• Team Fortress 2 Classic V3
    5,020 replies, posted
My first look at the heavy artillery: [video]https://youtu.be/_xK9eddIdJU[/video]
This is probably going to get box'd like most of my other posts about new classes, but... I know the Gaben Class was added in as a joke, but, given that it's Gaben, I don't suppose he could somehow play a role in Espionage? I mean, you have an office worker, security guard and janitor. Gabe could be like a manager or CEO class of some kind, I dunno. It just feels weird having a bonus easter egg class with no actual role.
[QUOTE=PimpinDemopan;49402186]This is probably going to get box'd like most of my other posts about new classes, but... I know the Gaben Class was added in as a joke, but, given that it's Gaben, I don't suppose he could somehow play a role in Espionage? I mean, you have an office worker, security guard and janitor. Gabe could be like a manager or CEO class of some kind, I dunno. It just feels weird having a bonus easter egg class with no actual role.[/QUOTE] I think he should be a boss for overpowered
I suppose, but then that would feel too much like the VS. Saxton Hale mod or Freak Fortress- since at least one version of those mods have a Gaben class among Saxton and all those freaks. Then again he does have a ban hammer model still in the files too. I just feel like with how casual it looks, the Gabe model would suit the office setting of Espionage mode.
I forgot all about that Gaben and ban hammer model. It was added in as a fun little joke. I don't think it would work out as a character in Espionage but I wouldn't mind having a Saxton vs mod or maybe an April fools day joke thing, but that's up to everyone else not me.
will there ever be a place for us to upload mods (sounds, skins, etc.) for this game? or is that not even a priority right now on that note, i'll happily take requests for audio/modelswap type mods for tf2c
Hello Facepunch, just played the mod for the first time and here are my thoughts. 1. Engie should get a unique weapon 2. found a glitched ammo pack and some missing textures on this map [url]http://steamcommunity.com/sharedfiles/filedetails/?id=585820676[/url]
[QUOTE=bunnybijou;49402367]will there ever be a place for us to upload mods (sounds, skins, etc.) for this game? or is that not even a priority right now[/QUOTE] The Tf2c forums I guess you could post mods there. Not entirely sure or just post it here.
[QUOTE=bunnybijou;49402367]will there ever be a place for us to upload mods (sounds, skins, etc.) for this game? or is that not even a priority right now on that note, i'll happily take requests for audio/modelswap type mods for tf2c[/QUOTE] [url]http://tf2c.gamebanana.com/[/url]
Out of curiosity (and i apologize if i sound dumb) will there be hitsound customization, because the default hitsound in TF2/TF2C is annoying.
[QUOTE=EmilyVasquez;49402581]Out of curiosity (and i apologize if i sound dumb) will there be hitsound customization, because the default hitsound in TF2/TF2C is annoying.[/QUOTE] Yeah you can customize your hitsound. It should work on tf2c servers just fine.
Oh good, cause i tried to use a hitsound for TF2 to in TF2C and it just played static.
Hey you guys need anything done graphic design wise? Kill icons, team logos, random signage, that typa thing? I'm between semesters and would like to build up my portfolio. Also it'd be cool to work on a few things for y'all.
[QUOTE=Katatonic717;49403131]Hey you guys need anything done graphic design wise? Kill icons, team logos, random signage, that typa thing? I'm between semesters and would like to build up my portfolio. Also it'd be cool to work on a few things for y'all.[/QUOTE] I'm just recently getting back into everything and seeing what all has changed but i'm sure there is always a spot open.
[QUOTE=chowder908;49403687]I'm just recently getting back into everything and seeing what all has changed but i'm sure there is always a spot open.[/QUOTE] Well just tell me if you need anything made and I'll see if I can do it.
[QUOTE=Katatonic717;49403695]Well just tell me if you need anything made and I'll see if I can do it.[/QUOTE] If you want to make them and post him here or post them on tf2c forums sure dev team would use them.
[QUOTE=chowder908;49403701]If you want to make them and post him here or post them on tf2c forums sure dev team would use them.[/QUOTE] Well I'd like some more direction. I'm really not sure what's needed
[QUOTE=PimpinDemopan;49402186]This is probably going to get box'd like most of my other posts about new classes, but... I know the Gaben Class was added in as a joke, but, given that it's Gaben, I don't suppose he could somehow play a role in Espionage? I mean, you have an office worker, security guard and janitor. Gabe could be like a manager or CEO class of some kind, I dunno. It just feels weird having a bonus easter egg class with no actual role.[/QUOTE] [QUOTE=Serious_Greg;44968823][IMG]http://i.imgur.com/JAlbwOd.png[/IMG] :)[/QUOTE]
We are reworking some stuff on the tommy, including the texture [t]http://i.imgur.com/13XFmgw.png[/t] What wood do you prefer? Please leave a vote
I'd probably go with Useful's wood color and Zing's shiny metal, honestly.
[QUOTE=Skerion;49404297]I'd probably go with Useful's wood color and Zing's shiny metal, honestly.[/QUOTE] The metal is the same, it's just that the shots are different so the light doesn't come from the same spot
[QUOTE=Batandy;49404266]We are reworking some stuff on the tommy, including the texture [t]http://i.imgur.com/13XFmgw.png[/t] What wood do you prefer? Please leave a vote[/QUOTE] Whats the gamemode this is going to be used in?
Remember when I did that thing with Ashworks? Me neither, but it's not easy to do when ll the test maps get dropped... Luckily, the Dev team was nice enough to leave use 2 presents. Parlay and Axiomax. So here is some stuff on Parlay: [T]http://i.imgur.com/FYexH3e.png[/T] [T]http://i.imgur.com/kKvG76j.png[/T] [T]http://i.imgur.com/zUFodx4.png[/T] [T]http://i.imgur.com/5eWllqf.png[/T] Hopefully you guys take this in consideration.
[QUOTE=Moonrat;49404475][T]http://i.imgur.com/kKvG76j.png[/T][/QUOTE] Obviously, this would be bad to have in TF2C or any other map that you want to look decent, but the lighting glitch itself actually looks kinda neat. It kinda reminds me of the lighting effects that you can use in Unreal's map editor where you can make a light entity have different "patterns" like a faux-water caustic effect or fire shimmering.
[QUOTE=Skerion;49404552]Obviously, this would be bad to have in TF2C or any other map that you want to look decent, but the lighting glitch itself actually looks kinda neat. It kinda reminds me of the lighting effects that you can use in Unreal's map editor where you can make a light entity have different "patterns" like a faux-water caustic effect or fire shimmering.[/QUOTE] I think this is has somthing to do with the map dev_projectedtexture
[QUOTE=_charon;49399460]-snip- don't trust dispensers[/QUOTE] This could be a neat concept or feature for a separate disguise pda, that changes to a sentry or dispenser when standing still crouched.
I made a custom HUD, if people are interested. I've only changed the most important in-game HUD elements. [URL="https://mega.nz/#!hdAGSJCQ!wUm3p_UJ0lINxWyDC6Tlk-k5WedM1t3_evGHjR3B5qg"]Download[/URL] [IMG]https://veuwer.com/i/3gu8.png[/IMG] [IMG]https://veuwer.com/i/3gu7.png[/IMG] Why are there multiple classmenu_*.res files and can that be changed so only one file is needed (classselection.res like in live TF2)? I'd also like to help with the wiki, but I guess it can only be edited by the project members?
I think theres somthing wrong with the tf2classic website: the website works but the database whit the posts is gone [editline]28th December 2015[/editline] Can we please have this gun? [T] http://files.gamebanana.com/img/ss/srends/567f770b7b257.jpg[/T] [T]http://files.gamebanana.com/img/ss/skins/567f778b12821.jpg[/T] [video=youtube;rKuBAL-lhtc]https://www.youtube.com/watch?v=rKuBAL-lhtc[/video]
[QUOTE=MaartenS11;49405255] Can we please have this gun? [T] http://files.gamebanana.com/img/ss/srends/567f770b7b257.jpg[/T] [T]http://files.gamebanana.com/img/ss/skins/567f778b12821.jpg[/T] [/QUOTE] That gun fits neither the TF2 aesthetic nor the 1950s timeframe.
[QUOTE=MaartenS11;49405255]I think theres somthing wrong with the tf2classic website: the website works but the database whit the posts is gone -snip-[/QUOTE] VaultF4's webserver has been "going nuts" all weekend. Thankfully only the database and writing data has fell over. You can still access the downloads fine. There's not much we can do about it.
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