So what types of melee can we expect for death match? It feels like we have a wide variety of guns, but nothing for melee. I know about the crowbar, and I think there is gonna be a chainsaw. What else can be added? Brass knuckles? Some kind of police baton? The lead pipe maybe?
[QUOTE=jimbobjoe1234;49289617]So what types of melee can we expect for death match? It feels like we have a wide variety of guns, but nothing for melee. I know about the crowbar, and I think there is gonna be a chainsaw. What else can be added? Brass knuckles? Some kind of police baton? The lead pipe maybe?[/QUOTE]
i remember this [url]https://youtu.be/AMejFTgzGMk?t=3m37s[/url]
I am going to make a playload map does anyone now a good explosion effect because cinefx_goldrush is not existing in the gamefiles
[QUOTE=Annoyed Grunt;49287836]Remove the kritz powerup from dm_lumberyard.[/QUOTE]
Or at the very least, decrease it's respawn time (and/or move it); 90% of "gameplay" in the map at the moment is rocket jumping to the powerup, killing [I]everyone[/I] and then picking it up again because of how quick it respawns.
For those who don't know, there is a Google document for what weapons could be in deathmatch, along with mechanics going with some weapons and how they would work.
[url]https://docs.google.com/document/d/1YTSEcP3bbB56HET_85mm-yYG79Q4jdkzhg4_WA0TLqM/edit?usp=drive_web[/url]
[QUOTE=MaartenS11;49293901]I am going to make a playload map does anyone now a good explosion effect because cinefx_goldrush is not existing in the gamefiles[/QUOTE]
I'll be adding in a lot of good stock TF2 level particle effects. I just need to get around to going through them all.
Speaking of particles, there's been some discussions in regards to the current Flamethrower and Explosion, so I wanted to hold some public polls to settle this.
[url=http://strawpoll.me/6237509]Opinion towards the Flamethrower's flames[/url]
[url=http://strawpoll.me/6237523]Opinion towards the Explosions[/url]
[QUOTE=Szraneraxtq;49294864]I'll be adding in a lot of good stock TF2 level particle effects. I just need to get around to going through them all.
Speaking of particles, there's been some discussions in regards to the current Flamethrower and Explosion, so I wanted to hold some public polls to settle this.
[url=http://strawpoll.me/6237509]Opinion towards the Flamethrower's flames[/url]
[url=http://strawpoll.me/6237523]Opinion towards the Explosions[/url][/QUOTE]
No matter the polls outcome I still think there should be an setting on the advanced options menu for less distracting particles.
So I'm, what, three weeks late on this, but I decided to go through the Arms Race weapons. Here's what I think might fit the mod:
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=502750784"]The Makeshift Mutilator:[/URL] I don't think Valve has released a Flamethrower that fit the stock's "I MacGyvered this thing out of a Propane tank, some pipes and lotsa duct tape"-style since the Degreaser. Not only does this weapon do that, but I think it pulls it off rather well.
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=513149509"]The Blaze Blast:[/URL] Pretty simple, but I like it. (That reminds me, is the Flare gun going to be implemented into TF2C?)
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=513807619"]The Tesla Coil:[/URL] This one might work as a sort of Laser gun for DM.
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=513332553"]The Warfare Enforcer:[/URL] Another pretty simple one. Not sure what stats this might have, but just by looking at it, increased accuracy comes to mind.
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=510691874"]The Big Shot:[/URL] Not gonna lie, I'm a big fan of weapons with a sort of homemade DIY-style.
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=499440268"]The Critical Conditioner:[/URL] A pretty simple Medigun that still looks distinct enough from the stock Medigun.
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=517624830"]The Portable Ordnance:[/URL] I think I saw a picture of an LMG somewhere earlier, so this one might not be needed, but I'm throwing it out there anyway.
So what do you guys think?
[QUOTE=Barbarossa;49295486]So I'm, what, three weeks late on this, but I decided to go through the Arms Race weapons. Here's what I think might fit the mod:
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=502750784"]The Makeshift Mutilator:[/URL] I don't think Valve has released a Flamethrower that fit the stock's "I MacGyvered this thing out of a Propane tank, some pipes and lotsa duct tape"-style since the Degreaser. Not only does this weapon do that, but I think it pulls it off rather well.
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=513149509"]The Blaze Blast:[/URL] Pretty simple, but I like it. (That reminds me, is the Flare gun going to be implemented into TF2C?)
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=513807619"]The Tesla Coil:[/URL] This one might work as a sort of Laser gun for DM.
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=513332553"]The Warfare Enforcer:[/URL] Another pretty simple one. Not sure what stats this might have, but just by looking at it, increased accuracy comes to mind.
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=510691874"]The Big Shot:[/URL] Not gonna lie, I'm a big fan of weapons with a sort of homemade DIY-style.
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=499440268"]The Critical Conditioner:[/URL] A pretty simple Medigun that still looks distinct enough from the stock Medigun.
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=517624830"]The Portable Ordnance:[/URL] I think I saw a picture of an LMG somewhere earlier, so this one might not be needed, but I'm throwing it out there anyway.
So what do you guys think?[/QUOTE]
Every one fits except The Critical Conditioner and The Big Shot imo, I don't think the critical conditioner fits due to its texture, and the big shot because it doesn't seem to have that style tf2c is going for imo. But it's all my opinion.
[QUOTE=Druidlyclean;49294827]For those who don't know, there is a Google document for what weapons could be in deathmatch, along with mechanics going with some weapons and how they would work.
[URL]https://docs.google.com/document/d/1YTSEcP3bbB56HET_85mm-yYG79Q4jdkzhg4_WA0TLqM/edit?usp=drive_web[/URL][/QUOTE]
[QUOTE=the trello page thing linked through your link]Better indication of when powerups are about to run out[/QUOTE]
What if power ups had a screen overlay and sound effect similar to uber?
edit: also, on the minigun slowdown while spun up, I think it should still slow the Merc down since that's a key weakness of the gun, but down to something like Soldier speed rather than Heavy-firing-minigun speed
You know, since a harpoon gun is being worked on for the maritime themed map, maybe this knife should be added in along side it: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=515142099[/url]
Now that I think about, maybe different maps should have different knives or something like that. The only differences they would have would be in appearance. Keep the same stats and animations from death match.
dm_grain
[img]http://i.imgur.com/fPVLnyk.jpg[/img]
[img]http://i.imgur.com/zgZlsti.jpg[/img]
[img]http://i.imgur.com/io6mNYO.jpg[/img]
[img]http://i.imgur.com/SgGPpWB.jpg[/img]
[img]http://i.imgur.com/Uud1IqT.jpg[/img]
[img]http://i.imgur.com/E0OQbwq.jpg[/img]
Still very much WIP, got a lot to sort out, mostly visual shit plus I need to do a clipping and optimisation pass whatevs
[QUOTE=cha0s;49295679]Every one fits except The Critical Conditioner and The Big Shot imo, I don't think the critical conditioner fits due to its texture, and the big shot because it doesn't seem to have that style tf2c is going for imo. But it's all my opinion.[/QUOTE]
Hello, modeler / texturer for the Critical Conditioner here. Any recommendations on how to get it closer to the style? I'd love to get it up to par!
[QUOTE=SpecialEffect;49295948]Hello, modeler / texturer for the Critical Conditioner here. Any recommendations on how to get it closer to the style? I'd love to get it up to par![/QUOTE]
It looks soft and rubbery, even on the metal parts. It feels really bland, too; there aren't any interesting details like the Medigun's tape, or the cross on the default Medic backpack.
[QUOTE=SpecialEffect;49295948]Hello, modeler / texturer for the Critical Conditioner here. Any recommendations on how to get it closer to the style? I'd love to get it up to par![/QUOTE]
The texture looks sorta flat, especially on the medi-gun part, in first person view the gun look a bit two simple even for tf2, the backpack has a good model and texture, sorry im not the best at suggestions.
[QUOTE=_charon;49295720]What if power ups had a screen overlay and sound effect similar to uber?
edit: also, on the minigun slowdown while spun up, I think it should still slow the Merc down since that's a key weakness of the gun, but down to something like Soldier speed rather than Heavy-firing-minigun speed[/QUOTE]
The Trello is outdated. We already have a powerup HUD in-game.
[QUOTE=Barbarossa;49295486]So I'm, what, three weeks late on this, but I decided to go through the Arms Race weapons. Here's what I think might fit the mod:
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=502750784"]The Makeshift Mutilator:[/URL] I don't think Valve has released a Flamethrower that fit the stock's "I MacGyvered this thing out of a Propane tank, some pipes and lotsa duct tape"-style since the Degreaser. Not only does this weapon do that, but I think it pulls it off rather well.
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=513149509"]The Blaze Blast:[/URL] Pretty simple, but I like it. (That reminds me, is the Flare gun going to be implemented into TF2C?)
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=513807619"]The Tesla Coil:[/URL] This one might work as a sort of Laser gun for DM.
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=513332553"]The Warfare Enforcer:[/URL] Another pretty simple one. Not sure what stats this might have, but just by looking at it, increased accuracy comes to mind.
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=510691874"]The Big Shot:[/URL] Not gonna lie, I'm a big fan of weapons with a sort of homemade DIY-style.
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=499440268"]The Critical Conditioner:[/URL] A pretty simple Medigun that still looks distinct enough from the stock Medigun.
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=517624830"]The Portable Ordnance:[/URL] I think I saw a picture of an LMG somewhere earlier, so this one might not be needed, but I'm throwing it out there anyway.
So what do you guys think?[/QUOTE]
Laser guns aren't really in tf2cs style IMO
Just made a little map. A recreation of a mvm sort of gamemode only that now the blue team is controlled by players and needs to get the intel: the bomb to the red base. [T]http://images.akamai.steamusercontent.com/ugc/579074461699010484/796D2A77BE898E46495ABE888420E4B30CD8DC1C/[/T]
[QUOTE=DeadKiller987;49296107]Laser guns aren't really in tf2cs style IMO[/QUOTE]
[t]https://i.ytimg.com/vi/UPraIsNGSKw/maxresdefault.jpg[/t]
They totally are, though possibly not ones like that which are actually tesla coils.
So what should the henchman character sound like? Maybe like Senator Armstrong? I know Overpowered is a long ways away, but it would be nice to build up some framework for it.
[QUOTE=Druidlyclean;49294827]For those who don't know, there is a Google document for what weapons could be in deathmatch, along with mechanics going with some weapons and how they would work.
[url]https://docs.google.com/document/d/1YTSEcP3bbB56HET_85mm-yYG79Q4jdkzhg4_WA0TLqM/edit?usp=drive_web[/url][/QUOTE]
"Cleared for the sake of clarity"?
[QUOTE=jimbobjoe1234;49296228]So what should the henchman character sound like? Maybe like Senator Armstrong? I know Overpowered is a long ways away, but it would be nice to build up some framework for it.[/QUOTE]
Why not make him sound like sonic adventure version of eggman?
[QUOTE=Cufflux;49296316]"Cleared for the sake of clarity"?[/QUOTE]
every time someone links one of our internal documents that we forget to lock this specific thread enjoys going in and deleting what they can
[QUOTE=Ms. Mudpie;49295743]dm_grain
- snipdown vs raw -
Still very much WIP, got a lot to sort out, mostly visual shit plus I need to do a clipping and optimisation pass whatevs[/QUOTE]
Oh, Grain has evolved quite a bit since you last posted it on the TFMaps forum.
[QUOTE=OneFourth;49296363]every time someone links one of our internal documents that we forget to lock this specific thread enjoys going in and deleting what they can[/QUOTE]
I actually was the one that cleared it 'cause it was brought to my attention that it was changed to ~250 pages of just the N word.
I remember that someone say something about freeze burn for the pyro. Well I remember to see this weapon long time ago it calls The Cryogenator:
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=15169&searchtext=freeze[/url]
at it would be cool if you guys maybe consider to add it.
I'd prefer that the Pyro gets some sort of poison/toxic gas weapon over ice if we really had to move away from his theme (it at least works with his gas mask look). But until then, we probably should stick to ways he can burn people.
[QUOTE=Su_Bu;49299170]I'd prefer that the Pyro gets some sort of poison/toxic gas weapon over ice if we really had to move away from his theme (it at least works with his gas mask look). But until then, we probably should stick to ways he can burn people.[/QUOTE]
maybe the burn effect should turn the class into the zombie skin untill they die because of decaying flesh
[T]http://images.akamai.steamusercontent.com/ugc/579074461701529582/3AEFC3BE69BCC83D500D6D558FF0F87BE85CF96F/[/T] 1
[T]http://images.akamai.steamusercontent.com/ugc/576822478985263275/7ECA5C013444F50E81D97BAD3FB903B381CAC0CD/[/T] 2
Sky trainyard(1) or sky hydro(2)
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