[QUOTE=blaholtzen;49660773]Concept for future six shooter model update
[img]https://dl.dropboxusercontent.com/u/39556064/concepts/Weapons/SW64.jpg[/img][/QUOTE]
If you're going for a really powerful primary pistol, I think you should bulk up the grip and lengthen the barrel.
If you're sticking with current stats though, I think that's really good.
[QUOTE=_charon;49660787]If you're going for a really powerful primary pistol, I think you should bulk up the grip and lengthen the barrel.
If you're sticking with current stats though, I think that's really good.[/QUOTE]
The Six-Shooter is planned to be moved into the secondary slot, yes.
[QUOTE=CrayoCoder;49660169]I like the design, But I would definitely turn down the phong and possibly change the flak jacket to something else, but I would love to see a class like this in-game!
Absolutely beautiful concepts, I also like the idea of a tire-shredder.[/QUOTE]
crayocode, I actually fixed the textures, and add a better resolution for those textures.
[t]http://i.imgur.com/5LEDDTN.png[/t]
Also, I added to the models a ubercharge:
[t]http://i.imgur.com/FfWcXqe.png[/t]
But seriously... I don't believe on this anymore :(, why?, Because I'm feeling that a good part of the devs and users on this thread consider this like a bad idea. Also, I'm still finding a reason and a game mode where the vehicles can work and can fit with the tf2c(not gangs this, not GTA). but we got the deathmatch mercenary, he can be a better that the driver. These ideas are good but required more planning and time. maybe in a future or not all depends on devs and players(but mostly devs).
Maybe the driver model will come as a mod for the soldier in tf2c and an sfm model in some future.
[QUOTE=The_Rad;49660834]crayocode, I actually fixed the textures, and add a better resolution for those textures.
[t]http://i.imgur.com/5LEDDTN.png[/t]
Also, I added to the models a ubercharge:
[t]http://i.imgur.com/FfWcXqe.png[/t]
But seriously... I don't believe on this anymore :(, why?, Because I'm feeling that a good part of the devs and users on this thread consider this like a bad idea. Also, I'm still finding a reason and a game mode where the vehicles can work and can fit with the tf2c(not gangs this, not GTA). but we got the deathmatch mercenary, he can be a better that the driver. These ideas are good but required more planning and time. maybe in a future or not all depends on devs and players(but mostly devs).
Maybe the driver model will come as a mod for the soldier in tf2c and an sfm model in some future.[/QUOTE]
OK people, stop, there not adding the driver, so stop make models for him.
[QUOTE=cha0s;49661071]OK people, stop, there not adding the driver, so stop make models for him.[/QUOTE]
Well, he didn't make the model, the model was made back in 2009, all Rad is doing is re-texturing him.
[QUOTE=The_Rad;49660834]crayocode, I actually fixed the textures, and add a better resolution for those textures.
[t]http://i.imgur.com/5LEDDTN.png[/t]
Also, I added to the models a ubercharge:
[t]http://i.imgur.com/FfWcXqe.png[/t]
But seriously... I don't believe on this anymore :(, why?, Because I'm feeling that a good part of the devs and users on this thread consider this like a bad idea. Also, I'm still finding a reason and a game mode where the vehicles can work and can fit with the tf2c(not gangs this, not GTA). but we got the deathmatch mercenary, he can be a better that the driver. These ideas are good but required more planning and time. maybe in a future or not all depends on devs and players(but mostly devs).
Maybe the driver model will come as a mod for the soldier in tf2c and an sfm model in some future.[/QUOTE]
The Model is just one big smoothing error, is this real or is this one big long joke?
It was just... A bad idea. The only thing that I wanted is just to learn.
[QUOTE=Druidlyclean;49661189]Well, he didn't make the model, the model was made back in 2009, all Rad is doing is re-texturing him.[/QUOTE]
where did the model come from anyway?
[QUOTE=cha0s;49661882]where did the model come from anyway?[/QUOTE]
It came from facepunch, from a thread about a "Driver class" and its model release.
[URL="https://www.facepunch.com/threads/781132"]This is the whole thread from 2009,[/URL]
[sp]I cant help but emphasize that this is from 2009 anymore than I already have[/sp]
[QUOTE=The_Rad;49660834]crayocode, I actually fixed the textures, and add a better resolution for those textures.
[t]http://i.imgur.com/5LEDDTN.png[/t]
Also, I added to the models a ubercharge:
[t]http://i.imgur.com/FfWcXqe.png[/t]
But seriously... I don't believe on this anymore :(, why?, Because I'm feeling that a good part of the devs and users on this thread consider this like a bad idea. Also, I'm still finding a reason and a game mode where the vehicles can work and can fit with the tf2c(not gangs this, not GTA). but we got the deathmatch mercenary, he can be a better that the driver. These ideas are good but required more planning and time. maybe in a future or not all depends on devs and players(but mostly devs).
Maybe the driver model will come as a mod for the soldier in tf2c and an sfm model in some future.[/QUOTE]
I can see some checkerboards on the blue übercharge model.
Any progress related to powerups other than Berserk?
[QUOTE=KenjiKusanagi;49664183]Any progress related to powerups other than Berserk?[/QUOTE]
and what about the Espionage map? it as been removed or moved if i can have news?
no realy i cant downloaded because of the ye olde error 404
[QUOTE=Redead-ITA;49666172]and what about the Espionage map? it as been removed or moved if i can have news?
no realy i cant downloaded because of the ye olde error 404[/QUOTE]
Well no, my espionage map is not dead and it's not on another forum, I haven't posted any of it for the reason that I feel that people need a break from seeing so much of it.
I've been working on it for the past three days, and I'm going to be working more on it tonight.
And as for the link ill put up a new link for the most recent version cause I was cleaning out my drop box.
[QUOTE=Druidlyclean;49666571]Well no, my espionage map is not dead and it's not on another forum, I haven't posted any of it for the reason that I feel that people need a break from seeing so much of it.
I've been working on it for the past three days, and I'm going to be working more on it tonight.
And as for the link ill put up a new link for the most recent version cause I was cleaning out my drop box.[/QUOTE]
if its because of the "10% map snapshots" thing i said im sorry i was just kidding seeing progress for the map is one of my favorite parts of this thread honestly
[QUOTE=SlickMedici;49667014]if its because of the "10% map snapshots" thing i said im sorry i was just kidding seeing progress for the map is one of my favorite parts of this thread honestly[/QUOTE]
Nah, it had nothing to do with that, it was just me noticing how much I've been posting of it, but hey if people love seeing my map that much, then I'm more than happy to post more of it.
[URL="https://www.dropbox.com/s/j46a1ptnycrl4f5/TF2c%20Office.zip?dl=0"]Here is the link to the newest version, it doesn't include the VMF because I wanted to keep the folders file size small[/URL] (if you can call this small that is)
[t]http://i.imgur.com/qoGpPjD.jpg[/t][t]http://i.imgur.com/9vMb78S.jpg[/t]
Remember that stairway to the Agent's spawn that was basically all white and bland? Whelp, I changed all that and made it into a more, concrete stairway/storage.
[t]http://i.imgur.com/x796lgC.jpg[/t]
A new car has parked its way in, all the other cars have made their way out, and are being replaced soon.
[t]http://i.imgur.com/tp3sOZt.jpg[/t]
The boss of the building decided to remove those uncomfortable chairs and replace them with more comfortable and adjustable chairs, and the walls have received a new coat of paint.
[t]http://i.imgur.com/oQ8Tvs7.jpg[/t][t]http://i.imgur.com/1FPwzrV.jpg[/t]
Scientists now have more equipment to work with, and I wonder what that lift is for?
[t]http://i.imgur.com/VBbTOyb.jpg[/t]
Finally, the Boss made his office more lively, by just adding some lamps to the wall, could have asked for a better view instead.
I feel we should try and focus more on VIP, espionage, and 4koth at the moment I for one like the idea of a driving mode (maybe it should be a Mario kart style game mode with weapons as power ups and such) but currently we should get some sort of update on how these previously mentioned are going especially VIP and espionage.
Ok, so VIP. how to balance VIP. Like we see on TFC the Bodyguards (Soldiers, Heavy Weapons Guys, and Medics) must defend the civilian and the assasins (snipers) kill the target. how we can balance this with out being too boring or completly unbalance.
Edit:
Scouts can ambush the civilian and kill him fast. enginners camping in the point waiting for the civ, demos and stickys waiting.
and the Ashworks (VIP) map on tf2c, the gameplay doesnt looks well.
[QUOTE=The_Rad;49667679]Ok, so VIP. how to balance VIP. Like we see on TFC the Bodyguards (Soldiers, Heavy Weapons Guys, and Medics) must defend the civilian and the assasins (snipers) kill the target. how we can balance this with out being too boring or completly unbalance.
Edit:
Scouts can ambush the civilian and kill him fast. enginners camping in the point waiting for the civ, demos and stickys waiting.
and the Ashworks (VIP) map on tf2c, the gameplay doesnt looks well.[/QUOTE]
The Civs should be able to re-spawn multiple times, perhaps just have the map on a timer.
[QUOTE=MrDrToaster;49668573]The Civs should be able to re-spawn multiple times, perhaps just have the map on a timer.[/QUOTE]
true, also, the map design should be without bottle-necks and very open.
Edit:
some examples of escort
Oil rig (from cs1.6 )
[t]http://vignette3.wikia.nocookie.net/cswikia/images/3/30/As_oilrig.jpg/revision/latest?cb=20100224062051[/t]
and hunted (from TFC)
[t]https://wiki.teamfortress.com/w/images/thumb/6/69/Hunted_TFC.png/1024px-Hunted_TFC.png[/t]
[t]http://images.akamai.steamusercontent.com/ugc/321248358152351139/B2177FB335D369729FCB8CF1E7C39832FBB62179/[/t]
A rudimentary skybox is in the works along with a few other changes. But trust me, it's [B]almost[/B] there. Maybe even a few days. More than likely another week or two.
If you want it earlier go yell at iiboharz, she needs to approve this version. :v:
[QUOTE=KenjiKusanagi;49664183]Any progress related to powerups other than Berserk?[/QUOTE]
Probably their gonna Do a Tf2c version of the soul sphere
[QUOTE=blaholtzen;49656439]Assuming its DM based I reckon there'd be everything from pistols and smgs to bike mounted miniguns and tire shredders
[t]http://cdn.24.com/files/Cms/General/d/932/09c443b8d598468292708fa43d65a57c.jpg[/t]
Speaking of, I got concepts for both a T2 winchester and a simple Uzi already
[t]https://dl.dropboxusercontent.com/u/39556064/concepts/Weapons/Winchester1.jpg[/t][t]https://dl.dropboxusercontent.com/u/39556064/concepts/Weapons/Uzi1.jpg[/t][/QUOTE]
If this ever gets off the ground, I want to do a drive by shooting.
[video=youtube;19IhGt5HLhI]https://www.youtube.com/watch?v=19IhGt5HLhI[/video]
Hello, I made a map for the game mode VIP.
vip_plaza(is in work in progress).
Some screenshots:
[t]http://i.imgur.com/6BEhCQd.jpg[/t][t]http://i.imgur.com/Fm0cCph.jpg[/t]
[t]http://i.imgur.com/jl8ZJXu.jpg[/t][t]http://i.imgur.com/xnCriJ5.jpg[/t]
[t]http://i.imgur.com/HHlrm2Q.jpg[/t][t]http://i.imgur.com/c8TXpg0.jpg[/t]
this is how it works:
[t]http://i.imgur.com/9Ctn7uZ.png[/t]
For now, players can choose who is the civilian(due that there are no game rules for VIP)
Also, When the civilian is getting close to an escape route, it activates an alarm "Stop the courier".
When the game mode is out, I'm gonna make the changes that required to make it work
[QUOTE=blaholtzen;49660773]Thanks! Those are just suggestions though, for more relevant content, here's concept art for a future six shooter model update
[img]https://dl.dropboxusercontent.com/u/39556064/concepts/Weapons/SW64.jpg[/img][/QUOTE]
that's pretty similiar to the old one, still. Why not buff it up an awful lot more? Maybe take a look at the .500 Magnum
I think if the pistol is keeping it's current stats (a powerful short range secondary) I think the improved model should reflect that.
Perhaps shorten the barrel and darken the color to resemble the S&W Model 36 rather than the 64.
[IMG]http://files.catbox.moe/2t22td.jpg[/IMG]
The current in game model somewhat resembles this, but with poor proportions.
I could honestly go either way with both the metal shade and the barrel length, however macd11 specifically requested it looking like a model 64.
If it's going to be a snubnose though I'd want to change more of the proportions to match, looks a bit weird with the back section being so drawn out when paired with a snub barrel, i'd probably go for something along the lines of this old beut
[t]http://evilart.biz/Files/WIP/snub_revolver_01.jpg[/t][t]http://evilart.biz/Files/WIP/pugRevolver.jpg[/t]
By [url=http://evilart.biz/]Evil[/url] a long time ago
[QUOTE=blaholtzen;49677823]I could honestly go either way with both the metal shade and the barrel length, however macd11 specifically requested it looking like a model 64.
[/QUOTE]
We already had Kibble go at it and it really didn't work out. The S&W64 just doesn't fit the powerful gun archetype the team seem to want to go for
[QUOTE=blaholtzen;49677823]
[t]http://evilart.biz/Files/WIP/snub_revolver_01.jpg[/t][t]http://evilart.biz/Files/WIP/pugRevolver.jpg[/t][/QUOTE]
Now if it were to be an high powered snub nose that'd fit perfectly.
Also, is that 3DS Max?
Hi, I'm new to the forum so please don't judge me•!
Anyway, a few days ago I was thinking to myself about Deathmatch, I realised that the thing I really liked about it is the weapon system, being able to combine weapons that were not supposed to work together and stuff…
But then I realise that the flaregun completely annihilate that perk, because it was meant to be a pyro weapon and to be used with a flamethrower, it rewards player for using it with the flamethrower and not taking advantages of the Deathmatch weapon mecanic.
So I was wondering if there were any way to make it less rewarding to use the flaregun with the flamethrower (like only dealing mini-crits on burning player), but at the same time balancing it so it is also viable by itself or without a primary (like buffing the damage, the projectile speed or the reload time).
Anyway, I may be all wrong but I feel like the flamethrower is the only good weapon to combine with the flaregun. I figured out they could use the concept art flaregun model as a more balanced weapon for Deathmatch.
[QUOTE=VIPig;49678549]Hi, I'm new to the forum so please don't judge me•!
Anyway, a few days ago I was thinking to myself about Deathmatch, I realised that the thing I really liked about it is the weapon system, being able to combine weapons that were not supposed to work together and stuff…
But then I realise that the flaregun completely annihilate that perk, because it was meant to be a pyro weapon and to be used with a flamethrower, it rewards player for using it with the flamethrower and not taking advantages of the Deathmatch weapon mecanic.
So I was wondering if there were any way to make it less rewarding to use the flaregun with the flamethrower (like only dealing mini-crits on burning player), but at the same time balancing it so it is also viable by itself or without a primary (like buffing the damage, the projectile speed or the reload time).
Anyway, I may be all wrong but I feel like the flamethrower is the only good weapon to combine with the flaregun. I figured out they could use the concept art flaregun model as a more balanced weapon for Deathmatch.[/QUOTE]
Welcome to Facepunch. I believe that the devs are currently sorting out exactly where the Flaregun stands in the current scheme of things.
[QUOTE=Widow Engie;49678659]Welcome to Facepunch. I believe that the devs are currently sorting out exactly where the Flaregun stands in the current scheme of things.[/QUOTE]
Ok then, thanks for the reply and the welcoming!
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