my feels when the memes dissapear [url]http://i1.kym-cdn.com/photos/images/original/000/473/705/37b.jpeg[/url]
[highlight](User was banned for this post ("Meme shit" - Craptasket))[/highlight]
[QUOTE=darkspire17;48715681]memes[/QUOTE]
Sorry, Meme kind is not allowed here :v:
[QUOTE=Creeps;48716742]Sorry, Meme kind is not allowed here :v:[/QUOTE]You know, it's amazing the rest of us didn't get banned for the MGS spam. Apparently that doesn't count as a "meme".
Not checked into this thread for a while, progress looks bloody awesome.
Are grenades still planned for this mod? If so, is there a list of planned effects based on each class? I was curious about how it might alter gameplay and class strategy.
Personally, I hope grenades don't make it in, I have seen them in Fortress Forever. But if they do make it, please don't make them to be relied on, just make them turn the situation around when used right rather than capping flags as fast as you can with the scout.
Also, will there be a times 10 server on this mod when there are enough weapons?
A times ten server would be interesting, but wouldn't really be easy to make on account of how tf2c doesn't use the same attribute system that live tf2 does.
Well I finally got my interwebs working now along with a working version of dm_venice_a9 (working title), which I will release later today. Stay posted.
[QUOTE=Doctor_Lazlo;48717281]You know, it's amazing the rest of us didn't get banned for the MGS spam. Apparently that doesn't count as a "meme".[/QUOTE]
To be fair, he was already warned before to stop shitposting.
Also, what's the stance so far on custom weapon ideas? I found a couple sketches of some from after the workshop got released, but now I have a tablet so I could (attempt to) do them more professionally.
can we get func_vehicle
[QUOTE=LittleBabyman;48719069]can we get func_vehicle[/QUOTE]
Func_vehicle is a privilege, not a right.
FUNC_VEHICLE IS A RIGHT NOT A PRIVILEGE
Believe it or not it's finally here, a pretty, but possibly shitty gameplay map from yours truly.
[B]DM_Venice (Working Title)[/B]
[URL="download1639.mediafire.com/v9cqgayyq3og/k3q3inu975k2m0k/dm_Venice_a10_release_old.bsp"]If you want to skip all the crap click this sentence to download it.[/URL]
If you want to listen to me ramble a touch and look at pretty pictures read on brave one!
If any of you happen to play a really popular moba that isn't Dota 2 and not over the shoulder than you might remember the Bilge Water event/update/ripgangplank/thing. That update/event/thing inspired this mess, but it has since then taken on its own art style and direction that has been brewed from the not very deep depths of my mind. No I know the lighting isn't top notch, and is dark in most places, but this isn't the "I need a damn flashlight" dark, it's more of "I can see my white dress shirt now where are my blue pants" kind of dark. It [I]is[/I] over detailed in areas and it [I]is[/I] completely untested, but that doesn't mean you can't enjoy it. So strap in and prepare to slaughter fellow human beings and have a deep emotional crisis after killing a man only to be shot down by the next guy over who wants to best you on scoreboard while in a fishing/dock place town. Enjoy, and best of luck to you! (Assuming the exploit gets fixed on SDK 2013 MP and we can f***ing play.
God speed you magnificent bastards.
[URL="download1639.mediafire.com/v9cqgayyq3og/k3q3inu975k2m0k/dm_Venice_a10_release_old.bsp"]Download for those who like reading and ignored the first link.
[/URL]
Pretty pictures for those who look before trying:
[t]http://images.akamai.steamusercontent.com/ugc/431573860953758523/A257E9609539B78B91D24B98DC3E7D3C0CE9B5A8/[/t][t]http://images.akamai.steamusercontent.com/ugc/431573860953804207/7141E4B6D0A4E605AA86994F7D7B4B9CC8AC564D/[/t][t]http://images.akamai.steamusercontent.com/ugc/431573860953804433/667C9C79C957A7F1D74375850DC55BC86C752F17/[/t][t]http://images.akamai.steamusercontent.com/ugc/431573860953804620/77291112CAA1FAF9752CADC606F35D8D488450F0/[/t][t]http://images.akamai.steamusercontent.com/ugc/431573860953804785/F06A55E4A1CC697FE9D922E81B8200F5E42408C8/[/t][t]http://images.akamai.steamusercontent.com/ugc/431573860953804968/21F6003935A416ECCFAE50BB7F8735EBCB6D9D7E/[/t]
And now a map layout, because everyone likes those:
[t]http://images.akamai.steamusercontent.com/ugc/431573860953805304/70EEAE9AEF10EF0516B9DF2985A918B4A3848AA3/[/t][t]http://images.akamai.steamusercontent.com/ugc/431573860953805909/8DD759D1DCB0890754764857361D462C12A745D9/[/t][t]http://images.akamai.steamusercontent.com/ugc/431573860953806140/5EB3483FC47BAFD67EB9F4E0D2FEC0D0405E98CB/[/t]
[I]
P.S. The map in completely B-hop friendly. Some areas are just harder to maintain speed in.[/I]
[QUOTE=Agameofscones;48722215][URL="download1639.mediafire.com/v9cqgayyq3og/k3q3inu975k2m0k/dm_Venice_a10_release_old.bsp"]If you want to skip all the crap click this sentence to download it.[/URL]
If you want to listen to me ramble a touch and look at pretty pictures read on brave one!
If any of you happen to play a really popular moba that isn't Dota 2 and not over the shoulder than you might remember the Bilge Water event/update/ripgangplank/thing. That update/event/thing inspired this mess, but it has since then taken on its own art style and direction that has been brewed from the not very deep depths of my mind. No I know the lighting isn't top notch, and is dark in most places, but this isn't the "I need a damn flashlight" dark, it's more of "I can see my white dress shirt now where are my blue pants" kind of dark. It [I]is[/I] over detailed in areas and it [I]is[/I] completely untested, but that doesn't mean you can't enjoy it. So strap in and prepare to slaughter fellow human beings and have a deep emotional crisis after killing a man only to be shot down by the next guy over who wants to best you on scoreboard while in a fishing/dock place town. Enjoy, and best of luck to you! (Assuming the exploit gets fixed on SDK 2013 MP and we can f***ing play.
God speed you magnificent bastards.
[URL="download1639.mediafire.com/v9cqgayyq3og/k3q3inu975k2m0k/dm_Venice_a10_release_old.bsp"]Download for those who like reading and ignored the first link.
[/URL]
Pretty pictures for those who look before trying:[/QUOTE]
I appreciate this style of writing.
[QUOTE=Agameofscones;48722215]Believe it or not it's finally here, a pretty, but possibly shitty gameplay map from yours truly.
[B]DM_Venice (Working Title)[/B]
[URL="http://download1639.mediafire.com/v9cqgayyq3og/k3q3inu975k2m0k/dm_Venice_a10_release_old.bsp"]If you want to skip all the crap click this sentence to download it.[/URL]
If you want to listen to me ramble a touch and look at pretty pictures read on brave one!
If any of you happen to play a really popular moba that isn't Dota 2 and not over the shoulder than you might remember the Bilge Water event/update/ripgangplank/thing. That update/event/thing inspired this mess, but it has since then taken on its own art style and direction that has been brewed from the not very deep depths of my mind. No I know the lighting isn't top notch, and is dark in most places, but this isn't the "I need a damn flashlight" dark, it's more of "I can see my white dress shirt now where are my blue pants" kind of dark. It [I]is[/I] over detailed in areas and it [I]is[/I] completely untested, but that doesn't mean you can't enjoy it. So strap in and prepare to slaughter fellow human beings and have a deep emotional crisis after killing a man only to be shot down by the next guy over who wants to best you on scoreboard while in a fishing/dock place town. Enjoy, and best of luck to you! (Assuming the exploit gets fixed on SDK 2013 MP and we can f***ing play.
God speed you magnificent bastards.
[URL="http://download1639.mediafire.com/v9cqgayyq3og/k3q3inu975k2m0k/dm_Venice_a10_release_old.bsp"]Download for those who like reading and ignored the first link.
[/URL]
Pretty pictures for those who look before trying:
And now a map layout, because everyone likes those:
[I]
P.S. The map in completely B-hop friendly. Some areas are just harder to maintain speed in.[/I][/QUOTE]
amazing work
[editline]20th September 2015[/editline]
water shows up as checkered pattern tho
[QUOTE=OneFourth;48725180]amazing work
[editline]20th September 2015[/editline]
water shows up as checkered pattern tho[/QUOTE]
Waaait, so is it just the water that is checkered? If all the other cubemaps are working than all I did was forget to assign a cubemap to the brush surface. I'll fix that up in a jiffy.
How do I download the mod with the websites current state?
edit: nvm i was unaware the issue
I hope gernades are added. Maybe they can be tweaked a bit to be more balance, but I find nades a very important of a "classic" TF
[QUOTE=EdvardSchnitz;48727392]I hope gernades are added. Maybe they can be tweaked a bit to be more balance, but I find nades a very important of a "classic" TF[/QUOTE]
Maybe making them gamemode specific could work.
[QUOTE=Sugnod;48727430]Maybe making them gamemode specific could work.[/QUOTE]
Having them in Deathmatch as pickups by default and as a separate slot in the base game through a server setting would be nice. Could have them be alternate secondaries or primaries for the classes as well, but I'd like an option to make them an extra slot either way.
I'm surprised no one has done a Badlands port to DM yet....
So, I took the Arena version of Badlands, and did the thing.
- No RL, because I hate it.
- Re-added the Spire area, so now you can access it once more!
- Left the water in, so that Flamethrowers aren't ultra cheap
- Removed some props by Trash to help with any B-Hops going on there
- Gonna prolly do some minor retexures to make the map look better.
- Gonna change the skybox to make the map feel new.
[QUOTE=Tech-Mech;48727256]How do I download the mod with the websites current state?
edit: nvm i was unaware the issue[/QUOTE]
We're working on stuff at the moment but I assure you the second we feel the mod is ready to go live again It will.
Here's a sneak peek of some changes to the site I've been making while we've had the downtime.
[thumb]http://i.imgur.com/t1860LL.png?1[/thumb]
Still working on it but any suggestions are welcome :smile:
very nice, is there still the "map rotation" feature?
[QUOTE=Moonrat;48727559]I'm surprised no one has done a Badlands port to DM yet....
So, I took the Arena version of Badlands, and did the thing.
- No RL, because I hate it.
- Re-added the Spire area, so now you can access it once more!
- Left the water in, so that Flamethrowers aren't ultra cheap
- Removed some props by Trash to help with any B-Hops going on there
- Gonna prolly do some minor retexures to make the map look better.
- Gonna change the skybox to make the map feel new.[/QUOTE]
While you may hate the rocket launcher others don't. Please do not let personal bias get in the way of balanced and fun gameplay.
[QUOTE=Th13teen;48727688]We're working on stuff at the moment but I assure you the second we feel the mod is ready to go live again It will.
Here's a sneak peek of some changes to the site I've been making while we've had the downtime.
[thumb]http://i.imgur.com/t1860LL.png?1[/thumb]
Still working on it but any suggestions are welcome :smile:[/QUOTE]
Wow nice work! Looks very close to how Valve makes their websites. I love the look of it!
Also, there a some fine gents in the steam group claiming the mod was dead. I steered them towards the FP thread to keep them posted.
[QUOTE=darkspire17;48728199]very nice, is there still the "map rotation" feature?[/QUOTE]
Seeing as that's a core function of every multiplayer source game, and every multiplayer game as well, I think you should attempt at least an educated guess.
Hey all, Ive been following the progress of the mod and have been really exited about the espionage gamemode.
I've made my own take of a revolver that's been build to be disguised with-in common office items with a Cold War flare.
It's inspired by the golden gun in [I]The Man with the Golden Gun[/I]
[thumb]http://i.imgur.com/rOycGbn.png[/thumb]
The barrel is a pen, the main body is part of a suitcase, and the cylinder is one of those old timey crank sharpeners.
Really digging the new direction this mod is taking TF2 universe!
i feel like the trigger should be some kind of deceritive hingers on like a fence or somthing [url]https://images.tablelegs.com/images/product/med/Rat-Tail-Hinge_lstg.jpg[/url]
Where do I post some suggestions related to classes? For example the Lead Pipe for the Heavy.
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