• Team Fortress 2 Classic V3
    5,020 replies, posted
So is the merc gonna get damage groups then? Like in that one test video where his head partially explodes?
[QUOTE=jimbobjoe1234;49172283]So is the merc gonna get damage groups then? Like in that one test video where his head partially explodes?[/QUOTE] Sorry for going off topic but do you have a link to this video?
[QUOTE=MaartenS11;49171705]maybe with over a 30 players it was fine som maybe we should try doing a playtest posted on the website to try it out [editline]23rd November 2015[/editline] Is it available for download?[/QUOTE] Needs some tweaks, maybe tomorrow.
[QUOTE=The_Rad;49172574]Needs some tweaks, maybe tomorrow.[/QUOTE] I have a tip for taking screenshots: you can dissable the spectator hud with cl_drawhud 0
[QUOTE=The_Rad;49168711]Hello Guys Rad here, I want to show you guys a map that I'm Working with moonrat. It calls dm_highrise, is a small close-combat map(2-6 players recommend). Moonrat made the map and I helped him with the visuals and skybox. But needs to some improves, anyway here some screenshots: -snipped images-[/QUOTE] Looking good but the screenshots don't show / tell much of the map :P
[QUOTE=MaartenS11;49171272]Hello evryone for the upcoming event I released a new small deathmatch map: dm_canalzone_a1! Download link: [url]https://drive.google.com/file/d/0B2h5kKnE3MwodU9ydU9sbE5nRms/view?usp=sharing[/url]. Here are some pictures: - Snip snap crackle pop -[/QUOTE] Some tips for future screenshots you take. - take the direct link of an image, and use the wrap t around selected image button to downsize images. - When you take screenshots, go to spectator mode. Then in console, type sv_cheats 1 then cl_drawhud 0 [editline]23rd November 2015[/editline] [B]Highrise[/B] is now a Release Candidate. Rad did an amazing job with the detailing, and I'm glad someone as skilled as him got to handle it. Here, have some screenshots of the final version! [T]http://i.imgur.com/WslMoS6.png[/T] [T]http://i.imgur.com/gtaZ9hm.png[/T] [T]http://i.imgur.com/L6GXeCX.png[/T] [T]http://i.imgur.com/3y6vrcB.png[/T] Pretty small map overall. But it should be, as it was made for the Tournament. Hopefully some of you who signed up will end up playing on this map at some point.
Now that Deathmatch is pretty much finished, can we focus on balancing the weapons and doing playtests for balance changes?
[QUOTE=stimms212;49172358]Sorry for going off topic but do you have a link to this video?[/QUOTE] [url]http://www.youtube.com/watch?v=kIQdH4beUQQ[/url] [url]http://www.youtube.com/watch?v=KWS1A5cozYA[/url]
TF2c Community... Welcome to the Jungle. I'm Glad to announce my new map called "dm_commando" tf2c deathmatch jungle map. I need to finish some detail before it release Get, your weapons ready. [t]http://images.akamai.steamusercontent.com/ugc/397803122503300790/0D985A387C2C632228553EE498C5F86BF998D537/[/t] [t]http://images.akamai.steamusercontent.com/ugc/397803122503299437/E6EAEDF106BCDCEE613D2E9F45FE1DEF2C8A2DEE/[/t] [t]http://images.akamai.steamusercontent.com/ugc/397803122503299925/F5F076166545F008C154D449BCE744F07810C11D/[/t] [t]http://images.akamai.steamusercontent.com/ugc/397803122503300519/56365768BB868BA59372AA6A8EB330514547A6A0/[/t]
I've been out of the loop for so long since the game was exploited by that fruitface guy. Glad to see it's up again- I had fun with some deathmatch earlier. Pretty fun gamemode, I just wish my connection didn't keep timing out when changing levels or joining the server. All the progress on new maps and whatnot looks damn good too. Looking forward to the next update. Oh, also, I don't remember- were Stachekip's grunts implemented when 2.0 was first released? It's been so long since I actually last played it (before today I mean), so my memory's fuzzy.
Why is every single server crashing?
[T]http://i.imgur.com/oMe6mUu.png[/T] I like the Gorge aesthetic [B]a lot[/B].
So is this going to be in meet the merc still? [IMG]https://lh4.googleusercontent.com/-OzmaJ4rAUpM/VYPjdtw-hoI/AAAAAAAAGFE/jNfWwUqz8W0/w500-h281-no/community_image_1430344571.gif[/IMG]
Moonrat and Me we're proud to announce the Radrat Mappack #1 That include 2 deathmatch maps. dm_commando and dm_highrise. These maps are so GOOD that I made a trailer, yeah a trailer. Well, enjoy if you want it download it on the links. Have a good day. [video=youtube;Rid5gzlBKCk]https://www.youtube.com/watch?v=Rid5gzlBKCk[/video] dm_commando: [url]https://drive.google.com/file/d/0B21EHCrKc7zwREJuNjEwYk0zVzQ/view?usp=sharing[/url] dm_highrise: [url]https://drive.google.com/file/d/0B2X53Z1gMyl7MWtfVF9fbkRWS1E/view[/url]
[QUOTE=Cpt. Cakes;49174518]Now that Deathmatch is pretty much finished, can we focus on balancing the weapons and doing playtests for balance changes?[/QUOTE] Why do you think I'm working on the heatmaps? :P [QUOTE=Tobin;49175810]Why is every single server crashing?[/QUOTE] Including my Haven ones? I've not seen any of them go offline since I threw them up.
Sorry to ask but: Can I just download the game of the site without doing anything extra or do I need to edit my autoexec?
[video=youtube;p-05NOI0VRw]https://www.youtube.com/watch?v=p-05NOI0VRw[/video] And yes, this is TF2C.
Heres dm_canalzone_a2 big improvements on the warehouse it now has a roof and lighting. Here is the download link: [url]https://drive.google.com/file/d/0B2h5kKnE3MwoNTNYeVhBRlctYkk/view?usp=sharing[/url]. [T]http://images.akamai.steamusercontent.com/ugc/576821232672204914/1CAF9E9609822CA5FB5026446ECE96BBE327FBDF/[/T] [T]http://images.akamai.steamusercontent.com/ugc/576821232672204783/68A7C4931256EFC12F029FE8D3B216353C47FF68/[/T] [T]http://images.akamai.steamusercontent.com/ugc/576821232672204463/2C6E2C33426E531834AA86927851E74F3D11F354/[/T]
[QUOTE=MaartenS11;49179795]Heres dm_canalzone_a2 big improvements on the warehouse it now has a roof and lighting.[/QUOTE] You might want to rename your map since it [URL="https://wiki.teamfortress.com/wiki/Canalzone_2_(Classic)"]could be confused for another one.[/URL]
[QUOTE=Dr. Kyuros;49179839]You might want to rename your map since it [URL="https://wiki.teamfortress.com/wiki/Canalzone_2_(Classic)"]could be confused for another one.[/URL][/QUOTE] Do you have any suggestions for the name?
[QUOTE=MaartenS11;49179891]Do you have any suggestions for the name?[/QUOTE] Warehouse, Storehouse, Hoard, Depot, something along those lines.
Nicknine's video made me think of something: will the Merc in DM have the ability to taunt/taunt kill?
Oh yeah, I fixed the download for Highrise being private. Sorry about the inconvenience... [URL="https://drive.google.com/file/d/0B2X...9fbkRWS1E/view"]https://drive.google.com/file/d/0B2X...9fbkRWS1E/view[/URL] [editline]24th November 2015[/editline] For any of you who downloaded Commando and were dissapointed by it not being packed, I fixed that. [URL="https://drive.google.com/file/d/0B2X53Z1gMyl7TFVlWkN0djg3S1U/view?usp=sharing"]https://drive.google.com/file/d/0B2X53Z1gMyl7TFVlWkN0djg3S1U/view?usp=sharing[/URL] Enjoy! [B]Edit[/B] And for Server Owners: [URL="https://drive.google.com/file/d/0B2X53Z1gMyl7allTQlp2UHBnT2s/view?usp=sharing"]https://drive.google.com/file/d/0B2X53Z1gMyl7allTQlp2UHBnT2s/view?usp=sharing[/URL]
[QUOTE=Moonrat;49181812]Oh yeah, I fixed the download for Highrise being private. Sorry about the inconvenience... [URL="https://drive.google.com/file/d/0B2X...9fbkRWS1E/view"]https://drive.google.com/file/d/0B2X...9fbkRWS1E/view[/URL] [editline]24th November 2015[/editline] For any of you who downloaded Commando and were dissapointed by it not being packed, I fixed that. [URL="https://drive.google.com/file/d/0B2X53Z1gMyl7TFVlWkN0djg3S1U/view?usp=sharing"]https://drive.google.com/file/d/0B2X53Z1gMyl7TFVlWkN0djg3S1U/view?usp=sharing[/URL] Enjoy! [B]Edit[/B] And for Server Owners: [URL="https://drive.google.com/file/d/0B2X53Z1gMyl7allTQlp2UHBnT2s/view?usp=sharing"]https://drive.google.com/file/d/0B2X53Z1gMyl7allTQlp2UHBnT2s/view?usp=sharing[/URL][/QUOTE] the highrise one got deleted it says
[QUOTE=Tobin;49167030]The M16A2 and onward are single/burst fire, but the M16A1 (the one from the 60s, when TF2 is set) is fully automatic[/QUOTE] M16(A1) and M16A3 have full auto, A2 and A4 have burst. Just throwing that out there.
Could someone run this map on a server [url]http://tf2.gamebanana.com/maps/download/179134[/url] its a zombie fortress map I found on gamebanana and It works perfectly on tf2classic
Alright, this link for Highrise should work... [URL="https://drive.google.com/file/d/0B2X53Z1gMyl7MWtfVF9fbkRWS1E/view?usp=sharing"]https://drive.google.com/file/d/0B2X53Z1gMyl7MWtfVF9fbkRWS1E/view?usp=sharing[/URL]
Any reason why it's forcing me to play in 4:3?
Yea, I'm in 4:3 as well. Also, I'm kind of new to the programming world, as of now my knowledge is limited to web languages like js, html, css, jq. What kind of programming languages are you using to make this mod.
[QUOTE=HydrgnMnoxide;49187848]Yea, I'm in 4:3 as well. Also, I'm kind of new to the programming world, as of now my knowledge is limited to web languages like js, html, css, jq. What kind of programming languages are you using to make this mod.[/QUOTE] Source is C++, so that's my guess.
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