• TF2 Oldschool (performance pack) Thread V2
    891 replies, posted
I can't wait for the release :dance: I really love this pack, and even if it may not increase performance, it still looks bloody awesome. Thanks for the reply Snowshoe :smile:
This looks awesome! What are the tri/polycount and texture resolution limits for a model to fit into this?
[QUOTE=Vincentor;44053297]This looks awesome! What are the tri/polycount and texture resolution limits for a model to fit into this?[/QUOTE] it really all depends on the model itself, certain ones like the cow mangler i allowed myself to go over my usual rule of 10% tricount, others like the dalakos bar go way below 10%. 10% of the default lod0 tricount is my usual rule, and textures no bigger than 128, 32 for hats, and 64 is usually enough for weapons
Sorry for the bump, but: How do you do make the textures be so small without them getting blury? I mean, when I try to make a model with 32x32 texure it looks more like someone vomited on the texture then like it's supposed to be retro. I suppose there is some anti-lowres-textures system in place, but your models doesn't seem to be affected by it.
[QUOTE=WhyNott;44268126]Sorry for the bump, but: How do you do make the textures be so small without them getting blury? I mean, when I try to make a model with 32x32 texure it looks more like someone vomited on the texture then like it's supposed to be retro. I suppose there is some anti-lowres-textures system in place, but your models doesn't seem to be affected by it.[/QUOTE] It's usually a resampling issue, turn it off to stop it from applying crappy blurs.
[QUOTE=WhyNott;44268126]Sorry for the bump, but: How do you do make the textures be so small without them getting blury? I mean, when I try to make a model with 32x32 texure it looks more like someone vomited on the texture then like it's supposed to be retro. I suppose there is some anti-lowres-textures system in place, but your models doesn't seem to be affected by it.[/QUOTE] In vtfedit or something similar, check the Point Sample flag. Pretty sure this is the effect your looking for.
[QUOTE=TheRealFierce;44268177]In vtfedit or something similar, check the Point Sample flag. Pretty sure this is the effect your looking for.[/QUOTE] Oh, thanks! You are right, thats just what I was looking for. Once again, sorry for bumping this thread.
to make textures for oldschool pack there is a few things to know: - use rgba8888 instead of dxt5 (stops any compression artifacts or discoloration) - use rgb888 instead of dxt1 (if it doesnt have an alpha channel) - do not generate any mipmaps - check the point sample flag (forcibly turns off texture filtering regardless of mat_filtertextures) - check the no LOD flag (only matters if you generated mipmaps which you shouldn't do) occasionally we break the rules and some of our textures use BGR instead of RGB, or some of them have mipmaps and LODs (like the targe)
why does the targe have mipmaps and lods? [editline]19th March 2014[/editline] also apparently bgra and bgr are SLIGHTLY more efficient than RGB.
huh i guess it is. BGR888 saves a couple more bytes compared to RGB888. like, 15 bytes, i don't know if that matters though also targe has mipmaps because someone generated them way back when the texture was made, and i still need to go through all the textures and vmts to fix that kind of stuff
[img]https://dl.dropboxusercontent.com/u/7666502/i_fauled_to_do_a_thing.png[/img] [img]https://dl.dropboxusercontent.com/u/7666502/medic_a_1.png[/img][url=https://dl.dropboxusercontent.com/u/900111/spysuits_low_BIG.jpg][img]https://dl.dropboxusercontent.com/u/7666502/medic_b_1.png[/img][/url][img]https://dl.dropboxusercontent.com/u/7666502/medic_c_1.png[/img][img]https://dl.dropboxusercontent.com/u/7666502/medic_d_1.png[/img] [img]https://dl.dropboxusercontent.com/u/7666502/medic_a_2.png[/img][img]https://dl.dropboxusercontent.com/u/7666502/medic_b_2.png[/img][img]https://dl.dropboxusercontent.com/u/7666502/medic_c_2.png[/img][url=https://dl.dropboxusercontent.com/u/7666502/skurt_turster.png][img]https://dl.dropboxusercontent.com/u/7666502/medic_d_2.png[/img][/url] [img]https://dl.dropboxusercontent.com/u/7666502/medic_a_3.png[/img][url=https://dl.dropboxusercontent.com/u/7666502/hippo-crates.png][img]https://dl.dropboxusercontent.com/u/7666502/medic_b_3.png[/img][/url][img]https://dl.dropboxusercontent.com/u/7666502/medic_c_3.png[/img] [url=https://dl.dropboxusercontent.com/u/7666502/pahrah_tester.png][img]https://dl.dropboxusercontent.com/u/7666502/medic_a_4.png[/img][/url][url=https://dl.dropboxusercontent.com/u/7666502/hippo-crates.png][img]https://dl.dropboxusercontent.com/u/7666502/medic_b_4.png[/img][/url][img]https://dl.dropboxusercontent.com/u/7666502/medic_c_4_1.png[/img][url=https://dl.dropboxusercontent.com/u/7666502/archimedes.jpg][img]https://dl.dropboxusercontent.com/u/7666502/medic_c_4_2.png[/img][/url] [img]https://dl.dropboxusercontent.com/u/7666502/medic_a_5.png[/img][url=https://dl.dropboxusercontent.com/u/7666502/hippo-crates.png][img]https://dl.dropboxusercontent.com/u/7666502/medic_b_5.png[/img][/url][img]https://dl.dropboxusercontent.com/u/7666502/medic_c_5.png[/img] [img]https://dl.dropboxusercontent.com/u/7666502/change_top.png[/img] [img]https://dl.dropboxusercontent.com/u/7666502/change_b1.png[/img][url=https://dl.dropboxusercontent.com/u/7666502/doves.jpg][img]https://dl.dropboxusercontent.com/u/7666502/change_b2.png[/img][/url][img]https://dl.dropboxusercontent.com/u/7666502/change_b3.png[/img] [img]https://dl.dropboxusercontent.com/u/7666502/change_bottom.png[/img] [img]https://dl.dropboxusercontent.com/u/7666502/download_spacer.png[/img][url=https://dl.dropboxusercontent.com/u/7666502/oldschool_pack_13b.zip][img]http://i.imgur.com/nqmjMGu.png[/img][/url]
[IMG]http://i.imgur.com/3ZJQkWj.png[/IMG]
actually seems worth downloading, so by how much does this increase performance?
[QUOTE=Dark One;44389607]actually seems worth downloading, so by how much does this increase performance?[/QUOTE] it doesnt anymore, not since steampipe, unless you replace the default tf2 vpk's themselves drag and drop tf2_misc_dir.vpk to vpk.exe, wait for the box to close, then cut and paste tf2_misc_dir.vpk and all tf2_misc_###.vpk to a backup folder drop the [url=https://dl.dropboxusercontent.com/u/7666502/oldschool_pack_13_1.zip]oldschool materials and models[/url] folders to the tf_misc_dir folder that vpk.exe created in your tf folder, then open up cmd enter CD "c:/your steam directory/steamapps/common/team fortress 2/bin" then enter vpk.exe -M -c 110 "c:/your steam directory/steamapps/common/team fortress 2/tf/tf2_misc_dir" it doubled my framerate on a lappy from 2007 otherwise it does not increase performance
[QUOTE=Dark One;44389607]actually seems worth downloading, so by how much does this increase performance?[/QUOTE] I don't actually think it does. Or at least not for me. None-the-less still marvellous. [editline]29th March 2014[/editline] Now, how could I help. I have some experience, but very limited, with blender. The best (and only thing) I've made is Homer Simpsons head, even then it wasn't great. I also wouldn't know how to texture the model, either. [editline]29th March 2014[/editline] Now, how could I help. I have some experience, but very limited, with blender. The best (and only thing) I've made is Homer Simpsons head, even then it wasn't great. I also wouldn't know how to texture the model, either.
[QUOTE=Insaneicide;44389623]it doesnt anymore, not since steampipe, unless you replace the default tf2 vpk's themselves drag and drop tf2_misc_dir.vpk to vpk.exe, wait for the box to close, then cut and paste tf2_misc_dir.vpk and all tf2_misc_###.vpk to a backup folder drop the [url=https://dl.dropboxusercontent.com/u/7666502/oldschool_pack_13_1.zip]oldschool materials and models[/url] folders to the tf_misc_dir folder that vpk.exe created in your tf folder, then open up cmd enter CD "c:/your steam directory/steamapps/common/team fortress 2/bin" then enter vpk.exe -M -c 110 "c:/your steam directory/steamapps/common/team fortress 2/tf/tf2_misc_dir" it doubled my framerate on a lappy from 2007 otherwise it does not increase performance[/QUOTE] I thought the February 19th update fixed the ability to modify the game's vpk files? Before the update, people could modify the game's cache files to bypass sv_pure on any server. Or can you still run off a recompiled version with only sv_pure 1 content modified ?
[QUOTE=BTTFfan96;44389719]I thought the February 19th update fixed the ability to modify the game's vpk files? Before the update, people could modify the game's cache files to bypass sv_pure on any server. Or can you still run off a recompiled version with only sv_pure 1 content modified ?[/QUOTE] iunno, but my framerates using the oldschool pack vpk in the custom folder is around 12-15 frames, when i decompile insert oldschool pack recompile tf2_misc_dir.vpk my framerate goes up to 30 far as i knew, the game instacrashed if you went into sv_pure 1 with the modified vpk if there isnt a way to modify the game's vpk files then the pack is soley for looks and can no longer be used for performance
Wait, do you keep the .VPK files in custom? Also, what should you do with "Particles" and "Scripts" folders in the decompiled versions?
[QUOTE=Bushank;44389742]Wait, do you keep the .VPK files in custom? Also, what should you do with "Particles" and "Scripts" folders in the decompiled versions?[/QUOTE] well, technically scripts shouldnt be in there, but it doesnt effect anything, eeh, you can just drop all of it into the tf_misc_dir folder, before compile, but it doesnt go into custom, it stays in tf and is read as the default tf_misc_dir.vpk after you compile it otherwise its just going to crash on startup
[QUOTE=BTTFfan96;44389719]I thought the February 19th update fixed the ability to modify the game's vpk files? Before the update, people could modify the game's cache files to bypass sv_pure on any server. Or can you still run off a recompiled version with only sv_pure 1 content modified ?[/QUOTE] Just compile it with a different name and edit one line in gameinfo.txt
no kritz lights? [t]http://puu.sh/7NQLR.jpg[/t]
[QUOTE=Insaneicide;44388410][img]https://dl.dropboxusercontent.com/u/900111/thingsuit.PNG[/img][/QUOTE] These were meant to be included with the download, but I fell asleep before they were ready to upload. You can download them seperately, for now. [url=https://dl.dropboxusercontent.com/u/900111/spysuits_low_BIG.jpg][img]https://dl.dropboxusercontent.com/u/900111/spysuits_low.jpg[/img][/url] [img]https://dl.dropboxusercontent.com/u/7666502/download_spacer.png[/img][url=https://dl.dropboxusercontent.com/u/900111/%21lowp_spysuits.zip][img]http://i.imgur.com/nqmjMGu.png[/img][/url] (yeah, the latest Spy suits are missing. I'm only human, they'll probably get added one day)
[T]https://dl.dropboxusercontent.com/u/7666502/pahrah_tester.png[/T] where and when
apparently there are some missing texture issues because i'm a fucking retard and accidentally deleted some normal maps for the weapons (mainly the knife, ambassador etc.) without editing the vmt. luckily i still have them in my backup custom folder so i can fix it on the dropbox (and eventually the download). but still, holy fuck. you can get a hotfix until insaneicide fixes the download here: [URL="http://smk.ctconcerto.net/FOLDER_OF_USELESS_SHIT/materialsfix.zip"]http://smk.ctconcerto.net/FOLDER_OF_USELESS_SHIT/materialsfix.zip[/URL] put in materials\models\weapons\lowpoly
For the dispenser screen, instead of making it really small with a text file to fit it on, why not make it default resolution and make it look low res or 8 bit?
[QUOTE=Gentleman Cat;44392459]For the dispenser screen, instead of making it really small with a text file to fit it on, why not make it default resolution and make it look low res or 8 bit?[/QUOTE] it is the same res as the normal dispenser screen, but the texture is scaled up so it looks low res. the script file is no longer needed since the dispenser was remodeled a bit. (and the script never worked on anything but local servers anyway)
so did you guys fix that only engie pumps his shotgun? none of the others did.
[QUOTE=Insaneicide;44389762]well, technically scripts shouldnt be in there, but it doesnt effect anything, eeh, you can just drop all of it into the tf_misc_dir folder, before compile, but it doesnt go into custom, it stays in tf and is read as the default tf_misc_dir.vpk after you compile it otherwise its just going to crash on startup[/QUOTE] okay, well. I dun f*ck*d. For some reason, it says Engine Error can't open scripts/objects.txt for object info I don't know what or why. I have put them in tf2_misc_dir. I have recompiled the scripts with vpk. It gave me a tf2_misc file. what?
out of curiosity is there an oldschool merasmus yet i was thinking of loading this into SFM for some fun but just curious
[QUOTE=Punchy;44405559]out of curiosity is there an oldschool merasmus yet i was thinking of loading this into SFM for some fun but just curious[/QUOTE] I don't think there is, and on the topic of sfm, any chance we would get a sfm workshop release or something? It'00s kind of a pain to get it working in sfm.
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