• Team Fortress 2 Classic V3
    5,020 replies, posted
please don't complain about third party server bans here! outside of hosting around seven official servers that don't ban for really anything besides flaming, we will not do anything about it. server owners can operate how they wish
[QUOTE=Nicknine;49413688]I've been working exclusively on TF2 Classic for the past month but I will get back to it at one point. NPCs are almost fully compatible with TF2 mechanics so I've started working on the actual co-op mode. So far I got Synergy-like respawn system and lives system which only apply to RED team.[/QUOTE] Nice Hope You Can Get Someone To Animate all the classes with grav guns for it i would love to play it
[QUOTE=CrayoCoder;49414531]Could I have a link to the TF2C hammer setup instructions? The website is down still.[/QUOTE] I cant give you a link because of the website I can give you my hammer setup
oh yeah whomever handles the Crowbar Reskin mod the Crossing Guard has a missing backpack replacement model/texture thing
[t]http://images.akamai.steamusercontent.com/ugc/367406736572251810/7303C36F0B52AD5805B40F7E4D5B97B9B72E7443/[/t]
In the wiki, could someone put in the commands for TF2C? I have been trying to switch to civillian but I don't know the correct change command after "tf2c_allow_special_classes"
[QUOTE=ghostboy1225;49415010]oh yeah whomever handles the Crowbar Reskin mod the Crossing Guard has a missing backpack replacement model/texture thing[/QUOTE] Nice catch, thanks. I've updated the submission to fix the backpack icon, go redownload if you'd like.
[QUOTE=Trittyburd;49415600]In the wiki, could someone put in the commands for TF2C? I have been trying to switch to civillian but I don't know the correct change command after "tf2c_allow_special_classes"[/QUOTE] I'll start on it. [editline]r[/editline] [url]http://tf2classic.com/wiki/Commands[/url] Very barebones at the moment, but it should assist you.
[QUOTE=Nicknine;49413688]I've been working exclusively on TF2 Classic for the past month but I will get back to it at one point. NPCs are almost fully compatible with TF2 mechanics so I've started working on the actual co-op mode. So far I got Synergy-like respawn system and lives system which only apply to RED team.[/QUOTE] Someday, can we see a demo or a gameplay soon?
Has anyone mention about demo's dynamite?
[QUOTE=DrPyspy;49415672]I'll start on it. [editline]r[/editline] [url]http://tf2classic.com/wiki/Commands[/url] Very barebones at the moment, but it should assist you.[/QUOTE] Thank you, best of luck on it. Also, what do I have to download for a TF2C Dedicated server? do I just replace files on the standard TF2 server dl?
[QUOTE=blaholtzen;49412234] hows the green and yellow lookin?[/QUOTE] maybe it's just me, after all these years of TF2, seeing anything other than just red and blue feels super weird
[QUOTE=blaholtzen;49412234][img]https://dl.dropboxusercontent.com/u/39556064/Civ4colors.jpg[/img] hows the green and yellow lookin?[/QUOTE] The yellow looks a bit too close to the green, though I'm not sure exactly how you could make them more different. Maybe darken the green a bit and brighten up the yellow? Or maybe make the yellow more saturated
can we get mouse input on the scoreboard next update?
[QUOTE=Katatonic717;49417849]The yellow looks a bit too close to the green, though I'm not sure exactly how you could make them more different. Maybe darken the green a bit and brighten up the yellow? Or maybe make the yellow more saturated[/QUOTE] I reckon if we ever have a mode with two civillians, not that i can imagine how that'd work, the two teams should probably not be yellow and green and in the case of being literally color blind we either need to keep one team blue or allow for a separate option. (i checked and if one is completely red/green color blind you can only tell the blue one apart from the other 3) I don't want to have to sacrifice looks to solve basic color issues like this. (and lets not get into the yellow/purple discussion again :v:) But in any normal circumstances, there'd be only one civilian, and you'd know what team he was on through context, should you have trouble telling if he's yellow or not I suppose I could perhaps have the green tie shifted further towards blue to mirror the orange tie on yellow, think that'd help?
[QUOTE=ghostboy1225;49418641]can we get mouse input on the scoreboard next update?[/QUOTE] Right Click when viewing the scoreboard
[QUOTE=ApertureXS200;49413676]That seems amazing ! So,every maps will be 4 teams or is it just a gamemode ?[/QUOTE] The bigger question is, will devs actually implement this as a new game mode? From my point of view i call it a Domination gamemode. Hence 4 corporations are fighting to get into the important part of the map in order to rule it, but to get there they have to capture 1 point in 2 different areas and only 2 teams can get into one of those. A team who failed to capture that "Security Point" is pretty much deemed as a failure, thus the losing team won't access to that area, cept outside of it to fight against other one who also lost, as a punishment.
[QUOTE=blaholtzen;49418795]I reckon if we ever have a mode with two civillians, not that i can imagine how that'd work, the two teams should probably not be yellow and green and in the case of being literally color blind we either need to keep one team blue or allow for a separate option. (i checked and if one is completely red/green color blind you can only tell the blue one apart from the other 3) I don't want to have to ruin sacrifice looks to solve basic color issues like this. (and lets not get into the yellow/purple discussion again :v:) But in any normal circumstances, there'd be only one civilian, and you'd know what team he was on through context, should you have trouble telling if he's yellow or not I suppose I could perhaps have the green tie shifted further towards blue to mirror the orange tie on yellow, think that'd help?[/QUOTE] When I saw the word "sacrifice", I just spontaneously thought of a game mode. Red and Blu (and Grn and Ylw, maybe) escort either their own or opposite teams civilian to the top of a volcano to sacrifice him and win, like Payload Race Why? For the glory of Satan of course! :nope: EDIT: also, I see why no one responded to my server setup help. I am stupid :overyourhead:
[QUOTE=Trittyburd;49419427]When I saw the word "sacrifice", I just spontaneously thought of a game mode. Red and Blu (and Grn and Ylw, maybe) escort either their own or opposite teams civilian to the top of a volcano to sacrifice him and win, like Payload Race Why? For the glory of Satan of course! :nope:[/QUOTE] If you seen the civilian in the sfm workshop youl notice that there are lines about the civilian indicate that there will be a disguise for Vip mode and also there other lines that looks like the In the VIP youl do objectives in order to win the game, annother idea is that the civilian would be in other game but to like help the team in objectives and gaves buffs simmilar to the backpacks of the soldier in live tf2 TL:DR we probably have a disguise for spy to look like a civilian and Vip mod having some objectives before escape and also being in other game mods as a supporter to help people doing their objectives by giving buffs ITS MY theory dont judge me harsh and dont judge for the grammar ok i am italian!
:what: I don't understand your post's response to mine. Besides, this was a dumb suggestion I came up with.
[QUOTE=Redead-ITA;49419514]If you seen the civilian in the sfm workshop youl notice that there are lines about the civilian indicate that there will be a disguise for Vip mode and also there other lines that looks like the In the VIP youl do objectives in order to win the game, annother idea is that the civilian would be in other game but to like help the team in objectives and gaves buffs simmilar to the backpacks of the soldier in live tf2 TL:DR we probably have a disguise for spy to look like a civilian and Vip mod having some objectives before escape and also being in other game mods as a supporter to help people doing their objectives by giving buffs ITS MY theory dont judge me harsh and dont judge for the grammar ok i am italian![/QUOTE] I'm pretty sure the Civilian's voice actor said he was just improvising and recording whatever he could think of, because he wasn't exactly sure what voice lines would be needed.
I've gone over the Death Mercenary textures and done some improving here and there. [img]https://dl.dropboxusercontent.com/u/39556064/MercTeamColors.jpg[/img] This new texture is paintable and features a new arm logo! However due to the way the paint is applied we'll really need to limit the color options for his paint for colors not to get overblown, but this is something we needed to do eventually anyway. Its not sure how we'll impliment this restriction but I will compile a palette of nice looking and varied colors wich you'l likely to be able to chose from, possibly in addition to a color mixer. [img]https://dl.dropboxusercontent.com/u/39556064/DeathMercBlack.jpg[/img]
[QUOTE=Trittyburd;49419614]:what: I don't understand your post's response to mine. Besides, this was a dumb suggestion I came up with.[/QUOTE] the reason this was a reply to you is because your idea of the sacrifice, i just responded with mine too, and also yes is kinda hard to get me because im not good at messaging in posts, now i go and watch EDIT: ALSO i like those models NICE JOB :neat:
[QUOTE=blaholtzen;49420061]I've gone over the Death Mercenary textures and done some improving here and there. [img]https://dl.dropboxusercontent.com/u/39556064/MercTeamColors.jpg[/img] This new texture is paintable and features a new arm logo! However due to the way the paint is applied we'll really need to limit the color options for his paint for colors not to get overblown, but this is something we needed to do eventually anyway. Its not sure how we'll impliment this restriction but I will compile a palette of nice looking and varied colors wich you'l likely to be able to chose from, possibly in addition to a color mixer. [img]https://dl.dropboxusercontent.com/u/39556064/DeathMercBlack.jpg[/img][/QUOTE] That looks really good! I especially like the fact that the Merc now has his own icon. And while on the topic of colors, one thing that bugs me is that with the current color selection, the usernames on the end result screen are sometimes extremely difficult to read, depending on the color chosen. Maybe this will be solved with the abovementioned color restriction, but personally, I think the text used for the winner screen needs to be tweaked, maybe with white borders or something. Keep up the good work, man!
[QUOTE=Barbarossa;49420169]That looks really good! I especially like the fact that the Merc now has his own icon. And while on the topic of colors, one thing that bugs me is that with the current color selection, the usernames on the end result screen are sometimes extremely difficult to read, depending on the color chosen. Maybe this will be solved with the abovementioned color restriction, but personally, I think the text used for the winner screen needs to be tweaked, maybe with white borders or something. Keep up the good work, man![/QUOTE] Usernames could just not be coloured on the victory screen. It's already showing their colour on their player model, so it's not really necessary. I think a white outline (or any outline) would be really ugly, too.
while on the topic of dm, is tdm still gonna happen?
Before I mysteriously disappeared from TF2C development, I was working on some minor icons and organisation: [img]http://i.imgur.com/ptRJQnV.jpg[/img] Havent gotten hold of any devs yet but can still hand over above along with a half finished mod_textures.txt
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=80917868[/url] Engie needs some unique weps in my opinion, and new pdas like this one would be awesome in tf2c.
BTW green and tellow have missing texture flare guns
I think engie should get one revolver for his primary or secondary
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