[QUOTE=Snowshoe;42151640][t]http://i.imgur.com/kCSdVUD.jpg[/t]
a little sfm render[/QUOTE]
Too dam good! Need more pixels!
[sp] just kidding. that's awesome [/sp]
[QUOTE=Snowshoe;42151640][t]http://i.imgur.com/kCSdVUD.jpg[/t]
a little sfm render[/QUOTE]
Looks amazing!
[editline]12th September 2013[/editline]
Also are you guys ever planning on doing old-school festive weapons?
[QUOTE=Tiitaniume;42162533]Looks amazing!
[editline]12th September 2013[/editline]
Also are you guys ever planning on doing old-school festive weapons?[/QUOTE]
Just put dots on the stock weapons that change colors.
[QUOTE=TectoImprov;42171610]Just put dots on the stock weapons that change colors.[/QUOTE]
they could save a lot of hassle by making a long rectangular box with a spiraling animated texture of the lights on it, and just scale it around the model or something like that.
[QUOTE=SlickBlade;42199147]they could save a lot of hassle by making a long rectangular box with a spiraling animated texture of the lights on it, and just scale it around the model or something like that.[/QUOTE]
Sadly that won't work for the 2012 festives, which have their own models.
[QUOTE=SlickBlade;42199147]they could save a lot of hassle by making a long rectangular box with a spiraling animated texture of the lights on it, and just scale it around the model or something like that.[/QUOTE]
would look like shit on ubers
[QUOTE=Snowshoe;42199375]would look like shit on ubers[/QUOTE]
Noted. Guess they'll just have to try their best to make it work.
Sorry for the bump, but my viewmodels with this pack for medic are borked and only the secondary ones work, how do i fix it?
there is no fix, you just have to wait for it to be updated. its been broken for a while now.
no one's working on the pack anyway
I would be helping with more stuff, but I can't even model a square and my pixel art skills have not improved since I started in 2005 :(
[QUOTE=Snowshoe;42337751]there is no fix, you just have to wait for it to be updated. its been broken for a while now.
no one's working on the pack anyway[/QUOTE]
as far as i have seen, anything modifying the viewmodels for medic fucks things up
[QUOTE=mphayes97;42348414]as far as i have seen, anything modifying the viewmodels for medic fucks things up[/QUOTE]
Except for updated things.
Excuse the bumping of a pretty much dead thread, but how does one make low-poly models? Do you remake the entire model from scratch or do you just mess with the LODs to make them polygonal? I'm asking this because I'm interested on working on some of the out of place weapons (i.e. Soda Popper, Loose Cannon, Degreaser, etc.)
[QUOTE=HouraiDoll;42612877]Excuse the bumping of a pretty much dead thread, but how does one make low-poly models? Do you remake the entire model from scratch or do you just mess with the LODs to make them polygonal? I'm asking this because I'm interested on working on some of the out of place weapons (i.e. Soda Popper, Loose Cannon, Degreaser, etc.)[/QUOTE]
From scratch. The idea of the low-poly models was that they were modeled in the style of quake.
[QUOTE=Dr. Doughnut;42613134]From scratch. The idea of the low-poly models was that they were modeled in the style of quake.[/QUOTE]
Ah. Thanks for the tip. I want to get into modeling and thought this would be a pretty good start
No updates on this, huh? Could we at least get an explanation of how to do the vpk override thingy?
[QUOTE=Slap_Phillips;42855357]No updates on this, huh? Could we at least get an explanation of how to do the vpk override thingy?[/QUOTE]
sorry if I bump from the dead, I was wondering if this still worked, or if someone could update it?
it works if you have the patience to do it every single update
also, this pack has pretty much been broken since halloween (players) and most of the weapons are now broken too (two cities update)
[QUOTE=Snowshoe;42943434]it works if you have the patience to do it every single update
also, this pack has pretty much been broken since halloween (players) and most of the weapons are now broken too (two cities update)[/QUOTE]
:< I want it to be fixed, and i can't rig for shit
[QUOTE=Snowshoe;41722189][media]http://www.youtube.com/watch?v=rUeLKEPhJFA[/media]
[highlight](User was banned for this post ("Offtopic shit" - Orkel))[/highlight][/QUOTE]
Shit! I am late!
But hell, those models, remind me of something from Rot-Life.
Is this pack being worked on?
[QUOTE=Tiitaniume;43155053]Is this pack being worked on?[/QUOTE]
it is now, but nothing to report as of yet
[img]http://i.imgur.com/XCrkM0T.png[/img]
[img]http://i.imgur.com/3n9IU1D.png[/img]
[img]http://i.imgur.com/AqIMAqL.png[/img]
textures by me model by insaneicide
i got bored while updating the player models and did this
[img]https://dl.dropboxusercontent.com/u/7666502/dolas.gif[/img]
Oh boy, can't wait for this!
[img]https://dl.dropboxusercontent.com/u/7666502/hai.jpg[/img]
bit of progress
-snip-
Hay, I know that this isn't an easy task you guys have undertook, and even if you have made incredible progress, I still have to come in and ruin the fun.
Firstly, sorry for bumping this, but after two weeks of no updates, is this still in development?
Secondly, I know this is being very demanding, but the Medic's Viewmodels are invisible. Please fix this!
And finally, I respect you guys. I would never be able to do anything so large and taxing. You guys deserve medals!
Thanks for what you've done so far, and good luck for what lies ahead!
[QUOTE=CCP115;44015474]Hay, I know that this isn't an easy task you guys have undertook, and even if you have made incredible progress, I still have to come in and ruin the fun.
Firstly, sorry for bumping this, but after two weeks of no updates, is this still in development?
Secondly, I know this is being very demanding, but the Medic's Viewmodels are invisible. Please fix this!
And finally, I respect you guys. I would never be able to do anything so large and taxing. You guys deserve medals!
Thanks for what you've done so far, and good luck for what lies ahead![/QUOTE]
everythings updated but not released yet \:v:/
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