• Loadout V9 : Paints are good
    5,006 replies, posted
I don't think the performance concern is as large as you guys are making it out to be. Realistically, at most it's going to be like 12 extra models on the screen at one time. I don't know that much about source engine, but I doubt that any computer which can run TF2 now wouldn't be able to run it with an extra cosmetic slot. Class recognition is a moot point because items are accepted into the game specifically with their ability to keep class recognizability in mind. If a class has a pool of items that are designed to work with team recognition, well enough that 3 cosmetics don't cause significant problems with silhouettes or color distribution (and I've never had problems with recognizing a class because of their cosmetics), I seriously doubt that one more cosmetic is going to be enough to change that.
[QUOTE=Mort Stroodle;48068104]I don't think the performance concern is as large as you guys are making it out to be. Realistically, at most it's going to be like 12 extra models on the screen at one time. I don't know that much about source engine, but I doubt that any computer which can run TF2 now wouldn't be able to run it with an extra cosmetic slot. Class recognition is a moot point because items are accepted into the game specifically with their ability to keep class recognizability in mind. If a class has a pool of items that are designed to work with team recognition, well enough that 3 cosmetics don't cause significant problems with silhouettes or color distribution (and I've never had problems with recognizing a class because of their cosmetics), I seriously doubt that one more cosmetic is going to be enough to change that.[/QUOTE] It's not an issue of how many are one screen at a time. TF2 can only have so many entities, its a server limitation not a client side limitation. It's also not about averages. Sure most of the players won't be in eye sight at one time, sure most people won't have a crappy computer, sure most cosmetics don't mess with class/team recognition too much. But there could be some who have all that, and when they can't do anything in TF2 because of that it's kind of an issue. TF2 is supposed to be a game that isn't too taxing on a computer, this would defeat that.
There was no problem with people walking around carrying duck journals. Or canteens, for that matter. However there are a tiny amount of people with duck journals who wear them, so it's probably hard to tell. Also both the canteen and duck journal have very few polys.
[QUOTE=Mort Stroodle;48068104]I don't think the performance concern is as large as you guys are making it out to be. Realistically, at most it's going to be like 12 extra models on the screen at one time. I don't know that much about source engine, but I doubt that any computer which can run TF2 now wouldn't be able to run it with an extra cosmetic slot. Class recognition is a moot point because items are accepted into the game specifically with their ability to keep class recognizability in mind. If a class has a pool of items that are designed to work with team recognition, well enough that 3 cosmetics don't cause significant problems with silhouettes or color distribution (and I've never had problems with recognizing a class because of their cosmetics), I seriously doubt that one more cosmetic is going to be enough to change that.[/QUOTE] Let me put it this way for scout, there are 22 unique equip regions. if we were to allow one item for each equip region, we would be allowing 22 items on each scout. Assuming other classes have around the same amount of equip regions, lets round this down to 20. 20 equip regions for each class. 20 cosmetics for each class, albeit within a reasonable margin of error, since a select few pairs of equip regions conflict with each other, like eyes and lenses, or whole head and hat, so we can round this down to about say 14 equip regions for each class. Now we take that, and the triangle limit for cosmetics in TF2. Since many cosmetics dont reach this limit, we'll round down the average triangle number per item to the limit where an item would only need one low LOD. this is 1000 triangles. So, if a player is wearing 14 cosmetics of 1000 triangles each, coupled with the average player model triangle count of 7000, each character would have a triangle load of 21,000 triangles. This would make each character have 3 times the number of triangles than the base player model. As it stands, 3 cosmetics of 1000 triangles each would cap most characters out at 10,000 triangles. now do you see why this would be an issue? even allowing two more cosmetics on each character would cause a 22 player game to have 264,000 triangles. with 3 cosmetics this is 220,000 assuming each player has 3 cosmetics. That's equal to having 6.2 more players (without any cosmetics) on the server. not to mention having an excessive amount of cosmetics would cause servers to have to work significantly harder to compensate for the increased workload.
[QUOTE=TheJukebox;48068174]TF2 is supposed to be a game that isn't too taxing on a computer, this would defeat that.[/QUOTE] To be fair, that point became null around the start of the F2P update. My huge gaming rig can't even run TF2 without an FPS config when it can run other games like Borderlands 2 fine at max settings.
If your rig can't run TF2 without trouble, it is decidely not "huge". :wink:
[QUOTE=G. Verloren;48069208]If your rig can't run TF2 without trouble, it is decidely not "huge". :wink:[/QUOTE] You say that like Tf2 isn't an unoptimized mess. It is. :condescending wink:
[QUOTE=ikes;48068715]Let me put it this way for scout, there are 22 unique equip regions. if we were to allow one item for each equip region, we would be allowing 22 items on each scout. Assuming other classes have around the same amount of equip regions, lets round this down to 20. 20 equip regions for each class. 20 cosmetics for each class, albeit within a reasonable margin of error, since a select few pairs of equip regions conflict with each other, like eyes and lenses, or whole head and hat, so we can round this down to about say 14 equip regions for each class. Now we take that, and the triangle limit for cosmetics in TF2. Since many cosmetics dont reach this limit, we'll round down the average triangle number per item to the limit where an item would only need one low LOD. this is 1000 triangles. So, if a player is wearing 14 cosmetics of 1000 triangles each, coupled with the average player model triangle count of 7000, each character would have a triangle load of 21,000 triangles. This would make each character have 3 times the number of triangles than the base player model. As it stands, 3 cosmetics of 1000 triangles each would cap most characters out at 10,000 triangles. now do you see why this would be an issue? even allowing two more cosmetics on each character would cause a 22 player game to have 264,000 triangles. with 3 cosmetics this is 220,000 assuming each player has 3 cosmetics. That's equal to having 6.2 more players (without any cosmetics) on the server. not to mention having an excessive amount of cosmetics would cause servers to have to work significantly harder to compensate for the increased workload.[/QUOTE] Woah now, who said anything about a cosmetic slot for every single equip region? I was just talking about 4 slots total. [editline]27th June 2015[/editline] Ah, looked back, that's what people were referring to in the first place. Looks like we were talking about completely different things.
Dumping my loadouts [url]http://i.imgur.com/4s1mUHT.png[/url] [url]http://i.imgur.com/FwmT0Mx.png[/url] [url]http://i.imgur.com/aW9HJIC.png[/url] [url]http://i.imgur.com/tLmSEuf.png[/url] [url]http://i.imgur.com/mAqBIj4.png[/url] [url]http://imgur.com/4s1mUHT,19X79wk,FwmT0Mx,aW9HJIC,tLmSEuf,mAqBIj4,QvXZW06,CzwI2sy,kLTzmOp,ZB75pgb,TVQLxVJ,8XjNHk9,4MQjkl2#6[/url] [url]http://i.imgur.com/CzwI2sy.png[/url] [url]http://i.imgur.com/kLTzmOp.png[/url] [url]http://i.imgur.com/ZB75pgb.png[/url] [url]http://i.imgur.com/TVQLxVJ.png[/url] [url]http://i.imgur.com/8XjNHk9.png[/url] [url]http://i.imgur.com/4MQjkl2.png[/url] some more original/better than others, all of my loadouts are somewhat themed~
[IMG]http://puu.sh/iFNXY/da6e9cc9ec.PNG[/IMG] my van or yours
[QUOTE=Croc Shock;48071480][IMG]http://puu.sh/iFNXY/da6e9cc9ec.PNG[/IMG] my van or yours[/QUOTE] [I]I came here to fuck bitches and build sentries.[/I]
[QUOTE=Croc Shock;48071480][IMG]http://puu.sh/iFNXY/da6e9cc9ec.PNG[/IMG] my van or yours[/QUOTE] Nice Loadout, a shame that we dont have 4 Slots
you could do this instead. still a pornstar [IMG]http://puu.sh/iFUpC/6993000775.PNG[/IMG]
[QUOTE=kojo401;48069453]Dumping my loadouts -great wall of china- some more original/better than others, all of my loadouts are somewhat themed~[/QUOTE] Use [noparse][t]img[/t][/noparse] instead of [noparse][img]img[/img][/noparse], please.
[QUOTE=Ax3l;48063956]The thing about lime and pink looking like such an eyesore is because it's a very strong color which contrasts to the basic an rustic colors that the game capitalizes on. [IMG]http://www.teamfortress.com/contribute/images/tips_palette.gif[/IMG] There's a reason the red and blues aren't very strong either.[/QUOTE] Good thing too, I'm glad I don't have to see this shitty blue ever. [t]https://upload.wikimedia.org/wikipedia/commons/thumb/f/ff/Solid_blue.svg/2000px-Solid_blue.svg.png[/t]
Have some loadouts [t]http://images.akamai.steamusercontent.com/ugc/438321979923166735/3BFC1461528EDEEA364CFCDBEA8252AD6DF99F24/[/t][t]http://images.akamai.steamusercontent.com/ugc/438321979923167197/0C8B597F61385328C43C7BE50655C34DFF28757C/[/t][t]http://images.akamai.steamusercontent.com/ugc/438321979923167339/E19377EB8404F5FBF86CA3B251A687F08CD85EA4/[/t][t]http://images.akamai.steamusercontent.com/ugc/438321979923167515/D42C7A14F9DF00725ED13E4BC677AAD8DFFC4F60/[/t]
[QUOTE=Rajikaru;48069267]You say that like Tf2 isn't an unoptimized mess. It is. :condescending wink:[/QUOTE] You say that like TF2 isn't almost eight years old and built in an engine that is eleven years old. If you're having trouble running a game that came out almost a decade ago, you simply do not have a "huge" gaming rig in the sense that most people would assume you mean by saying that. Current generation higher-end PCs have absolutely no trouble running TF2, lack of optimization notwithstanding. Also, please don't read more into a simple wink emote than I put into it. I'm not trying to be condescending - if anything, I'm trying to be friendly and explain something politely.
[QUOTE=Croc Shock;48071480][IMG]http://puu.sh/iFNXY/da6e9cc9ec.PNG[/IMG] my van or yours[/QUOTE] Heh. I made this loadout before. Ron Jeremy Engineer!
Tested out a few interesting sniper jacket matchups [T]http://puu.sh/iFfHi/e75176e336.jpg[/T][T]http://puu.sh/iFftS/5eddd82047.jpg[/T] [T]http://puu.sh/iFfER/28cf988a91.jpg[/T][T]http://puu.sh/iFfsK/a13fc6a8c3.jpg[/T] [T]http://puu.sh/iFfzu/25ed1da653.jpg[/T] bottom one has the outback intellectual if you cant tell there is minor clippage on some of these, generally the elbows, but nothing glaringly bad, also it could be because of the character select pose in some cases [sp]My current sniper uses the top right one, and its really cool looking[/sp] Oh but this cant be worn for whatever reason [T]http://puu.sh/iFfZq/6ac04e93bd.jpg[/T]
I hate to carry on, so i'll just finish off by saying [QUOTE=G. Verloren;48073570]You say that like TF2 isn't almost eight years old and built in an engine that is eleven years old.If you're having trouble running a game that came out almost a decade ago, you simply do not have a "huge" gaming rig in the sense that most people would assume you mean by saying that. Current generation higher-end PCs have absolutely no trouble running TF2, lack of optimization notwithstanding.[/QUOTE] You're obviously either way exaggerating what I said or misinterpreting it entirely (I have a large, size-based, gaming rig), not to mention, as anybody will tell you, TF2 IS unoptimized enough that people can't actually run it (most comp players don't use max fps configs because they like the look of the lod models). Also, you're starting conflict where there was none. So please don't. Thanks. [QUOTE=G. Verloren;48073570]Also, please don't read more into a simple wink emote than I put into it. I'm not trying to be condescending - if anything, I'm trying to be friendly and explain something politely.[/QUOTE] Certainly came off as condescending. ---------------------------------------------------------------------------- Don't got any loadouts to post unless people here like the Cockfighter. Sorry.
[QUOTE=ikes;48074676]Tested out a few interesting sniper jacket matchups [T]http://puu.sh/iFfHi/e75176e336.jpg[/T][T]http://puu.sh/iFftS/5eddd82047.jpg[/T] [T]http://puu.sh/iFfER/28cf988a91.jpg[/T][T]http://puu.sh/iFfsK/a13fc6a8c3.jpg[/T] [T]http://puu.sh/iFfzu/25ed1da653.jpg[/T] bottom one has the outback intellectual if you cant tell there is minor clippage on some of these, generally the elbows, but nothing glaringly bad, also it could be because of the character select pose in some cases [sp]My current sniper uses the top right one, and its really cool looking[/sp] Oh but this cant be worn for whatever reason [T]http://puu.sh/iFfZq/6ac04e93bd.jpg[/T][/QUOTE] I used to use that last combo ! With the sniper's shako
My two main classes. Scout-- "The Bostonian Banger" [IMG]http://i.imgur.com/W5on6gX.png[/IMG] Soldier-- "The Killer Kommander" [IMG]http://i.imgur.com/DhRIqS7.png[/IMG]
[IMG]http://i.imgur.com/xsbHKo1m.png[/IMG] [URL="http://images.akamai.steamusercontent.com/ugc/688271870992688010/849870B5A8133549A8CD5448D1CA1313286220F2/"]Ingame[/URL]
[QUOTE=ThePootis;48079970]My two main classes. Scout-- "The Bostonian Banger" [IMG]http://i.imgur.com/W5on6gX.png[/IMG] Soldier-- "The Killer Kommander" [IMG]http://i.imgur.com/DhRIqS7.png[/IMG][/QUOTE] That scout loadout would be so much better without the gold paint on the cool cat
This is now my new favorite loadout of all time [IMG]http://images.akamai.steamusercontent.com/ugc/434944433390417355/0B763271DD4E1AEC95D306B4697AC9C325F4C364/[/IMG]
[QUOTE=Gentlebear;48080896]That scout loadout would be so much better without the gold paint on the cool cat[/QUOTE] I like it. [editline]30th June 2015[/editline] try the tomb readers instead of the boots though, could also be gold like so [IMG]http://puu.sh/iI6QF/8a05adbbc7.jpg[/IMG]
While gold is my favorite TF2 paint and I would honestly consider slapping it on anything, after having undergone such consideration I do have to side with the non-gold Cool Cat camp. Gold Tomb Readers are boss, though - I'd just pair them with something else.
[B][I]Late Night Poker[/I][/B] [IMG]http://puu.sh/iIB59/1a5edc5dbf.png[/IMG]
[QUOTE=blueNES;48089010][B][I]Late Night Poker[/I][/B] [IMG]http://puu.sh/iIAIc/507ff1b860.jpg[/IMG][/QUOTE] ...why is it tilted horizontally people are disagreeing with my post but it was originally tilted horizontally, hell it still is in the quoted image
Not sure if anyone has seen this yet, but a smart young whippersnapper made a nice [url=http://imgur.com/a/VlTJH]gallery[/url] of all the professional killstreak effects and their sheens. [B]Cerebral Discharge:[/B] [thumb]http://i.imgur.com/jlgeTEr.png[/thumb] [B]Flames:[/B] [thumb]http://i.imgur.com/hGEvp54.png[/thumb] [B]Fire Horns:[/B] [thumb]http://i.imgur.com/BQ5gjxX.png[/thumb] [B]Hypno-Beam:[/B] [thumb]http://i.imgur.com/dKrFpTU.png[/thumb] [B]Incinerator:[/B] [thumb]http://i.imgur.com/BoNMRBA.png[/thumb] [B]Singularity:[/B] [thumb]http://i.imgur.com/d6bcDRe.png[/thumb] [B]Tornado:[/B] [thumb]http://i.imgur.com/5ZuDGM8.png[/thumb] Might be helpful for those planning to use professional killstreak weapons in their loadouts, no?
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