Major Update Speculation XXX: cp_orange_x3 confirmed!
5,003 replies, posted
Didn't they fix the Captain Canteen bug?
I don't recall this being there before and it's not documented on the wiki, but the Killer's Kit for Soldier now has two styles.
Second style spreads out the pockets on the front and removes the pocket on his behind, making it somewhat more compatible with shirt items.
[T]http://i.imgur.com/6lP8KvB.png[/T]
Somebody please show pictures of the frenchmans formals on the scout, that sounds hilarious.
[quote]We've released a mandatory update for TF2. The update notes are below. The new version is 3214643.
-Eric
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- Fixed some random client crashes related to memory exhaustion for Mac clients
- Significantly reduced memory usage on Mac and Linux clients
- Added LBTF2 6v6 Season 12 and LBTF2 Highlander Season 3 tournament medals
- Added the ability to restore festivized weapons via the context menu
- Fixed an issue causing maps with packed assets to occasionally have pink textures when played on servers using sv_pure
- Fixed the Australium Minigun and Scattergun materials
- Fixed objective names in deathnotice HUD using white text when the local player was involved
- Fixed the Quick-Fix Medi Gun not healing the Medic after switching away from the Medi Gun and back while the charge is draining
- Updated the model/materials for The Bolted Birdcage, The Scrumpy Strongbox, Pirate Bandana, The Crone's Dome, The Hat With No Name, The Gaelic Garb (now paintable), and A Well Wrapped Hat (new paint style)
- Updated The Frenchman's Formals so it can also be equipped by the Scout and added a new paint style
- Updated the backpack image for the Taunt: Soldier's Requiem
- Updated the Man Melter so extinguishing a teammate will return 20 health to the Pyro
- Updated Mad Milk and Mutated Milk so both grant a 20% cooldown reduction when used to extinguish a burning teammate.
- Updated the server log entry for kick votes to include the ID of the vote initiator
- Updated cp_vanguard to fix an exploit related to spawn room doors
- Updated pl_snowycoast
- Fixed several unintended perches
- Fixed being able to damage through the setup gates
- Added some fences & cover inside BLU's first spawn to reduce spam angles
- Added an extra resupply in BLU's first spawn and RED's last spawn
- Moved medium health kit at 1st point back towards BLU's side of choke
- Changed collision on large railings to allow projectiles
- Added some cover to the sentry platform inside last
- Adjusted lighting/detailing at stair to 2nd point low flank to make it more obvious
- Quonset hut sniper deck raised
- Spawn locations in RED's first moved further from the door
- Added windows to main entrance of RED's first spawn
- Adjusted the narrow fence near RED spawn
- Prevented building teleporters at the edge of spawn doors
- Fixed an exploit related to BLU's 2nd forward spawn's entrances
- Added some logic to prevent players getting stuck when RED's first spawn closes
- Changed how RED spawn moves players to their last spawn when 2nd is capped (no longer slays & respawns)
- Replaced dump truck in kennels with crates
- Door near RED's first spawn now opens as the cart approaches 2nd instead of after capture
- Switched main exit and window on RED's last spawn
- Adjusted placement of health and ammo near RED's last spawn
- Fixed various floating props
- Fixed some texture alignment issues in the tunnels
- Fixed spot on last ramp that would keep the cart from rolling back
- Fixed some smoothing/geometry problems on crates at last
- Reduced size of kill zone on falling crates during finale
- Added map menu photos
[/quote]
[quote]Added the ability to restore festivized weapons via the context menu.
Updated the Man Melter so extinguishing a teammate will return 20 health to the Pyro
Updated cp_vanguard to fix an exploit related to spawn room doors
Updated pl_snowycoast
[/quote]
At least now people have the choice on high priced festives whether they want the festivities or not
Going to use the man melter more with phlog
And I am interested to check out the new snowycoast, was so annoying to play before.
[QUOTE=Steel & Iron;49479608][t]http://images.akamai.steamusercontent.com/ugc/357274621770503122/3EF437326ACE4B899C3F688653B01615DFD73E22/[/t][/QUOTE]
scout's ready for his date with miss pauling
Did they ever fix Festive Wrenches and Knives?
[QUOTE=Cock Boner;49479723]scout's ready for his date with miss pauling[/QUOTE]
You mean the date that'll never happen?
Wait is the Napalmer +20 HP on extinguish still broken?
[QUOTE=FUTURE10S;49479738]Wait is the Napalmer +20 HP on extinguish still broken?[/QUOTE]
It's a downside as a result of doing more damage to alien scouts :v:
[QUOTE=Steel & Iron;49479608][t]http://images.akamai.steamusercontent.com/ugc/357274621770503122/3EF437326ACE4B899C3F688653B01615DFD73E22/[/t][/QUOTE]
It bugs me [I]"dashing"[/I] is the style that doesnt really fit scout and then "dastardly" is the neutral one
[QUOTE=X_Sam;49479727]Did they ever fix Festive Wrenches and Knives?[/QUOTE]
Both are fixed.
[QUOTE=Erfly;49479753]It's a downside as a result of doing more damage to alien scouts :v:[/QUOTE]
To be fair, they all need to die for ruining the aesthetic.
[QUOTE=Punchy;49479756]It bugs me [I]"dashing"[/I] is the style that doesnt really fit scout and then "dastardly" is the neutral one[/QUOTE]
...What?
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Would anybody be able to tell (or show) the differences due to the updates for the Strongbox, Bandanna (which for some reason is spelt Bandana on the TF2 wiki), Crone's Dome and Birdcage? All of the other updated items either have updated workshop pages or were talked about a lot in the emporium thread.
[QUOTE=Rajikaru;49479840]...What?
-------------------------------------------
Would anybody be able to tell (or show) the differences due to the updates for the Strongbox, Bandanna (which for some reason is spelt Bandana on the TF2 wiki), Crone's Dome and Birdcage? All of the other updated items either have updated workshop pages or were talked about a lot in the emporium thread.[/QUOTE]
"Dashing" the act of moving very quickly
Were there any hidden updates? Because they had an ARG during the Steam Sale and people took it as implications of Half Life 3 happening.
I know both the Birdcage and the Crone's Dome had been updated at one point by VLEK, seems the profile is private now so they're no longer found in the Workshop. The Crone's Dome is a huge improvement, it has a way better quality texture and looks better overall. Both have new backpack icons. As for the Birdcage, I think it is better quality as well but it's not as apparent as the Crone's Dome. It has a new BP icon as well.
If any of you are curious as to what the new BP icon for the Soldier's Requiem is like:
[IMG]https://dl.dropboxusercontent.com/u/11945129/ShareX/2016/01/2016-01-07_23-13-09.png[/IMG]
[I]Finally not trash[/I]
[QUOTE=SediSocks;49479907]If any of you are curious as to what the new BP icon for the Soldier's Requiem is like:
[IMG]https://dl.dropboxusercontent.com/u/11945129/ShareX/2016/01/2016-01-07_23-13-09.png[/IMG]
[I]Finally not trash[/I][/QUOTE]
Did Valve make that themselves or did you sent a new one?
[QUOTE=Punchy;49479849]"Dashing" the act of moving very quickly[/QUOTE]
Yes, and you said it "doesn't really fit scout".
Birdcage updated the bird inside to look more detailed, it seems.
[QUOTE=Symwck;49479920]Did Valve make that themselves or did you sent a new one?[/QUOTE]
We updated the original submission with a new one
[QUOTE=Rajikaru;49479932]Yes, and you said it "doesn't really fit scout".[/QUOTE]
Yes?? I said it bugs me dashing DOESN't fit scout, when it SHOULD be the one that does (dashing is the spy colored one, instead of the neutral)
[QUOTE=Punchy;49479980]Yes?? I said it bugs me dashing DOESN't fit scout, when it SHOULD be the one that does (dashing is the spy colored one, instead of the neutral)[/QUOTE]
The literal only difference in the two is one is neutral coloured and the other is team coloured
I'm glad they fixed that bug with the Quick-Fix.
[t]http://i.imgur.com/LFIH9Ya.jpg?1[/t]
Think I liked the old BP icon better.
[QUOTE=Punchy;49479980]Yes?? I said it bugs me dashing DOESN't fit scout, when it SHOULD be the one that does (dashing is the spy colored one, instead of the neutral)[/QUOTE]
Re: this
that... makes a lot more sense, the style names are (very) vague references to an old drama that inspired the original design of the formals. Honestly wasn't expecting the names to be kept since a couple of items with style updates recently were just called "Style 1", "Style 2"
And yep the dastardly style existing at all is mostly because the BaF like default paint didnt look great on scout.
[QUOTE=K4ZMA;49480101][t]http://i.imgur.com/LFIH9Ya.jpg?1[/t]
Think I liked the old BP icon better.[/QUOTE]
Wonder if we'll ever get the second style now
[IMG]https://wiki.teamfortress.com/w/images/7/79/Steamworkshop_tf2_bastinda_part1_thumb.jpg[/IMG]
One thing i hope they do is fix up some of the weapon models for people with their game set to lower graphics. The Shortstop barely even reloads when set to the medium model setting. The scout just slaps it and it automatically reloads.
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