• Team Fortress 2 Classic V3
    5,020 replies, posted
func_vehicle when
Can we just have DM_Bananaland
[QUOTE=Demetri64;49135366]Can we just have DM_Bananaland[/QUOTE] I want my DM_missingno
I dont know if I am the only one not knowing this but playload is implemented in tf2classsic
[QUOTE=MaartenS11;49139912]I dont know if I am the only one not knowing this but playload is implemented in tf2classsic[/QUOTE] Yeah, but is payload implemented in tf2classic?
[QUOTE=Cti;49140028]Yeah, but is payload implemented in tf2classic?[/QUOTE] yes
[QUOTE=Cti;49140028]Yeah, but is payload implemented in tf2classic?[/QUOTE]ish.
[QUOTE=Doctor_Lazlo;49140175]ish.[/QUOTE] ish?
[QUOTE=CheezMan;49135092]func_vehicle when[/QUOTE] Depending if he is easy and viable to do it in the game. The devs must cosider tons of things. Also Vehicles could have a great impact on the game.
[QUOTE=cha0s;49142617]ish?[/QUOTE] Someone managed to do it by using eldritch Hammer magic on cp, but it's not officially a thing, and it's not perfect.
Repost from like 5 months ago: [video=youtube;7OZzBCAk4ts]https://www.youtube.com/watch?v=7OZzBCAk4ts[/video] I mean, the gamemode works and all, you literally just need to drag the maps over iirc, but it's just missing HUD elements and the PL game logic (this doesn't seem to effect the gamemode itself much, tho). Otherwise, the outlines, cart rollback, explosion, sounds, and etc all work, provided you drag the stuff over from Live TF2. I think the HUD and voice lines can be restored if the devs re-program in the basic PL logic, but I feel like that's probably on the backburner.
[QUOTE=kida23;49143563]Repost from like 5 months ago: [video=youtube;7OZzBCAk4ts]https://www.youtube.com/watch?v=7OZzBCAk4ts[/video] I mean, the gamemode works and all, you literally just need to drag the maps over iirc, but it's just missing HUD elements and the PL game logic (this doesn't seem to effect the gamemode itself much, tho). Otherwise, the outlines, cart rollback, explosion, sounds, and etc all work, provided you drag the stuff over from Live TF2. I think the HUD and voice lines can be restored if the devs re-program in the basic PL logic, but I feel like that's probably on the backburner.[/QUOTE] I dont remember seei g that rifle in tf2c
[QUOTE=kida23;49143563] I think the HUD and voice lines can be restored if the devs re-program in the basic PL logic, but I feel like that's probably on the backburner.[/QUOTE] We've ported all voice lines, domination lines, the new melee dares (looking at an enemy with your melee weapon out and pressing the battle cry voice menu option) and other voice related things in the final version of 2.0. In regards to gamemodes, KOTH works 100%. Arena works but is missing some aesthetic details. Payload now properly has a dispenser that heals you while the cart is moving, and we're still working on Payload, although functionally it works. And for that matter even PLR works. Unrelated, but some time ago we've ported pretty much all live TF2 Engineer changes over to TF2C. We've also added upgradeable teleporters and dispensers, and we've added hauling, which can be disabled by server admins using a console command.
Is the dispenser up-gradable? Because IIRC when that update hit in live TF2, you could upgrade the invisible dispenser on the back of the cart :v
[QUOTE=Digivee;49144364]Is the dispenser up-gradable? Because IIRC when that update hit in live TF2, you could upgrade the invisible dispenser on the back of the cart :v[/QUOTE] You still can in the Xbox version
[QUOTE=Widow Engie;49145125]You still can in the Xbox version[/QUOTE] you can upgrade the dispenser in xbox version!?
Xbox version has payload?
nice we now have 5 servers vault f4 and haven
[QUOTE=WhyNott;49145553]Xbox version has payload?[/QUOTE] I dont think it does, i beleive its only "Ctf" and "Cp" Maps, and just the basic ones. Plus even then, i think xbox servers are dead / have no players.
[QUOTE=goatking732;49146524]I dont think it does, i beleive its only "Ctf" and "Cp" Maps, and just the basic ones. Plus even then, i think xbox servers are dead / have no players.[/QUOTE] Actually Xbox tf2 is still being played, people host there own servers in it, so as long a it has a player base it will have servers. As for payload, it was added to the medic update(iirc) and Xbox tf2 is stock, no payload, no koth, no mvm, and sadly... no hats.
I knew a couple guys who modded xbox tf2 to have payload, zombies, and KotH
[QUOTE=EdvardSchnitz;49146899]I knew a couple guys who modded xbox tf2 to have payload, zombies, and KotH[/QUOTE] HOW?!
[video=youtube;nH76ehloVk4]https://www.youtube.com/watch?v=nH76ehloVk4[/video] ? also can we port cp_dustbowl_pro to this game? it's way better than just cp_dustbowl and also can we add skin achievements where we get a random skin if we get achievements kinda like contracts but you have to complete a set of achievements to get them although we would need a shitload of achievements so maybe just goals like get over 100 points in one server
[QUOTE=Wormy;49147003]I remember trying that mod with another player, it's basically done by using a bunch of configs with loads of commands in them. Quite amazing how you could even do something this complex with just console commands. All mods were just config modifications really.[/QUOTE] How do i use the console in Xbox tf2?
Since the downloads are back up, do I have to redownload it?
[QUOTE=ALurker;49147628]Since the downloads are back up, do I have to redownload it?[/QUOTE] Only if theres a new update.
[QUOTE=kida23;49143563]Repost from like 5 months ago: -snip- [/QUOTE] Silly Question, how did you get weapon sway and the revolver sniper in?
[QUOTE=superbro11;49148815]Silly Question, how did you get weapon sway and the revolver sniper in?[/QUOTE] Weapon Sway is a native feature in TF2C. Access it with the console command "viewmodel_offset_" Revolver Sniper is a custom mod I made a while back but (unfortunately) can't release because model permissions. Same applies for Engi revolver.
I know this ain't the best place to ask, but I'm trying to get a Dedicated Server up and running for TF2C. I've Port Forwarded, gotten srcds downloaded and all that. Currently when I open up the Batch file to start the server, it will simply close the moment it opens the file. I don't know what to do at this point, and I was wondering if somebody did know.
Who wants to play?
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