• Team Fortress 2 Classic V3
    5,020 replies, posted
[QUOTE=LuizFilipeRN;50909626]so what is really the priority of the mod right now?[/QUOTE] Well, getting the optimization(it doesn't have the Lod 1,2,3 and 4) and other things like having a decent first person hands
[QUOTE=The_Rad;50909953]Well, getting the optimization(it doesn't have the Lod 1,2,3 and 4)[/QUOTE] but my game has lods
[QUOTE=LuizFilipeRN;50910270]but my game has lods[/QUOTE] I think Rad is referring to the robo-merc mod, whereas what you meant was TF2 Classic itself
Sorry for the misunderstanding, what I'm saying is that doesn't have version of the same model but with less detail (when you're looking the model from a long distance).
Really like the robot model, but the voice sounds aren't working, just regular merc sounds.
im saying what is really the priority of TF2C right now?
[QUOTE=LuizFilipeRN;50913655]im saying what is really the priority of TF2C right now?[/QUOTE] Finishing Deathmatch mode, basically.
[QUOTE=Nicknine;50913664]Finishing Deathmatch mode, basically.[/QUOTE] maybe adding weapons such as scattergun in offical maps?
[QUOTE=LuizFilipeRN;50913746]maybe adding weapons such as scattergun in offical maps?[/QUOTE] Scattergun was originally present in DM and was cut due to being redundant.
[QUOTE=Trittyburd;50907550]We do have a Steam Group that is basically meant to alert people of a TF2C get-together, could use that to get people.[/QUOTE] TF2CP hasn't been able to get more than about 3 people to join for months. I wouldn't rely on it to get a decent game going outside of a major update that brings the game back
[IMG]https://i.imgur.com/iqiKe8F.jpg[/IMG] Made something [I]"interesting"[/I] with the Mercenary and Civilian.
[QUOTE=alphablaster2;50922691][IMG]https://i.imgur.com/iqiKe8F.jpg[/IMG] Made something [I]"interesting"[/I] with the Mercenary and Civilian.[/QUOTE] No! Please! Not the [I]banana hat[/I]! *[I]TF2 developer commentary about the artstyle PTSD triggered[/I]*
[T]http://i.imgur.com/fvRRWiK.png[/T] So I found it Finaly! +12 SEBEHQTE +24 GSPSVEHS +25 FRORUDGR +11 TFCFIRUF +13 RDADGPSD +1 DPMPSBEP +2 [B][I] [U]COLORADO[/U][/I][/B] +23 HTQTWFIT +16 OAXADMPA +19 LXUXAJMX +18 MYVYBKNY +21 JVSVYHKV +3 BNKNQZCN +22 IURUXGJU +17 NZWZCLOZ +20 KWTWZILW +15 PBYBENQB +9 VHEHKTWH +8 WIFILUXI +7 XJGJMVYJ +10 UGDGJSVG +5 ZLILOXAL +14 QCZCFORC +4 AMJMPYBM +6 YKHKNWZK #25 The only real word is colorado c:2 means +2 letters I gues on github there was somthing about a colorado blast and I gues the telemax displacer cannon fires that blast so I think we solved it(gewijzigd) [url]https://github.com/danielmm8888/TF2Classic/commit/ee5b79183f0751ca61e913afd390447def43a1dc[/url] GitHub Initial work on Colorado · danielmm8888/TF2Classic@ee5b791 TF2Classic - A repo containing the source code for Team Fortress 2 Classic [url]https://github.com/danielmm8888/TF2Classic/commit/a22f84b84ee15b6cd7725a45a8f01c4334ed4734[/url] GitHub Placeholder effects for Colorado · danielmm8888/TF2Classic@a22f8... TF2Classic - A repo containing the source code for Team Fortress 2 Classic [url]https://github.com/danielmm8888/TF2Classic/commit/0f16c7f2e0a241a7db1a498862a1d0d50fd7be5f[/url] GitHub Experimenting with Colorado blast · danielmm8888/TF2Classic@0f16... TF2Classic - A repo containing the source code for Team Fortress 2 Classic All github pages containing colorado and colorado blast $SRCDIR\game\shared\tf\tf_weapon_displacer.cpp" $File "$SRCDIR\game\shared\tf\tf_weapon_displacer.h" and in the files is the tf_weapon_displacer pointing to the displacer cannon(gewijzigd) and the blast is a $File "$SRCDIR\game\shared\tf\tf_projectile_plasma.cpp" $File "$SRCDIR\game\shared\tf\tf_projectile_plasma.h" tf_projectile_plasma = colorado blast class CTFWeaponDisplacer : public CTFWeaponBaseGun = WeaponClass
I missed something or i just don't get it ?
[QUOTE=ApertureXS200;50926390]I missed something or i just don't get it ?[/QUOTE] Colorado's a State in the US. Guess where we're headed now!
No, they codenamed a new weapon "Colorado".
[url]https://en.wikipedia.org/wiki/Colorado_Experiment[/url] I'm pretty sure that is not this. so... [url]https://en.wikipedia.org/wiki/Project_Rio_Blanco[/url]
The_Rad's MvM Mercenary doesn't currently have icons for the HUD to replace the human Mercenary, nor does it have textures for RED, BLU, GRN or YLW, so here's some I whipped up in SFM and Photoshop. [IMG]https://i.imgur.com/MU9ex73.png[/IMG] [IMG]https://i.imgur.com/w9r4moL.png[/IMG] [IMG]https://i.imgur.com/qOqPOhR.png[/IMG] [IMG]https://i.imgur.com/UuXdeww.png[/IMG] [IMG]https://i.imgur.com/tDP5vAH.png[/IMG] I'm honestly proud of these. For comparison, here's the official texture for the DM Mercenary HUD icon, taken from the game files: [IMG]https://i.imgur.com/rRXXGVW.png[/IMG]
I like gross smoothing
Apparently Merc and Civ [I]are[/I] affected by tf_birthday 1 Though it creates some interesting results... [IMG]https://i.imgur.com/6JU1apc.png[/IMG]
[QUOTE=alphablaster2;50937189]Apparently Merc and Civ [I]are[/I] affected by tf_birthday 1 [/QUOTE] [IMG]http://i.imgur.com/qtVjikT.png[/IMG] [U][I]DISGUSTING HAT DROPPINGS![/I][/U]
[QUOTE=alphablaster2;50937189]Apparently Merc and Civ [I]are[/I] affected by tf_birthday 1 Though it creates some interesting results... [IMG]https://i.imgur.com/6JU1apc.png[/IMG][/QUOTE] [thumb]http://photos1.blogger.com/blogger/3502/3297/1600/Picture%202.png[/thumb]
we should probably address that at some point
[QUOTE=Doctor Hunt;50943382]-snip-[/QUOTE] [thumb]http://i.imgur.com/DpF9XlB.png[/thumb] (i tried)
[QUOTE=iiboharz;50944165]we should probably address that at some point[/QUOTE] While you're at it, add these GRN and YLW skins to the hat. [QUOTE=alphablaster2;50837261]Obviously this isn't a priority at all with the mod, but inconsistency bugs me, so here's GRN and YLW skins for the tf_birthday party hats. [IMG]https://i.imgur.com/zMI8OTY.png[/IMG] [IMG]https://i.imgur.com/RL3HcOR.png[/IMG] [IMG]https://i.imgur.com/w4cwS0U.png[/IMG][/QUOTE] [editline]26th August 2016[/editline] [QUOTE=alphablaster2;50948841]While you're at it, add these GRN and YLW skins to the hat.[/QUOTE] Actually, I went and learned how to do it myself, so here you go! [url]https://mega.nz/#!sANRlLTY!w6HsNkiSxhl33JisQRu-_jhxyQzy_QZ8rADOkqH6t-A[/url] Just throw this model and its textures into the next update. [IMG]https://i.imgur.com/DaFgStR.png[/IMG]
Just made this for a [I]certain someone's[/I] server. [t]http://images.akamai.steamusercontent.com/ugc/262720044769123413/398F342BC2E0BD864F125AFF54B8EAD4CDD79C81/[/t]
[QUOTE=HotrodMC;50954753]Just made this for a [I]certain someone's[/I] server. [t]http://images.akamai.steamusercontent.com/ugc/262720044769123413/398F342BC2E0BD864F125AFF54B8EAD4CDD79C81/[/t][/QUOTE] I bet whoever owns that server is a cool guy. [editline]27th August 2016[/editline] So Msalinas2877 made a sourcemod plugin for my server to set classes on players. Long story short: It works in DM. It's the gamemode we've always wanted: Civilian only, Final Destination. [T]https://cdn.discordapp.com/attachments/211740490209427456/218924876893913088/unknown.png[/T] [T]https://cdn.discordapp.com/attachments/211740490209427456/218927117709213696/unknown.png[/T] Msalinas2877 also gave me a server dll that allows Mercenary to pick up fallen weapons outside of Deathmatch mode, which is just insane. [T]https://cdn.discordapp.com/attachments/211740490209427456/218956125452632064/unknown.png[/T] Fun stuff. (Sorry, I don't know how to resize images on Facepunch, I'm not used to this site. Edit: Fixed it)
[QUOTE=alphablaster2;50954879]I bet whoever owns that server is a cool guy. [editline]27th August 2016[/editline] So Msalinas2877 made a sourcemod plugin for my server to set classes on players. Long story short: It works in DM. It's the gamemode we've always wanted: Civilian only, Final Destination. -snipped images- Msalinas2877 also gave me a server dll that allows Mercenary to pick up fallen weapons outside of Deathmatch mode, which is just insane. Fun stuff. (Sorry, I don't know how to resize images on Facepunch, I'm not used to this site.)[/QUOTE] That looks really cool! Also for your info it is [t]url here[/t ] without the space.
[QUOTE=HotrodMC;50954753]Just made this for a [I]certain someone's[/I] server. [t]http://images.akamai.steamusercontent.com/ugc/262720044769123413/398F342BC2E0BD864F125AFF54B8EAD4CDD79C81/[/t][/QUOTE] That server looks cool, do you have the ip of it?
I just noticed this, why is the download link for TF2C broken? Also, I tried to put this on my flash drive version of Steam, and it won't show, but your other project *cough* Lambda *cough* showed up on the flash. (I have both on there) Is it related with my lack of an option to change the SDK MP to beta?
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