What do ninjas mean?
Anyways, can we recreate the original TFC maps with the original TFC layouts and everything, but with the style of TF2?
[QUOTE=blaholtzen;48632643][img]https://dl.dropboxusercontent.com/u/39556064/concepts/Characters/GenericOfficeWorker2.jpg[/img]
Generic Office Worker for Espionage[/QUOTE]
"What are you lookin' at me for? I just work here."
[QUOTE=~Kiwi~v2;48634274]someone who posted p much the same thing as u did and you were just a tad second late
thats a ninja[/QUOTE]
Oh, okay. that's happened to me a few times before.
By the way, can somebody give me a good mapping tutorial? Gonna try to remake some TFC maps.
[QUOTE=blaholtzen;48632643][img]https://dl.dropboxusercontent.com/u/39556064/concepts/Characters/GenericOfficeWorker2.jpg[/img]
Generic Office Worker for Espionage[/QUOTE]
assuming there will be multiple players assigned the role of a worker (like the terrorists in TTT), random skin tone or even tie color(/pattern?) would make seeing multiple of this character feel less strange imo
unless you want it to seem like they're all clones of the perfect cubicle dweller, which is pretty lore friendly all things considered
[QUOTE=Cpt. Cakes;48634317]By the way, can somebody give me a good mapping tutorial? Gonna try to remake some TFC maps.[/QUOTE]
I highly recommend viewing [URL="https://www.youtube.com/playlist?list=PLfwtcDG7LpxF7-uH_P9La76dgCMC_lfk3"]3kliksphilip's[/URL] and [URL="https://www.youtube.com/playlist?list=PL2KT0JL74QfcI2FSN_MdQ7agYL4DmP7hZ"]UEAKCrash's[/URL] [URL="https://www.youtube.com/playlist?list=PL2KT0JL74Qff_c1WbqNi4K5yAmpWAUQlq"]tutorials[/URL] plus whatever you scan scrounge up on the [URL="https://developer.valvesoftware.com/wiki/Main_Page"]Valve Developer Community wiki.[/URL]
Most of what philip's provides is CS:GO related but get's the basics covered, and what goes into TF2 mapping is fully applicable with TF2C mapping.
Instructions on how to setup TF2C for Hammer [URL="http://facepunch.com/showthread.php?t=1445480&p=47172519&viewfull=1#post47172519"]here.[/URL]
tophattwaffle over 3kliksphilip
3kliks, UEAK, and TopHatWaffle all have great tutorials that are useful resources for learning tbh.
For some reason i feel like the worker would have a Brooklyn accent or something
[QUOTE=Jetamo;48633573]Whoever voices that guy definitely needs to have water-cooler office chat as lines.[/QUOTE]
[video=youtube;kVmC0ktznNo]https://www.youtube.com/watch?v=kVmC0ktznNo[/video]
[QUOTE=SuperEmoBros;48634437]For some reason i feel like the worker would have a Brooklyn accent or something[/QUOTE]
Scout's boring uncle
I was about to post something similar, we need some Office Space quotes thrown around in his dialogue.
Also, on the subject of new characters, will there be a Meet the Worker video with two of them standing around making idle chit-chat?
already made my first room
[IMG]http://images.akamai.steamusercontent.com/ugc/423691829420048464/C5316DD46FFCE1C680513B1071CF8B34D03ED366/[/IMG]
thanks guys!
Speaking of map making in TF2C and TFC map remakes: my [URL="https://wiki.teamfortress.com/wiki/Canalzone_2_(Classic)"]Canalzone[/URL] remake so far.
[T]http://puu.sh/k3ryp/bdd75741ee.png[/T]
Based on this area:
[t]https://wiki.teamfortress.com/w/images/thumb/2/2c/Canalzone2_TFC.png/1024px-Canalzone2_TFC.png[/t]
Reason why it's been taking so long is that I'm trying to make proper measurements and the exploit debacle made me absolutely paranoid.
well hammer crashed on me, and apparently I didn't have auto saving enabled
at least it was only a room! :happy:
i'm gonna go and try to make a real map now!
There was talk of a rock2 remake. Anyone doing that?
[QUOTE=chipsnapper2;48634859]There was talk of a rock2 remake. Anyone doing that?[/QUOTE]
Not at the moment, no.
I think a remake of Rock 2 would work best either as a CTF map (just turn the office where you get the gas chamber keycard into a standard intel room) or an Espionage map once the gamemode is out.
[QUOTE=Doctor_Lazlo;48632957]Start the auditions.[/QUOTE]
Saving mine for when Deathmatch is done what with the amount of stuff still left unfinished, hoho.
If the guy is gonna get rid of the Kritz Krieg end, maybe he could put on an energy chamber like FF.
Also, is anyone going to be streaming gameplay after an update?
[QUOTE=blaholtzen;48632643][img]https://dl.dropboxusercontent.com/u/39556064/concepts/Characters/GenericOfficeWorker2.jpg[/img]
Generic Office Worker for Espionage[/QUOTE]
I think it would be interesting if his ability was to throw coffee on people. It would basically work like Jarate.
Even if these models are meant for the espionage gamemode, it'd be kinda fun to use them as variety models for deathmatch mode
[URL]http://hacomposer.bandcamp.com/album/tune-fortress[/URL]
Can we please add some of this amazing album to tf2c
[QUOTE=jimbobjoe1234;48636029]I think it would be interesting if his ability was to throw coffee on people. It would basically work like Jarate.[/QUOTE]
Haha, a cloaked Spy running around looking like he's covered in poo.
[quote=from the HLDS mailing list]
We've released a beta update for the Source SDK Base 2013 Multiplayer depot. The updated depots include several security fixes.[/quote]
Hooray?
[QUOTE=Jetamo;48636563]Hooray?[/QUOTE]
Beta only? What about things that use non beta builds like DOD:S and CS:S?
[quote]We're also working on updates for Counter-Strike: Source, Day of Defeat: Source, and Half-Life 2: Deathmatch. We'll have more information about those soon.[/quote]
Only quoted the parts pertinent to TF2Classic.
Also, I dont think that helps us as its a new beta thing that will overwrite the "upcoming" beta that you have to opt into for tf2c.
[IMG]http://i.imgur.com/2XqeaRW.png[/IMG]
[QUOTE=bunnybijou;48634323]assuming there will be multiple players assigned the role of a worker (like the terrorists in TTT), random skin tone or even tie color(/pattern?) would make seeing multiple of this character feel less strange imo
unless you want it to seem like they're all clones of the perfect cubicle dweller, which is pretty lore friendly all things considered[/QUOTE]
Unlike deathmatch this guy wouldn't be the only guy around, so giving him random textures seems sorta needless, i think class readability takes priority over visual variation completely there, and since teams are still concerned in espionage i wouldn't suggest having his tie change color at all, however i suggested to onefourth that he could have a randomized set of hair and glasses, keeping the character intact but allowing for some variation
I'll try to draw some examples soon
[QUOTE=blaholtzen;48632643][img]https://dl.dropboxusercontent.com/u/39556064/concepts/Characters/GenericOfficeWorker2.jpg[/img]
Generic Office Worker for Espionage[/QUOTE]
The community needs more "generic" characters like this
[img]https://dl.dropboxusercontent.com/u/39556064/concepts/Characters/GenericOfficeWorkerGlasses.jpg[/img] [img]https://dl.dropboxusercontent.com/u/39556064/concepts/Characters/GenericOfficeWorkerHairnStash.jpg[/img]
I tried bald too, but i reckoned this guy shouldn't look over 40
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