• Team Fortress 2 Classic V3
    5,020 replies, posted
dm_venice_b7 [t]http://images.akamai.steamusercontent.com/ugc/272847783032683992/AA1915A2D91DAA1FBC2CB4507C9E06BC414EC52C/[/t][t]http://images.akamai.steamusercontent.com/ugc/272847783032683808/79CE0B99924C519B2EBC7DF88740AC269D80D2A4/[/t][t]http://images.akamai.steamusercontent.com/ugc/272847783032683623/A7A8FEE12F7B0ADED7912630BC5A245DEC42F3B3/[/t][t]http://images.akamai.steamusercontent.com/ugc/272847783032683449/3A5C036ABD0D38C8FCDBEB8443BD16248CB307DF/[/t][t]http://images.akamai.steamusercontent.com/ugc/272847783032683275/D411E8F8B25606F27EC2BE700449D8F54D38F104/[/t][t]http://images.akamai.steamusercontent.com/ugc/272847783032683081/005119AEC1F9BD2819AFCF6BE38AB9613C67A46D/[/t][t]http://images.akamai.steamusercontent.com/ugc/272847783032682802/B2C1C670DA8BD2814D173AF43C961C349064BB19/[/t] [URL="https://www.mediafire.com/?i3nb6vdym11z596"] Download.[/URL] Changelist: -Removed HL2 Graffiti decals. -Removed old roof from bookstore. =Replaced SMG with Tommy Gun. =Modified fences next to the poster ladder for bunny hopping. =Reworked playerclips on stairs for bunny hopping. *Fixed many overlays that were not rendering correctly. *Fixed point_spotlights that were not displaying or rendering incorrectly. *Fixed players spawning in the floor. *Fixed solidity errors on some props. *Fixed player's spawning in playerclip brushes. +Gave canal displacements height variance. +Gave canal displacements texture variance. +Created 'bridge's from canal displacements. +Added health and ammo pickups to canal 'bridges'. +Added UberCharge powerup in the bookstore. +Modifed Kritz powerup respawn time. +Added (for better or for worse) new prop based roof to bookstore. +Ran secondary playerclip pass. +Increased complexity on some building greebles. +Added more illuminated windows for visual contrast. Not dead, nor done yet.
It looks fucking amazing but I think you should scale the whole thing up 1.25x. TF2 environments are very big.
[QUOTE=MacD11;50618264]Hey everyone, as of late the team has been debating upon what exactly would be the best course of action for revealing content within the mod itself, and we'd like your input. Basically, we are wondering if you all would rather we be purely open about it all, keep everything we're working on a secret, or something in between. We've made a strawpoll to help gauge what our fan-base would prefer in regards to these things, and we'd like it if you participated so that we can get a good idea of what people want. Some of us believe that people still wish to be surprised with new content they didn't expect coming, while others feel its best we keep everything absolutely open. Either way, we wish for the best potential experience for our fans. Please leave your feedback in the strawpoll by selecting one of the four options. [url]http://www.strawpoll.me/10624258[/url][/QUOTE] You guys appear to be rather dead, I'm not sure how beneficial "keeping secrets" would be at this point I did vote to keep a few things a secret, though Sharing WIPs is pointless given how many of them get canned on a regular basis - hell, how would I know :v: - but as soon as you have something that is solid enough you should try and rekindle the lost interest in this mod
has there been anyone ask if TF2C is coming to greenlight yet i thought there was in a previous threads but i cant find it it might be me missing it but does any one remember what they said?regarding the topic? on a side note a FAQ on the site would be lovely so people new could reference that
Side question to the devs, are you guys getting support from valve?
[QUOTE=MELT-UP;50640924]Side question to the devs, are you guys getting support from valve?[/QUOTE] Valve said that they are supportive of community projects, and they fixed that one exploit in the engine that killed that game, but nothing else.
[QUOTE=MELT-UP;50640924]Side question to the devs, are you guys getting support from valve?[/QUOTE] sometimes they read our emails
[QUOTE=OneFourth;50641233]sometimes they read our emails[/QUOTE] Keyword is "sometimes". AFAIK, they still didn't fix the bug with Mac and Linux versions of Steam not adding -steam parameter when launching Source mods which prevents multiplayer mods from working properly unless you add it manually.
[video=youtube;8GNgA0Kj9ho]https://www.youtube.com/watch?v=8GNgA0Kj9ho[/video] Well the Civilian's name is now Carl Winslow confirmed.
[QUOTE=chowder908;50652025][video=youtube;8GNgA0Kj9ho]https://www.youtube.com/watch?v=8GNgA0Kj9ho[/video] Well the Civilian's name is now Carl Winslow confirmed.[/QUOTE] ok
We now have a [URL="https://twitter.com/tf2classic"]twitter[/URL] for the mod, follow for possible progress updates. In other, related news, progress on the next big patch is coming along steadily.
any progress with espionage?
Nice to see the trello finally updated again [editline]11th July 2016[/editline] [QUOTE=Agameofscones;50626950]dm_venice_b7 [t]http://images.akamai.steamusercontent.com/ugc/272847783032683275/D411E8F8B25606F27EC2BE700449D8F54D38F104/[/t] Changelist: -Removed HL2 Graffiti decals. -Removed old roof from bookstore. =Replaced SMG with Tommy Gun. =Modified fences next to the poster ladder for bunny hopping. =Reworked playerclips on stairs for bunny hopping. *Fixed many overlays that were not rendering correctly. *Fixed point_spotlights that were not displaying or rendering incorrectly. *Fixed players spawning in the floor. *Fixed solidity errors on some props. *Fixed player's spawning in playerclip brushes. +Gave canal displacements height variance. +Gave canal displacements texture variance. +Created 'bridge's from canal displacements. +Added health and ammo pickups to canal 'bridges'. +Added UberCharge powerup in the bookstore. +Modifed Kritz powerup respawn time. +Added (for better or for worse) new prop based roof to bookstore. +Ran secondary playerclip pass. +Increased complexity on some building greebles. +Added more illuminated windows for visual contrast. Not dead, nor done yet.[/QUOTE] Terrific! "Authorized llamas only"?
[QUOTE=NemomeN;50687213]Nice to see the trello finally updated again [editline]11th July 2016[/editline] Terrific! "Authorized llamas only"?[/QUOTE] Are the llamas a reference to something? And how's Escort and the other gamemodes
Keep in mind Venice is a community map, not official. Currently our focus is Deathmatch, with VIP following suit. We have no solid plans for anything else at this point in time.
Would anyone care if we added that the civilian's real name is Carl Winslow on the TF2C wiki?
[QUOTE=MrDrToaster;50694240]Would anyone care if we added that the civilian's real name is Carl Winslow on the TF2C wiki?[/QUOTE] IMHO that name fits the Civilian and I don't even know who Carl Winslow is.
[QUOTE=MrDrToaster;50694240]Would anyone care if we added that the civilian's real name is Carl Winslow on the TF2C wiki?[/QUOTE] just add is funny
Carl Winslow is a real person. He's an African American actor that typically plays officers and kinda sorta looks like Civvy. Merc being Jason Grant is original to TF2C, Civ being Carl Winslow is legitimately because Joel noticed similarities.
we haven't decided any official names and are unlikely to in the future. any names on the wiki are an aberration and will be corrected.
[t]http://i.imgur.com/RZSAIvE.jpg[/t] I'm feeling generous, have this neat little preview of a nearly finished Wiseau.
[QUOTE=iiboharz;50711647][t]http://i.imgur.com/RZSAIvE.jpg[/t] I'm feeling generous, have this neat little preview of a nearly finished Wiseau.[/QUOTE] And a non-broken wrist, too. Loving all of it.
[QUOTE=iiboharz;50711647][t]http://i.imgur.com/RZSAIvE.jpg[/t] I'm feeling generous, have this neat little preview of a nearly finished Wiseau.[/QUOTE] dm_stockyard?
[QUOTE=MaartenS11;50714558]dm_stockyard?[/QUOTE] helo i am github mane and today i look at sercet tf2c hidden contents :)
[QUOTE=Rageguy;50722206]helo i am github mane and today i look at sercet tf2c hidden contents :)[/QUOTE] I'm pretty sure he just noticed fps counter in the upper right corner that someone conveniently forgot to disable. Meanwhile, here's a little enhancement: [video=youtube;V85Uqvug-T8]https://www.youtube.com/watch?v=V85Uqvug-T8[/video] Killed cloaked spies no longer just pop into existence.
[QUOTE=Rageguy;50722206]helo i am github mane and today i look at sercet tf2c hidden contents :)[/QUOTE] welclome to valve news network today we are seeing the Unseen History of tf2c
[QUOTE=iiboharz;50723642]welclome to valve news network today we are seeing the Unseen History of tf2c[/QUOTE] [QUOTE=Rageguy;50722206]helo i am github mane and today i look at sercet tf2c hidden contents :)[/QUOTE] there's no real need to patronize the guy
[QUOTE=Nicknine;50723363][video=youtube;V85Uqvug-T8]https://www.youtube.com/watch?v=V85Uqvug-T8[/video][/QUOTE] Oh man, that looks so cool. It's like the Spy's cloak watch shorts out after it detects his life signs are gone or something.
Just a heads up, if you guys need help with the pt-br localization of the game, I would be happy to give a hand. I know this will basically mean nothing for the project for now, but help is help, right?
Why is there still no guide on making a dedicated server? Game is sorta dead in EU and no one updates their servers. And so happens that I have some space in Amsterdam laying around
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