• Team Fortress 2 Classic V3
    5,020 replies, posted
[QUOTE=Pie_Tony;48686898]Something along the lines of the Pancor Jackhammer would be fitting in that regard, it has a pretty unique and recognizable image but like the Uzi, Some retro-fitting of parts & wood furnishings (perhaps giving it a SVD styled stock) would be nice just to make it look aesthetically pleasing and more fitting for the time frame.[/QUOTE] Bonus: the Double-Barrel Shotgun's worldmodel resembles the Pancor a bit. [IMG]https://wiki.teamfortress.com/w/images/f/fd/TFC_p_dbshotgun.png?t=20111215083201[/IMG] The obvious differences being the barrel, lack of drum magazine, a presumed ammunition tube, and the stock.
I'm probably late, but didn't Valve say that security issues were fixed 6 days ago with source code update?
[QUOTE=Pie_Tony;48686898]Something along the lines of the Pancor Jackhammer would be fitting in that regard, it has a pretty unique and recognizable image but like the Uzi, Some retro-fitting of parts & wood furnishings (perhaps giving it a SVD styled stock) would be nice just to make it look aesthetically pleasing and more fitting for the time frame.[/QUOTE] I think adding some technical parts like little gauges or wires could make it a nice Engi shotgun, like a mixture of the Pomson and the Widowmaker.
So i wanted to download this mod for a long time, i was about to download it and saw this [IMG]http://i.imgur.com/x49THyE.png[/IMG] My luck at its minimum.
[QUOTE=Foris_Ban;48689336]So i wanted to download this mod for a long time, i was about to download it and saw this [IMG]http://i.imgur.com/x49THyE.png[/IMG] My luck at its minimum.[/QUOTE] don't worry, it's only a matter of time before the mod will be back now, the hardest is already over
So do we also expect some Tf AI bots as well in the upcoming updates for TF2C?
[QUOTE=John N. Workovi;48687521]So on the subject of assault rifles, that is a no. Fine, Someone had to ask it anyway.So a Deagle for the Soldier then? Not really boring, just what I think would fit with some class. Example: Soldier with M16, because America son! Ahem. I like Uzies, actually. And on the subject of SMGs and Machine Pistols, I think that those would be good for Scout. And Uzies are weapons of Mercenaries, and since the 9 classes are hired guns, well it fits. Also I really like the metal + wood combination. Really good. Also, a shotgun for the Demoas a opton instead of the grenade launcher is fine, because if you say that is OP: 1) the Medic currently has a shotgun as a replacement for the Needle Gun, which are arc projectiles and there is 40 of them in a mag. So close range combat or needle spray? You decide what you want. 2) the Soldier has that getup as well Launcher of explosives and a shotgun. Is he OP? Only if he is smart. And if you recall the War! update, they were friends. Who's to say that Soldier didn't instruct Demo in the art of the Shotgun. 3) You would give up a Grenade Launcher for a Shotgun. A explosives Launcher or close quarter defense. Hm, wow very OP. and Besidese the Sticky Bomb Launcher is Demo's actual primary.[/QUOTE] Demoman differs from Soldier in that both his guns excel at mid range combat but are terrible at close and longe range combat. A shotgun is good at close range combat, so no matter what slot it goes in it'd remove Demo's main weakness. Also the Medic shotgun is blatantly overpowered, for very different reasons.
Is anyone working on a rock2 remake for this mod? It's by far my favorite map out of any TF game. It'd be cool to see it in this one.
[QUOTE=S1ru5;48690182]Is anyone working on a rock2 remake for this mod? It's by far my favorite map out of any TF game. It'd be cool to see it in this one.[/QUOTE] As a matter of fact, I'm actually working on a Rock2 remake as we speak.
[QUOTE=Dr. Kyuros;48690367]As a matter of fact, I'm actually working on a Rock2 remake as we speak.[/QUOTE] That's awesome! I run a rock2 Tf2 server, but I've yet to find a rock2 that fits the Tf2 style. Aesoprock sort of does, but has decals all over which break it for me a bit. Look forward to seeing your remake. Good luck. :)
[t]http://images.akamai.steamusercontent.com/ugc/431573860938016564/78A2615867924BBE5DA22E8DC8358D4551108548/[/t] If only I could find a "Post no bills" overlay I'd be the happiest man alive. [B]EDIT:[/B] Remade the bill/poster wall to be less visually noisy and possibly gameplay restrictive. [t]http://images.akamai.steamusercontent.com/ugc/431573860938248196/12BA79BE66FEABD256A2D7174FF7EAC90655D92E/[/t] And yes I know those [I]are[/I] HL2 graffiti decals, placeholders or not? Only time will tell...
Good luck to you guys after the hacking scandal. I played a bit in offline mode today for the first time and loved it more than any TF game to date. I hope servers are running before the end of the month when I leave for basic training. Good work guys! New fan here. :D
hmm, how about for the gafiti, maby have it as sprayed team logo's, or insults, say like the red logo crossed out with BLU rules sprayed over it :v or if you wana go for a spongebob refference "GOLD TEAM RULES"
[QUOTE=darkspire17;48692612]hmm, how about for the gafiti, maby have it as sprayed team logo's, or insults, say like the red logo crossed out with BLU rules sprayed over it :v or if you wana go for a spongebob refference "GOLD TEAM RULES"[/QUOTE] DM mercs, as far as I know, are teamless and have only have business ties to the Civilian. So team logos would make no sense, since this map isn't set in a Red/Blu company facade.
Maybe leave some open spaces so people can place their sprays there, as if they're adding graffiti? Alternatively you could just put some posters advertising some of the companies that appear in the maps
Im thinking sprays like "I'm the best!" "Me Too!" "Guns rule!" "I LOVE guns" and so fourth edit: basically corny straight to the point stuff like in an 80's movie, based on the merc
[QUOTE=blaholtzen;48693343]Im thinking sprays like "I'm the best!" "Me Too!" "Guns rule!" "I LOVE guns" and so fourth[/QUOTE] "Down with Aperture/Black Mesa"
Maybe you could put some "wildlife" posters up, like this one. [t]http://vignette4.wikia.nocookie.net/spycrab/images/4/46/Spycrab_2.png/revision/latest?cb=20100315041536[/t] Or maybe have propaganda and weapon ads. Also, is anyone willing to setup a server for TF2C? really want to play again.
[QUOTE=blaholtzen;48693343]an 80's movie[/QUOTE] "Ho ho ho I have a machine gun now"
Does this update for CS:S, HL2DM, and DoD:S mean anything? Updates to Counter-Strike: Source, Day of Defeat: Source, and Half-Life 2: Deathmatch Updates Released have been released. The major changes include: [B]-Fixed several security issues[/B] -Latest fixes and updates from the Orangebox engine and shared game code
[QUOTE=Blackavar;48698409]Does this update for CS:S, HL2DM, and DoD:S mean anything? Updates to Counter-Strike: Source, Day of Defeat: Source, and Half-Life 2: Deathmatch Updates Released have been released. The major changes include: [B]-Fixed several security issues[/B] -Latest fixes and updates from the Orangebox engine and shared game code[/QUOTE] means the exploit isnt in those games anymore.
[QUOTE=someone101001;48698552]Does it mean its not on TF2C either anymore?[/QUOTE] no, since they would need to patch it into the code if I recall correctly
[QUOTE=Theuaredead;48698599]no, since they would need to patch it into the code if I recall correctly[/QUOTE] They still need to push out the update to the SDK base itself I believe.
Holy fuck this mod is looking better every update. By the way, what is this C-Model system I read about in the start of the thread?
[QUOTE=eirexe;48699272]Holy fuck this mod is looking better every update. By the way, what is this C-Model system I read about in the start of the thread?[/QUOTE] There is now support for the regular viewmodels, the c_model system, and the Left 4 Dead system where the animations are on the weapon itself and the hands are locked to it. L4D system lets us do deathmatch weapons easier, and it also works on randomizer, too.
[QUOTE=Tacosmell;48699415]There is now support for the regular viewmodels, the c_model system, and the Left 4 Dead system where the animations are on the weapon itself and the hands are locked to it. L4D system lets us do deathmatch weapons easier, and it also works on randomizer, too.[/QUOTE] Ah that's great.
[QUOTE=blaholtzen;48693343]Im thinking sprays like "I'm the best!" "Me Too!" "Guns rule!" "I LOVE guns" and so fourth edit: basically corny straight to the point stuff like in an 80's movie, based on the merc[/QUOTE] Some painted signs like the solder's one on Decoy would be great ! [t]http://www.jepix.fr/images/pic2423024mdydpcuq.jpg[/t]
Would be kinda nice to see the old TF2 Invasion alien commando be included in the game somewhere. You know, on account of the new community update coming out. Maybe as like a prop on an Area 51 inspired death match map.
[QUOTE=jimbobjoe1234;48703395]Would be kinda nice to see the old TF2 Invasion alien commando be included in the game somewhere. You know, on account of the new community update coming out. Maybe as like a prop on an Area 51 inspired death match map.[/QUOTE] An Area-51 deathmatch map under the YLW team theme would be great IMO. Also was toying around a while back, so have some test content: [img]https://dl.dropboxusercontent.com/u/6993235/Work/TF2class/logos.jpg[/img]
[QUOTE=NassimO PotatO;48703253]Some painted signs like the solder's one on Decoy would be great ! [t]http://www.jepix.fr/images/pic2423024mdydpcuq.jpg[/t][/QUOTE] yes! perfect thing to base it on too as it's official valve content
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