• Team Fortress 2 Classic V3
    5,020 replies, posted
[QUOTE=Druidlyclean;49557507]If I'm understanding this right, then that incline is literally already 2:3,[/QUOTE] If it is, it's kinda hard to tell, even then it still looks really steep, it needs to be shallower
Is it possible to make a to team map with green and yellow teams instead of red and blue? Probably not but I feel like it would be cool if this was possible. It doesn't sound hard to implement. We'd just need a reskinned team selection menu. Also would be nice if you could have any team not just red/blue and green/yellow but blue/green yellow/blue etc. (I know this isn't like an important feature or anything and it really won't change anything gameplay wise, but I feel like the map makers could use all the "artistic freedom" they want :pudge:)
[QUOTE=WhyNott;49557195]Goddamit chowder, how many times we have to tell you Dont leak future content[/QUOTE] I'm Still waiting for minisentry and dead ringer DLC
Devs, [URL="http://tf2classic.tumblr.com/"]this blog[/URL] is still a thing, right?
[t]http://i.imgur.com/eXSIuqD.jpg[/t][t]http://i.imgur.com/8GhWcfH.jpg[/t][t]http://i.imgur.com/iFMsZbP.jpg[/t] Here's the hallway, and now its looking a bit better, but its still ugly to me.
[QUOTE=Jboby1;49557964]Devs, [URL="http://tf2classic.tumblr.com/"]this blog[/URL] is still a thing, right?[/QUOTE] Yeah it is, and I've got a backlog of questions to answer on it. I'll update it today.
[QUOTE=Druidlyclean;49558172][t]http://i.imgur.com/eXSIuqD.jpg[/t][t]http://i.imgur.com/8GhWcfH.jpg[/t][t]http://i.imgur.com/iFMsZbP.jpg[/t] Here's the hallway, and now its looking a bit better, but its still ugly to me.[/QUOTE] add some lights on the side or something, maybe a railing on the side of those stairs too (not on the wall.)
[t]http://i.imgur.com/9ev1J80.jpg[/t] Well I went by what Rageguy said and added railing to the right side of the stairs, and I decided to move the railing for the cart over so there's more room to walk, probably going to make the roof diagonal since it just being flat looks ugly to me. Edit: [t]http://i.imgur.com/Kr3HOrO.jpg[/t] Have moved the Binksi Logging sign lower since the taking of this screenshot. I've made the ceiling diagonal, and have given the rails more detail rather than just being two long peices of metal.
Hello guys rad here, I recently touch the item_game.txt file and this happen. [IMG]http://images.akamai.steamusercontent.com/ugc/361778856654931987/55F5017D7D7FD46E9554FA37941AA63D11397D1D/[/IMG] What do you think?
Now I'm personally against adding cosmetics to the mod, but would there be any way for me to make [URL="http://mods.tf/mods/883/"]this[/URL] part of the Sniper's default model? I always preferred the reflectiveness of these glasses to those of the default.
[QUOTE=The_Rad;49559876]Hello guys rad here, I recently touch the item_game.txt file and this happen. What do you think?[/QUOTE] What did you do to it exactly?
[QUOTE=MrDrToaster;49560221]What did you do to it exactly?[/QUOTE] I basically Added the revolver to the engineer. Shots somewhat more faster than the spy's revolver but with a little less damage Edit: their damage is around the 20-43
[QUOTE=The_Rad;49559876]Hello guys rad here, I recently touch the item_game.txt file and this happen. [IMG]http://images.akamai.steamusercontent.com/ugc/361778856654931987/55F5017D7D7FD46E9554FA37941AA63D11397D1D/[/IMG] What do you think?[/QUOTE] Needs no random crits and balanced
[QUOTE=The_Rad;49560270]I basically Added the revolver to the engineer. Shots somewhat more faster than the spy's revolver but with a little less damage Edit: their damage is around the 20-43[/QUOTE] So it does less damage faster, not balanced.
I'd prefer if unlocks did something unique and added depth, rather than just being simple less ammo more damage weapons.
Unlocks should be quality over quantity, with a focus on simple but interesting stuff like the Kritzkrieg, Gunboats, and Widowmaker, rather than simple, barely different stuff like the Family Business or relatively complex gimmick weapons like the Loose Cannon. Though, I'd say a plus/minus stats weapon would be ok, [I]if and only if [/I]it's interesting upsides and downsides. This is a terrible example that shouldn't be used, but something like a shotgun with a hugenormous clip and a supersonic firing rate and reload speed, but less damage, over something like the Family Business with a barely changed clip, barely changed firing rate, and barely decreased damage for a weapon that is functionally just a crappy vanilla shotgun with a bigger clip.
[QUOTE=cha0s;49560760]So it does less damage faster, not balanced.[/QUOTE] Well... Which stats do you consider fair? [editline]19th January 2016[/editline] Also, just asking. What happen when you join to a server and you have your items_game modified???
[QUOTE=The_Rad;49561490]Well... Which stats do you consider fair? [editline]19th January 2016[/editline] Also, just asking. What happen when you join to a server and you have your items_game modified???[/QUOTE] Nothing, usually. I can join servers just fine with an edited items_game. If I try to use a custom weapon it either won't show up in my inventory or won't work. Also, can I just say it'd be really nice if we knew which attributes actually worked before testing them? Going by trial and error to see which attributes were ported is really tedious.
[QUOTE=The_Rad;49561490]Well... Which stats do you consider fair? [editline]19th January 2016[/editline] Also, just asking. What happen when you join to a server and you have your items_game modified???[/QUOTE] Server always has priority so in worst case you'll get desyncing and prediction errors.
Thanks for the info guys.
Are we going to get a railgun for engineer, revolver for engineer, or neither?
[QUOTE=maxfield;49562083]Are we going to get a railgun for engineer, revolver for engineer, or neither?[/QUOTE] I dont think, It was just me checking the items_game.txt only
We now have third person "Thanks!" gestures for the classes that were missing them. [img]http://i.imgur.com/yJaZTcS.png[/img] [img]http://i.imgur.com/Ti5rvz5.png[/img] [t]http://i.imgur.com/4COtddG.png[/t] Fixed by Game Zombie, Engie animation by Hot Pocket
looks like engies getting a blowtorch, look in the files. [B]Edit[/B] i say give the engineer a setup that complements a battle engie, a shotgun that has less spread, but 25% less ammo. a railgun that works like the righteous bison, but with a cow mangle style charge shot. and a blowtorch, that builds mini sentrys, and it also builds two mini dispensers. [B]Edit[/B]2 why cant i edit stock stats?
[QUOTE=cha0s;49562572]looks like engies getting a blowtorch, look in the files. [B]Edit[/B] i say give the engineer a setup that complements a battle engie, a shotgun that has less spread, but 25% less ammo. a railgun that works like the righteous bison, but with a cow mangle style charge shot. and a blowtorch, that builds mini sentrys, and it also builds two mini dispensers. [B]Edit[/B]2 why cant i edit stock stats?[/QUOTE] You can edit them you need to put "attributes" {and the atributes between the brackets }
[QUOTE=Snowshoe;49562550] [img]http://i.imgur.com/yJaZTcS.png[/img] [/QUOTE] [T]http://puu.sh/mBguf.png[/T] [sp]I am so, so sorry.[/sp]
[QUOTE=The_Rad;49559876]Hello guys rad here, I recently touch the item_game.txt file and this happen. [IMG]http://images.akamai.steamusercontent.com/ugc/361778856654931987/55F5017D7D7FD46E9554FA37941AA63D11397D1D/[/IMG] What do you think?[/QUOTE] needs to b renames to "PISTOL BOBCAT"
[QUOTE=darkspire17;49564798]needs to b renames to "PISTOL BOBCAT"[/QUOTE] i get the joke, but it's not a pistol, it's a revolver.
Question the Scout SMG was removed because it had the Pistol effectivness combined with teh Sniper SMG Ammo capacity, yes? I think that was a problem because Scout SMG used the Pistol stats and not the SMG stats. About the Revolver for Engineer, just use the Spy Revolver stats, and done deal. Actually if you lurk around the Workshop, there are some revolvers, hell Engie also gets an Lever Action Rifle. And the Scout and Heavy get Revolvers as well. The Spy gets and Wild West Revolver inpsired by the Spaghetti Western Genre. Anyway that is about potentioal. About Grenades, I would add Grenade or Utility slots. The Grenades depending on the type of function would have different utility. The Grenades can only be resupplied by the lockers and Ammo packs, but the ammo for the guns has greater priority. Large Ammo packs fill up everything. If we use the Demoman's Grenade Launcher Grenades as an starting point for the Hand held grenades that would be good. I think that given how boss having handhend grenades as so on would be they should have good damage but not one shot light classes. Depending on the Grenade type and function, different grenades get different max ammo, so Frag Grenade for the Soldier would be 2 max good aoe damage. that sort of thing. I made a post in the TF2C group I can link that if you want. Edit How does one make tags for something. You know disagree agree fumy and such? Also is the disagree tag to everything of mine or just my grenade suggestion?
I was browsing around and saw 2 images that I thought to myself would be damn hilarious for the Civilian to say as part of his voicelines. I'll just link them. [URL="http://i.imgur.com/aQCnXIV.jpg"] http://i.imgur.com/aQCnXIV.jpg[/URL] The Civilian in TF2C is still escorted around by his team, right? I figure he'd say something like this after surviving a nasty encounter. Seems like a bad situation a coward like him'd be in :v: Maybe not "shat," but rather "crapped," since the classes in stock TF2 never curse [B]too[/B] strongly. [URL="http://i0.kym-cdn.com/entries/icons/original/000/018/842/you_are_wrong.png"] http://i0.kym-cdn.com/entries/icons/original/000/018/842/you_are_wrong.png[/URL] Just a simple "(laugh) You are wrong!" Where ever that could be used. Honestly I just want to hear these said in Benjamoose's Civilian voice!
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