• Team Fortress 2 Classic V3
    5,020 replies, posted
[QUOTE=Cufflux;50056757][t]http://i.imgur.com/aFQvmOL.png[/t] Ahh... good times. Anyway the scoreboard scrollbar seems to not work. Don't know why it exists; the scroll wheel didn't work and I couldn't mouse over it. Somehow I got it stuck halfway down the list once and wasn't able to go back up.[/QUOTE] Oh look is in the kill feed. :smug:
[QUOTE=chowder908;50056942]Oh look is in the kill feed. :smug:[/QUOTE] theres no need to point out how bad i am at the game
making gun for TF2:C benis ::DDD[IMG]http://puu.sh/o410k/745fad1936.png[/IMG]
[QUOTE=VladCosmonaut;50057264]making gun for TF2:C benis ::DDD[IMG]http://puu.sh/o410k/745fad1936.png[/IMG][/QUOTE] of all the ways you could make a first post on facepunch, this is a good one [editline]hi[/editline] Today's beta test: [t]http://images.akamai.steamusercontent.com/ugc/273965645373040197/D6B646015F37D0D62AFEB961AAA31F5B0C38320A/[/t]
[QUOTE=VladCosmonaut;50057264]making gun for TF2:C benis ::DDD[IMG]http://puu.sh/o410k/745fad1936.png[/IMG][/QUOTE] Please, I want this weapon for the engineer too.
[QUOTE=Cufflux;50057606]of all the ways you could make a first post on facepunch, this is a good one [editline]hi[/editline] Today's beta test: [t]http://images.akamai.steamusercontent.com/ugc/273965645373040197/D6B646015F37D0D62AFEB961AAA31F5B0C38320A/[/t][/QUOTE] cool image dude, did you make that in garry's mod or SFM
[QUOTE=VladCosmonaut;50058696]cool image dude, did you make that in garry's mod or SFM[/QUOTE] SFM, it was really quick. I didn't bother to pose any faces or hands.
[QUOTE=Cufflux;50057606] Today's beta test: [t]http://images.akamai.steamusercontent.com/ugc/273965645373040197/D6B646015F37D0D62AFEB961AAA31F5B0C38320A/[/t][/QUOTE] Mmmmhmmmm this seems about right. Good thing I made the Tommy Gun harder to get in my map. Don't know about any others though...
I'll be swapping out the minigun for the tommy on Venice and I'll probably get some more planks and whatnot to cross the canals.
[T]http://i.imgur.com/vBiDEjA.png[/T] Nothing says "Surfs Up!" quite like a [B]big fucking grinder[/B] to kill people.
[QUOTE=Moonrat;50062610][T]http://i.imgur.com/vBiDEjA.png[/T] Nothing says "Surfs Up!" quite like a [B]big fucking grinder[/B] to kill people.[/QUOTE] What for suckers who can't surf? Me included. EDIT: also, I cannot find, for the life of me, the dedicated server setup tutorial. Can someone post the link if they have it?
[QUOTE=Moonrat;50062610][T]http://i.imgur.com/vBiDEjA.png[/T] Nothing says "Surfs Up!" quite like a [B]big fucking grinder[/B] to kill people.[/QUOTE] Would it be possible to replace the crates on the right with some sort of ramp? I remember stopping to hop up on it to get the tommy kind of broke the fast-pace always moving design of deathmatch. By the way, this particular weapon spot is really cool actually- if you strafe correctly, you can propel yourself high enough from the left access side enough to get it. It's hard to pull off, and I'm definitely not asking you to change it, it's kind of fun actually. And honestly the height disadvantage, the crate blocking off exits and otherwise long exit routes made that area enough of a hellhole already. I don't think it needs something as punishing as a grinder.
We presently have a bunch of people ingame if you want to join EDIT: So my game crashed when repairing my level 2 sentry and under fire by a solly medic combo. Hope the info helps with figuring out crashes. DOUBLE EDIT...: Found the dedicated server in previous posts.
[QUOTE=Cufflux;50057606] [t]http://images.akamai.steamusercontent.com/ugc/273965645373040197/D6B646015F37D0D62AFEB961AAA31F5B0C38320A/[/t][/QUOTE] I'm the pink one. Edit: BTW, good idea placing good weapons in places hard to reach
[QUOTE=The_Rad;50063844]I'm the pink one. Edit: BTW, good idea placing good weapons in places hard to reach[/QUOTE] Sorry but I'm the hot pink mercenary around here. :pudge:
Quick question: how do I edit items_game.txt to add a new weapon into the game.
I'm starting a basic artpass on the good part of Placement, still changing gameplay on the other parts. [T]http://i.imgur.com/jdRueYa.png[/T] This area felt claustrophobic at best. I like the size of it but I wanted it to feel a bit more open. The solution of simple, a nice fence to let people see out, and not feel crushed between 2 buildings. [T]http://i.imgur.com/ecKa4Tt.png[/T] I also opened this area up a bit more, adding some believably to this collection of buildings.
[QUOTE=Moonrat;50065173]I'm starting a basic artpass on the good part of Placement, still changing gameplay on the other parts. [T]http://i.imgur.com/jdRueYa.png[/T] This area felt claustrophobic at best. I like the size of it but I wanted it to feel a bit more open. The solution of simple, a nice fence to let people see out, and not feel crushed between 2 buildings. [T]http://i.imgur.com/ecKa4Tt.png[/T] I also opened this area up a bit more, adding some believably to this collection of buildings.[/QUOTE] reminds me a little bit of metal gear solid 1 with the slightly-blue lighting, you should use more gray concrete textures and more of those lights
[QUOTE=VladCosmonaut;50064765]Quick question: how do I edit items_game.txt to add a new weapon into the game.[/QUOTE] OneFourth said he'd be doing a guide but I haven't seen it yet. I assume it's still in the works.
[QUOTE=Cufflux;50066311]OneFourth said he'd be doing a guide but I haven't seen it yet. I assume it's still in the works.[/QUOTE] Also. most of the actual stats in items_game.txt are incomplete or doesn't work.
I'm trying to mod a TF2C server right now with minor stat adjustments (ex. Character move speeds), and I don't know what kind of C++ programming software to download or not to download.
[QUOTE=Trittyburd;50068446]I'm trying to mod a TF2C server right now with minor stat adjustments (ex. Character move speeds), and I don't know what kind of C++ programming software to download or not to download.[/QUOTE] Programming in Windows is always a tricky situation, just get the newest community version of Microsoft Visual Studio and go from there. Also, if you are doing minor stat adjustments you don't need a C++ compiler for it, it's probably in some config/script file that you can edit with notepad.
[QUOTE=VladCosmonaut;50069624]Programming in Windows is always a tricky situation, just get the newest community version of Microsoft Visual Studio and go from there. Also, if you are doing minor stat adjustments you don't need a C++ compiler for it, it's probably in some config/script file that you can edit with notepad.[/QUOTE] I tinkered around with some variables in my server, and I increased my Bunny Hopping speed, but I can't change character stats, Mercenary's speed and health to be specific.
[QUOTE=Trittyburd;50070195]I tinkered around with some variables in my server, and I increased my Bunny Hopping speed, but I can't change character stats, Mercenary's speed and health to be specific.[/QUOTE] Go into scripts/playerclasses
[QUOTE=VladCosmonaut;50057264][IMG]http://puu.sh/o410k/745fad1936.png[/IMG][/QUOTE] Wouldn't mind if this were to replace the Six Shooter's current model once it's finished. Current one is way too cartoony especially with the thin box design and discolored barrel, would likely conflict with the Civilian's main weapon in the future (assuming the plans for a snub nose revolver primary weren't trashed yet) and overall for me personally it doesn't look or feel powerful in-game. It just feels overly generic and bland instead, the cherry on top how it uses the Shortstop's animations.
[QUOTE=Game Zombie;50070208]Go into scripts/playerclasses[/QUOTE] That is exactly what I did, but it didnt work, so I am not sure. The directory I have for it is C:\TF2CServer\tf2classic\scripts\playerclasses and simply edited the mercenary.txt. Do I need to edit the .ctx too?
[QUOTE=Dr. Kyuros;50070935]Wouldn't mind if this were to replace the Six Shooter's current model once it's finished.[/QUOTE] We already have a replacement model for it in production.
[QUOTE=VladCosmonaut;50069624]Programming in Windows is always a tricky situation, just get the newest community version of Microsoft Visual Studio and go from there. [/QUOTE] Actually, VS 2013 is what I recommend, 2015 has some issues with the project.
[QUOTE=MacD11;50071172]We already have a replacement model for it in production.[/QUOTE] Go on, I'm listening...
[QUOTE=PistonMiner;50072289]Actually, VS 2013 is what I recommend, 2015 has some issues with the project.[/QUOTE] What kind of issues?
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