• Major Update Speculation XXX: cp_orange_x3 confirmed!
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[QUOTE=Lord Exor;49653082]While I mostly agree with you, I would like to point out that overspecialization is poor balancing in general. Unlocks [I]should[/I] ideally engender a unique and effective alternative to existing options--neither superior nor inferior, but different.[/QUOTE] I'll never stop being entertained by the way you write things. Not saying it's bad, in fact you put the idea of an unlock into words perfectly, it's just the place you choose to do so- in an online internet forum- is baffling to me
[QUOTE=Stric_Matic;49649980]:snip:[/QUOTE] Chargin targe is useless now that it can't shut down afterburn Loose cannon is literally broken right now, as it fires in your face most of the time for no reason Zatoichi would have been okay had they kept the overheal with no cap on it Loch-n-load is just fine as it is. Deals tons of damage to buildings, making it a good replacement to sticky launchers for someone who is as unskilled as I can be. Tide turner is balanced right now in my opinion Claymore is a crappy version of zatoichi right now. We want the old one back! I really like the current persuader. The splendid screen is really the only shield worth using in most situations right now. This is coming from someone who has played a lot of demonight. [QUOTE=The Duke;49651437]the Splendid Screen and Chargin' Targe are now really good with launchers and pretty useful as an escape tool. The debuff on charge aspect is extremely downplayed by people.[/QUOTE] I agree completely. Charging removing debuffs is one of the great things right now.
[QUOTE=GuntMyFries;49652776]So, on a actual note of news, as of an hour ago [URL="https://www.reddit.com/r/tf2/comments/43r12k/finally_valve_officials_servers_in_south_america/?sort=confidence"]there are now South American servers for Brazil[/URL][/QUOTE] [I][B]OH MY GOOOOOD[/B][/I] This is great news! South America will finally be able to play normally, the contracts will be easier to execute and... I have 200+ ping in Brazil servers. Welp, that was good while it lasted.
[QUOTE=GuntMyFries;49652776]So, on a actual note of news, as of an hour ago [URL="https://www.reddit.com/r/tf2/comments/43r12k/finally_valve_officials_servers_in_south_america/?sort=confidence"]there are now South American servers for Brazil[/URL][/QUOTE] Finally i can have some fun doing contracts
I kinda want a wrench that only lets you build up to level 2 sentries, just because I prefer level 2's over level 3's and that's literally my only reasoning. :goodjob: Me!
[QUOTE=Dookas;49653976]I kinda want a wrench that only lets you build up to level 2 sentries, just because I prefer level 2's over level 3's and that's literally my only reasoning. :goodjob: Me![/QUOTE] that's a pretty legit thing to want. there's no spotlight for level 2 stuff right now, they're just "there".
I think the real question is why you would prefer a level 2 Sentry over a level 3.
[QUOTE=TectoImprov;49654100]I think the real question is why you would prefer a level 2 Sentry over a level 3.[/QUOTE] Personally I like it on a more visual level, not to mention a lack of rockets to be reflected provides it with a higher killing power. That said, not many players take advantage of the sentry's rockets anyways.
[QUOTE=TectoImprov;49654100]I think the real question is why you would prefer a level 2 Sentry over a level 3.[/QUOTE] ive heard that level 2's have stronger knockback.
[QUOTE=TectoImprov;49654100]I think the real question is why you would prefer a level 2 Sentry over a level 3.[/QUOTE] Honestly. I just prefer the looks of the Level 2 more and I feel the rockets just don't look right
So I don't die to my own sentry's rockets.
level 2 are pretty sweet for bodyblocking in MvM the rocket splash always ruins everything
Sorry if this is super late or has been already speculated on, but do we have an idea when the Matchmaking Beta Passes are going to start to be passed out? It seems strange to make the group and then do nothing with it for a while(not even an announcement other than a r/tf2 post), but then again it's Valve we're talking about.
[QUOTE=Dookas;49653976]I kinda want a wrench that only lets you build up to level 2 sentries, just because I prefer level 2's over level 3's and that's literally my only reasoning. :goodjob: Me![/QUOTE] Level 2 sentries are better for offense over level 3 sentries. They're cheaper, deploy faster, and have the same firepower, just lack the rockets, which are only good for countering cornerspam in tight spaces anyway, so only good for static defense. The only real downside of using level 2 sentries for offense is that they have -36hp in relation. Also in general, the biggest difference between upgrades is between level 1 and level 2, level 3 upgrade is usually not as worth (dispensers are an exception, they have linear progression on all accounts). I generally always upgrade everything to level 2 before moving on with my upgrades so as to get everything functional ASAP.
I remember reading an old comp tip about upgrading to Level 2 up to 3/4 of the way before moving it. Then it only goes through two upgrade animations before becoming active when redeployed. And it only takes one swing to make it Level 3.
I still waiting for a update with that metal pack sandvich. When Heavy drops, or "eats" (it would have other animation for sure) it, it'll act like ammo pack.
Even though I'm European, it's nice to see them adding official servers to Brazil/South America as well. Besides the fact that it might mean way less laggy players joining US servers (and occasionally they'll wonder into EU ones as well), it also shows they're rather commited to keep supporting the game for a long time. We've now got contract-enabled (and MM-enabled in the near future) servers decently covering all the continents but Africa (and, honestly, I don't think there's many players from there, apart from the odd South African or Egyptian). I still wish they'd extend contract support to registered and verified community servers, though, and reworked Quickplay so it gives some love to community servers as well (this includes changing the scoring/algorythm that seems to almost exclusively favor Skial's bot-filled instaspawn servers).
[QUOTE=Jhejh poT;49656016]I still waiting for a update with that metal pack sandvich. When Heavy drops, or "eats" (it would have other animation for sure) it, it'll act like ammo pack.[/QUOTE] I wouldn't want to lock myself into eating animation just to get ammo, especially if I have 20 packs lying at my feet from all the people I just mowed down.
[url]https://facepunch.com/showthread.php?t=1504255[/url] So this is going around. :tried:
As a Russian TF2 player i would like to play on official Moscow server(s)
[QUOTE=Jhejh poT;49656774]As a Russian TF2 player i would like to play on official Moscow server(s)[/QUOTE] i can vouch for official russian tf2 servers
[QUOTE=LittleBabyman;49657114]i can vouch for official turkish tf2 servers[/QUOTE] FTFY :v:
Official Prague servers maybe?
chicago and texas servers might be good
I just remembered that Pass time exists.
[QUOTE=HiddenShadow;49658688]I just remembered that Pass time exists.[/QUOTE] It's actually really good too, and the developers are pretty enthusiastic - wish it could just be something in regular rotations rather than having specific servers.
Maybe that's 2early but would it be nice if we would have bets system on MM in TF2? Like what's gonna happen in Dota 2 (info from VNN).
TF2 Matches are incredibly unpredictable sometimes, so I'd be up for it.
Update inbound EDIT: [b]Patch notes:[/b] [quote] - Fixed a security issue related to the file system (thanks to Simon Pinfold for this report) - Fixed a client crash related to the material system - Fixed a crash when using medium or low texture quality on maps with static prop lighting - Fixed not seeing team names when using custom scoreboards - Fixed leaderboards occasionally not displaying when changing map - Improved bspzip tool stability when packing maps with large amounts of custom assets - Updated the contents of the Gargoyle Case, the Fall 2013 Acorns Crate, the Love And War Cosmetics Bundle, the Mann Co. Strongbox, and the Mann Co. Stockpile Crate - Updated the model/materials for the Crusader's Getup and Arthropod's Aspect - Updated The HazMat Headcase so it can be equipped by the Sniper - Updated The Mustachioed Mann so it can be equipped by all classes and added a second style - Updated The Special Eyes so it can be equipped by the Pyro and added a second style - Updated The Frenchman's Formals to hide the Scout's dog-tags - Updated the equip_region for the Cheater's Lament and added a new style - Updated the Backburner to add the pilot light - Updated the Rainblower to remove the pilot light - Updated several materials to fix issues caused by mat_picmip - Updated the localization files - Updated pl_borneo - Fixed an exploit where players could get outside the map - Updated ctf_landfall - Fixed some material issues - Updated cp_vanguard - Added new path to the last point - New geometry to reduce sightlines on the middle point - Reorganized spawn points to better exit final spawns - Fixed Red forward spawn door blocking when held open - Fixed some material issues[/quote] [b]First on a mobile phone roflz[/b]
"We're working on a mandatory update for TF2. We should have it ready soon." -Eric
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