• Team Fortress 2 Classic V3
    5,020 replies, posted
Please give him a voice that sounds like Ron Swanson.
[QUOTE=iAmaNewb;48638186]Please give him a voice that sounds like Ron Swanson.[/QUOTE] Glasses version should be Patrick Warburton.
Very nice concepts. So did the security breach get sorted out, or? Also this is a awesome mod well done TF2C team.
[QUOTE=Sugnod;48640639]Glasses version should be Patrick Warburton.[/QUOTE]you've just given me an idea.
[QUOTE=John N. Workovi;48640663]Very nice concepts. So did the security breach get sorted out, or?[/QUOTE] From the website: [QUOTE=tf2classic.com] Yes! Valve has responded. At the current time the patch is only on the beta branch for Source SDK Base. Which means TF2 Classic is not patched yet! The team will be talking sometime soon to see what is our best option and how we can deal with this. If this means we'll need to send out a patch then we will. Earlier Valve games (Counter-Strike: Source, Day of Defeat: Source, and Half-Life 2: Deathmatch) are not yet patched. However Valve is working on releasing the patch as soon as possible. (Expect it to be about a day or so). Thanks for your patience, You guys really are a great bunch of players and we're sorry this has happened. If you have had your account stolen your best bet is to contact Steam Support. Even if you havent noticed any unusual behaviour with your PC please take care, ensure you've got protection or wipe your computer. The site and game will return to normal functionality once we feel everything is good to go. More news will be posted here if anything changes. [/QUOTE]
[QUOTE=Jetamo's quote of Valve's quote;48636687]We're also working on updates for Counter-Strike: Source, Day of Defeat: Source, and Half-Life 2: Deathmatch. We'll have more information about those soon.[/QUOTE] rip Half-Life: Deathmatch Source, to forever be left in the dust to have it be completely broken and now a great way to hack everyone. and possibly L4D and maybe L4D2 (assuming it wasn't patched in ages back, aka 2014)
Well now that things are all sorted out* and school is finally calming down since the first weeks I can get back into mapping as long as I don't let my Saxxy project sit for to long. *Almost sorted out
[QUOTE=Theuaredead;48641603]rip Half-Life: Deathmatch Source, to forever be left in the dust to have it be completely broken and now a great way to hack everyone.[/QUOTE] I thought the Steampipe update would be the last turning point of awfulness for that port, but it obviously wasn't.
Hey everyone, update your branches to beta_test and hold tight:toot:
[QUOTE=OneFourth;48643157]Hey everyone, update your branches to beta_test and hold tight:toot:[/QUOTE] [video=youtube;A3_d2IUF-pM]https://www.youtube.com/watch?v=A3_d2IUF-pM[/video]
[QUOTE=Sugnod;48640639]Glasses version should be Patrick Warburton.[/QUOTE] I knew my shoddy Patrick Warburton impression would be useful some day!
wait, can we play tf2c again?
[QUOTE=Cpt. Cakes;48645266]wait, can we play tf2c again?[/QUOTE]"Which means TF2 Classic is not patched yet".
[t]https://dl.dropboxusercontent.com/u/39556064/concepts/CritKitsB.jpg[/t][t]https://dl.dropboxusercontent.com/u/39556064/concepts/UberPickup2.jpg[/t][t]https://dl.dropboxusercontent.com/u/39556064/concepts/AmmoRegenerator.jpg[/t][t]https://dl.dropboxusercontent.com/u/39556064/concepts/overhealpickup.jpg[/t][t]https://dl.dropboxusercontent.com/u/39556064/concepts/invisiblepowerup.jpg[/t][t]https://dl.dropboxusercontent.com/u/39556064/concepts/ShootFastPowerup.jpg[/t] Started designing possible deathmatch pickups, and an overheal pickup suggestion, I also did a minicrit powerup out of a variation on the crit powerup Im gonna try to tone them down on detail and make their proper logos as prominent in the design as on the default pickups
These are pretty sweet, but I don;t get what ammo regen model is meant to be.
Is it possible to use the yellow death icons used for Australiums in live TF2 to signify mini-crit deaths?
[QUOTE=Whiskered;48646245]These are pretty sweet, but I don;t get what ammo regen model is meant to be.[/QUOTE] Just some obscure ammo recycling/generating/feeding gadjet
[QUOTE=_Pai;48646261]Is it possible to use the yellow death icons used for Australiums in live TF2 to signify mini-crit deaths?[/QUOTE] Can you even get mini-crits currently?
[QUOTE=Erfly;48646704]Can you even get mini-crits currently?[/QUOTE] yeah the DM power ups gives minicrits it feels like
Gonna have to throw the suggestion out there that the Berserk Kit would resemble a medkit but with a black/red color scheme. Sure it's a reference to DOOM, but I figured it is just so recognizable that people will see it and think "oh, Berserk". EDIT: If the Berserk Kit doesn't heal the player, I might suggest changing the cross to something else in that case like a red silhouette of a bull head or something.
[QUOTE=ghostboy1225;48646825]yeah the DM power ups gives minicrits it feels like[/QUOTE] The power-up gives full crits. There is no current way to obtain mini-crits in TF2C [I]at the moment[/I].
Why not using the canteens? Or at least something similar to them?
I just wanted to mention that we're not yet sure if we want to replace the ideogramic versions of the powerups with the fancy spytech devices from concepts above. Some people (not me in particular, but onefourth for example) believe that the original versions should be kept for the sake of simplicity. So its still up to debate and we're not gonna model them just yet.
Feels good to be back to this from being banned. I'm sad that someone abused this awesome mod to cause pain. [QUOTE=blaholtzen;48632643][img]https://dl.dropboxusercontent.com/u/39556064/concepts/Characters/GenericOfficeWorker2.jpg[/img] Generic Office Worker for Espionage[/QUOTE] Looks good. I'm assuming Soldier anims like the Merc?
[QUOTE=blaholtzen;48646152][t]https://dl.dropboxusercontent.com/u/39556064/concepts/tf2cpickups.jpg[/t][t]https://dl.dropboxusercontent.com/u/39556064/concepts/CritKitsB.jpg[/t][t]https://dl.dropboxusercontent.com/u/39556064/concepts/UberPickup2.jpg[/t][t]https://dl.dropboxusercontent.com/u/39556064/concepts/AmmoRegenerator.jpg[/t][t]https://dl.dropboxusercontent.com/u/39556064/concepts/overhealpickup.jpg[/t][t]https://dl.dropboxusercontent.com/u/39556064/concepts/invisiblepowerup.jpg[/t][t]https://dl.dropboxusercontent.com/u/39556064/concepts/ShootFastPowerup.jpg[/t] Started designing possible deathmatch pickups, and a overheal pickup suggestion, I also did a minicrit powerup out of a variation on the crit powerup Im gonna try to tone them down on detail and make their proper logos as prominent in the design as on the default pickups[/QUOTE] I wouldn't mind having those pill bottles replace the current horse pills we pick up in DM
Should animations be borrowed from the current classes for the mercenary? Example: [vid]http://zippy.gfycat.com/CharmingHiddenGrouse.webm[/vid]
[QUOTE=The Yiffy Fox;48649684]Feels good to be back to this from being banned. I'm sad that someone abused this awesome mod to cause pain. Looks good. I'm assuming Soldier anims like the Merc?[/QUOTE] hes currently meant to fit engys rig, making him the shortest in the gamemode, similar to the civillian he'd be taking the place of, on account of a difference in role, and the civillian being too iconic [QUOTE=Digivee;48651332]Should animations be borrowed from the current classes for the mercenary? Example: [vid]http://zippy.gfycat.com/CharmingHiddenGrouse.webm[/vid][/QUOTE] if it looks that good the whole time id surely support it, seems like it'd save a lot of time, and keep the weapons even more recognizable
I honestly thought that's what was already happening with the DM merc's anims. Guess I was wrong.
It will of course need major tweaking for the larger classes. Heavy would probably be the more difficult one to do because of his size. [editline]10th September 2015[/editline] Its also not COMPLETELY perfect. The hands are a bit off, and the hose breaks because the merc doesnt have the bones for it. Someone wanna make a jiggle boned flamethrower? :v: Any reason for the dumb rating, rageguy?
[QUOTE=Digivee;48651541] Someone wanna make a jiggle boned flamethrower? :v:[/QUOTE] Thats already in the game.
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