• Team Fortress 2 Classic V3
    5,020 replies, posted
[QUOTE=danielmm8888;49165307]Check this out. Th13teen made a heatmap generator which shows the most frequent death locations on maps. It's still a WIP by the way. [url]http://services.0x13.io/tf2c/logs/[/url][/QUOTE] Cool! Maybe overlaying the map layouts onto those images would be more useful?
[QUOTE=danielmm8888;49165307]Check this out. Th13teen made a heatmap generator which shows the most frequent death locations on maps. It's still a WIP by the way. [URL]http://services.0x13.io/tf2c/logs/[/URL][/QUOTE] I know it's WIP, but having an overlay of the map as it appears ingame would be nice. Heat maps are cool but I have no idea how they correspond to the maps. edit: ninja'd also, how do you get these stats, anyways? I've always wondered about that
That's super cool, but it's not much use at the moment since it doesn't show the map layout, add that and I can imagine it to be incredibly useful for mappers (since they can then check what areas might need rebalancing)
[QUOTE=danielmm8888;49165307]Check this out. Th13teen made a heatmap generator which shows the most frequent death locations on maps. It's still a WIP by the way. [url]http://services.0x13.io/tf2c/logs/[/url][/QUOTE] that's fucking incredible
This is a heatmap thing that Geit (An admin from TFmaps) created a while back. [URL="http://heatmaps.tf/"]http://heatmaps.tf/[/URL]
[QUOTE=Moonrat;49165590]This is a heatmap thing that Geit (An admin from TFmaps) created a while back. [URL="http://heatmaps.tf/"]http://heatmaps.tf/[/URL][/QUOTE] I knew about this but wanted to be able to do more than just generate heatmaps. Eventually I'll get it to log everything we need to help ensure the game is fair and balanced. (this includes how often stalemates happen on 4team maps :v:) My one spews CSV files that Numpy & MatPlotLib parse into pretty images. Example: [URL="http://services.0x13.io/tf2c/logs/cp_cragg_a1.csv"]http://services.0x13.io/tf2c/logs/cp_cragg_a1.csv[/URL]
Did someone ever have the bug with a map that wehenever you put a light entity in the map the map crashes when you load it
the stickybomb launcher has a little clipping issue [t]http://i.imgur.com/Y15EoR7.png?1[/t] the 2nd one might not be clipping but im not sure also can you guys move the 2nd hand so you don't see it when using 70 viewmodel fov but just move it for the idle and shooting animations so reload still works
[QUOTE=gamez7;49164680]I think [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=508688617"]this pistol from the Arms Race[/URL] contest could be a good model for the Six Shooter. [T]http://images.akamai.steamusercontent.com/ugc/693906639096970200/06D045F24A7461D54FEBF0D62C86601D1F1D7214/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|637:358&composite-to=*,*|637:358&background-color=black[/T] [B]EDIT:[/B] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=477162093"]This Mac-10 model[/URL] is also from Arms Race [T]http://images.akamai.steamusercontent.com/ugc/686020718149827986/E53E6F863E7EA66E5389662A4E51B0BE0716B721/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|637:358&composite-to=*,*|637:358&background-color=black[/T][/QUOTE] That Mac-10 is too noisy [editline]23rd November 2015[/editline] [QUOTE=BarJarHinks;49165112]If an M16 gets implemented, would it be 3 round burst? That would be an interesting concept.[/QUOTE] The M16A2 and onward are single/burst fire, but the M16A1 (the one from the 60s, when TF2 is set) is fully automatic
[QUOTE=Cpt. Cakes;49166886]the stickybomb launcher has a little clipping issue [t]http://i.imgur.com/Y15EoR7.png?1[/t] the 2nd one might not be clipping but im not sure also can you guys move the 2nd hand so you don't see it when using 70 viewmodel fov but just move it for the idle and shooting animations so reload still works[/QUOTE] Move the second hand to be holding the front handle at all times except when reloading in first person, to properly reflect the third person animation.
[QUOTE=Giveaway412;49167058]Move the second hand to be holding the front handle at all times except when reloading in first person, to properly reflect the third person animation.[/QUOTE] That looks kinda ugly though [t]http://files.gamebanana.com/img/ss/srends/514cd09962fb0.jpg[/t]
[QUOTE=Cpt. Cakes;49167258]That looks kinda ugly though [t]http://files.gamebanana.com/img/ss/srends/514cd09962fb0.jpg[/t][/QUOTE] I always thought Kiyoshi nailed it with his animations. Besides, Valve's demo animations are a bit funky to me. [video=youtube;XL4ymUuVm8E]https://www.youtube.com/watch?v=XL4ymUuVm8E[/video]
[QUOTE=Rageguy;49165224]there were talks and while im not working on the project anymore it was decided a mac-10 felt too modern aesthetically and didn't necessarily coincide with the art style tf2 has[/QUOTE] Don't really see the point in that argument as the MAC-10 was first designed in 1964 while TF2 roughly takes place around that time period. There's also the matter of exaggerating features. Regardless I think the last idea to explore would be a M3 grease gun.
[QUOTE=Dr. Kyuros;49167873]Don't really see the point in that argument as the MAC-10 was first designed in 1964 while TF2 roughly takes place around that time period. There's also the matter of exaggerating features. Regardless I think the last idea to explore would be a M3 grease gun.[/QUOTE] TF2 takes place between 1968-1971 IIRC, so all weps used in the Vietnam war should work
For reasons I can't explain, there's a 124 player sever up right now. 71.9.137.227:27105
[T]http://i.imgur.com/yp8t94F.png[/T] This is the bracket currently. Guess I'll tell you how the Phat Loot is distributed. The [B]Hirees[/B] and [B]Normal Mercs[/B] will hold no prizes for the losers. This is still when the meat is sorted, and a lot of people ain't gonna be coming home in one piece. At the [B]Seasoned Killers[/B] stage there will be a small prize for the 4 losers at this stage. These people were good, but not good enough. Once you reach [B]Veteran Affairs[/B], the prize pool will get a bit bigger. The people who reach this stage should be recognized for their ability, and for their bloodlust. [B]King's Game[/B] will be the ultimate stand-off between the most dangerous, crazy and just plain badass of all the Mercenaries in New Mexico. Even the loser here will be receiving a good chunk of change for just being that good at TF2C Deathmatch. Of course the winner of it all will be showered with prizes and prestige, and probably a few other things. As for the map pool? Well, not much news there. It's not been easy to find what maps will be accepted for the 1v1s. Also there has been some discussion. The maps I mentioned earlier as out are, however, still out. We are looking for Deathmatch maps, generally of a small size. We don't need them to be detailed, nor Release Candidates. If you make a decent Deathmatch map in a small time We'll try to test it and see how viable it is for 1v1 and future competition formats. [I]And thanks to everyone who has donated to the prize pool. There are some high value things sitting for the participants.[/I] If you want to find the link to sign up, along with a few more things on the competition, then you can go here: [URL="http://www.tf2classic.com/forums/discussion/167/the-tf2cpfdmt#latest"]http://www.tf2classic.com/forums/discussion/167/the-tf2cpfdmt#latest[/URL]
Hello Guys Rad here, I want to show you guys a map that I'm Working with moonrat. It calls dm_highrise, is a small close-combat map(2-6 players recommend). Moonrat made the map and I helped him with the visuals and skybox. But needs to some improves, anyway here some screenshots: [t]http://images.akamai.steamusercontent.com/ugc/397802673731260131/7931CB12FC90E1A30521ADA63D914D28F0B81DD6/[/t] Skybox: [t]http://images.akamai.steamusercontent.com/ugc/397802673731259864/371565F7726575A113759460C2CB9AA34D2AC3E9/[/t] [t]http://images.akamai.steamusercontent.com/ugc/397802673731259306/12938CCF3B9748DF08A705A48EB6D6B4CEDCDF92/[/t] [t]http://images.akamai.steamusercontent.com/ugc/397802673731258996/D84C4E45F12398569C282DBF37EAA68858DAE728/[/t]
[QUOTE=Tobin;49168056]TF2 takes place between 1968-1971 IIRC, so all weps used in the Vietnam war should work[/QUOTE] It's typically implied that Mann Co.'s not the best or on the cutting edge of suppliers. I believe that Mad Men's production designer put it best: [quote]“…look around your own house, does everything exist from 2007 or do you actually have stuff lying around from the ’80s? And that’s the way it should be. People didn’t adopt the modern ideas any faster than they do now.”[/quote]
[QUOTE=Upgrade;49168857]It's typically implied that Mann Co.'s not the best or on the cutting edge of suppliers. I believe that Mad Men's production designer put it best:[/QUOTE] mann co doesn't really implicitly exist in the tf2c universe. lore isn't something we've spent much time on as devs; we only have one official paragraph [QUOTE]It's the middle-ish part of a century a lot like the one we just had. A simpler time. There are two phone companies, three T.V. stations, and four holding corporations that secretly control every government on the planet. Each corporation administers its part of the world with a multi-disciplined army of paper pushers. For any problem lacking an obvious bureaucratic solution, specialized contractors are retained to address the situation through a massive application of force. Though each of them are paid well beyond what they deserve, they quickly discover that there is a much larger prize waiting for them - if they can navigate this massive conflict of interest.[/QUOTE]
[QUOTE=Upgrade;49168857]It's typically implied that Mann Co.'s not the best or on the cutting edge of suppliers. I believe that Mad Men's production designer put it best:[/QUOTE] [url]https://en.wikipedia.org/wiki/Weapons_of_the_Vietnam_War#Submachine_guns[/url] Wikipedia says they were using the Mac-10 in the Vietnam War since 1968. I think you should replace the Scout's STEN with a Mac-10 and make the STEN a sniper SMG.
I looked at some of those Arms Race things, and 2 caught my eye. [img]http://i.imgur.com/8bOo8as.jpg[/img] Make this hammer one of those ultimate weapons, and have it knock someone across the room dead when they're hit. It'd be hilarious. As for anything else, well I don't think there is anything else.... [img]http://i.imgur.com/8lpfho5.png[/img] A while back ago. (Around the time that dm_lambda map came out and was the only fun DM map for 1.9) Someone suggested the idea of having Spy-tech weapons that would be much more advanced than any other weapon you'd find. I thought it was a cool idea, and this reminded me of it. Basically have it vaporize whatever you shoot with it. Possibly have it like the Machina where it can only shoot scoped in. And give it a weaker scope, so hitting up close targets isn't impossible. Welp, those are some bad suggestions. Now for me to return to Hammer...
Honestly, I'd like to see a bit more customization of weaponry for maps, and I'm thinking of Sven Co-op method - packing the map with models. Or, atleast to have a more sci-fi-themed map with some cosmic weapon skins (or even be able to modify the stats of guns), featuring these: [IMG]http://puu.sh/lvKPK/ef6c95a05a.jpg[/IMG] [img]http://puu.sh/lvKS0/c4128c55cd.jpg[/img] [img]http://puu.sh/lvKVe/ac323bb9e0.jpg[/img] [img]http://puu.sh/lvKZi/665129e8f4.jpg[/img] [IMG]http://puu.sh/lvL2v/ebabac09b8.jpg[/IMG] [img]http://puu.sh/lvL3r/4fe569e537.jpg[/img]
They look horrible. IMO does not even match the artstyle. I have come up with a good feature for TF2C. Set up the sensitivity, mouse acceleration, crosshair for each weapon. Something that Unreal Tournament 2004 and Pre-Alpha UT has. Sure there is scripting, but it's limited to keys only.
do you guys think all of hydro is large enough for 128 players in a deathmatch setting?
I had an idea for a voice line for the merc, when you pick up a large health pack he occasionally will say "sweet, sweet medical attention"
Hello evryone for the upcoming event I released a new small deathmatch map: dm_canalzone_a1! Download link: [url]https://drive.google.com/file/d/0B2h5kKnE3MwodU9ydU9sbE5nRms/view?usp=sharing[/url]. Here are some pictures: [IMG]http://images.akamai.steamusercontent.com/ugc/576820758909014674/F99F45D0B112715A5668E2D9F9B17C66023D61A0/[/IMG] [IMG]http://images.akamai.steamusercontent.com/ugc/576820758909014994/21AFA1BDA4896D51528C3B6391BCD3C79F088829/[/IMG] [IMG]http://images.akamai.steamusercontent.com/ugc/576820758909015237/66DF74B10D44AD7A04B5C66C37A109129CF890E3/[/IMG]
[QUOTE=KenjiKusanagi;49170235]They look horrible. IMO does not even match the artstyle. I have come up with a good feature for TF2C. Set up the sensitivity, mouse acceleration, crosshair for each weapon. Something that Unreal Tournament 2004 and Pre-Alpha UT has. Sure there is scripting, but it's limited to keys only.[/QUOTE] Mouse sensitivity should be the same for everything. [video=youtube;SS4oyd7AchQ]http://www.youtube.com/watch?v=SS4oyd7AchQ[/video] In this video it's briefly discussed how some cancerous scripts that change each classes' sensitivity will ruin the consistency of your aim
Is the game upped anywhere else? The download from the downloads page won't budge from 0%.
[QUOTE=Blackavar;49171449]Mouse sensitivity should be the same for everything. [video=youtube;SS4oyd7AchQ]http://www.youtube.com/watch?v=SS4oyd7AchQ[/video] In this video it's briefly discussed how some cancerous scripts that change each classes' sensitivity will ruin the consistency of your aim[/QUOTE] I've never had that problem. In Quake Live I've setted the Railgun and Lightning Gun at half of the sensitivity and i've been getting good shots with every gun i've had.
[QUOTE=OneFourth;49170717]do you guys think all of hydro is large enough for 128 players in a deathmatch setting?[/QUOTE] maybe with over a 30 players it was fine som maybe we should try doing a playtest posted on the website to try it out [editline]23rd November 2015[/editline] [QUOTE=The_Rad;49168711]Hello Guys Rad here, I want to show you guys a map that I'm Working with moonrat. It calls dm_highrise, is a small close-combat map(2-6 players recommend). Moonrat made the map and I helped him with the visuals and skybox. But needs to some improves, anyway here some screenshots: [t]http://images.akamai.steamusercontent.com/ugc/397802673731260131/7931CB12FC90E1A30521ADA63D914D28F0B81DD6/[/t] Skybox: [t]http://images.akamai.steamusercontent.com/ugc/397802673731259864/371565F7726575A113759460C2CB9AA34D2AC3E9/[/t] [t]http://images.akamai.steamusercontent.com/ugc/397802673731259306/12938CCF3B9748DF08A705A48EB6D6B4CEDCDF92/[/t] [t]http://images.akamai.steamusercontent.com/ugc/397802673731258996/D84C4E45F12398569C282DBF37EAA68858DAE728/[/t][/QUOTE] Is it available for download?
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