• Team Fortress 2 Classic V3
    5,020 replies, posted
Couldn't resist [img]https://dl.dropboxusercontent.com/u/39556064/concepts/Weapons/MrSnub.jpg[/img]
[QUOTE=blaholtzen;49678757]Couldn't resist [img]https://dl.dropboxusercontent.com/u/39556064/concepts/Weapons/MrSnub.jpg[/img][/QUOTE] Looks pretty damn good, nice work
February 4, 2016 - Update Released for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and Source SDK 2013 Dedicated Server A mandatory update for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, as well as the Source SDK Base 2013 beta branch has been made available. The patch notes are below. Fixed a security issue related to the file system (thanks to Simon Pinfold for this report) Fixed mp3 sounds causing occasional hitching and framerate stuttering Fixed OS X players being limited to medium texture quality Fixed maps compiled with static prop lighting causing crashes for players on medium or low texture quality [SDK] Fixed steam.inf not being loaded from the base directory for SDK mods [CS:S] Fixed server crash when running with 64 players plus SourceTV The following fixes were already included in the previous update for Half-Life 2: Deathmatch: Fixed ent_teleport causing a crash when issued by the server Fixed buildcubemaps command not working for maps that already have cubemaps embedded Fixed -buildcubemaps command line option generating black non-HDR cubemaps ------------------------------------------------------------------------------------------------------------- Now is not necessary to copy steam.inf to the tf2classic folder
Remember how at one point I was talking about key models for Espionage and how they are already made in the SFM Beta files? [sp]probably not[/sp] Well here it is: [t]http://i.imgur.com/q9lfVlm.png[/t] The bones probably need to all be changed to weapon_bones so they could actually work with view-models and stuff. It could be a bit more high-poly though, but hey, that's just my grain of sand. They also use the bullet shell textures, so they probably need new textures too.
I don't think we're so lazy that we're going to reuse an assets as simple as a key chain
[QUOTE=blaholtzen;49683231]I don't think we're so lazy that we're going to reuse an assets as simple as a key chain[/QUOTE] "Science it's not about why?, is about why not?"
[QUOTE=msalinas2877;49684056]"Science it's not about why?, is about why not?"[/QUOTE] what does that have to do with anything?
[QUOTE=msalinas2877;49684056]"Science it's not about why?, is about why not?"[/QUOTE] even I think this idea is bad
Also, Why we have to download like 2GB of assets if we can use the materials and models from the live tf2?
[QUOTE=msalinas2877;49685119]Also, Why we have to download like 2GB of assets if we can use the materials and models from the [B]live tf2[/B]?[/QUOTE] Uh, you mean the SFM beta files? Y'know, the files that aren't even connected to the live game itself?
[QUOTE=Pyraax;49685123]Uh, you mean the SFM beta files? Y'know, the files that aren't even connected to the live game itself?[/QUOTE] no, i mean tf2classic is like 2GB of download
Because they tried doing that and it didn't work, you would also need to have TF2 installed to use the mod which is another 16 gb
[QUOTE=Cpt. Cakes;49685290]Because they tried doing that and it didn't work, you would also need to have TF2 installed to use the mod which is another 16 gb[/QUOTE] and why not make one for players who have TF2 Installed and other version for players who don`t have it installed
Progress on the Agent [img]https://dl.dropboxusercontent.com/u/39556064/concepts/Characters/agent4D.jpg[/img]
[QUOTE=blaholtzen;49685312]Progress on the Agent [img]https://dl.dropboxusercontent.com/u/39556064/concepts/Characters/agent4D.jpg[/img][/QUOTE] Amazing!!!
[QUOTE=msalinas2877;49685309]and why not make one for players who have TF2 Installed and other version for players who don`t have it installed[/QUOTE] They won't do it because it won't work in the first place. You can't have it link to TF2, it just kind of freaks out and doesnt work. They tried it like a year ago
[QUOTE=Cpt. Cakes;49685399]They won't do it because it won't work in the first place. You can't have it link to TF2, it just kind of freaks out and doesnt work. They tried it like a year ago[/QUOTE] it`s work you only have to edit gameinfo.txt
Hatless variety [img]https://dl.dropboxusercontent.com/u/39556064/concepts/Characters/agent4G.jpg[/img]
[QUOTE=blaholtzen;49685831]Hatless variety [img]https://dl.dropboxusercontent.com/u/39556064/concepts/Characters/agent4G.jpg[/img][/QUOTE] Reminds me Keanu reeves from matrix just in blu
[QUOTE=blaholtzen;49685312]Progress on the Agent [img]https://dl.dropboxusercontent.com/u/39556064/concepts/Characters/agent4D.jpg[/img][/QUOTE] Am i the only one who thinks the class emblem is a little out of place?
As much as I like the artwork, somehow it doesn't seem to quite do it for me. It's either his face being visible (I kinda liked the Spy-ish version from a while back) or his skin-tight pants. It's kinda creepy.
[QUOTE=PimpinDemopan;49686077]As much as I like the artwork, somehow it doesn't seem to quite do it for me. It's either his face being visible (I kinda liked the Spy-ish version from a while back) or his skin-tight pants. It's kinda creepy.[/QUOTE] yeah the skin tight pants could definitely be changed
[QUOTE=msalinas2877;49685119]Also, Why we have to download like 2GB of assets if we can use the materials and models from the live tf2?[/QUOTE] we have changed/improved many of the stock tf2 textures. mounting live tf2's textures would in a lot of cases be downgrading
[QUOTE=NitronikALT;49686116]yeah the skin tight pants could definitely be changed[/QUOTE] It's not the skin-tightness that bothers me, it's the shininess. It looks like he's wearing rubber. [editline]6 Feb 2016[/editline] Or latex
[QUOTE=blaholtzen;49685831]Hatless variety [img]https://dl.dropboxusercontent.com/u/39556064/concepts/Characters/agent4G.jpg[/img][/QUOTE] What a hottie. [sp]dont judge me, i can fall in love with a man if i want to. even if he doesn't exist[/sp]
Are (those) gloves necessary?
[QUOTE=cirlo;49686629]Are (those) gloves necessary?[/QUOTE] yes, honestly. bare hands wouldn't look as good.
Maybe the agent shouldn't have fingerless gloves, Maybe a pair of normal black gloves, because looks more professional and says like "No fingerprints on the gun"
[QUOTE=Cufflux;49686501]It's not the skin-tightness that bothers me, it's the shininess. It looks like he's wearing rubber. [editline]6 Feb 2016[/editline] Or latex[/QUOTE] To be honest, I like the tight pants. [sp]this has nothing to do with me falling in love with him[/sp]
Tight pants look alright, reminds me of a wet/scuba/frogman suit. Fits with the secret agent look to me. He could use an ear piece.
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