• Team Fortress 2 Classic V3
    5,020 replies, posted
[QUOTE=LittleBabyman;49491831]SDK base to beta_test from properties>betas[/QUOTE] Thank you very much:goodjob: If there are still questions write :smile:
[QUOTE=Druidlyclean;49491717]Those are literally the only position I can put them in without it being too empty, too crowded, or too ugly. With their current placement, you can walk past them, through them, and jump over them without the worry of bumping into them, and yes, I understand it looks a little strange having them on the path, and thus have made the segment of the path wider, where all the cubicles are, so that all they fit within the path. [sp]as for the too big part, there are alot of TF2 maps that have a large space as big as this[/sp][/QUOTE] I think it looks fine dude.
[QUOTE=Druidlyclean;49491375][t]http://i.imgur.com/3PjxyiB.jpg[/t] How is [I][B]THIS[/B][/I] for an office hall?[/QUOTE] what about rows of individual desks? [IMG]http://i.imgur.com/JuGMJdr.jpg[/IMG]
About the office space, seems like this got overlooked... [QUOTE=Cufflux;49456630]Funny enough, I did some researching in interest of drawing some concept art for the offices- since the hammer-made cubicles lacked the precision of detail to look okay. Turns out, cubicles in the way we know them today didn't exist back then. The [I]Action Office I[/I] was a series of desks and computer terminal furniture, released in 1964; I couldn't find when the Action Office II was released but it wasn't cubicles either. They were a 70's thing. As a substitute to cubicles, I sketched a series of desks, lamps, typewriters and other assorted desk items that can be made into props. Would it interest you guys to see it, or wait until it's concept art with more refined designs?[/QUOTE]
[QUOTE=Druidlyclean;49491375][t]http://i.imgur.com/3PjxyiB.jpg[/t] How is [I][B]THIS[/B][/I] for an office hall?[/QUOTE] [t]https://dl.dropboxusercontent.com/u/39556064/3PjxyiB.jpg[/t] then it'd be perfect
[QUOTE=Cufflux;49456630]Funny enough, I did some researching in interest of drawing some concept art for the offices- since the hammer-made cubicles lacked the precision of detail to look okay. Turns out, cubicles in the way we know them today didn't exist back then. The [I]Action Office I[/I] was a series of desks and computer terminal furniture, released in 1964; I couldn't find when the Action Office II was released but it wasn't cubicles either. They were a 70's thing. As a substitute to cubicles, I sketched a series of desks, lamps, typewriters and other assorted desk items that can be made into props. Would it interest you guys to see it, or wait until it's concept art with more refined designs?[/QUOTE] I will make the desks look like the Action Office II to fit into the 1960's look. But one thing I know of that's in TF2 that wasn't made in 1968 is the Alluminum Bat, but was made in 1974. [B]Edit:[/B] [t]http://i.imgur.com/fNNSUpI.jpg[/t] This actually gives me ALOT more room to walk around, and as always the chairs at the desks have their collisions disabled.
[QUOTE=Tacosmell;49490690]I like the orange lights in the windows, but I don't think they should be giving off light to the outside. Something like this would be nice. [t]http://i.imgur.com/4clpDxF.png[/t][/QUOTE] [t]http://images.akamai.steamusercontent.com/ugc/367407720945225864/62A206D06C968689B55621614A6957DAD6F33413/[/t] It does look a hell of a lot better. Also, almost done with the clipping pass. Please ignore the unbuilt cubemaps.
Adopted an old Arena map I liked that got abandoned. [T]http://i.imgur.com/8ZnDE9G.png[/T] The first bit of the Artpass.
I want to ask why is there a television for every employee?
[QUOTE=Soriddo;49496014]I want to ask why is there a television for every employee?[/QUOTE] Maybe it's the security room?
[QUOTE=Soriddo;49496014]I want to ask why is there a television for every employee?[/QUOTE] Because there are no monitor or keyboard props in TF2 at all, including community props and VALVe props. I wish not to use any HL2 props in office because to me they just don't fit in.
[QUOTE=Druidlyclean;49496293]Because there are no monitor or keyboard props in TF2 at all, including community props and VALVe props. I wish not to use any HL2 props in office because to me they just don't fit in.[/QUOTE] Maybe someone can make some computer props for it, Maybe I can make some computer props for it
There was a Valve-authored PC in the Steam Link trailer that you could potentially filch from the design of, although it's a bit of a strange meshing of TF2's 60s-ish artstyle and 1980s IBM clones. It may, at the least, make a good starting point. [t]http://i.imgur.com/omY6ex9.png[/t]
With this discussion I've decided I'm just gonna start painting my ideas. For reference, nobody had tabletop computers in the sixties. The Action Office I had some wall-mounted computers. The ones at this time were giant. You had an inbox/outbox, papers, writing pad, typewriter, a cup maybe? a mug? for pens/pencils, a desk lamp, etc.
[QUOTE=The Kins;49496527]There was a Valve-authored PC in the Steam Link trailer that you could potentially filch from the design of, although it's a bit of a strange meshing of TF2's 60s-ish artstyle and 1980s IBM clones. It may, at the least, make a good starting point. [t]http://i.imgur.com/omY6ex9.png[/t][/QUOTE] That keyboard is a smaller version of the keyboard from rd_steroid. So I need that, plus a monitor and tower. If someone could reskin the one monitor and tower from HL2 so it looks more like TF2's artstyle, I could use those. [QUOTE=Cufflux;49496575]With this discussion I've decided I'm just gonna start painting my ideas. For reference, nobody had tabletop computers in the sixties. The Action Office I had some wall-mounted computers. The ones at this time were giant. You had an inbox/outbox, papers, writing pad, typewriter, a cup maybe? a mug? for pens/pencils, a desk lamp, etc.[/QUOTE] If someone could rip the Typewriter off that one powerhouse prop, I could use that for office.
The problem is detail: [t]http://cdn.theatlantic.com/static/easel/images/galleries/104749_4317923430_2bea346db1.jpg[/t][t]http://sevenels.net/typewriters/large/OlympiaSM966.jpg[/t] A lot of typewriters had their keys arranged on more of a ramp design, like the typewriter on the right. Would take a lot of polys to make a keyboard... for a background prop. Kind of funny, TF2's solution: [img]http://i.imgur.com/FcPbnOd.png[/img] Make a typewriter without a keyboard. Problem solved.
I'm pretty sure that's not a typewriter, looks more like some sort of printer to me?
For the computer, here are a few brands of the 70s & 80s if I'm right: [t]http://062d3943d52752284f55-250c061318aedd629e64a503cb52758e.r6.cf1.rackcdn.com/images/2a67EUlMLZ37.840x0.Vdef9Kkm.jpg[/t] [t]http://www.pophistorydig.com/wp-content/uploads/2010/05/1970s-xerox-alto-280.jpg[/t] [t]http://eandt.theiet.org/magazine/2012/07/images/640_1970s.jpg[/t] [t]http://www.journaldugeek.com/files/2012/06/minitel_378.jpg[/t]
the normal pine tree and the 4 and 8 cluster trees dont have a tree trunk
[QUOTE=iiboharz;49498690]I'm pretty sure that's not a typewriter, looks more like some sort of printer to me?[/QUOTE] [img]http://i.imgur.com/dH0xrBF.png[/img] Not really. The shape, of course, looks very typewriter-like. And the more defining feature is the pair of knobs on the sides- called "platen knobs". They're present on practically every typewriter in existence. First laser printer, 1969: [t]http://s7.computerhistory.org/is/image/CHM/500004699-03-01?$re-zoomed$[/t] Xerox photocopier, 1963: [img]http://farm8.static.flickr.com/7053/6937426124_8b1572b0dc.jpg[/img] It's probably not a printer or copier.
Swerving off the topic of my map; how is the progress on the Scientist model? It's been a while since we've seen any progress on him.
Lets not forget this is a world where technology is at a point where teleporters and such exist. Its fair to assume a few other things like printers have been developed at least a bit further than in our timeline. Though I would guess that printer is only a terminal for printing, as apposed to one with all the hardware. Such as this: [t]http://www.jodypaul.com/gr/aplterminal.jpg[/t] Not saying we should throw any high tec stuff in there just that we don't need to be dead set with the exact year. For the PC's/terminals I would go with an "all-in one" design, partially for the sake of keeping the prop simple, both in polies and looks. Probably leaning more towards terminals as apposed to proper computers. Here's some designs of both which I think would work well: [t]http://retrogameandcomputer.com/img/computer/apple-3-plus-retro-computer.jpg[/t][t]http://dl.maximumpc.com/galleries/25oldpcs/apple_III_01_full.jpg[/t][t]http://www.geektech.in/wp-content/uploads/2011/10/Apple-II-1977.jpg[/t][t]http://www.vintagecomputer.net/pictures/2011/SageII_Televideo_Pascal/UCSD_Pascal_Terminal9.jpg[/t][t]https://upload.wikimedia.org/wikipedia/commons/6/69/Sperry-univac-uniscope-200-0a.jpg[/t][t]http://www.catb.org/esr/writings/taouu/html/graphics/vt100.jpg[/t][t]http://www.vintagecomputing.com/wp-content/images/retroscan/rolm_cedar_small.jpg[/t] First/second and last are my personal favorites
[QUOTE=blaholtzen;49500165] [t]http://dl.maximumpc.com/galleries/25oldpcs/apple_III_01_full.jpg[/t][t]http://www.vintagecomputer.net/pictures/2011/SageII_Televideo_Pascal/UCSD_Pascal_Terminal9.jpg[/t][t]http://www.catb.org/esr/writings/taouu/html/graphics/vt100.jpg[/t] [/QUOTE] For how the desks are made, I'd use these for the reason being that I can separate the keyboard and monitor; keeping the monitor on the wooden part of the desk, and having the keyboard on the lower main part of the desk.
[IMG]http://i.imgur.com/mY5QTPO.jpg[/IMG] Coming soon to a 4 team server near you
[QUOTE=Druidlyclean;49493743]I will make the desks look like the Action Office II to fit into the 1960's look. But one thing I know of that's in TF2 that wasn't made in 1968 is the Alluminum Bat, but was made in 1974. [/QUOTE] I don't know where people are getting this. The aluminum bat was [B]legalized[/B] by the NCAA in 1974. [url]http://www.acs.psu.edu/drussell/bats/NCAA-stats.html[/url] But the aluminum bat was first manufactured by the Worth Inc. (Lannom Manufacturing) in 1968. [url]http://www.justbats.com/vendors/worth/[/url] [url]http://www.hometeamsonline.com/teams/default.asp?u=FAS&s=softball&p=newsstory&newsID=11573[/url] [url]http://www.cpsc.gov/en/Recalls/1975/Aluminum-Softball-And-Baseball-Bats-With-Rubber-Grips/[/url]
[T]http://i.imgur.com/3uQenHG.png[/T] Gonna probably redo that ugly ass cliff. Though the ugly water has already been replaced.
[QUOTE=Moonrat;49502748][T]http://i.imgur.com/3uQenHG.png[/T] Gonna probably redo that ugly ass cliff. Though the ugly water has already been replaced.[/QUOTE] Instead of that rockwall texture use one of the ones with a smooth gradient and fit the scale to the height of the wall, use that scale for the x-axis scaling too. Looks pretty nice though but the cliff top also looks a bit too weird with all the bumps. Use this guide to help you with your cliff (and general displacement) construction [url]http://tf2maps.net/threads/guide-displacements-basic-construction-part-1.24966/[/url]
if we're all posting heavily WIP maps, I started making one based off the Sterling Cooper offices. Don't know how I am going to fit it for DM yet (tons of breakable props perhaps), but here is the basic layout work so far. lots of brush based temp models and textures here [t]http://i.imgur.com/tKZRUbk.jpg[/t] [t]http://i.imgur.com/W0tNyzp.jpg[/t] [t]http://i.imgur.com/qKMmCkN.jpg[/t] [editline]11th January 2016[/editline] maybe wont be for dm at all. maybe wont see the light of day
[QUOTE=OneFourth;49503070]if we're all posting heavily WIP maps, I started making one based off the Sterling Cooper offices. Don't know how I am going to fit it for DM yet (tons of breakable props perhaps), but here is the basic layout work so far. lots of brush based temp models and textures here :snip: [editline]11th January 2016[/editline] maybe wont be for dm at all. maybe wont see the light of day[/QUOTE] If it isn't made for any gamemode it can serve as one of the main menu background pans.
The desks should be made into props and the glass needs replacing with a TF2 material but looks great.
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