• Team Fortress 2 Classic V3
    5,020 replies, posted
[QUOTE=cha0s;49420358]while on the topic of dm, is tdm still gonna happen?[/QUOTE] I feel like tdm shouldn't happen. What's great about default tf2 is there is no tdm because that's the only mode anyone would ever play. Team games should keep their focus on objective based gameplay
Very small suggestion - Stats should be seperated into DM/Mercenary stats and Objectives stats; doesn't make much sense to include the Merc with the other classes. When Espionage and Overpowered are ready, they could all be seperated into a Special stats tab or something. Also Player Destruction should totally be ported over. edit: also, on the topic of alternate Engineer buildings; I think that, rather than the minisentry's "vanilla building with stuff slapped on it" look, they should be very different so they stand out more. i.e. rather than just a usual tripod sentry with laser cannons instead of miniguns, it should be something like one of the rayguns on the maps on a big bipod or something, just to make them easier to tell apart Also because it'd be cooler. That's only if there even is alternate buildings for Engie though, those are really hard to balance so it's doubtful.
[QUOTE=_charon;49421429]Very small suggestion - Stats should be seperated into DM/Mercenary stats and Objectives stats; doesn't make much sense to include the Merc with the other classes. When Espionage and Overpowered are ready, they could all be seperated into a Special stats tab or somethareas. Also Player Destruction should totally be ported over. edit: also, on the topic of alternate Engineer buildings; I think that, rather than the minisentry's "vanilla building with stuff slapped on it" look, they should be very different so they stand out more. i.e. rather than just a usual tripod sentry with laser cannons instead of miniguns, it should be something like one of the rayguns on the maps on a big bipod or something, just to make them easier to tell apart Also because it'd be cooler. That's only if there even is alternate buildings for Engie though, those are really hard to balance so it's doubtful.[/QUOTE] I think the sentry upgrades is a great idea: maybe they could add a pda that makes entrys have less range and more damage perfect for intelligence protection in ctf but not good in outside areas. Maybe add sliders to the pda if you slide a slider higher then another slider goes down
Okay so last night my friend (not on facepunch) gave me this footage, and told me to put it here, its pretty funny so yeah enjoy. (also she used the pic i made ages ago for a thumbnail, interestingly enough) [video=youtube;ZvE9mg5eXFU]https://www.youtube.com/watch?v=ZvE9mg5eXFU[/video]
[QUOTE=MaartenS11;49421504]I think the sentry upgrades is a great idea: maybe they could add a pda that makes entrys have less range and more damage perfect for intelligence protection in ctf but not good in outside areas. Maybe add sliders to the pda if you slide a slider higher then another slider goes down[/QUOTE] 0/10 Makes dustbowl even more hard
[QUOTE=MaartenS11;49421504]I think the sentry upgrades is a great idea: maybe they could add a pda that makes entrys have less range and more damage perfect for intelligence protection in ctf but not good in outside areas. Maybe add sliders to the pda if you slide a slider higher then another slider goes down[/QUOTE] Problem: [t]https://wiki.teamfortress.com/w/images/thumb/c/ca/RED_Wrangler.png/250px-RED_Wrangler.png?t=20111211054648[/t]
[QUOTE=Nanori;49414637]they permaban random people even worse, they'll ban you if you mute anyone on the server or have an avatar they don't like. i.e if you have a fnaf-related avatar or something permabanned for the reason "kill yourself you faggot" yeah good server right guys[/QUOTE] Sounds like YouTube comments made a TF2C server.
[QUOTE=Tinker;49422247]Problem: [t]https://wiki.teamfortress.com/w/images/thumb/c/ca/RED_Wrangler.png/250px-RED_Wrangler.png?t=20111211054648[/t][/QUOTE] Not in TF2 Classic, obviously. I think sliders would be too difficult to balance, though. And a sentry that just swapped damage for range would be really really boring.
Basically the laser sentry & most "other sentry upgrade/type" thing is just: let's add something for the engineer that will only change gameplay for his enemies. The Railgun was mentioned once, is it still on topic?
I would rather see a sentry that changes up how you play as an engineer rather than just replacing bullets with beams. I would be curious how a sentry would play if it could not aim and fire by itself, only when the engineer controls it manually with a wrangler. It could have better damage or other stat changes but at the tradeoff of that if the engineer is killed, the sentry becomes useless until he responds.
[IMG]http://images.akamai.steamusercontent.com/ugc/609475224889887033/A27866A2F97EDB2B56FC2F8874A99E521910197E/[/IMG] The shit you see in TF2C....
[QUOTE=_charon;49422522]Not in TF2 Classic, obviously. I think sliders would be too difficult to balance, though. And a sentry that just swapped damage for range would be really really boring.[/QUOTE] I think it'd be funny. Imagine being hit with 1 damage by a sentry gun on the farthest corner of the map.
The [URL="http://tf2classic.com/wiki/Commands"]console commands page on the wiki[/URL] has been updated to include some useful console commands for server owners.
So what's up with the Scientist and Agent and other special classes?
[video=youtube;VHnyTbz65_k]http://www.youtube.com/watch?v=VHnyTbz65_k[/video] So people have been asking about the gaben and ban hammer model. Here is the reason why. :V totally legit. [B]Obviously a joke[/B]
[QUOTE=DrPyspy;49423517]The [URL="http://tf2classic.com/wiki/Commands"]console commands page on the wiki[/URL] has been updated to include some useful console commands for server owners.[/QUOTE] Here are soem more useful commands tf2c_cues_enabled 1 Makes a cool song in deathmatch play, that gets more intense the higher killstreak you get viewmodel_fov 60; viewmodel_offset_x 10; viewmodel_offset_y -8; viewmodel_offset_z -5 : Gives you a centered, doom/quake like view model
[QUOTE=samuels034;49422715][IMG]http://images.akamai.steamusercontent.com/ugc/609475224889887033/A27866A2F97EDB2B56FC2F8874A99E521910197E/[/IMG] The shit you see in TF2C....[/QUOTE] Hey, I was there! [t]http://i.imgur.com/hXvjznp.jpg[/t] Everyone put aside their differences long enough to kill him.
[QUOTE=Redead-ITA;49419514]If you seen the civilian in the sfm workshop youl notice that there are lines about the civilian indicate that there will be a disguise for Vip mode and also there other lines that looks like the In the VIP youl do objectives in order to win the game, annother idea is that the civilian would be in other game but to like help the team in objectives and gaves buffs simmilar to the backpacks of the soldier in live tf2 TL:DR we probably have a disguise for spy to look like a civilian and Vip mod having some objectives before escape and also being in other game mods as a supporter to help people doing their objectives by giving buffs ITS MY theory dont judge me harsh and dont judge for the grammar ok i am italian![/QUOTE] [QUOTE=Barbarossa;49419709]I'm pretty sure the Civilian's voice actor said he was just improvising and recording whatever he could think of, because he wasn't exactly sure what voice lines would be needed.[/QUOTE] Pretty much what Barbarossa said. The Civilian lines are a work-in-progress really. I'd been sitting on that pack of lines for months, but Maxxy really wanted to get it released alongside the model. So basically there's no guarantee that every one of those lines will be used. Some might never be used and new lines might be added depending on the circumstances required. To get the bulk of the work done, we just had a bunch of lines written out that fit every type of line the current classes use regardless of whether VIP will use them (spy-checks etc), and then the rest were improvised by me just to get some extra material recorded while I was in my recording session. So yeah, long story short; don't take the current lines as a hint or indication as to what will or wont be in VIP yet, because even we're not entirely sure either.
[QUOTE=Minelayer;49424084]Hey, I was there! [t]http://i.imgur.com/hXvjznp.jpg[/t] Everyone put aside their differences long enough to kill him.[/QUOTE] Not for long though, lol.
[QUOTE=samuels034;49422715][IMG]http://images.akamai.steamusercontent.com/ugc/609475224889887033/A27866A2F97EDB2B56FC2F8874A99E521910197E/[/IMG] The shit you see in TF2C....[/QUOTE] I think I was there for a while, too. That one time everyone shrunk down... It was like an army of Oddjobs... *shudder* It made me realize what a fun power-up that could be. (Both the giant and the shrinking thing) The only problem I see with that is that the giant players would be a bit restricted by the map.
[t]http://images.akamai.steamusercontent.com/ugc/367407212141752969/708A3F8AA87B27DC96335CAA290FBBE3323A1DD0/[/t] Still very much a WIP, but hopefully a good looking one.
[QUOTE=Katatonic717;49423723]So what's up with the Scientist and Agent and other special classes?[/QUOTE] Special classes can be defined as classes that are not available in the base gamemodes, such as the Mercenary who is limited to Deathmatch, or the Civilian who will be limited to VIP.
[t]http://images.akamai.steamusercontent.com/ugc/711912327644055092/5639039651285D69D765824226F6C182FFD067A6/[/t] what happened to this 2fort remake?
[QUOTE=DrMedicVG;49425550][t]http://images.akamai.steamusercontent.com/ugc/711912327644055092/5639039651285D69D765824226F6C182FFD067A6/[/t] what happened to this 2fort remake?[/QUOTE] Scrapped it in favor of the DM_2fort we have now, since this remake would have just ended up being virtually the same thing, ultimately.
[QUOTE=DrMedicVG;49425550][t]http://images.akamai.steamusercontent.com/ugc/711912327644055092/5639039651285D69D765824226F6C182FFD067A6/[/t] what happened to this 2fort remake?[/QUOTE] If I recall correctly, Chowder made it as a test map, since we only had one other map at the time.
Is there an option to disable the autoswitch of when you grab a new gun on Deathmatch?
Currently working on an update to dm_grain. Besides the shitty-ass indoor lighting and some shitty-ass detailing which I'm working on fixing, anyone got any other gripes about it? (inb4 "it sux") Also, when is TF2C getting Mac support, I've been itching to play DM but all I've got is this darn MacBook...
I'm making something [t]http://i.imgur.com/Q5Y21ES.png[/t] [t]http://i.imgur.com/4PiHzzL.png[/t] My major inspiration is Serious Sam's DM Map "Little Trouble"
[QUOTE=Barbarossa;49425108]I think I was there for a while, too. That one time everyone shrunk down... It was like an army of Oddjobs... *shudder* It made me realize what a fun power-up that could be. (Both the giant and the shrinking thing) The only problem I see with that is that the giant players would be a bit restricted by the map.[/QUOTE] perhaps if the scales weren't as extreme, could keep it around the range of engy/heavy noticable but not crazy
[QUOTE=Frying Dutchman;49420424]Before I mysteriously disappeared from TF2C development, I was working on some minor icons and organisation: [img]http://i.imgur.com/ptRJQnV.jpg[/img] Havent gotten hold of any devs yet but can still hand over above along with a half finished mod_textures.txt[/QUOTE] If these get implemented could we have a option to enable the old ones
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