• Team Fortress 2 Classic V3
    5,020 replies, posted
The hydro one looks better.
[B]dm_helltical_a1[/B] [media]http://imgur.com/a/U47kA[/media] Link: [url]https://mega.nz/#!UNgwxIZA!nFo2loT1sINJzEiwltDGoceLIpL36IZQatKe0CH3aBE[/url] The map is in its initial stages, but I want to playtest it a bit before continuing to work on it.
Does someone know how I can enable the outlines on dm_weapons
[QUOTE=MaartenS11;49301186]Does someone know how I can enable the outlines on dm_weapons[/QUOTE] theres an option in the multiplayer tab that says something like 'enable glow for payload objectives'
[QUOTE=Annoyed Grunt;49300596][B]dm_helltical_a1[/B] - snip - Link: [url]https://mega.nz/#!UNgwxIZA!nFo2loT1sINJzEiwltDGoceLIpL36IZQatKe0CH3aBE[/url] The map is in its initial stages, but I want to playtest it a bit before continuing to work on it.[/QUOTE] Looks like it's just a few large rooms stacked on top of each other, that doesn't often end up with something fun to play...
[QUOTE=Annoyed Grunt;49300596][B]dm_helltical_a1[/B] [media]http://imgur.com/a/U47kA[/media] Link: [url]https://mega.nz/#!UNgwxIZA!nFo2loT1sINJzEiwltDGoceLIpL36IZQatKe0CH3aBE[/url] The map is in its initial stages, but I want to playtest it a bit before continuing to work on it.[/QUOTE] Perhaps you could make the area of the floors gradually get smaller as they go up like a pyramid, playing a death match in a parking garage doesn't seem to fit into it very well... maybe the map would be better for escort or espionage.
[QUOTE=MrDrToaster;49301799]Perhaps you could make the area of the floors gradually get smaller as they go up like a pyramid, playing a death match in a parking garage doesn't seem to fit into it very well... maybe the map would be better for escort or espionage.[/QUOTE] I agree we could put a helicopeter on top of that building
With the most recent beta, my ping goes crazy (from ~200ms to +500ms) when I start playing on any server, and it almost makes my local network unusable in any other device connected. Could it be something related to the game or is it because my internet is sh*t (5Mbps)? Note, this doesn't happen when I play TF2 or any other game.
[B]esp_office_a1[/B] [media]http://imgur.com/a/cdIm4[/media] I fixed up some rooms, like the garage and storage, so they aren't so bland by adding some props and details to them; added the offices and elevator shaft finally so its actually becoming a real office, Changed the mess hall up a bit so it isn't so claustrophobic, by removing the low ceiling and the pillar. New parts to the Offices are: Reception, Hallways, Meeting room, Bathrooms, and the Break room. Hopefully will start working on the actual offices soon. Have any suggestions/opinions?
Those stalls should be plastic. The edge of that slab should be a different material: [img]http://i.imgur.com/MIEaIvN.png[/img]
[QUOTE=Druidlyclean;49302979][B]esp_office_a1[/B] Have any suggestions/opinions?[/QUOTE] It feels kinda weird to design a map for a gamemode and to detail it before it is known exactly how the gamemode will play out.
[QUOTE=Ott;49303001]Those stalls should be plastic. The edge of that slab should be a different material: [img]http://i.imgur.com/MIEaIvN.png[/img][/QUOTE] [t]http://i.imgur.com/IH62Kbc.jpg[/t][t]http://i.imgur.com/OCKfgvx.jpg[/t] How are these?
[T]http://images.akamai.steamusercontent.com/ugc/38616953753624009/E166331AB67C950FE39811C3A12A43DF5824FC4A/[/T] thats how the six shooter needs to look : [url]https://steamcommunity.com/sharedfiles/filedetails/?id=402965966&searchtext=[/url]
[QUOTE=Druidlyclean;49303303][t]http://i.imgur.com/IH62Kbc.jpg[/t][t]http://i.imgur.com/OCKfgvx.jpg[/t] How are these?[/QUOTE] Much better from a distance, however it's still the wrong material. Maybe look into a model? The slab is good.
Change the chairs in the blue level of the office meeting room to be the water damaged blue color. The garage is juuuust a little too dark for my tastes, but the rest is looking good. I'm a big fan of the warehouse area. Also those vents look perfect, very very very TF2-y.
[QUOTE=Druidlyclean;49303303][t]http://i.imgur.com/IH62Kbc.jpg[/t] How are these?[/QUOTE] Those cabins look kinda weird tbh
[QUOTE=WhyNott;49303438]Those cabins look kinda weird tbh[/QUOTE] Yeah, I agree, but it is honestly hard when trying to find the right materials and shape for them. [editline]13th December 2015[/editline] [t]http://i.imgur.com/k6ApRPt.jpg[/t][t]http://i.imgur.com/7XvVGEG.jpg[/t] Ok so how are the stalls now, and how is the lighting in the garage now?
I feel like custom models should be made for the bathroom stalls since it doesn't seem like they would look so decent when made out of brushes, especially in a stylized game like TF2.
[QUOTE=Druidlyclean;49303482]Yeah, I agree, but it is honestly hard when trying to find the right materials and shape for them. [editline]13th December 2015[/editline] [t]http://i.imgur.com/k6ApRPt.jpg[/t][t]http://i.imgur.com/7XvVGEG.jpg[/t] Ok so how are the stalls now, and how is the lighting in the garage now?[/QUOTE] I think it all looks great right now.
[QUOTE=Druidlyclean;49303482]Yeah, I agree, but it is honestly hard when trying to find the right materials and shape for them. [editline]13th December 2015[/editline] [t]http://i.imgur.com/k6ApRPt.jpg[/t][t]http://i.imgur.com/7XvVGEG.jpg[/t] Ok so how are the stalls now, and how is the lighting in the garage now?[/QUOTE] Damn, I cannot wait to mop-up those damn rooms!... By the way, how is that janitor going on?
I still don't understand what the point of the janitor is. He mops up blood. Why?
[QUOTE=Annoyed Grunt;49307334]I still don't understand what the point of the janitor is. He mops up blood. Why?[/QUOTE] IIRC, the point of the Janitor was that he had a master key and could open doors that others couldn't.
Are we adding vintage weapons or something? why did you guys add vintage into the item schema?
Looking at DruidlyClean's images immediately triggered "potential horror" in my head, but that's just me. If we are still doing weapon ideas for classes, I personally want medic equipment as he has almost nothing in actual TF2
Trittybird congrats on 2000th post.
[QUOTE=MaartenS11;49303397][T]http://images.akamai.steamusercontent.com/ugc/38616953753624009/E166331AB67C950FE39811C3A12A43DF5824FC4A/[/T] thats how the six shooter needs to look : [url]https://steamcommunity.com/sharedfiles/filedetails/?id=402965966&searchtext=[/url][/QUOTE] this may be just me, but imho I don't like how the details in the metal are painted on. it's also just a tad too noisy, too many lines. I think a nice revolver that was suggested was this one: [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=439337070"][img]http://images.akamai.steamusercontent.com/ugc/38622916290732506/5C00AEEBA44BABC0885C784ECE5DDA8F902E261D/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|268:268&background-color=black[/img][/URL] [t]http://images.akamai.steamusercontent.com/ugc/38622916290769346/31684F4C0B97B4B726F0ACDBF663191172305E97/[/t] I remember making a post abouth the LnL vs the stock GL and its colors/detail; I think this revolver fits with the philosophy of less detail/subdued colors.
[QUOTE=Cufflux;49309119]this may be just me, but imho I don't like how the details in the metal are painted on. it's also just a tad too noisy, too many lines. I think a nice revolver that was suggested was this one: [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=439337070"][img]http://images.akamai.steamusercontent.com/ugc/38622916290732506/5C00AEEBA44BABC0885C784ECE5DDA8F902E261D/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|268:268&background-color=black[/img][/URL] [t]http://images.akamai.steamusercontent.com/ugc/38622916290769346/31684F4C0B97B4B726F0ACDBF663191172305E97/[/t] I remember making a post abouth the LnL vs the stock GL and its colors/detail; I think this revolver fits with the philosophy of less detail/subdued colors.[/QUOTE] Yeah that one looks better
[QUOTE=MaartenS11;49309435]Yeah that one looks better[/QUOTE] Use [img]https://facepunch.com/fp/ratings/tick.png[/img] next time. We don't need a separate post.
[QUOTE=Cufflux;49310039]Use [img]https://facepunch.com/fp/ratings/tick.png[/img] next time. We don't need a separate post.[/QUOTE] agreed
Fixing up the textures on the Linux client. :pcrepair: [thumb]http://i.imgur.com/rXfNNFr.png[/thumb] [thumb]http://i.imgur.com/f2wa1ik.png[/thumb] Just gotta wait for VAC to be fixed by Valve for the Linux client to be good to go.
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