• Team Fortress 2 Classic V3
    5,020 replies, posted
[QUOTE=MaartenS11;49391868]vaultf4.com and tf2classic.com are ofline so its not because the update its vault f4 doing some stuff[/QUOTE] There's a power outage at our host atm. [QUOTE=Giveaway412;49391712]So, I know it wasn't listed in the changelog, but some things were missing, so I'll ask: Will the Six Shooter receive its new model in the new update?[/QUOTE] Yes
[QUOTE=OmniConsUme;49391878]I actually tried to make it in an eariler version of the map after porting over tf2classic content. Apparently I cannot recompile tf2c into sfm... actually.[/QUOTE]What was the issue?
The website is online again
[QUOTE=MaartenS11;49392793]The website is online again[/QUOTE] good!
[img]http://i.imgur.com/cZ0NX8Q.png[/img] Working on the texture
Was bored, made a thing with Mercenaries. [t]http://i.imgur.com/KbqlkAa.jpg[/t] fun fact: [URL="http://i.imgur.com/ghbhkBX.jpg"]golden ratio apparently[/URL]
[QUOTE=iiboharz;49393483]Was bored, made a thing with Mercenaries. [t]http://i.imgur.com/KbqlkAa.jpg[/t] fun fact: [URL="http://i.imgur.com/ghbhkBX.jpg"]golden ratio apparently[/URL][/QUOTE] Should do something about the blur on the blue merc, it looks far from good. Otherwise this is actually a lovely shot!
[QUOTE=Xonax;49391338]So, TF2C is TF2 but without the Microtransactions, Hats and with removed content from TF2? If so, then I might pick this up, might get me back into TF2, after Hats and Microtransactions came out, I just fell out of the game. Also do you guys plan to do character updates or something like it?[/QUOTE] Anyone?
[QUOTE=Xonax;49393544]Anyone?[/QUOTE] It's as vanilla as TF2 gets, minus the community additions we've made of course. Server owners can toggle the hell out of different settings so if they want their server to play with 100% stock weapons they can do that. For the most part now we're focusing on our fast paced deathmatch gamemode but with the Beta we're shipping today we've introduced some of the more popular stock gamemodes from live TF2 such as KOTH and Payload. But yeah, bottom line, no hats, no microtransactions. All community-run.
Once upon a time, Moonrat made a promise that he'd release a pack of GRN and YLW textures for use within TF2C maps. Long answer short, I was lazy. Infact, I haven't worked on the pack for months, and nothing changed here. So what's in this pack? [B][I][U]3 WHOLE TEXTURES, WITH 2 RECOLORS! WOW!!!!!!!!!!![/U][/I][/B] Specifically, a Wood, a Metal (The one I used within my old GRN team detail map), and the Tidal recolor I showed a long time ago. [T]http://i.imgur.com/hIFXSDt.png[/T] [T]http://i.imgur.com/lBvRFZ0.png[/T] Note: This texture has a bump map in it's VMF [T]http://i.imgur.com/2DJNgDP.png[/T] (Just imagine those textures as YLW, then you got it) Download: [url]http://www.mediafire.com/download/7rthz93ga9jlcpd/GRNYLW+Textures.zip[/url] (Includes readme on how to install the textures for anyone who doesn't know how to.) Sorry this took so long. I was a lazy piece of shit, and everyone suffered. Hopefully these get used in a map in the future. If you do use them, please give me credit. You don't need to ask permission to use them though.... [T]http://i.imgur.com/DB38gAt.png[/T] [T]http://i.imgur.com/do3NQe2.png[/T]
[QUOTE=Moonrat;49393788]Once upon a time, Moonrat made a promise that he'd release a pack of GRN and YLW textures for use within TF2C maps. Long answer short, I was lazy. Infact, I haven't worked on the pack for months, and nothing changed here. So what's in this pack? [B][I][U]3 WHOLE TEXTURES, WITH 2 RECOLORS! WOW!!!!!!!!!!![/U][/I][/B] Specifically, a Wood, a Metal (The one I used within my old GRN team detail map), and the Tidal recolor I showed a long time ago. [T]http://i.imgur.com/hIFXSDt.png[/T] [T]http://i.imgur.com/lBvRFZ0.png[/T] Note: This texture has a bump map in it's VMF [T]http://i.imgur.com/2DJNgDP.png[/T] (Just imagine those textures as YLW, then you got it) Download: [url]http://www.mediafire.com/download/7rthz93ga9jlcpd/GRNYLW+Textures.zip[/url] (Includes readme on how to install the textures for anyone who doesn't know how to.) Sorry this took so long. I was a lazy piece of shit, and everyone suffered. Hopefully these get used in a map in the future. If you do use them, please give me credit. You don't need to ask permission to use them though.... [T]http://i.imgur.com/DB38gAt.png[/T] [T]http://i.imgur.com/do3NQe2.png[/T][/QUOTE] Will this pack be in beta 2?
Guys, I found an exploit which lets you download the dm_wiseau from Beta 2. I wont provide any download links or any info how I did it until Beta 2 comes out. EDIT : Removed the picture.
[QUOTE=SwiggyAlt;49394104]Guys, I found an exploit which lets you download the dm_wiseau from Beta 2. I wont provide any download links or any info how I did it until Beta 2 comes out. EDIT : Removed the picture.[/QUOTE] You didn't "find an exploit", you just connected to the server and the game downloaded the map for you before kicking you out because your client is outdated.
[QUOTE=danielmm8888;49394153]You didn't "find an exploit", you just connected to the server and the game downloaded the map for you before kicking you out because your client is outdated.[/QUOTE] Actually, I didn't connect. Maarten connected to the server, then he got kicked for missing files. I asked him to send the map to see if is the real map, and it was. I wont provide any download links as I said.
[QUOTE=SwiggyAlt;49394177]Actually, I didn't connect. Maarten connected to the server, then he got kicked for missing files. I asked him to send the map to see if is the real map, and it was. I wont provide any download links as I said.[/QUOTE] Yeah I connected
[QUOTE=iiboharz;49393483]Was bored, made a thing with Mercenaries. [t]http://i.imgur.com/KbqlkAa.jpg[/t] fun fact: [URL="http://i.imgur.com/ghbhkBX.jpg"]golden ratio apparently[/URL][/QUOTE] The "Bad VHS" filter or combination of edits doesn't seem heavy enough to justify the CH 99 watermark, it just seems out of places unless you look very closely. Also it would make more sense to be set to CH 3, since that's the default tuning channel.
So what time is the update is coming out, 10:00 pm like it was supposed to, or earlier? [sp]Im asking a question, not telling people its coming at 10:00 pm. It is honestly surprising that people cannot read,[/sp]
can someone send me the download link for version 2.0.0 beta 2 PLS!
[QUOTE=simpelsat;49395086]can someone send me the download link for version 2.0.0 beta 2 PLS![/QUOTE]can't you wait like everyone else?
[QUOTE=Doctor_Lazlo;49395133]can't you wait like everyone else?[/QUOTE] just saw that the released it on 10:20 pm and I'm 1 min to early lol
[QUOTE=simpelsat;49395169]just saw that the released it on 10:20 pm and I'm 1 min to early lol[/QUOTE] ...10:20 PM [B]UTC[/B]. On 24th. Who knows, maybe we get it around that time today.
CTF assault receive his 1rst update [url]https://drive.google.com/file/d/0B21EHCrKc7zwcW0zQU1TSWszakk/view?usp=sharing[/url] -added Setup -added some sounds -added a better skybox -moved the central bridges -changed the snow texture
[t]http://images.akamai.steamusercontent.com/ugc/351643763288897600/A32F0CDE3E94EC7992EFD05AF5B04BDDCFE958FC/[/t] Thank you guys for waiting patiently, the [B]Civilian model[/B] is now available for [I]GMOD / SFM![/I] For more informations, check out the workshop description! Links: [url=http://steamcommunity.com/sharedfiles/filedetails/?id=584658549][img]http://orig06.deviantart.net/6f59/f/2015/359/9/1/to_voicepack_by_maxxy1996-d9letes.jpg[/img][/url][img]http://orig06.deviantart.net/6edf/f/2015/359/b/c/and_by_maxxy1996-d9leu31.png[/img][url=http://steamcommunity.com/sharedfiles/filedetails/?id=584650263][img]http://orig07.deviantart.net/c40e/f/2015/359/6/d/to_sfm_by_maxxy1996-d9letpg.jpg[/img][/url][img]http://orig06.deviantart.net/6edf/f/2015/359/b/c/and_by_maxxy1996-d9leu31.png[/img][url=http://steamcommunity.com/sharedfiles/filedetails/?id=584656809][img]http://orig02.deviantart.net/449f/f/2015/359/4/6/to_gmod_by_maxxy1996-d9letpm.jpg[/img][/url]
[QUOTE=dzoo11;49395202][t]http://images.akamai.steamusercontent.com/ugc/351643763288897600/A32F0CDE3E94EC7992EFD05AF5B04BDDCFE958FC/[/t] Thank you guys for waiting patiently, the [B]Civilian model[/B] is now available for [I]GMOD / SFM![/I] For more informations, check out the workshop description! Links: [url=http://steamcommunity.com/sharedfiles/filedetails/?id=584658549][img]http://orig06.deviantart.net/6f59/f/2015/359/9/1/to_voicepack_by_maxxy1996-d9letes.jpg[/img][/url][img]http://orig06.deviantart.net/6edf/f/2015/359/b/c/and_by_maxxy1996-d9leu31.png[/img][url=http://steamcommunity.com/sharedfiles/filedetails/?id=584650263][img]http://orig07.deviantart.net/c40e/f/2015/359/6/d/to_sfm_by_maxxy1996-d9letpg.jpg[/img][/url][img]http://orig06.deviantart.net/6edf/f/2015/359/b/c/and_by_maxxy1996-d9leu31.png[/img][url=http://steamcommunity.com/sharedfiles/filedetails/?id=584656809][img]http://orig02.deviantart.net/449f/f/2015/359/4/6/to_gmod_by_maxxy1996-d9letpm.jpg[/img][/url] [sp]some of the links might not work because the upload is really fresh and I'm still sorting stuff out[/sp][/QUOTE] Woo, even a voice pack who is the actor?
Is it live now? got an email saying that it's live from github
[QUOTE=Cpt. Cakes;49395243]Is it live now? got an email saying that it's live from github[/QUOTE] I got it tohttps://github.com/danielmm8888/TF2Classic/releases/tag/v2.0.0-b2
It's almost live. We're just working on the torrent
We have released a major update to Team Fortress 2 Classic [url]http://tf2classic.com/forums/discussion/261/2-00b2-update?new=1[/url] Here is the patch list. [QUOTE] GENERAL Added items_game.txt support Implemented attributes system Only a handful of attributes from live TF2 are currently implemented Added cvars from live TF2: tf_use_fixed_weaponspreads tf_allow_sliding_taunt tf_avoidteammates_pushaway tf_tournament_hide_domination_icons tf_clamp_airducks tf_hud_target_id_alpha Added competitive class limit commands Added Highlander mode New cvars: tf2c_legacy_weapons Disables all new weapons and Econ Item System and makes players spawn with stock weapons tf2c_allow_special_classes Allows game mode exclusive classes (Civilian, Mercenary) in normal gameplay tf2c_disable_player_shadows Disables player shadows for all clients regardless of their graphics settings Added a list showing official servers on the main menu Added a panel displaying the blog Dispensers and Teleporters can now be upgraded to Level 3 Added building hauling (can be disabled using tf2c_building_hauling 0) Added live TF2 weapon selection HUD Heavy's Showdown, Pyro's Hadouken Spy's Fencing taunts are now taunt attacks Added loser animations Added melee dare lines Added domination lines Added func_flagdetectionzone entity Added tf_generic_bomb entity Added Engineer's buildings to the fgd Replaced damage numbers with new ones that are similar to live TF2 counterpart Added additional damage sound options (tf_dingaling_volume, tf_dingaling_pitchmindmg, tf_dingaling_pitchmaxdmg) Increased FOV limit from 90 to 100 Switching disguises is now faster if you're already disguised Fixed minmode HUD cutting ammo value off Fixed players not being able to spectate teammates in third person Multiple dominations or revenges triggered at once no longer stack sounds Added community sprays (thanks Infinity!) Added a new experimental updater (Vapor) which is now included with the game. This updater should automatically detect and only download modified files GAMEMODES Added game modes from live TF2: Arena King of the Hill (with 4 team support) Payload Payload Race MAPS Added maps: dm_grain cp_egypt pl_goldrush pl_badwater pl_barnblitz pl_upward plr_hightower plr_pipeline koth_harvest_final koth_nucleus koth_sawmill koth_viaduct Updated maps dm_wiseau cp_amarath Removed Maps cp_ashworks ctf_push_a4 dm_offblast WEAPONS Added the Flare Gun Added Flamethrower sizzle sound playing when it hits an enemy Added Flamethrower airblast function (can be disabled using tf2c_airblast 0, player airblast pushing can be disabled using tf2c_airblast_players 0) Player pushing works differently compared to live TF2. Players get knocked at least 45 degrees up if they're on the ground and in the direction shooter's looking at if they're in mid-air. Added 1.25s perfect accuracy cooldown period on certain weapons Knife no longer has hit delay Reduced weapon switching time to 0.5 from 0.67 Ubercharge gain rate is now tripled during setup time Fixed blast damage being blocked by players Fixed various issues with crit particles ARMS RACE 2: Added the Whiplash and the Hydraulic Hammers for testing (thanks Cobalt!) DEATHMATCH Kills and assists no longer grant double points Suicides and environmental deaths subtract 1 point Mercenary colors now only change after the player has respawned RIP Rainbow Merc Added a colored sniper dot Added the Uber powerup Enabled player collision Added the Berserk powerup (currently not present in any maps) Added blue outlines to weapon spawners Dead players now drop weapons (outline color of the dropped weapons indicates how much ammo the dropped weapon includes - green is full, red is almost empty) Set player overheal decay 25% slower Buffed player overheal cap to 200% Scoreboard now displays killstreaks Respawn particles now preview properly Heavy Artillery added to weapon pool Flare Gun added to weapon pool Reworked the Sten Gun Animations [/QUOTE]
I really wanna play, is the exploit completely fixed up now?
[QUOTE=OneFourth;49395344]We have released a major update to Team Fortress 2 Classic [url]http://tf2classic.com/forums/discussion/261/2-00b2-update?new=1[/url] Here is the patch list.[/QUOTE] Would you hug a dev? A. Heck Yeah B. Heck Yeah C. Heck Yeah D. Heck Yeah Nice work!
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