• Team Fortress 2 Classic V3
    5,020 replies, posted
Another suggestion I have for espionage themed class is a radio tower or radio signals, or microphone. [IMG]http://i.imgur.com/Qx9rbB7.jpg[/IMG]
what about this one? [t]http://i.imgur.com/XjGNMnf.png[/t]
So I have some ideas about the weapons, the ones in the older builds to be exact, but given that currently we are talking about a gamemode and concepts for it, I do not think I should post it. Edit: about the Agent Emblem, would something that says Secret agent suffice?
[QUOTE=The_Rad;49720590]Snake?[/QUOTE] SNAAAAKE! ...on a serious note, I'd prefer a mask for Agent emblem.
[QUOTE=someone101001;49724000][IMG]http://thumb9.shutterstock.com/display_pic_with_logo/381817/241616452/stock-vector-spy-silhouette-of-secret-agent-no-transparency-and-gradients-used-241616452.jpg[/IMG] Why not a James Bond reference?[/QUOTE] [QUOTE=blaholtzen;49714358]I've gotten like five suggestions like this but the thing is, he basically already looks like that. It would kinda be like medic having a logo depicting a doctor, pyro having a gas mask logo or engy having this on his shoulder [t]http://ftextures.com/textures/working-site-triangle-sign.jpg[/t][/QUOTE]
[t]http://i.imgur.com/7G3YlDm.png[/t] All jokes aside, even the crappy ones that took 5 minutes (Ill burn my hands after this) Why not just try something like the chrome incognito png [t]http://pre12.deviantart.net/822d/th/pre/f/2014/308/d/d/i_n_c_o_g_n_i_t_o__xlicon__by_blackoptics8-d85c0em.png[/t]
[IMG]http://i.imgur.com/gj9KoiR.png[/IMG]
[t]http://i.imgur.com/2Yh1Zau.gif[/t] Been working on a dual wield pistols for the merc. What would you think about dual wield I Tf2c? [B]Edit:[/B] Here is a video [video=youtube_share;MnAhWUxwfD8]http://youtu.be/MnAhWUxwfD8[/video] I haven't made a reload yet so uses default reload animation and muzzleflash and shell ejects don't work on the left one yet.
[QUOTE=chowder908;49725719][t]http://i.imgur.com/2Yh1Zau.gif[/t] Been working on a dual wield pistols for the merc. What would you think about dual wield I Tf2c? [/QUOTE] Looks nice, though is it just me or does the left pistol only fire half as often as the right one in that video? Or maybe it just looks like it because of the missing muzzleflashes. Anyway, if this were in Deathmatch, would it basically be identical to the pistol except with double the clip size and a slightly higher rate of fire?
[QUOTE=chowder908;49725719] Been working on a dual wield pistols for the merc. What would you think about dual wield I Tf2c? [/QUOTE] kinda odd that you can shoot the two individually, but they both share the same mag.
[QUOTE=Barbarossa;49725817]Looks nice, though is it just me or does the left pistol only fire half as often as the right one? Or maybe it just looks like it because of the missing muzzleflashes. Anyway, if this were in Deathmatch, would it basically be identical to the pistol except with double the clip size and a slightly higher rate of fire?[/QUOTE] Most likely it would be an upgrade to the pistol with some sort of stat change other than just looking cooler than pistol and the fire animations are choose randomly i'm hoping it can be possible have right click fire right and left click fire left one. [editline]12th February 2016[/editline] [QUOTE=Hogie bear;49725821]kinda odd that you can shoot the two individually, but they both share the same mag.[/QUOTE] [t]http://i.imgur.com/v6oUPlA.gif[/t] Reload animation just no perfect yet. :v:
On the topic of The Dual Stocks, yes I want it in game please. On the WIP of it, It would be an Double Magazine size, but also double reload time, right? I think that it is best to reload one at a time, which is why I suggest the Double reload time. What about making it like the fists but you actually have some incentive to press one fire key(more accurate that way), and more accurate shots if you shoot one pistol instead of both. Is this a Deathmatch only thing or is it going to be in the modes with the 9 classes? Anyway since we are talking about guns, I think that the reason the Scout SMG has OP is because it used the Pistol stats instead of the Sniper SMG stats. Even though RL the pistol and SMG of the same caliber would deal the same damage but the SMG would have more bullets in the magazine. Maybe in TF2 the Sniper SMG uses smaller calibers? On the subject of weapons, would the Pipe for Heavy be considered as a returning weapon? I also saw in the weapons concepts two SMGs that would be an excellent addition to the game. there is also an modded Rifle with bigger magazine and probably a semiauto in that concept. For the Medic There is an Syringe Gun version of the MP40 in the workshop. I think that would be good to have. There is also a Bayonet for him. Do you have link for the Syringe model of the Ubersaw? Preferably For SFM?
[QUOTE=chowder908;49725828] [t]http://i.imgur.com/v6oUPlA.gif[/t] Reload animation just no perfect yet. :v:[/QUOTE] No I mean you could shoot the left pistol 12 times and it'll reload both.
[QUOTE=G=4//\/\3!2;49724190]Why not just try something like the chrome incognito png [t]http://pre12.deviantart.net/822d/th/pre/f/2014/308/d/d/i_n_c_o_g_n_i_t_o__xlicon__by_blackoptics8-d85c0em.png[/t][/QUOTE] Fetish agent.
[QUOTE=chowder908;49725828]Most likely it would be an upgrade to the pistol with some sort of stat change other than just looking cooler than pistol and the fire animations are choose randomly i'm hoping it can be possible have right click fire right and left click fire left one. [editline]12th February 2016[/editline] [t]http://i.imgur.com/v6oUPlA.gif[/t] Reload animation just no perfect yet. :v:[/QUOTE] Why not use the same animations as the dual berettas from cs:go
[QUOTE=MaartenS11;49726169]Why not use the same animations as the dual berettas from cs:go[/QUOTE] Different animation rigs that are incompatible with the DM Mercenary and would be a mess to make compatible
[QUOTE=chowder908;49725828] [t]http://i.imgur.com/v6oUPlA.gif[/t] [/QUOTE] So will the pistols be seperate magazines and reloads seperately with left and right click or will it be an "smg" with pistol skin?
Damn, there's a whole lot of nothing going on so far today, I'll try to do some stuff with office to keep the forum busy, or whatever. It's pretty boring when there's nothing new to look at.
[QUOTE=Druidlyclean;49727937]Damn, there's a whole lot of nothing going on so far today, I'll try to do some stuff with office to keep the forum busy, or whatever. It's pretty boring when there's nothing new to look at.[/QUOTE] i really wish the devs would have another community playtest, that would be nice.
[QUOTE=cha0s;49727996]i really wish the devs would have another community playtest, that would be nice.[/QUOTE] Actually, cha0s. I really want to play tonight, because is my birthday maybe have some fun with the community. I mean is not dev things, but hey lets play.
[QUOTE=blaholtzen;49719486][img]https://facepunch.com/fp/ratings/zing.png[/img][img]https://dl.dropboxusercontent.com/u/39556064/esplogos6.jpg[/img] [img]https://facepunch.com/fp/ratings/information.png[/img][img]https://dl.dropboxusercontent.com/u/39556064/esplogos5.jpg[/img] which is better?[/QUOTE] Just don't use a class emblem at this point, since nobody can decide on a good one.
[QUOTE=ILLUMM;49728172]Just don't use a class emblem at this point, since nobody can decide on a good one.[/QUOTE] why not make it randomized, and just use all the emblems.
[QUOTE=Doctor Hunt;49726174]Different animation rigs that are incompatible with the DM Mercenary and would be a mess to make compatible[/QUOTE] Well, why not recreate it? If we're going to combine the stats of the pistols together (like a lot of ammo) then it needs a long reload
[QUOTE=ILLUMM;49728172]Just don't use a class emblem at this point, since nobody can decide on a good one.[/QUOTE] and this one? [IMG]http://i.imgur.com/XjGNMnf.png[/IMG] looks like everybody is agree with this one.
[QUOTE=Trittyburd;49726439]So will the pistols be seperate magazines and reloads seperately with left and right click or will it be an "smg" with pistol skin?[/QUOTE] Was actually thinking about making reload animations for left and right only.
Again I'll ask, what'll y'all planning with the scoreboard ClassIcons?
Why not make a Poll to determine which emblem makes the final cut?
[media]http://imgur.com/a/vgQt2[/media] Here's a preview of some stuff I've added into Office, which includes one new way into the vents, changed some textures to make the building more BLU, added some detail rooms that probably wont stay detail rooms, and basically made rooms look better. The Mannor props in the Boss' office would be BLU if someone had made a separate skin of them. [sp]apologies on the late side, i would have uploaded sooner if I wasn't so busy[/sp]
That looks pretty great, are those second floor offices accessible?
[QUOTE=OneFourth;49730425]That looks pretty great, are those second floor offices accessible?[/QUOTE] They probably will sometime, for hiding bodies.
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