• Team Fortress 2 Classic V3
    5,020 replies, posted
"merc's colors now only change after the player has respawned" no more rainbows?!
[QUOTE=cha0s;49379203]"merc's colors now only change after the player has respawned" no more rainbows?![/QUOTE] This is the end, R.I.P Rainbow Merc.
[QUOTE=danielmm8888;49378539]Well, I've got some bad news. We're delaying the beta until the 26th. Initially we've had problems compiling the Linux version ( which we need since half of our official servers run on Linux ), however while playtesting we've found some rather huge bugs, which is why it'd be better for us to delay it so that we can iron those bugs out. Thank you for your patience. Here is the changelog for 2.0.0b2[/QUOTE] Where is dm_venice
[QUOTE=MaartenS11;49379422]Where is dm_venice[/QUOTE] dm_venice was cut from the update due to our own time constraints and issues with the map. It will be shipped in a future release.
how exactly do the heat maps work? do the hotspots represent where most deaths happen, or where most players walk at?
[QUOTE=cha0s;49379707]how exactly do the heat maps work? do the hotspots represent where most deaths happen, or where most players walk at?[/QUOTE] Deaths
The list showing oficial servers is this some sort of quickplay or is it just a normal server brower with restrictions to vault f4 and haven servers?
Can someone Please explain the Big 'Ol Beautiful Baby? and what the metal fist deathmatch weapon was?
[QUOTE=cha0s;49379707]how exactly do the heat maps work? do the hotspots represent where most deaths happen, or where most players walk at?[/QUOTE] Hot spots represent either spots where a player has killed another player or where a player was killed depending on the current setting of the visualization.
Aw yiss, new gamemodes. But we need to convert the maps or can we use a pl_ or koth_ TF2 map directly in TF2C ?
IDK if it's only me whose encountered this problem, but for whatever reason a minute after I join a server, my game starts freezing up and I have to force restart my computer. This happened [I]several [/I]times now. IDK if this has to do with migrating everything to the 2nd Beta, or I just have a piss-poor computer.
Merry Bloody Christmas People! :D
[QUOTE=La Boite;49381972]Merry Bloody Christmas People! :D[/QUOTE]Timezone differences, remember. Still Christmas Eve where I am. didn't wanna ruin it
[QUOTE=NassimO PotatO;49381690]Aw yiss, new gamemodes. But we need to convert the maps or can we use a pl_ or koth_ TF2 map directly in TF2C ?[/QUOTE] You can use any koth, PL or PLR map directly.
Still no collision fix in deathmatch?
[QUOTE=Uber-Painis;49381735]IDK if it's only me whose encountered this problem, but for whatever reason a minute after I join a server, my game starts freezing up and I have to force restart my computer. This happened [I]several [/I]times now. IDK if this has to do with migrating everything to the 2nd Beta, or I just have a piss-poor computer.[/QUOTE] same has been happening with me, and in tf2 as well, but its probably because im using a low end work laptop...
[QUOTE=Gazyi;49382378]Still no collision fix in deathmatch?[/QUOTE] Welp, i forgot to put that in the changelog.
I dunno if this question has been asked before, but, are there any plans to add the original Beta grenades, like the MIRV, Bear trap, Frag Grenades, etc. to TF2C?
It has, and the answers never been decided upon
im probably really late to this, but the front page of the wiki has been updated.
[QUOTE=cha0s;49383701]im probably really late to this, but the front page of the wiki has been updated.[/QUOTE] Now the bottom section is not cut off. [editline]24th December 2015[/editline] [QUOTE=danielmm8888;49382819]Welp, i forgot to put that in the changelog.[/QUOTE] Thank you at last no more cheap collision kills.
Yo, I made the MGS gun edits and Agent concept someone posted earlier. Since it was (admittedly) pretty crappy I had to try again. [T]http://i.imgur.com/DqFM9v0.png[/T] [T]http://i.imgur.com/DUP2tGz.png[/T] I just do these for fun and practice since I enjoy the mod a lot. Merry christmas and keep it up, y'all :smile:
[QUOTE=Ashot;49384799] edit: oh jesus those images are too big[/QUOTE] You can make images smaller by using the thumbnail tag [t]
[QUOTE=Ashot;49384799]Yo, I made the MGS gun edits and Agent concept someone posted earlier. Since it was (admittedly) pretty crappy I had to try again. [T]http://i.imgur.com/DqFM9v0.png[/T] [T]http://i.imgur.com/DUP2tGz.png[/T] I just do these for fun and practice since I enjoy the mod a lot. Merry christmas and keep it up, y'all :smile:[/QUOTE] The hat and the trench coat made me think of these two [IMG]https://d1u1p2xjjiahg3.cloudfront.net/76919b5b-8f5f-46bc-8adc-b5284174d9fc.png[/IMG]
[QUOTE=Gentleman Cat;49384899]You can make images smaller by using the thumbnail tag [t][/QUOTE] Didn't know about that, cheers. [QUOTE=Soriddo;49384929]The hat and the trench coat made me think of these two [IMG]https://d1u1p2xjjiahg3.cloudfront.net/76919b5b-8f5f-46bc-8adc-b5284174d9fc.png[/IMG][/QUOTE] Good artists copy, great artists... :v:
Hello Guys, I recently made a map for tf2c, Is a CTF invasion style map called "ctf_invasion_a4" Images: [thumb]http://tf2classic.com/forums/uploads/editor/au/7v7skpv3hd93.jpg[/thumb] [thumb]http://tf2classic.com/forums/uploads/editor/bj/wkj10hg3fly0.jpg[/thumb] [thumb]http://tf2classic.com/forums/uploads/editor/ne/3tf8oyq3lczt.jpg[/thumb] [thumb]http://tf2classic.com/forums/uploads/editor/7n/m4sduucjzffm.jpg[/thumb] [thumb]http://tf2classic.com/forums/uploads/editor/xc/klf6ajhlktgr.jpg[/thumb] Here's the thread on tf2c forums. [url]http://tf2classic.com/forums/discussion/259/ctf-assault-a-4-team-flag-invasion-map#latest[/url] Edit: I added something to the flag receiver that I "lockdown" the flag receiver will locked for 60 seconds forcing players to attack other bases and giving the team enough time to prepare to defense
So, I was browsing on 404's site and I came across this. [url]http://www.unf[/url] gaming.net/downloads/danielchatlog.png Had to put a space in unfgaming because apparently it's censored, so just remove the space. [highlight](User was banned for this post ("Url censors exist for a reason. Don't try to bypass them...." - postal))[/highlight]
[QUOTE=Ashot;49384799]Yo, I made the MGS gun edits and Agent concept someone posted earlier. Since it was (admittedly) pretty crappy I had to try again. [B]-Cool looking gunslinger guy-[/B] I just do these for fun and practice since I enjoy the mod a lot. Merry christmas and keep it up, y'all :smile:[/QUOTE] You know, while I don't think he'd make for an assassin type character, I kinda think that he would make for a great alternate boss for that overpowered mode. Have multiple boss classes been considered yet?
[t]http://i.imgur.com/ZWTfwR3.jpg[/t] Hey all, here's a poster I did for the release of Maxxy's Civilian model. It should be coming out on the 26th on the Source Filmmaker and Garry's Mod workshop, so stay tuned! Here's the 4k full size version of the poster: [url]https://www.dropbox.com/s/z21rmnpz82ipfqa/civiliancoolio.png[/url]
[QUOTE=Tacosmell;49385798][t]http://i.imgur.com/ZWTfwR3.jpg[/t] Hey all, here's a poster I did for the release of Maxxy's Civilian model. It should be coming out on the 26th on the Source Filmmaker and Garry's Mod workshop, so stay tuned! Here's the 4k full size version of the poster: [url]https://www.dropbox.com/s/z21rmnpz82ipfqa/civiliancoolio.png[/url][/QUOTE] This looks really good, I could honestly see this being on an update page as if it were to introduce him. Example being: [B]Introducing: [I]The Civilian[/I] Mercenaries, meet your new boss, and your new priority to watch over and protect; if this man dies, so does all of your paychecks. Make sure this poor old man makes it to his escort zone before the other team assassinates him, or his escort vehicle leaves without him, and keeps you from getting your paycheck[/B]
Sorry, you need to Log In to post a reply to this thread.