• Team Fortress 2 Classic V3
    5,020 replies, posted
[QUOTE=John N. Workovi;48730109]Where do I post some suggestions related to classes? For example the Lead Pipe for the Heavy.[/QUOTE] Here I'd guess
[QUOTE=John N. Workovi;48730109]Where do I post some suggestions related to classes? For example the Lead Pipe for the Heavy.[/QUOTE] leadpipe was canned for tf2c, allso check the wiki :P
[QUOTE=Th13teen;48727688]We're working on stuff at the moment but I assure you the second we feel the mod is ready to go live again It will. Here's a sneak peek of some changes to the site I've been making while we've had the downtime. [thumb]http://i.imgur.com/t1860LL.png?1[/thumb] Still working on it but any suggestions are welcome :smile:[/QUOTE] When espionage comes out, you should do what the tf2 team does with their class selection at the top. Maybe not on the main page, but perhaps the main page for espionage, provided it will have its own page.
A pity that the lead pipe was scrapped for TF2C. It would probably have the Demo's sword stats of increased range. Some sort of stat difference, and all that. About the grenades as a grenade slot I have a idea what do do with them. For all grenades, ammo required to replenish, not a recharge meter, 2 to 3 max and they are more of a support item than a something that you can main. I think that using a combo of TFC and unused TF2 grenades we can make some grenades that are class specific. Fun fact, even though the grenades are cancelled for TF2, there is a smoke grenade and a Bonk powered Fallout 3 Nuka grenade for the Scout. I also have some other suggestions, but I would think that it is better to see if you would like these suggestions, and then post them.
[QUOTE=darkspire17;48729983]i feel like the trigger should be some kind of deceritive hingers on like a fence or somthing [url]https://images.tablelegs.com/images/product/med/Rat-Tail-Hinge_lstg.jpg[/url][/QUOTE] I don't think it would fit with the weapon theme and the trigger is not seen for most of the weapon's screen time. Thanks for the suggestion though!
Oh, yeah [T]http://images.akamai.steamusercontent.com/ugc/427070261334243728/D06229EB1AFC8DF262644E86D5C7547E2D340949/[/T] It's time for the mod to get its own thread (considering it's not really related to TF2C anymore) and it still doesn't have a proper name. What do you think is a good name for TF2/HL2 crossover mod? Please, nothing cheesy.
Halfortress 2
[QUOTE=WhyNott;48732809]Halfortress 2[/QUOTE] This would have been an obvious choice, it sounds cool but it's also really weird. Won't go.
my only request is that you change the textures to be more cartoony
something to the effect of 'mann co. vs. combine'
[QUOTE=Nicknine;48732738]Oh, It's time for the mod to get its own thread (considering it's not really related to TF2C anymore) and it still doesn't have a proper name. What do you think is a good name for TF2/HL2 crossover mod? Please, nothing cheesy.[/QUOTE] How about, Team fortress: Resonance or Team fortress: Ressistance? Awesome work by the way, playing coop with the Team fortress characters is something I really wanted to see happen!
The 17th Fortress or Fortress 17 based off of City 17
Nicknine's Mod :v:
[QUOTE=John N. Workovi;48730616]For all grenades, ammo required to replenish, not a recharge meter, 2 to 3 max and they are more of a support item than a something that you can main. I think that using a combo of TFC and unused TF2 grenades we can make some grenades that are class specific. I also have some other suggestions, but I would think that it is better to see if you would like these suggestions, and then post them.[/QUOTE] I made [URL="https://facepunch.com/showthread.php?t=1458694&p=47559225&viewfull=1#post47559225"]this suggestion for grenades[/URL] a while back. Other suggestions I had were two new Scout secondaries (Backpack and recently the Lever Action Shotgun) and a new melee (Catcher's Mitt). The Backpack was even already [URL="https://facepunch.com/showthread.php?t=1445480&p=47146681&viewfull=1#post47146681"]modeled plus animated[/URL] and [URL="https://facepunch.com/showthread.php?t=1445480&p=47144320#post47144320"]programmed[/URL] yet I don't know what the hell happened to it after that.
Opposing Fortress
what team would you have though red or blu for the hl2 tf2 mod
[QUOTE=Cpt. Cakes;48733096]what team would you have though red or blu for the hl2 tf2 mod[/QUOTE] Depends on the map, RED team are allied with Rebels while BLU are allied with Combine forces. Note that the mod is not fully co-op oriented, due to the above mentioned relationship system it also allows for mixed PvP/PvE gameplay.
Overwatch Because of Combine Overwat-.....oh. [editline]21st September 2015[/editline] Jokes aside I was thinking of something like Fortress Prospekt for the name
[QUOTE=Nicknine;48732738]Oh, yeah It's time for the mod to get its own thread (considering it's not really related to TF2C anymore) and it still doesn't have a proper name. What do you think is a good name for TF2/HL2 crossover mod? Please, nothing cheesy.[/QUOTE] Throw us a link to the new thread once is created. Is a pain find the thread of a mod since all of them are on the same subforum.
Mann vs. The Breen
Why not to make co-op in TF universe itself? E.g. : obvious Halloween theme, since retail version have lots of theme content. We have souls for zombie models, but amount of types doesn't cover all classes. Also, they need to be re-animate, but I have problem with tweaking anims in Maya and SFM exports them only in DMX. Or TF team is haunted by Civilian's mercs/Does a diversion on a Civilian territory.
[QUOTE=Dr. Kyuros;48733034]I made [URL="https://facepunch.com/showthread.php?t=1458694&p=47559225&viewfull=1#post47559225"]this suggestion for grenades[/URL] a while back. Other suggestions I had were two new Scout secondaries (Backpack and recently the Lever Action Shotgun) and a new melee (Catcher's Mitt). The Backpack was even already [URL="https://facepunch.com/showthread.php?t=1445480&p=47146681&viewfull=1#post47146681"]modeled plus animated[/URL] and [URL="https://facepunch.com/showthread.php?t=1445480&p=47144320#post47144320"]programmed[/URL] yet I don't know what the hell happened to it after that.[/QUOTE] My suggestion for the grenades is a bit of a combination of the TFC grenades and TF2 unused grenades as a potential loadout. I made about 2 3 threads. One in the TF2C group as a thread for discussion, and in the TF2 SPUF. Here is the link to the Discussion thread for the grenades [url]http://steamcommunity.com/groups/TeamFortress2ClassicTF2C/discussions/0/520518053442780077/[/url] And a link to the SPUF thread, just post what you want in the TF2C group thread [url]http://forums.steampowered.com/forums/showthread.php?t=3286203[/url] Feel free to tell me what you think.
Call it Team Fortress 2: Invasion
[QUOTE=Nicknine;48732738]Oh, yeah [T]http://images.akamai.steamusercontent.com/ugc/427070261334243728/D06229EB1AFC8DF262644E86D5C7547E2D340949/[/T] It's time for the mod to get its own thread (considering it's not really related to TF2C anymore) and it still doesn't have a proper name. What do you think is a good name for TF2/HL2 crossover mod? Please, nothing cheesy.[/QUOTE] There also used to be this thing [media]https://www.youtube.com/watch?v=LyJKmu0ciL8[/media] by Kilburn. RIP.
Could the code for the combine soldiers be used for NPC mercs in the current version?
Half Life 2: Gravel Wars
TF2: A RED Letter Day
[QUOTE=iamgoofball;48729618]Seeing as that's a core function of every multiplayer source game, and every multiplayer game as well, I think you should attempt at least an educated guess.[/QUOTE] i mean on the websste, ya know, the interactivespinning 2fort
Fortress Life :v:
I'm so confused about this.
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