• Team Fortress 2 Classic V3
    5,020 replies, posted
[QUOTE=blaholtzen;49711698]Working on espionage emblems, if you guys have any ideas for what symbols to use Id love to hear em [img]https://dl.dropboxusercontent.com/u/39556064/esplogos1.jpg[/img] [t]https://dl.dropboxusercontent.com/u/39556064/concepts/Characters/EspionageLineupPosed.jpg[/t] I'm probably happy whit the guard and janitor ones but the other ones I'm not as sure about. Preferrably it shouldn't depict anything already present on the classes themselves, like their hats or ties or whatver[/QUOTE] Question about all the Espionnage concepting: Will the old "black suit spy" concept will still be included as... I don't know... An alternate skin or optional feature? I really liked it. Also, the new design for the agent is blue, but is the old 'one color for each character' still in the plan? EDIT / P.S: Am I the only one who feel like those black boots are weird for an assassin?
[QUOTE=La Boite;49715764]Also, the new design for the agent is blue, but is the old 'one color for each character' still in the plan?[/QUOTE] Nope. Also, I'd rather no alternate skins; no need to mess with class recognition like that.
I figured its important the staff feel like a team, hence the traditional team coloring
[T]http://i.imgur.com/7zPFQfn.png[/T] Shipment is my first proper Deathmatch match in a very long time. It's a collection of warehouses and shipping facilities that are being fought over by Mercs. Only one person will get the privilege and prestige of screaming insults at the other players as he scores first place. [T]http://i.imgur.com/khunge6.png[/T] [T]http://i.imgur.com/aGRS6FR.png[/T] [T]http://i.imgur.com/HvOxClo.png[/T] Download: [URL="http://tf2maps.net/downloads/shipment.1292/download?version=2287"]http://tf2maps.net/downloads/shipment.1292/download?version=2287[/URL]
[QUOTE=blaholtzen;49715844]I figured its important the staff feel like a team, hence the traditional team coloring[/QUOTE] Helps with you instantly going "Oh shit there's an Agent" feeling, when you see moving blue I guess.
what about marx glasses, or the comedy and tragedy masks? shows his role is more about disguising and remaining undetected [IMG]https://wiki.teamfortress.com/w/images/b/b7/Tf_get_healed_byenemy.png?t=20120903063204[/IMG] [IMG_THUMB]https://wiki.teamfortress.com/w/images/1/19/Tf_spy_counter_espionage.png?t=20110422152525[/IMG_THUMB]
I have to say, i am more interested in the progress of VIP than espionage :V
Can I ask when the next update will come. I'm really tired of crash because you know... buildings
[QUOTE=blaholtzen;49711698]Working on espionage emblems, if you guys have any ideas for what symbols to use Id love to hear em [IMG]https://dl.dropboxusercontent.com/u/39556064/esplogos1.jpg[/IMG] [t]https://dl.dropboxusercontent.com/u/39556064/concepts/Characters/EspionageLineupPosed.jpg[/t] I'm probably happy whit the guard and janitor ones but the other ones I'm not as sure about. Preferrably it shouldn't depict anything already present on the classes themselves, like their hats or ties or whatver[/QUOTE] To me it feels very out of place on everyone but the security guard. In stock TF2, everyone wearing one makes sense because they're paid professionals knowingly going into combat, and need to identify each other. Whereas in espionage, everyone but the agent is just at their every day job and really not expecting to be in a life or death situation in which quick identification is needed. Plus to them, they're not on a distinct team, the office workers stay in the cubicles, and the scientists stay in the labs, the security guard is the only one who'd really need an emblem to establish a role/status to anyone else at any time. Plus for the sake of the players, the designs are distinct enough that that's all you need or want to identify the classes with, the emblem just feels like overkill. Extra details that don't accomplish anything, be it gameplay related or adding to the design of the characters. that said, for the agent, my first thought is a leather glove. The idea being it implies action and stealth at the same time with one very distinct shape. Not sure how well it'd work but there you go
about deathmatch, there will be a team deathmatch gamemode?
Something has been sorta bugging me, what does the Agent look like without his glasses?
[IMG]http://i.imgur.com/9yv62Sa.png[/IMG] Not totally happy with it, but I figured I would toss it out there.
[QUOTE=Su_Bu;49718380][IMG]http://i.imgur.com/9yv62Sa.png[/IMG] Not totally happy with it, but I figured I would toss it out there.[/QUOTE] [img]http://www.adweek.com/tvspy/files/2011/12/cbs-logo.jpg[/img] ?
[QUOTE=Trilby Harlow;49717330]To me it feels very out of place on everyone but the security guard. In stock TF2, everyone wearing one makes sense because they're paid professionals knowingly going into combat, and need to identify each other. Whereas in espionage, everyone but the agent is just at their every day job and really not expecting to be in a life or death situation in which quick identification is needed. Plus to them, they're not on a distinct team, the office workers stay in the cubicles, and the scientists stay in the labs, the security guard is the only one who'd really need an emblem to establish a role/status to anyone else at any time. Plus for the sake of the players, the designs are distinct enough that that's all you need or want to identify the classes with, the emblem just feels like overkill. Extra details that don't accomplish anything, be it gameplay related or adding to the design of the characters. [/QUOTE] This actually is kind of a good point. You don't see office workers and janitors going around with emblems on their shoulder or something. You get nametags and such. If anything, the actual classicons that are on the scoreboard should be worked on. That way, one could identify how many people of a certain class are surviving/supposedly surviving or something.
[QUOTE=Su_Bu;49718380][IMG]http://i.imgur.com/9yv62Sa.png[/IMG] Not totally happy with it, but I figured I would toss it out there.[/QUOTE] [IMG]http://static1.squarespace.com/static/51e7119ae4b01c2e6a200e01/t/54eb9f23e4b03ce768b59926/1424727845212/[/IMG] ?
Might as well give him a tattoo. [t]http://images1.fanpop.com/images/quiz/24143_1214922349243_259_216.jpg[/t]
[t]http://puu.sh/n3Rlg/fec3cc719e.png[/t][t]http://puu.sh/n3RmU/9499aba130.png[/t] [t]http://puu.sh/n3RnJ/4e2f8dd393.png[/t] drafts.
[img]https://facepunch.com/fp/ratings/zing.png[/img][img]https://dl.dropboxusercontent.com/u/39556064/esplogos6.jpg[/img] [img]https://facepunch.com/fp/ratings/information.png[/img][img]https://dl.dropboxusercontent.com/u/39556064/esplogos5.jpg[/img] which is better?
[QUOTE=blaholtzen;49719486][img]https://facepunch.com/fp/ratings/zing.png[/img][img]https://dl.dropboxusercontent.com/u/39556064/esplogos6.jpg[/img] [img]https://facepunch.com/fp/ratings/information.png[/img][img]https://dl.dropboxusercontent.com/u/39556064/esplogos5.jpg[/img] which is better?[/QUOTE] IMHO, neither of those really seems to represent the Agent as an individual, though I feel the snake could fit as a sort of logo for whatever Covert-Ops-slash-Hired-Killer organisation sent him.
[QUOTE=Barbarossa;49719683]IMHO, neither of those really seems to represent the Agent as an individual, though I feel the snake could fit as a sort of logo for whatever Covert-Ops-slash-Hired-Killer organisation sent him.[/QUOTE] Only problem is that I think the Hired Killer organization that sent him is Builders League United.
[QUOTE=cirlo;49719263][t]http://puu.sh/n3Rlg/fec3cc719e.png[/t][/QUOTE] This one's the one.
If you are going to choose mine i'll have to do it better I guess since i did it in 2 minutes with illustrator. And yeah I think that's the best one of the 3 too.
[QUOTE=Giveaway412;49719828]Only problem is that I think the Hired Killer organization that sent him is Builders League United.[/QUOTE] Well, technically, the main conflict in the game is between two (or maybe in this case four) companies that own half the world's government. You'd think that an organization that large might have several different companies under its command, one of which happens to be a mercenary company thinly disguised as a construction company, another might be a team of hired killers. (This is just my headcanon, though. Don't take any of this at face value.) [QUOTE=Drury;49719868]This one's the one.[/QUOTE] I kind of think that a magnifying glass is too detective-ish. An eye on its own seems say "espionage" much better, imo.
[QUOTE=cirlo;49719263][t]http://puu.sh/n3Rlg/fec3cc719e.png[/t] drafts.[/QUOTE] [QUOTE=Drury;49719868]This one's the one.[/QUOTE] idk, kinda backwards having a class that is trying to avoid detection be carry a symbol associated with finding things, and considering its ties to TTT its probably not a good idea to mix up the "traitor" with detective iconography [QUOTE=Barbarossa;49719683]IMHO, neither of those really seems to represent the Agent as an individual, though I feel the snake could fit as a sort of logo for whatever Covert-Ops-slash-Hired-Killer organisation sent him.[/QUOTE] Noted, guess we'll keep trying
How about a sphere bomb? [editline]11th February 2016[/editline] Wait no that's demo.
[QUOTE=blaholtzen;49719486] [img]https://dl.dropboxusercontent.com/u/39556064/esplogos6.jpg[/img] [/QUOTE] Snake?
If not shades with hat or silenced pistol then maybe camera or reel-to-reel tape recorder (similar to red tape recorder) instead?
[QUOTE=The_Rad;49720590]Snake?[/QUOTE] Sperm?
[QUOTE=Drury;49720602]Sperm?[/QUOTE] stealthy infiltration
[QUOTE=_charon;49720613]stealthy infiltration[/QUOTE] More like a Tactical Espionage Action Edit: Add an Eye-patch to that agent
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