunk they forgot about Rd_Asteroid and pl_cactuscanyon.[/QUOTE] Sad considering Asteroid is one of the finest maps ever to be made in TF2, both artistically and as a map.
TF2 got so drunk they forgot to water the potted plant.
Since this thread has XXX in its name... [t]https://wiki.teamfortress.com/w/images/2/25/BottleScreen.png?t=20110323073443[/t] ...it is not surprising that people are talking about alcohol.
[QUOTE=EmilyVasquez;49474741]TF2 team got so drunk they forgot about Rd_Asteroid and pl_cactuscanyon.[/QUOTE] Fr0Z3nR recently asked Valve about those maps and they said they were still active projects. I can't imagine they're not done with the maps, they must be waiting for some specific update to launch them (maybe Spy vs Engie since we know they are still working on War). [QUOTE=GuntMyFries;49474767]Sad considering Asteroid is one of the finest maps ever to be made in TF2, both artistically and as a map.[/QUOTE] I would say artistically Asteroid is one of the best maps in the game but I disagree about it as a map, it feels too much like 2Fort to me.
[QUOTE=Cufflux;49474694]Tf2 team forgot[/QUOTE]
The game is so drunk, I hl2 crash when trying to change weapons.
Team Fortress 2 is a 50s stylized shooter. Lol, can't say that with a straight face. I guess that's not totally bad though.
[QUOTE=Firetornado;49476373]Team Fortress 2 is a 50s stylized shooter. Lol, can't say that with a straight face. I guess that's not totally bad though.[/QUOTE] Your right, I can't say it with a straight face either. Mistly because it started as a 60s/70s-styled shooter.
[QUOTE=ElderLolz;49475733]The game is so drunk it thinks a gamemode centered around powerups has any substance. [editline]7th January 2016[/editline] Before you crucify me, Mannpower is fun. For 10 minutes.[/QUOTE] The best part about Mannpower being "finished" is now it gets to be shunted off into a corner along with TC, Medieval Mode and Special Delivery.
I meant with all the hats and manpower and stuff and aliens. Sorry to get the time period slightly wrong. I was just saying TF team doesn't give a fuck about the original artstyle anymore. But I still enjoy the stuff they do, its just different. I suppose that's what tf2c is for.
[QUOTE=Jboby1;49476408]Your right, I can't say it with a straight face either. Mistly because it started as a 60s/70s-styled shooter.[/QUOTE] Valve has always cited Dean Cornwell, JC Leyendecker, and Norman Rockwell as the inspirations for the TF2 artstyle. All were illustrators of Americana and its idealized representations of the 30s-60s [t]http://imgur.com/ybDlhTx.png[/t] Ironically, there are surprisingly few pieces of crossover fanart. [t]http://imgur.com/no83JOG.png[/t] [t]https://s-media-cache-ak0.pinimg.com/736x/29/12/ff/2912ff58d39cb42de1cea52628663853.jpg[/t] [t]http://4.bp.blogspot.com/_3BW9G_aoPg4/TG8lK_KfGYI/AAAAAAAAAQE/h1_P1Ps3yX4/s1600/rockwell.jpg[/t] [t]http://uploads2.wikiart.org/images/norman-rockwell/the-runaway-1958.jpg!Blog.jpg[/t] [t]http://orig08.deviantart.net/cb27/f/2010/201/b/4/naughty_gifts__angry_sons_by_edotastic.jpg[/t] [t]http://uploads6.wikiart.org/images/norman-rockwell/the-gossips.jpg!Blog.jpg[/t] [t]http://static.planetminecraft.com/files/resource_media/screenshot/1345/tips_truck_6650791.jpg[/t] Set decoration like trucks are still reminiscent of the rounded shapes of Art Deco and Streamline Moderne from 40s Studebakers. The Gravel Wars and Mann Co. were never on the cutting edge of style. The final model for the Spy eschews 70s style wide collars and tacky polyester leisure suits. Medic's model doesn't wear oversized glasses and loud checked shirts. It still feels like the first season of Mad Men than Argo or American Hustle.
I'm expecting an Update tonight fixing the (surprisingly low) amount of bugs today, and maybe adding a few more strings to comp, as always.
Well, now that the holiday break's over, it's about time they fix those new out-of-bounds exploits on Borneo that have popped up, as well as Engies being able to trap their own team in their most forward spawn on Vanguard. And Vanguard having a bunch of pretty noticeable visual errors such as holes in the map geometry and the like. Oh, and what's that about the Degreaser's switch-from bonus not applying properly that I've seen stated by many on r/tf2? Truly broken or just rumors based on unproven testing?
I wonder if they'll ever fix that you can wear the gift in the action slot
[QUOTE=Mort Stroodle;49474752]that's funny, I drink [I]to[/I] forget medieval mode[/QUOTE] Ah man, I remember seeing this medieval mode mvm map on the workshop and all I could think of was "dammit, this will NEVER be in the game."
[QUOTE=Trekintosh;49471021]Both of these could and would look way better if remade in SFM.[/QUOTE] Kinda funny to see hate for gmod on facepunch. Anyway, as someone who doesn't follow development of such things closely, I am pretty sure they are making a sequel. Wonder if he could make it compete with sfm in some way. (Do keep in mind I have never used SFM, and hardly play gmod because every time I play 2-3 hours are spent downloading mods, so I have no idea how feasible this thought is.) [QUOTE=ComodoreBluth;49475010] I would say artistically Asteroid is one of the best maps in the game but I disagree about it as a map, it feels too much like 2Fort to me.[/QUOTE] I really liked the original layout for asteroid. I wish we could get it detailed as well as the current iteration is planned to be. Even so, once the rest of the map is painted I still really like the current version. I just want to be able to play both.
[QUOTE=gigazelle;49477475]I wonder if they'll ever fix that you can wear the gift in the action slot[/QUOTE] I hope not, I love eating a big blue hazardous present as Heavy.
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