• Major Update Speculation XXX: cp_orange_x3 confirmed!
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I doubt they will.
Since the Tough break is three months, does that make it unlikely there'll be any significant update until March?
[QUOTE=Symwck;49498041]Since the Tough break is three months, does that make it unlikely there'll be any significant update until March?[/QUOTE] Usually there isn't any big update again until June or July, though matchmaking getting it's public beta will probably be a large enough event to be considered similar to a major update. It's also possible we'll get some more Passtime content in the first part of the year. I do think it's likely we'll see Valve grab up the Iron Gauntlet MVM community update and put that out at some point during the first half of the year to fill the long gap of no major updates we normally see in the first half of the year, especially since it seems like they are working on some MVM content of their own based on them updating bots and adding MVM related code to the game recently. If Valve has an MVM map or two ready to go adding in the content from Iron Gauntlet could make a nice big MVM update and give them a nice big source of extra revenue during the first half of the year.
[QUOTE=ComodoreBluth;49498141]Usually there isn't any big update again until June or July, though matchmaking getting it's public beta will probably be a large enough event to be considered similar to a major update. It's also possible we'll get some more Passtime content in the first part of the year. I do think it's likely we'll see Valve grab up the Iron Gauntlet MVM community update and put that out at some point during the first half of the year to fill the long gap of no major updates we normally see in the first half of the year, especially since it seems like they are working on some MVM content of their own based on them updating bots and adding MVM related code to the game recently. If Valve has an MVM map or two ready to go adding in the content from Iron Gauntlet could make a nice big MVM update and give them a nice big source of extra revenue during the first half of the year.[/QUOTE] I think also MVM will get some love from Valve, because the tickets will get revenue for them but i'm a bit puzzled if it's just a new map everyone wants or new golden frying pan? There's lots of those already distributed. Maybe they will invent another limited item, such as golden HHHH? You are also right that there usually aren't big updates before summer for TF2. Tough break ends at the end of March and i think matchmaking will arrive on summer. So it's up for community to fill up the blanks to keep players satisfied. With this clever bridge, we are going to release this moon map very soon! [IMG]http://server2.pelipurkki.fi/~dustin/tf2/moonlanding.jpg[/IMG]
Where have you been testing that map? I don't recall seeing a moon themed payload map on TF2maps.net server recently, but I don't play on that server all the time so I may of missed it. Edit: As to increase in ticket sales, I imagine any big MVM update would have a new set of Australium weapons. Even if it doesn't I imagine more casual MVM fans may buy a ticket to try out the new maps.
[QUOTE=Melted Bu11et;49497509]Made a video on it a while ago, i'll repost it: [video=youtube;WYRDn67jIYg]https://www.youtube.com/watch?v=WYRDn67jIYg[/video] yes, I'm aware that the wrangler and bat aren't "hidden"[/QUOTE] You know, as much as i'm sure that other people want skins for non-stock weapons, i really hope that they don't go through with the idea. I understand there are several re-skins in the game for non-stock weapons but generally speaking, they are guaranteed to look like A or B in the situation of it. It seems like a horrible idea to extend the new skin system to them, because some of the unlocks that are usually identified by color scheme could be potentially disguised or otherwise unless valve purposefully limits the skins available to them to maintain the same color read-ability.
I never understood Valve's way of balancing weapons. No - I am not questioning why the buffed/nerfed XY, I straight out don't understand while some rebalanced are tied to completely normal bug fix updates. Remember when they rebalanced the Amputator (Or was it some other weapon? I dont know.) in a completely normal update? Most people liked it, since it made the weapon more interesting, but why wasn't it in a major update, like all the other rebalances?
[QUOTE=Fluury;49499890]Remember when rebalanced the Amputator (Or was it some other weapon? I dont know.) in a completely normal update? Most people liked it, since it made the weapon more interesting, but why wasn't it in a major update, like all the other rebalances?[/QUOTE]why does it matter
[QUOTE=Freeze;49500095]why does it matter[/QUOTE] Because I'd prefer it if they'd do that more often.
Man, I'd love a new MVM campaign, just so I could finally grab one of those Uranium or Mirror botkillers that're hidden in the files.
[QUOTE=Melted Bu11et;49497509]Made a video on it a while ago, i'll repost it: [video=youtube;WYRDn67jIYg]https://www.youtube.com/watch?v=WYRDn67jIYg[/video] yes, I'm aware that the wrangler and bat aren't "hidden"[/QUOTE] tactical camo bottle when
[QUOTE=Pagliacci;49500653]tactical camo bottle when[/QUOTE] real alcohol brand promos get your Jack Daniels™ bottle today!
I just hope somebody to glitch it to work with swords, impaling demo's hand.
[QUOTE=kibbleknight;49499559]You know, as much as i'm sure that other people want skins for non-stock weapons, i really hope that they don't go through with the idea. I understand there are several re-skins in the game for non-stock weapons but generally speaking, they are guaranteed to look like A or B in the situation of it. It seems like a horrible idea to extend the new skin system to them, because some of the unlocks that are usually identified by color scheme could be potentially disguised or otherwise unless valve purposefully limits the skins available to them to maintain the same color read-ability.[/QUOTE] there are some weapons that could get away with having skins, though. it's not all about colors for example, skins for huntsman. there's already a huntsman reskin in the game and I doubt Valve would want to add another bow weapon for sniper, so skins would be alright
I'd honestly rather them come out with some sort of rebalancing every bugfix update, every week, so that we aren't overwhelmed with changes like with Tough Break and Gun Mettle
I'd like the TF2 team to write a blog post about why they rebalanced certain weapons. A lot of them make sense, but some of them are inexplicable to me.
[QUOTE=Magypsy;49501510]I'd like the TF2 team to write a blog post about why they rebalanced certain weapons. A lot of them make sense, but some of them are inexplicable to me.[/QUOTE] I want to know why they keep increasing damage on weapons like the Wrap Assassin and Fan of War that you have no reason to try and kill someone with and still do useless amounts of damage after the buffs Also what the point of the Wrap Assassin glass explosion is if it only does a whopping 5 damage to anyone directly next to it
[QUOTE=_charon;49501596]I want to know why they keep increasing damage on weapons like the Wrap Assassin and Fan of War that you have no reason to try and kill someone with and still do useless amounts of damage after the buffs Also what the point of the Wrap Assassin glass explosion is if it only does a whopping 5 damage to anyone directly next to it[/QUOTE] Five damage is still five damage, man. It wouldn't sound all too big in pub play, but i am guessing it would be something pretty alright in a competitive scene.
Wouldn't the claid - looking at the charge-distance-crit changes - if it'd kept the extra charge distance be worse? The amount needed to output actual damage as a demoknight would be pretty high, making it kinda bad. Even though the current version is far from good. ...Is this a decent guess at why they'd have changed it?
[QUOTE=Demo-the-man;49501705]Five damage is still five damage, man. It wouldn't sound all too big in pub play, but i am guessing it would be something pretty alright in a competitive scene.[/QUOTE] Ah competitive play, the only place where the Elf's Booties are banned.
[QUOTE=Demo-the-man;49501705]Five damage is still five damage, man. It wouldn't sound all too big in pub play, but i am guessing it would be something pretty alright in a competitive scene.[/QUOTE] This is a joke right? No scout worth their salt uses anything other than the Atomizer or Boston Basher specifically because the passive benefits they offer are so incredible. Scout doesn't need his melee to do damage -- ranged or otherwise-- because that's what his guns are for. The pistol outdamages the wrap assassin's piddly extra 5 damage by a minimum of 60% with a potential to get as high as 440%, has instant travel time, has 12 shots loaded, reloads quickly, and doesn't act as a compensation for [i]missing[/i]. The bauble itself deals 69 damage over the course of 10 seconds, but again, the Pistol still outclasses that and does it faster. If anything, the Wrap Assassin shattering on contact is a nerf, because it means you cannot retrieve the bauble to smack it again and again at people if you miss.
you can attack with both the bauble and pistol at once. Damage is sped up as a result. You are right though, damage isn't really a big factor in the scout's melee.
[QUOTE=Demo-the-man;49501705]Five damage is still five damage, man. It wouldn't sound all too big in pub play, but i am guessing it would be something pretty alright in a competitive scene.[/QUOTE] No-one uses anything but the Boston Basher there because it's so much better than anything else (it also allows the Scout to have the Medic more quickly charge their uber due to self-damage).
[QUOTE=kibbleknight;49499559]You know, as much as i'm sure that other people want skins for non-stock weapons, i really hope that they don't go through with the idea. I understand there are several re-skins in the game for non-stock weapons but generally speaking, they are guaranteed to look like A or B in the situation of it. It seems like a horrible idea to extend the new skin system to them, because some of the unlocks that are usually identified by color scheme could be potentially disguised or otherwise unless valve purposefully limits the skins available to them to maintain the same color read-ability.[/QUOTE] I've thought about this at some length, and I realize that I use sound queues way more than visual queues to determine what weapon a player is fighting with. Every primary weapon I can think of all use a very distinct firing sound, with the exception of the flamethrower/backburner/degreaser. If unlocks all had weapon skins, I don't think that would affect combat as much we think it would.
[QUOTE=Fluury;49501717]Wouldn't the claid - looking at the charge-distance-crit changes - if it'd kept the extra charge distance be worse? The amount needed to output actual damage as a demoknight would be pretty high, making it kinda bad. Even though the current version is far from good. ...Is this a decent guess at why they'd have changed it?[/QUOTE] When I used the Claid it was because the extra charge time helped me get to the action/get away from the action quicker. Even if the crit capabilities were nerfed I wouldn't mind because I used the Claid in a Demoknight/Demoman hybrid loadout so I didn't rely on it's damage output.
[QUOTE=Angemon300;49501723]Ah competitive play, the only place where the Elf's Booties are banned.[/QUOTE] But why? It doesn't give you any advantages at all.
[QUOTE=Exhale;49502376]But why? It doesn't give you any advantages at all.[/QUOTE] bait people into following you
[QUOTE=Fluury;49499890]I never understood Valve's way of balancing weapons. No - I am not questioning why the buffed/nerfed XY, I straight out don't understand while some rebalanced are tied to completely normal bug fix updates. Remember when they rebalanced the Amputator (Or was it some other weapon? I dont know.) in a completely normal update? Most people liked it, since it made the weapon more interesting, but why wasn't it in a major update, like all the other rebalances?[/QUOTE] I would imagine that most weapon rebalances are in major updates because more people read the update page/update notes of a major update then normal updates. Most players also except weapon rebalancing in major updates.
[QUOTE=Psychopath12;49501757]This is a joke right? No scout worth their salt uses anything other than the Atomizer or Boston Basher specifically because the passive benefits they offer are so incredible. Scout doesn't need his melee to do damage -- ranged or otherwise-- because that's what his guns are for. The pistol outdamages the wrap assassin's piddly extra 5 damage by a minimum of 60% with a potential to get as high as 440%, has instant travel time, has 12 shots loaded, reloads quickly, and doesn't act as a compensation for [i]missing[/i]. The bauble itself deals 69 damage over the course of 10 seconds, but again, the Pistol still outclasses that and does it faster. If anything, the Wrap Assassin shattering on contact is a nerf, because it means you cannot retrieve the bauble to smack it again and again at people if you miss.[/QUOTE] i think it syncs well with the bfb, especially if you're using a nondamaging secondary. the bleed on hit means you can get some boost back even if you take damage in the meantime - the atomizer doesn't work well with losing boost on midair jumps and the boston basher doesn't work for me because tf2's hitreg is shite
[QUOTE=Psychopath12;49501757]This is a joke right? No scout worth their salt uses anything other than the Atomizer or Boston Basher specifically because the passive benefits they offer are so incredible.[/QUOTE] not disagreeing at all, but i like the sandman too. A well placed ball on a medic or power class can almost singlehandedly turn the tide of a push, or save your ass in a bad situation, and just generally fuck with irritable players, which is always fun
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