Once again a small joke i said, made controversy. again.
Vox all the way peoples
[QUOTE=DrMedicVG;48891013]Once again a small joke i said, made controversy. again.
Vox all the way peoples[/QUOTE]
[url]https://i1.wp.com/theshake.com.au/wp-content/uploads/2013/07/offended.jpg[/url]
[highlight](User was banned for this post ("image macro" - Orkel))[/highlight]
Anyone come DM?
24.142.137.45:27017
I prefer if we could get Daft Punk to be the Announcers, in their fancy robotic voices.
Yes? Anyone?
Just me?
Dad?
[img]http://i.imgur.com/pVQNN6e.gif[/img]
[highlight](User was banned for this post ("reaction image" - Orkel))[/highlight]
What ever happened to that Deathmatch teaser, is it still being worked on, or is it done?
[QUOTE=Sugnod;48896054]I prefer if we could get Daft Punk to be the Announcers, in their fancy robotic voices.
Yes? Anyone?
Just me?
Dad?
[img]http://i.imgur.com/pVQNN6e.gif[/img][/QUOTE]
[url]http://puu.sh/kJoY5/ec4fd34b18.mp3[/url]
?
Hello guys, im here to say that will playing tf2c deathmatch on the vault f4 server
"24.142.137.45:27017"
I'll be wait between
at 12:00am-12:45am
[QUOTE=Druidlyclean;48896620]What ever happened to that Deathmatch teaser, is it still being worked on, or is it done?[/QUOTE]
Still being worked on.
Source: I'm subscribed to whoever is working on it and there's been updates I have trouble with remembering names
Working on a DM map, currently called Aumonte. These are some screens of the basic layout, as I have yet to add all the advanced geometry and other things to get a fully working Alpha map.
[URL="http://imgur.com/a/vPGld"]http://imgur.com/a/vPGld[/URL]
That's about it really. I'll see if I can bang up some more stuff in the map later.
some screenshots
[t]http://images.akamai.steamusercontent.com/ugc/386540406500151055/00BE58C106F262DA0B0294E6421F03CAEBE5913A/[/t]
[t]http://images.akamai.steamusercontent.com/ugc/386540406500154432/67C450400B517761F0277172DF919085A938C19F/[/t]
[t]http://images.akamai.steamusercontent.com/ugc/386540406500156569/CC30EA9B3DA9DE7F6F97D9A3B2BB4CEDCF74C987/[/t]
[QUOTE=Moonrat;48897062]Working on a DM map, currently called Aumonte. These are some screens of the basic layout, as I have yet to add all the advanced geometry and other things to get a fully working Alpha map.
[URL="http://imgur.com/a/vPGld"]http://imgur.com/a/vPGld[/URL]
That's about it really. I'll see if I can bang up some more stuff in the map later.[/QUOTE]
dear god that floor texture
the layout is nice but dear fucking god that floor texture
[QUOTE=MiyuLynx;48897707]dear god that floor texture
the layout is nice but dear fucking god that floor texture[/QUOTE]
I replaced it, thank god. It was an eyesore, and I thought it might look better in game.
I was wrong.
So through the past week I've been working on a guard room and armory for the Espionage game mode for when it comes out,
[url]http://imgur.com/a/88oLj[/url]
Its not much, but its what I'd think of when I see a guard room.
I probably won't make a map for it, but when the time comes I wouldn't mind handing it over to someone for their own espionage map.
[QUOTE=Druidlyclean;48897935]So through the past week I've been working on a guard room and armory for the Espionage game mode for when it comes out,
[url]http://imgur.com/a/88oLj[/url]
Its not much, but its what I'd think of when I see a guard room.
I probably won't make a map for it, but when the time comes I wouldn't mind handing it over to someone for their own espionage map.[/QUOTE]
Why the hell does a security guard need a freaking minigun??
Jokes aside, looks pretty good. Is the tv actually going to display the rooms in realtime?
[QUOTE=savva60;48898396]Why the hell does a security guard need a freaking minigun??[/QUOTE]
Maybe aliens or animatronic bears will invade and take over?
[QUOTE=Druidlyclean;48897935]So through the past week I've been working on a guard room and armory for the Espionage game mode for when it comes out,
[url]http://imgur.com/a/88oLj[/url]
Its not much, but its what I'd think of when I see a guard room.
I probably won't make a map for it, but when the time comes I wouldn't mind handing it over to someone for their own espionage map.[/QUOTE]
Reminds me of certain areas in Half-Life
Do point_camera and fun_monitor work, and if they don't are there any plans for getting them to work?
What's the fgd? Are those files for making tf2c maps?
Also it would be cool if when it was winter, everything had festive christmas lights on them. it wouldn't be too hard, and we could just add them as a bodygroup to the weapons.
Cross post from The Original Weapon Ideas thread
[QUOTE=cha0s;48901520]I've had this concept for a long, its basically an assault rifle for soldier. the goal of the weapon is to make a "sub-class" (like demoknight or huntsman sniper) for soldier, i think the weapon would fit for the soldier because of his name ""soldier", not all soldiers use rocket launchers, war involves more then just explosives. i made the details and stats in a text doc, here it is:
Class: soilder
slot: primary
type: hitscan
name: "The Prayer"
weapon class: assault rifle
buffs/debuffs:
+ increases speed to that of a pyro
- loses rocket launcher
I didn't really make the stats such as ammo capacity or fire rate. but maybe some one could do that for me...[/QUOTE]
Thought this weapon would fit in tf2c more then tf2, so thought i should post it here.
[QUOTE=cha0s;48901664]Cross post from The Original Weapon Ideas thread
Thought this weapon would fit in tf2c more then tf2, so thought i should post it here.[/QUOTE]
Honestly I don't think that's a good idea at all. The entire point of the soldier is the rocket launcher and all the crazy bullshit that comes with it. Taking that from him an just giving him a generic gun just plain doesn't work.
[QUOTE=Katatonic717;48901722]Honestly I don't think that's a good idea at all. The entire point of the soldier is the rocket launcher and all the crazy bullshit that comes with it. Taking that from him an just giving him a generic gun just plain doesn't work.[/QUOTE]
give him some other crazy off the wall shit like a burst fire assault rifle where you can right click to kick
Just saw this amazing project, and...
do you need help with 3d models and such? I'd love to make some weapons for this mod in my free time, it's also been a while since i've booted up blender, so it would be a nice chance to model something.
Please tell me if you need something
what are the chances that the hd beta skin pack will be ported to tf2c?
[QUOTE=cha0s;48902001]what are the chances that the hd beta skin pack will be ported to tf2c?[/QUOTE]
I think they'll remain skins and that's it. They're porting over beta elements of the game such as the nailgun, but I don't think they'll tamper with designs that are already final. Sure, TIP is in it, but that's only because it updates the current designs TF2 had a long time ago.
If you really want beta skins you can just add them yourself
I know I'm probably gonna reskin the classes to be all beta-like myself.
Fireproof suit anyone? There was an idea for it in TF2B afterall..
[QUOTE=Katatonic717;48902960]If you really want beta skins you can just add them yourself
I know I'm probably gonna reskin the classes to be all beta-like myself.[/QUOTE]
Stachekip and Dr.Pyspy are already doing that
[QUOTE=Creeps;48903769]Fireproof suit anyone? There was an idea for it in TF2B afterall..[/QUOTE]
An inherently awful idea that is broken at the core.
The Spycicle was a mistake.
So, been messing with lighting and the Crag_event skybox. I like to think the lighting in my maps is the one good thing. Here it's a very early WIP of a possible map. The lighting still needs a lot of fixing and such, but until then, you can look at these screens.
[img]http://i.imgur.com/TG13gOF.png[/img]
[img]http://i.imgur.com/YacCJu7.png[/img]
[img]http://i.imgur.com/UZPiMAY.png[/img]
[img]http://i.imgur.com/rsie6FN.png[/img]
[QUOTE=SuperEmoBros;48896668][url]http://puu.sh/kJoY5/ec4fd34b18.mp3[/url]
?[/QUOTE]
(acidental post, ignor this)
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