• Major Update Speculation XXX: cp_orange_x3 confirmed!
    5,003 replies, posted
[t]http://images.akamai.steamusercontent.com/ugc/545299906221935406/009E871BF80B6FC9A2B767960042B5159D1DE264/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|1024:576&composite-to=*,*|1024:576&background-color=black[/t] This bug is old news, right?
[QUOTE=HoundFromHell;49488333] This bug is old news, right?[/QUOTE] Yes, it's like that for me since Gun Mettle. No custom config, and no custom stuff installed.
[QUOTE=LZoleee;49488388]Yes, it's like that for me since Gun Mettle. No custom config, and no custom stuff installed.[/QUOTE] During gun mettle it only happened to me if i tryed to inspect the skin when i just had got it from a contract. A simple restart of the game fixed it. But now its for every skin i own and every time.
I had that problem til I put [B]mat_mipmaptextures 0[/B] in the console. Then all my skins finally started showing up on opengl medium texture quality again!
[QUOTE=Jetamo;49481551]Looks like a schema update might have just buffed the jarate recharge time if you extinguish a teammate. Heading ingame to check.[/QUOTE] "attribute_class" "extinguish_reduces_cooldown" - "value" "0.2" + "value" "0.8"
Has anyone else noticed how odd the Nostromo Napalmer is now? The blue flame which it shouldn't have is floating in front of it, and the inspect animation is all messed up. [t]http://i.imgur.com/0X5vPsx.jpg[/t]
it shouldnt even be able to inspect in the first place
A lot of people want inspect animations for all weapons. Imagine inspecting a botkiller scattergun, the botkiller will go through the camera due to restricted jiggle-bones. That would look horrid.
[QUOTE=X marks it;49489826]A lot of people want inspect animations for all weapons. Imagine inspecting a botkiller scattergun, the botkiller will go through the camera due to restricted jiggle-bones. That would look horrid.[/QUOTE] You turn the robot head to the player and it stares into you with soulless, yet pained eyes. You did this to it, it knew nothing in life but what it saw on that battlefield. You carry its head with you, it always pleading for death, but unable to speak. Grey Mann may have been the villain, but to the robots, you were always the monster.
[QUOTE=Upgrade;49485982]Doesn't German has a tendency to remove all the spaces for noun adjuncts and compound words? Does the localization there have some really long weapon names? [t]http://www.dartmouth.edu/~deutsch/Grammatik/Wortbildung/Wortgraphics/Reinigung.JPG[/t][/QUOTE] Not really, I think. Most of the names are fine last time I checked, although that can always change. Although, Item qualities are put at the end of the name in the german version, so it's [I][B]Shotgun (Strange)[/B][/I] and not [B][I]Strange Shotgun[/I][/B] which can look a bit odd, especially if there is a lot of other stuff in there like unusual, strange, killstreak etc. :v:
[QUOTE=ElderLolz;49489930]Knowing Valve they would also reuse all the animations. Hands clipping here and there, completely obstructed view, you name it.[/QUOTE] They re-used the Pistol inspect animation for quite a while before giving the Giger Counter its own inspect animation :v:
So uh, does gift wrap not fucking work anymore? I tried wrapping an item for a friend and it just doesn't work.
Let me inspect my Australiums
[QUOTE=FiveEyes;49490816]So uh, does gift wrap not fucking work anymore? I tried wrapping an item for a friend and it just doesn't work.[/QUOTE] Disabled because it allowed bypassing the new two-factor authentication limitations to trading (i.e., a Steam account hijacker could transfer an item to another account immediately, avoiding the 3-day trade item locking limbo when not using the Mobile authenitcator thingy). Hopefully they'll find a way to allow gift wraps to function normally soon, but I don't think there's been an official patch note or any statement from Valve that explained or even acknowledged the disabling of gift wraps. Maybe they'll instate a 3-day wait period for gift wrapped items as well. Seems like the only solution that doesn't let them be an easy way to bypass all of the new security measures.
I think Aussies/Festives should be inspectable.
I'm probably late, I'm probably [B]Incredibly[/B] late But there's a melee inspect animation for Pyro [t]http://i.imgur.com/WdKRV4f.png[/t] [t]http://i.imgur.com/kOomynu.png[/t] Also where do you guys stand on [b]First Person Cosmetics[/b]? [t]http://files.gamebanana.com/img/ss/skins/5491baff5a514.jpg[/t] [t]http://files.gamebanana.com/img/ss/skins/5491bb01102f7.jpg[/t] [t]http://files.gamebanana.com/img/ss/skins/54a45a9c9f287.jpg[/t] [t]http://files.gamebanana.com/img/ss/skins/548e02b68eaca.jpg[/t]
[QUOTE=G=4//\/\3!2;49494555]I'm probably late, I'm probably [B]Incredibly[/B] late But there's a melee inspect animation for Pyro [t]http://i.imgur.com/WdKRV4f.png[/t] [t]http://i.imgur.com/kOomynu.png[/t] Also where do you guys stand on [b]First Person Cosmetics[/b]? [t]http://files.gamebanana.com/img/ss/skins/5491baff5a514.jpg[/t] [t]http://files.gamebanana.com/img/ss/skins/5491bb01102f7.jpg[/t] [t]http://files.gamebanana.com/img/ss/skins/54a45a9c9f287.jpg[/t] [t]http://files.gamebanana.com/img/ss/skins/548e02b68eaca.jpg[/t][/QUOTE] I think First Person Cosmetics should be an Option in Advanced Options
Are there any animations for non-stock weapons which use different animations from default weapons? I think there are some of them, like Huntsman, Bison, possibly more. Just curious.
[QUOTE=Knurr;49495057]Are there any animations for non-stock weapons which use different animations from default weapons? I think there are some of them, like Huntsman, Bison, possibly more. Just curious.[/QUOTE] There's one for Medic Primary, Pyro Melee, Demo's Bottle (Which looks complete and amazing) and Soldier's Shovel. Engineer has a Wrangler one in-game that's used for the Giger counter
[QUOTE=GuntMyFries;49495112]There's one for Medic Primary, Pyro Melee, Demo's Bottle (Which looks complete and amazing) and Soldier's Shovel. Engineer has a Wrangler one in-game that's used for the Giger counter[/QUOTE] After further investigating there appears to be a Flaregun one as well [t]http://i.imgur.com/IhbrhDa.png[/t] [t]http://i.imgur.com/RT3lutF.png[/t] [t]http://i.imgur.com/mJrZl3S.png[/t]
[QUOTE=Dookas;49494639]I think First Person Cosmetics should be an Option in Advanced Options[/QUOTE] Wouldn't that require every cosmetic that covers hands/arms to need a separate viewmodel, though?
[QUOTE=Doctor Hunt;49495390]Wouldn't that require every cosmetic that covers hands/arms to need a separate viewmodel, though?[/QUOTE] afaik it's the same skeleton structure, so you should be able to just attach it.
[QUOTE=G=4//\/\3!2;49494555] [t]http://files.gamebanana.com/img/ss/skins/5491bb01102f7.jpg[/t] [/QUOTE] The world model pyro has larger wrists than the first person pyro arms. That's nice to know, also why are the pics from Gamebanana?
[QUOTE=Inspecter;49495526]The world model pyro has larger wrists than the first person pyro arms. That's nice to know, also why are the pics from Gamebanana?[/QUOTE] They where the most convenient, also there are First Person Cosmetic MODS but it's not an official in-game thing, It becoming a server side plugin could be cool
[QUOTE=G=4//\/\3!2;49495566]They where the most convenient, also there are First Person Cosmetic MODS but it's not an official in-game thing, It becoming a server side plugin could be cool[/QUOTE] So are those pics of the mods or something Valve is planning to do?
[QUOTE=Inspecter;49495627]So are those pics of the mods or something Valve is planning to do?[/QUOTE] Mods
[QUOTE=Dookas;49495710]Mods[/QUOTE] Oh, wh I'll just stick to the whole VR view settings for the time being. I was really hoping it was a sneak peak at something Valve is going to do. Speaking of stuff Valve should do they should actually try and work with making the decapitated ragdolls look decapitated.
[QUOTE=Inspecter;49495806]Oh, wh I'll just stick to the whole VR view settings for the time being. I was really hoping it was a sneak peak at something Valve is going to do. Speaking of stuff Valve should do they should actually try and work with making the decapitated ragdolls look decapitated.[/QUOTE] I tried emailing them twice about the matter and they haven't responded. And the thing about the VR setting is you have to look down to see any of it, the view clips a whole of a hell lot, and it's hard to play with IMO I think someone should email them about it that they know they can respond to.
[QUOTE=G=4//\/\3!2;49495181]After further investigating there appears to be a Flaregun one as well[/QUOTE] Made a video on it a while ago, i'll repost it: [video=youtube;WYRDn67jIYg]https://www.youtube.com/watch?v=WYRDn67jIYg[/video] yes, I'm aware that the wrangler and bat aren't "hidden"
how likely is it that they will add strangifiers for contract restricted weapons in the next campaign? do you think that's asking for too much?
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