[QUOTE=The_Rad;49648051]Hey MrDrtoaster, I fixed the textures.
[IMG]http://i.imgur.com/6Aakwz1.png[/IMG]
also, BAM 4 teams.
[IMG]http://i.imgur.com/JTV0mXj.png[/IMG][/QUOTE]
Jeez, he looks like he just got done swimming through a jello factory. Dude needs to learn to clean up after hes done with his shit. Aside from that it looks slightly better, but still needs work, for example: I know this model was made back in 2009, but I don't know any racing outfits that have the Soldier jacket flaps, I can understand the vest, because a madman with a weapon needs some bodyguarding.
[t]http://www.hrpworld.com/store/media/catalog/category/6413_hdr_2.jpg[/t]
Something like this, but with team colouring.
Aside from the model himself, I say instead of an ATV, and yes I know this isn't getting in the game anytime soon at all, but instead he could get a Motorcycle, less worrying about cutting a corner wrong with a bulky ATV.
[QUOTE=Druidlyclean;49648143]Jeez, he looks like he just got done swimming through a jello factory. Dude needs to learn to clean up after hes done with his shit. Aside from that it looks better, but still needs work[/QUOTE]
Well, You're right about the jello factory. and i will work on those details, thanks for the feedback
[QUOTE=The_Rad;49648051]Hey MrDrtoaster, I fixed the textures.
[IMG]http://i.imgur.com/6Aakwz1.png[/IMG]
also, BAM 4 teams.
[IMG]http://i.imgur.com/JTV0mXj.png[/IMG][/QUOTE]
Give him some gloves and extend his collar and then we have Stig as a class
[QUOTE=Doctor Hunt;49648535]Give him some gloves and extend his collar and then we have Stig as a class[/QUOTE]
Some say that he uses his Phong shaders instead of headlights to see at night.
[QUOTE=MrDrToaster;49646162]I'm imagining deathmatch mode on cp_manor_event and I like the idea of the HHH spawining and being a huge target that gives you 20 points for killing it or something.
EDIT: sorry for the giant picture[/QUOTE]
I actually wouldn't mind seeing Mann Manor with the HHH ingame. I feel like, unlike all the other Halloween maps, that it's tame enough for a little one off map with something special in it.
I don't know, feels weird for yet another class to use the Soldier's body structure/skeleton. While I am not quite sure why we need a class that drives cars specifically, I would at least suggest some more variation like perhaps the Engineer's structure instead.
I reckon death race should just be death mercs on these:
[t]https://s-media-cache-ak0.pinimg.com/736x/08/d4/2d/08d42dd05b1b1ec817f084e6d1b84632.jpg[/t][t]http://eandt.theiet.org/magazine/2014/11/images/640_atc90-3-wheeler.jpg[/t]
It's time appropriate, off-road, doesn't tip over, relatively simple and a nice bond reference
probably throw in a winchester for good measure
[t]http://i.imgur.com/hEWF0M4.gif[/t]
(terminator has good references for one handed weapon handling)
[t]http://www.imfdb.org/images/thumb/b/b9/TERMSE_SIDEA-53.jpg/600px-TERMSE_SIDEA-53.jpg[/t]
and maybe a helmet and goggles too
[t]https://dl.dropboxusercontent.com/u/39556064/concepts/DeathracerLite.jpg[/t]
Why does he have demoman's flak jacket
It looks very out of place
I think his design should be based off the character from the arcade game N.A.R.C
[QUOTE=blaholtzen;49649470]
[t]https://dl.dropboxusercontent.com/u/39556064/concepts/DeathracerLite.jpg[/t][/QUOTE]
If he gets a different variation for Death Race, if it becomes a thing, he could roll his sleeves down for the sake of a new bodygroup, and to show that he's a bit different than regular DeathMatch. Other changes could be made as well since he has so much customization bodygroup-wise
I think the fact that he'd be riding a bike would be noticeable enough, changing his outfit doesn't seem very important honestly
[QUOTE=blaholtzen;49649887]I think the fact that he'd be riding a bike would be noticeable enough, changing his outfit doesn't seem very important honestly[/QUOTE]
True, but it is the little things, you know?
Well, aside from Deathmatch and the Mercenary, it's been some time since we've seen any new models, or well any thing for that matter, I'd at least like to see the progress on the Scientist and his different head bodygroups, for as far as I know theres only two that we've seen. Nothing has happened on github or trello, so I'd like to see at least some real progress on the game that isn't made by non-devs.
[Sp]especially from me because I bet it can get repetitive to see my map every 10 posts[/sp]
this is my expectation about vehicles in tf2c:
[video=youtube;sRBu-FxD5W0]https://www.youtube.com/watch?v=sRBu-FxD5W0[/video]
But is too much.
heres an idea, a helmet could hang on the handle of the bike, and when he gets on the bike an animation of him putting the helmet on plays.
[QUOTE=The_Rad;49650701]this is my expectation about vehicles in tf2c:
[video=youtube;sRBu-FxD5W0]https://www.youtube.com/watch?v=sRBu-FxD5W0[/video]
But is too much.[/QUOTE]
Here's what I expect
[media]https://www.youtube.com/watch?v=sCW1QaOH1Y8[/media]
[QUOTE=Drury;49651527]Here's what I expect
[media]https://www.youtube.com/watch?v=sCW1QaOH1Y8[/media][/QUOTE]
you got me.
[QUOTE=blaholtzen;49649470]I reckon death race should just be death mercs on these:
[t]https://s-media-cache-ak0.pinimg.com/736x/08/d4/2d/08d42dd05b1b1ec817f084e6d1b84632.jpg[/t][t]http://eandt.theiet.org/magazine/2014/11/images/640_atc90-3-wheeler.jpg[/t]
It's time appropriate, off-road, doesn't tip over, relatively simple and a nice bond reference
probably throw in a winchester for good measure
[t]http://i.imgur.com/hEWF0M4.gif[/t]
(terminator has good references for one handed weapon handling)
[t]http://www.imfdb.org/images/thumb/b/b9/TERMSE_SIDEA-53.jpg/600px-TERMSE_SIDEA-53.jpg[/t]
and maybe a helmet and goggles too
[t]https://dl.dropboxusercontent.com/u/39556064/concepts/DeathracerLite.jpg[/t][/QUOTE]
I will see what can i do about the trike and the winchester.
[QUOTE=MrDrToaster;49646780]I think a class that drives a car would use a more accurate weapon with less spread like the pistol, SMG, or Stein not a shotgun.[/QUOTE]
Or an Uzi. It could ride on specific maps that have trails or roads and drive by enemy players with a Uzi.
[QUOTE=AlphaFreak;49654698]Or an Uzi. It could ride on specific maps that have trails or roads and drive by enemy players with a Uzi.[/QUOTE]
Assuming its DM based I reckon there'd be everything from pistols and smgs to bike mounted miniguns and tire shredders
[t]http://cdn.24.com/files/Cms/General/d/932/09c443b8d598468292708fa43d65a57c.jpg[/t]
Speaking of, I got concepts for both a T2 winchester and a simple Uzi already
[t]https://dl.dropboxusercontent.com/u/39556064/concepts/Weapons/Winchester1.jpg[/t][t]https://dl.dropboxusercontent.com/u/39556064/concepts/Weapons/Uzi1.jpg[/t]
I'm not sure if this has been suggested before, but since there's possibly gonna be vehicles implemented, I have an idea for a 4 team game mode designed around 20 players, 5 per team.
It's called "Street Justice" and it takes place in a city, like "gm_bigcity", but fairly smaller. The objective of the game mode is to make the most money, whichever team has the most money wins.
Red, Green, and Yellow are street gangs, and Blu team are the police.
At the start of the first round, 2 street gangs are chosen at random to do a "deal", these 2 gangs trade money ($2500) for drugs ($2500). [B]Both teams cannot make a location, they must meet at a location chosen at random[/B] to do the "deal". If the deal goes as planned both teams get ($3000) and a bonus of ($750) for doing the deal within a certain time limit. (say 30 to 50 seconds)
Now the third street gang will also know where the deal takes place, but their objective is to crash the party and take the drugs and/or the money, taking the money gives them ($2500) and ($600) for the drugs, ($50) for a rival gang member killed.
[B]In order to win a round your team must take the drugs and/or the money back to spawn Or have the time run out. Multiple teams can win, for instance say the police got the drugs but one of the yellow gang members have the money, both will win and get their shares.[/B]
[B]If you do not return to spawn with neither the money or the drugs, you don't get a cut, however you can still receive a bonus.[/B]
The first round randomly chooses which two teams of the three, then proceeds to rotate every round (so for the first it could be red and green, next round it's green and yellow, etc...)
The Police (Blu) objective is to locate the area where the deal is taking place, and take down the gang members by acquiring "evidence". Evidence can be the money, drugs, and the weapons the gang members drop, the more evidence they acquire, the larger the money. Now [B]the Police cannot attack any gang member[/B], "engage", lest they risk a penalty. Penalty could be a loss of a potential money or can cut into the bonus. If the police win a round they get ($1500) with the drugs or ($800) for the drug money, but collecting the weapons from downed gang members can add that up ($125) per weapon. However, you can get a bonus ($500) if engaging without any member of the team getting shot at.
In order for the police to "engage" they need two teammates to get a "confirmation". Confirmations give them reason. There are 3 ways to obtain a confirm.
1. If a gang member shoots you or a teammate (Immediate engage, no secondary confirm required)
2. if a teammate has a visual of the deal going down. (You do not need to be too close, 1-2 blocks away)
3. if a teammate is within a proximity (You're actually in the perimeter of the deal)
So you can charge in or you can plan an ambush.
That's what I have so far, please tell me if this is too much for a gamemode, but I think if we work on this it can be a pretty fun one to play.
Gotta say, that sounds like a completely different game, there's basically no ties to the tf2 setting
If someone is going to model the keyring for Espionage, there is already a keyring with like three rings on it from the SFM Beta files, I'd show a picture but I'm not near my computer at the moment. The keys are a bit flat, so if you wanted to thicken them a bit then that's a possibility.
I like how this whole page is basically about turning the game into Tactical Intervention.
[QUOTE=Drury;49657843]I like how this whole page is basically about turning the game into Tactical Intervention.[/QUOTE]
Highway is funny
Also, Depend on which gameplay you will use the vehicles. I mean all we know the chaos that the vehicles make in some games. All depends on the use
[QUOTE=Drury;49657843]I like how this whole page is basically about turning the game into Tactical Intervention.[/QUOTE]
Sorta wish we'd get some real info on what's being added and changed and whatnot, cause it's getting really stale knowing that nothing is showing up on github or trello; it's been like 2 weeks since github updated anything. Plus, I'm getting real tired of coming into this thread to see that nothing productive has happened, and a lot of bad ideas popping up.
[QUOTE=Druidlyclean;49658334]Sorta wish we'd get some real info on what's being added and changed and whatnot, cause it's getting really stale knowing that nothing is showing up on github or trello; it's been like 2 weeks since github updated anything. Plus, I'm getting real tired of coming into this thread to see that nothing productive has happened, and a lot of bad ideas popping up.[/QUOTE]
Also, consider that there's no players in the game and critical bugs.
[QUOTE=The_Rad;49659391]Also, consider that there's no players in the game and critical bugs.[/QUOTE]
why not all join the vault f4 servers, we could all play test for a bit.
[QUOTE=The_Rad;49648051]Hey MrDrtoaster, I fixed the textures.
[IMG]http://i.imgur.com/6Aakwz1.png[/IMG]
also, BAM 4 teams.
[IMG]http://i.imgur.com/JTV0mXj.png[/IMG][/QUOTE]
I like the design, But I would definitely turn down the phong and possibly change the flak jacket to something else, but I would love to see a class like this in-game!
[QUOTE=blaholtzen;49656439]-snip-
[t]http://cdn.24.com/files/Cms/General/d/932/09c443b8d598468292708fa43d65a57c.jpg[/t]
-snip-
[t]https://dl.dropboxusercontent.com/u/39556064/concepts/Weapons/Winchester1.jpg[/t][t]https://dl.dropboxusercontent.com/u/39556064/concepts/Weapons/Uzi1.jpg[/t][/QUOTE]
Absolutely beautiful concepts, I also like the idea of a tire-shredder.
Thanks! Those are just suggestions though, for more relevant content, here's concept art for a future six shooter model update
[img]https://dl.dropboxusercontent.com/u/39556064/concepts/Weapons/SW64.jpg[/img]
Sorry, you need to Log In to post a reply to this thread.