Maybe the error is on my end, as this is happening with even the mediafire mirror.
[IMG]http://puu.sh/ltW3K/40a35ecee7.png[/IMG]
[IMG]http://puu.sh/ltWmn/2772be29ae.png[/IMG]
[IMG]http://puu.sh/ltWoT/852096d06a.png[/IMG]
[IMG]http://puu.sh/ltX5c/a45abfba8e.png[/IMG]
Well, whatever. The proper 2.0 update should be out soon, and hopefully this won't be happening then.
[QUOTE=Moonrat;49160382]How many people are making DM maps right now? Specifically relatively small ones......
It'd be cool to see them... Maybe with even a download link.....[/QUOTE]
in the tf2c forums someone posted a tutorial but i use the tf2 hammer with the configuration changed
hello all i quickly threw together this profile to ask something i cant find a good download for 1.9 (i cant use 2.00 on mac) so ill try and use the claimed virus but im having trouble:nope:
[URL="http://www.tf2classic.com/forums/discussion/167/the-tf2cpfdmt#latest"]http://www.tf2classic.com/forums/discussion/167/the-tf2cpfdmt#latest[/URL]
With the help of some kids I'm going to set up a Deathmatch Tournament. You can sign up at a link provided in the post above.
I was asking for DM maps earlier (small ones) because I want to have a diverse set of maps. We will be using some official ones, as well as some community ones. Now what ones are still being discussed. However, there are a few that won't be used that we looked at.
[B]Wiseau[/B]
It is a god tier map. However, it is too big for the purposes of the tournament, and we won't be using it as a result.
[B]Ravine[/B]
My favorite of the Arena ports, but I think it's a bit too big for the Tournament.
[B]Offblast[/B]
It was discussed, but we decided against it. Mainly for it's large size in height and general unpopularity with the community.
[B]Underway[/B] ([URL="http://www.tf2classic.com/forums/discussion/137/dm-underway#latest"]http://www.tf2classic.com/forums/discussion/137/dm-underway#latest[/URL])
It's a functioning map, but it's not made for 2.0. It only has one spawn point and little weapon variation. Also it's too big for us to use it.
I don't think there is anything else I need to talk about at the moment for the tournament. Submit some small DM maps and we'll take a look at them. There are some pre-requisites in the post on the forums, but they're pretty basic.
What do you people think of this tournament?
[QUOTE=TinyWebelHors;49161517]hello all i quickly threw together this profile to ask something i cant find a good download for 1.9 (i cant use 2.00 on mac) so ill try and use the claimed virus but im having trouble:nope:[/QUOTE]
noone plays 1.9 [url]http://www.mediafire.com/download/1ra78beu4bob6bl/Team+Fortress+2+Classic+1.9.0+FULL.7z[/url]
Moonrat, I'll cookup a special, smaller version of dm_venice for your tournament.
will then ill wait for the new 2.00 (somebodys gotta still be there right?):cry:
[editline]21st November 2015[/editline]
winzip is a pain for mac i just gotta say it they should try differnt compressing ideas:smile:
[QUOTE=Agameofscones;49161789]Moonrat, I'll cookup a special, smaller version of dm_venice for your tournament.[/QUOTE]
That'd be great, just please make sure the name is shorter, and remove all the capitalization. I've heard it can fuck with Linux users.
[t]http://images.akamai.steamusercontent.com/ugc/403432173261071086/D5FCB5C2A6D675F2FB56CA5D18669114C13AE577/[/t]
9/10 like TF2 but with sprays -ign. Looks like you guys have attracted a few more dedicated folks.
I have returned from the grave to give the living a map update!
[B]dm_cargo_a5[/B]
[T]http://puu.sh/lucGt/3e976f9afb.jpg[/T]
[T]http://puu.sh/lucP5/a8cd88528f.jpg[/T]
[T]http://puu.sh/lucQ6/add55100d0.jpg[/T]
[T]http://puu.sh/lucRN/1a3f28e774.jpg[/T]
I've been working on this for a while, and I'm really excited to share it with you guys. Thanks to the whole community (namely MacD11 and Moonrat) for giving me feedback!
Changelog:
- MANY layout changes
> - Made many cramped areas larger
> - Opened up more passageways between areas
> - Removed dead ends
- Removed many unnecessary props
- Changed textures to be mainly Red to reduce visual clutter
- Added in playerclip brushes on staircases so they can be bunnyhopped on
- Added in more weapons
[URL="http://www.mediafire.com/download/0k2tb5ubow2tuhk/dm_cargo_a5.bsp"]Click here to download[/URL]
Weapon ideas:
Mac-10 for Scout (I think there are some on the workshop)
M16A1 for Deathmatch
Heavy pistol (Deagle or revolver) for Deathmatch
Add the option to have a worldmodel in the hud instead of a picture of the class
Add a warning before the round ends so I can finish typing
Let me type while looking at the scoreboard
[QUOTE=Tobin;49162300]Weapon ideas:
Heavy pistol (Deagle or revolver) for Deathmatch
[/QUOTE]
[url]http://tf2classic.com/wiki/Six_Shooter[/url]
[QUOTE=DrMedicVG;49162504][url]http://tf2classic.com/wiki/Six_Shooter[/url][/QUOTE]
Problem is it doesn't feel meaty since it's for Spy
[QUOTE=Tobin;49162805]Problem is it doesn't feel meaty since it's for Spy[/QUOTE]
No thats not the revolver, its the six shooter for deathmatch. the model is a placeholder i believe
this is the revolver [url]http://tf2classic.com/wiki/Revolver[/url]
Hopefully I'm not mistaken but are you still working on the trouble in terrorist town gamemode for tf2c?
Which of the special classes will be in said gamemode?
[QUOTE=Scizor;49163467]Hopefully I'm not mistaken but are you still working on the trouble in terrorist town gamemode for tf2c?
Which of the special classes will be in said gamemode?[/QUOTE]
The gamemode is Espionage, and the classes who will be in the gamemode are: The Worker, Janitor, Guard, Scientist, and the Spy.
They havent made the actual gamemode but they will probably make it after Deathmatch is finally finished.
[QUOTE=Tobin;49162805]Problem is it doesn't feel meaty since it's for Spy[/QUOTE]
It's a merc weapon
We need a Deagle/M16/combat knife, then [url]https://www.youtube.com/watch?v=gl2q-p2Jz5s[/url]
We would've come full circle to Final Combat
I've had an idea for a game mode for 4 teams. Mainly there would be 4 teams fighting, but at different areas, but the kicker is, teams will be randomized. In 1st round BLU fights GRN, while RED fights YLW, when the round ends, in the next one RED will fight GRN instead.
Has a chainsaw been suggested for Deathmatch yet? Sounds kinda fun, but useless when everyone has guns. Would make a good joke weapon.
yeah its already in the game but just for randomizer
[QUOTE=Tobin;49162300]Mac-10 for Scout (I think there are some on the workshop)[/QUOTE]
I'd be fine with this as Scout's SMG was originally going to be a MAC-10.
[IMG]http://i.imgur.com/838h67g.jpg?1[/IMG]
Besides, don't really think that the idea of a Scout SMG should be scrapped just yet.
[QUOTE=Moonrat;49161742][URL="http://www.tf2classic.com/forums/discussion/167/the-tf2cpfdmt#latest"]http://www.tf2classic.com/forums/discussion/167/the-tf2cpfdmt#latest[/URL]
With the help of some kids I'm going to set up a Deathmatch Tournament. You can sign up at a link provided in the post above.
I was asking for DM maps earlier (small ones) because I want to have a diverse set of maps. We will be using some official ones, as well as some community ones. Now what ones are still being discussed. However, there are a few that won't be used that we looked at.
[B]Wiseau[/B]
It is a god tier map. However, it is too big for the purposes of the tournament, and we won't be using it as a result.
[B]Ravine[/B]
My favorite of the Arena ports, but I think it's a bit too big for the Tournament.
[B]Offblast[/B]
It was discussed, but we decided against it. Mainly for it's large size in height and general unpopularity with the community.
[B]Underway[/B] ([URL="http://www.tf2classic.com/forums/discussion/137/dm-underway#latest"]http://www.tf2classic.com/forums/discussion/137/dm-underway#latest[/URL])
It's a functioning map, but it's not made for 2.0. It only has one spawn point and little weapon variation. Also it's too big for us to use it.
I don't think there is anything else I need to talk about at the moment for the tournament. Submit some small DM maps and we'll take a look at them. There are some pre-requisites in the post on the forums, but they're pretty basic.
What do you people think of this tournament?[/QUOTE]
it's also in like germany because swiggy is hosting the servers
I think [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=508688617"]this pistol from the Arms Race[/URL] contest could be a good model for the Six Shooter.
[T]http://images.akamai.steamusercontent.com/ugc/693906639096970200/06D045F24A7461D54FEBF0D62C86601D1F1D7214/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|637:358&composite-to=*,*|637:358&background-color=black[/T]
[B]EDIT:[/B] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=477162093"]This Mac-10 model[/URL] is also from Arms Race
[T]http://images.akamai.steamusercontent.com/ugc/686020718149827986/E53E6F863E7EA66E5389662A4E51B0BE0716B721/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|637:358&composite-to=*,*|637:358&background-color=black[/T]
[QUOTE=gamez7;49164680]I think [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=508688617"]this pistol from the Arms Race[/URL] contest could be a good model for the Six Shooter.
[T]http://images.akamai.steamusercontent.com/ugc/693906639096970200/06D045F24A7461D54FEBF0D62C86601D1F1D7214/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|637:358&composite-to=*,*|637:358&background-color=black[/T]
[B]EDIT:[/B] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=477162093"]This Mac-10 model[/URL] is also from Arms Race
[T]http://images.akamai.steamusercontent.com/ugc/686020718149827986/E53E6F863E7EA66E5389662A4E51B0BE0716B721/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|637:358&composite-to=*,*|637:358&background-color=black[/T][/QUOTE]
I agree on the Mac-10 (though maybe it's a little overdetailed for the classic TF2 style), but I don't think that would work for the Six Shooter. Six Shooter is supposed to be a big, super powerful one; that model just looks kinda dinky. Not that there's anything wrong with that, it just doesn't fit the stats.
If an M16 gets implemented, would it be 3 round burst? That would be an interesting concept.
[QUOTE=_charon;49165077]I agree on the Mac-10 (though maybe it's a little overdetailed for the classic TF2 style), but I don't think that would work for the Six Shooter. Six Shooter is supposed to be a big, super powerful one; that model just looks kinda dinky. Not that there's anything wrong with that, it just doesn't fit the stats.[/QUOTE]
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=439337070&searchtext=[/url]
This would be a good model for the six shooter. Much bigger and more powerful looking.
[QUOTE=_charon;49165077]I agree on the Mac-10 (though maybe it's a little overdetailed for the classic TF2 style), but I don't think that would work for the Six Shooter. Six Shooter is supposed to be a big, super powerful one; that model just looks kinda dinky. Not that there's anything wrong with that, it just doesn't fit the stats.[/QUOTE]
there were talks and while im not working on the project anymore it was decided a mac-10 felt too modern aesthetically and didn't necessarily coincide with the art style tf2 has
[QUOTE=Giveaway412;49165133][url]http://steamcommunity.com/sharedfiles/filedetails/?id=439337070&searchtext=[/url]
This would be a good model for the six shooter. Much bigger and more powerful looking.[/QUOTE]
The six shooter was meant to be even bigger than that!
Back when I was still associated with TF2C, I created a model for it based off of a concept. I still have it but I'm not sure the guys in charge would like me to show it off
Check this out. Th13teen made a heatmap generator which shows the most frequent death locations on maps. It's still a WIP by the way.
[url]http://services.0x13.io/tf2c/logs/[/url]
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