[QUOTE=MaartenS11;49245985]Because tf2classic wants to bring beta features back so this would be be an optional player model.[/QUOTE]
The guy who made that pack is a tf2c dev, so there's no point in posting it here. If you want it in tf2c just install it, it's compatible.
it just doesnt work with 4 teams completely
[QUOTE=Cpt. Cakes;49247032]it just doesnt work with 4 teams completely[/QUOTE]we'll find a way, jim.
we'll find a way.
is tf2classic working for mac osx?
I like the Idea of cosmetics as long as they fit the art style, but that aside I think weapons that change up the gameplay would be better focused.
I think the Derdick 1500 or 1100, would be a fine weapon to give to the engineer, or maybe spy.
[IMG]http://vooruzhen.ru/upload/medialibrary/328/3286ba0ca53c24be9af4a1b0a69c30fe.jpg[/IMG]
Quick question, will the mod ever have a censorship against stupid memes such as lenny faces?
[QUOTE=KenjiKusanagi;49252426]Quick question, will the mod ever have a censorship against stupid memes such as lenny faces?[/QUOTE]
obawiam się że w tej kwestii inicjatywa musi być oddolna
[QUOTE=KenjiKusanagi;49252426]Quick question, will the mod ever have a censorship against stupid memes such as lenny faces?[/QUOTE]
To be fair, while the Lenny face is annoying to me when playing live TF2, I don't think we should censor it in TF2C.
Though a clientside word filter of some sort could remedy this problem and others, I think it's unnecessary at this stage.
I find the lenny face funny, but only in small doses. People need to learn that there is a time, and a place, to raise your dongers.
[QUOTE=TinyWebelHors;49251777]is tf2classic working for mac osx?[/QUOTE]
It's a complicated answer. You can set up a version of steam either in a virtual box and install TF2C normally from there, or you can set up a wine copy of Steam, install some other dependencies, and then install TF2C like normal, however neither of them are great options, nor do they run very well. [B]But[/B] I have to give TF2C props, running it in a wineskin gave me a still considerably high framerate on my macbook thanks to the lack of cosmetics.
[QUOTE=Cufflux;49238435]Or this.
[t]http://41.media.tumblr.com/tumblr_m7q472AThD1r42s8uo1_1280.jpg[/t][/QUOTE]
oh my what is this from
[QUOTE=OneFourth;49254173]oh my what is this from[/QUOTE]
It was an optional skin for the TF2TIP that was released a while back.
Well, VNN did a video on TF2C about 14 hours ago, so we'll be getting an influx of players (good) and an influx of help me posts here and on the forums (bad). But hey, publicity right?
[QUOTE=Agameofscones;49254218]Well, VNN did a video on TF2C about 14 hours ago, so we'll be getting an influx of players (good) and an influx of help me posts here and on the forums (bad). But hey, publicity right?[/QUOTE]
I'm glad at least someone is spreading it. This mod needs all the help it can get right now, even tough it has recovered pretty well since the server issue
Hello, I've gotten to a point to where I want to release whats finished so far of esp_office, even though Espionage isn't out yet.
What I need is honest feedback and what I can fix and change around in the map to make it good for gameplay in order for it to be fun to use in Espionage.
[t]http://i.imgur.com/GZgiJzj.jpg[/t][t]http://i.imgur.com/jpWEtA5.jpg[/t]
[t]http://i.imgur.com/mmiApse.jpg[/t][t]http://i.imgur.com/yb2gMvL.jpg[/t]
[t]http://i.imgur.com/EQMhJcO.jpg[/t][t]http://i.imgur.com/mygaI8g.jpg[/t]
Note: that this is not the final version of the map and I'm going to try to add some offices to the map, hence the name of the map.
ALSO: There will be errors around the mess hall because I haven't properly compiled the vending machines into the map.
Download:
[url]https://www.dropbox.com/s/1kyiqkyuovii1q0/esp_office.bsp?dl=0[/url]
It looks beautiful. Really fits the TF style.
Hopefully it'll work well with how espionage plays.
(Assuming it's similar to TTT though, most maps should work well)
However, why does the yellow container in the screenshot still say RED?
It's hilarious how stalemate-prone 4 team CP mode is, there was an hours-long stalemate on cp_cragg and it only ended when BLU, GRN, and YLW joined forces against RED and allowed 1 of the 3 to capture all of the points
[I]You don't know stalemate hell 'till you've fought in the battle of cragg[/I]
You know, that esp_office map could also make for a pretty cool death match map. Also, what is the progress on Espionage? Last I checked the Janitor model was being worked on I think.
[QUOTE=Sergeant Stacker;49254575]It's hilarious how stalemate-prone 4 team CP mode is, there was an hours-long stalemate on cp_cragg and it only ended when BLU, GRN, and YLW joined forces against RED and allowed 1 of the 3 to capture all of the points[/QUOTE]
This is why 4 Team mode was a bad idea in the first place
[QUOTE=Tobin;49254811]This is why 4 Team mode was a bad idea in the first place[/QUOTE]
Not necessarily, there just needs to be a gamemode built and balanced specifically with 4 teams in mind.
[QUOTE=Tobin;49254811]This is why 4 Team mode was a bad idea in the first place[/QUOTE]
There needs to be some more balancing.
Perhaps not giving additional time for each point capture and making each round five minutes would help.
[video=youtube;AlsMUA9OMmM]https://www.youtube.com/watch?v=AlsMUA9OMmM[/video]
VNN's video for lazy people
[QUOTE=Druidlyclean;49254446]Hello, I've gotten to a point to where I want to release whats finished so far of esp_office, even though Espionage isn't out yet.
What I need is honest feedback and what I can fix and change around in the map to make it good for gameplay in order for it to be fun to use in Espionage.
[t]http://i.imgur.com/GZgiJzj.jpg[/t][t]http://i.imgur.com/jpWEtA5.jpg[/t]
[t]http://i.imgur.com/mmiApse.jpg[/t][t]http://i.imgur.com/yb2gMvL.jpg[/t]
[t]http://i.imgur.com/EQMhJcO.jpg[/t][t]http://i.imgur.com/mygaI8g.jpg[/t]
Note: that this is not the final version of the map and I'm going to try to add some offices to the map, hence the name of the map.
ALSO: There will be errors around the mess hall because I haven't properly compiled the vending machines into the map.
Download:
[url]https://www.dropbox.com/s/1kyiqkyuovii1q0/esp_office.bsp?dl=0[/url][/QUOTE]
Any chance that you could make a deathmatch version?
[QUOTE=cha0s;49255064]Any chance that you could make a deathmatch version?[/QUOTE]
I actually wouldn't mind making a DM version, but I'd probably keep it at this size and just block off where the offices are at, because I don't think tight corridors would be good for like 4 people shooting at each other.
Also I probably wouldn't name it "dm_office" because there wouldn't be an office involved in the map, so I'd need to think of a better name, or have one suggested.
I have a suggestion regarding the removal of the RPG for Soldier in the eventual update for this mod.
Can't the RPG model be merged with the default Rocket Launcher so it looks like how the Rocket Launcher did in the first Team Fortress 2 trailer...?
[QUOTE=Snowshoe;49226325]
- Our HWM models actually work.[/QUOTE]
Actually Your pyro HWM is stuck in this pose in the Class Select screen, other than that its fine.
[IMG]http://images.akamai.steamusercontent.com/ugc/643250383560843304/3D804128C37C8A014510665AE99218E4C57B9DB7/[/IMG]
[QUOTE=Druidlyclean;49254446]Hello, I've gotten to a point to where I want to release whats finished so far of esp_office, even though Espionage isn't out yet.
What I need is honest feedback and what I can fix and change around in the map to make it good for gameplay in order for it to be fun to use in Espionage.
[t]http://i.imgur.com/GZgiJzj.jpg[/t][t]http://i.imgur.com/jpWEtA5.jpg[/t]
[t]http://i.imgur.com/mmiApse.jpg[/t][t]http://i.imgur.com/yb2gMvL.jpg[/t]
[t]http://i.imgur.com/EQMhJcO.jpg[/t][t]http://i.imgur.com/mygaI8g.jpg[/t]
Note: that this is not the final version of the map and I'm going to try to add some offices to the map, hence the name of the map.
ALSO: There will be errors around the mess hall because I haven't properly compiled the vending machines into the map.
Download:
[url]https://www.dropbox.com/s/1kyiqkyuovii1q0/esp_office.bsp?dl=0[/url][/QUOTE]
Jesus.... Now I want a SFM version of this map... BRB porting the tf2c content into sourcefilmmaker.
[QUOTE=MrDrToaster;49254856]There needs to be some more balancing.
Perhaps not giving additional time for each point capture and making each round five minutes would help.[/QUOTE]
A major problem with 4-team domination (cragg) is that teams are forced to either spread themselves out in order to do anything, or turtle at their capture point. So, most of the time you have 1-2 people trying to capture a point guarded by the entire team, or the entire team capturing a point guarded by absolutely nobody. Captures do not last long either, as teams have to move to the other capture points to capture them, leaving their newly acquired points helpless to be scooped up by the original owner.
What if a team's respawns were much farther away when their point is captured?
[QUOTE=Druidlyclean;49255129]Also I probably wouldn't name it "dm_office" because there wouldn't be an office involved in the map, so I'd need to think of a better name, or have one suggested.[/QUOTE]
How about dm_facility?
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